NVIDIA FLEX (Unified GPU PhysX) and Flame Works: New Tools for Game Developers 2013/10/17 JeGX Continue reading »
Phone-Wire Anti-Aliasing (DX10 Demo) 2012/06/26 JeGX Phone-Wire AA enabled (no MSAA) Continue reading »
(Tested) Fast Approximate Anti-Aliasing (FXAA) Demo (GLSL) 2011/04/05 JeGX Continue reading » Pages: 1 2 3 4
Intel Publishes Three Direct3D 11 Demos with Source Code 2010/08/02 JeGX Direct3D 11 – Adaptive volumetric shadow maps demo Continue reading »