dxProf 1.0.8 Direct3D Profiler Released 2011/02/02 JeGX dxProf and NVIDIA Island demo (D3D11) Continue reading »
NVIDIA Updates its Direct3D 10 SDK (v10.6) 2011/01/25 JeGX Nope, it’s not DX11 tessellation, it’s only DX10 instanced tessellation 😉 Continue reading »
AMD GPU ShaderAnalyzer 1.56 With Radeon HD 6870 and HD 6970 Support 2011/01/19 JeGX Continue reading »
[Shader Library] Frosted Glass Post Processing Shader (GLSL) 2010/12/28 JeGX Continue reading » Pages: 1 2
(Shader Library) Predator’s Thermal Vision Post Processing Filter (GLSL) 2010/11/23 JeGX How the Predator sees a Qoob mesh Continue reading »
NVIDIA PhysX Visual Debugger 2.0.6 Available 2010/08/16 JeGX NVIDIA PhysX Visual Debugger and GeeXLab Continue reading »
Intel Publishes Three Direct3D 11 Demos with Source Code 2010/08/02 JeGX Direct3D 11 – Adaptive volumetric shadow maps demo Continue reading »
(Tested) GTX 480 vs HD 5870: MSAA Quality Levels Differences Between DX11 Hardware 2010/06/11 JeGX Continue reading »
[3D Programming] Fast A-Buffer Algorithm Demo Using OpenGL 4.0 2010/06/10 JeGX 800k+ polygons rendered at more than 400 FPS with transparency Continue reading »