Tag Archives: graphics
(Tested) Basemark GPU 1.1.0 released with OpenGL, Vulkan and Direct3D 12 Tests
(Tested) World of Tanks enCore Graphics Benchmark
Intel HD Graphics Driver v6373 Released, Vulkan 1.1.85 Support Added
(Tested) Basemark GPU: new graphics benchmark (OpenGL and Vulkan)
NVIDIA R382.33 WHQL Graphics Drivers Released
AMD Crimson 17.5.1 WHQL Graphics Drivers Released
NVIDIA GeForce 382.05 WHQL Graphics Driver
NVIDIA R381.89 WHQL Graphics Driver Released
NVIDIA GeForce Gaming Graphics Driver 378.66 WHQL Released (Updated: version 378.77 hotfix)
AMD Crimson ReLive 17.2.1 Graphics Driver Released
Rendering Real Time 3D Graphics on a 32×32 RGB LED Matrix Panel with a Raspberry Pi and GeeXLab (**Updated**)
In the previous article, I explained how to control the color of a particular LED of the RGB LED matrix panel. Thanks to that knowledge, you can draw simple graphics: points, circles, lines and so on. But how can we easily draw a rotating triangle? Or a mesh like a torus? Or any 3D scene? Answer in this article!
Drawing Simple Graphics on a RGB LED Matrix Panel with a Raspberry Pi and GeeXLab
In previous articles (HERE and HERE), we have talked about the RGB LED matrix panel as well as the RGB Matrix HAT which is the hardware interface between the LED panel and the Raspberry Pi. Today we will cover how to draw simple graphics on the LED panel.
Vulkanized version of GeeXLab available for Windows and Linux
A new version of GeeXLab is ready and one of the most important new features is the support of Vulkan.
Vulkan Programming Resources List
Here is a collection of links I gleaned mostly on Twitter about coding, graphics programming and other stuff for developers.