A new update of GeeXLab is available. I did some minor changes in the management of windowed and fullscreen modes.
As usual, GeeXLab is available in two versions: one with Python and Lua and the other with Lua only.
DOWNLOAD: GeeXLab 0.1.14 full (Python + Lua)
[download#111#image]
DOWNLOAD: GeeXLab 0.1.14 NO PYTHON
[download#112#image]
ChangeLog:
- New: added float_depth_buffer attribute to shadow_mapping element of scene node.
Setting this attribute to TRUE allows to use a 32-bit floating point depth buffer for shadow mapping. - Change: modified fullscreen management (now available in the free version).
- Change: update Freeimage and OpenAL plugins with latest versions of respective libraries.
I take advantage of this post to show the WIP of a space shooter:
[youtube DDQe46Imcas]
Pingback: [Shader Library] 2D Shockwave Post Processing Filter (GLSL) | The Geeks Of 3D - 3D Tech News
Pingback: [GeeXLab] How to Visualize the Depth Buffer in GLSL - 3D Tech News, Pixel Hacking, Data Visualization and 3D Programming - Geeks3D.com