WWDC 2014: Apple Introduces Metal, a new 3D API Faster than OpenGL 2014/06/02 JeGX Continue reading »
AMD TressFX11 v2.0 Demo (Direct3D 11, Sources + Binaries) 2013/11/22 JeGX TressFX deo running on a Radeon HD 8570M Continue reading »
AMD Mantle: First Interesting Slides and Details, Target: 100K Draw Calls per Frame 2013/11/13 JeGX Continue reading »
Deferred Shading in OpenGL + OpenGL SuperBible 6th Ed. Code Sample Pack with Binaries 2013/10/18 JeGX The deferred shading demo at 50FPS on a GTX 660 Continue reading »
NVIDIA FLEX (Unified GPU PhysX) and Flame Works: New Tools for Game Developers 2013/10/17 JeGX Continue reading »
AMD Mantle: Low-level High Performance Graphics API for PC (Radeon GPUs) 2013/09/26 JeGX Continue reading »