If you like debates with blood and sweat, OpenGL versus Direct3D is an excellent source for such discussions. Here are two debates about GL vs D3D:
- 1 – DirectX vs. OpenGL revisited. From the author of the recent Why You Should Use OpenGL and not Direct3D. This time the author replies to the comments posted by readers in his previous article.
- 2 – DirectX sucks. OpenGL sucks. What do us graphics programmers need?. This discussion on Gamedev.net forums provides also some good pros and cons of OpenGL and Direct3D.
3 thoughts on “OpenGL vs Direct3D: the Return!”
haha just bought three the big PC games: MassEffect2, Batman AA and DarkVoid – all of them out in 2010 and all of them use UE3 and of course use weak and bloated DX9+SM3.0 except Batman (DarkVoid even crash if I enable dx10 in config file) but all these games look just stunning especially MassEffect2 cinematics – DOF + edge bloom effect just do wonders 😀
small update – Batman use DX9 too and has no options to switch it, and this is funny because it was targeted as DX11 game…
Pingback: Real-Time Rendering · 7 Things for February 6
Comments are closed.