
Tag Archives: gamedev
Vulkan 1.3 Specifications Released
New Direct3D 12 Feature Level 12_2 (D3D_FEATURE_LEVEL_12_2)
DirectX Raytracing 1.1 Running on AMD RDNA 2
DirectX 12 Developer Day Presentations (Ray Tracing, Mesh Shaders, Sampler Feedback)
Vulkan Ray Tracing Launched
GLSL to SPIR-V / SMOL-V Utility
Vulkan 1.2 Specifications Released
glBlendView: OpenGL Blending Factors Viewer
NEON NOIR: Real Time Ray Tracing Demo based on CRYENGINE
(Tested) Materialize 1.78: a handy Texture Creation Tool for Game Developers
(GDC 2018) DirectX Raytracing (DXR): Videos + Links
(GDC 2018) CRYENGINE 5.5 Tech Demo
Vulkan 1.1 Specifications Released
Google GAPID: Capture Vulkan and OpenGL ES Calls on Android, Windows, macOS and Linux
OpenGL 4.6 Specifications Released, SPIR-V Shaders Supported
NVIDIA R376.98 (Windows) and R375.27.12 (Linux): new Graphics Drivers for Vulkan Developers (*Updated*)
Unity Adam Demo: Real Time Rendered Short Film
Vulkanized version of GeeXLab available for Windows and Linux
