
A new graphics driver has been published by Intel for its GPUs (Intel 6th, 7th, 8th, 9th, 10th and 11th Gen processors) on Windows 10. This new driver (version 27.20.100.8587) brings with the following changes:
HIGHLIGHTS:
– Launch driver for 11th Gen Intel Core processors with Iris Xe graphics
– 1st unified driver supporting 11th Gen Intel Core™ with Iris Xe graphics and earlier generationsIntel Iris Xe Graphics New Features:
– Media Enhancements
o High Dynamic Range support
o Dolby Vision with video encoding acceleration.
o Decode Support for HEVC 12-bit 4:2:0, 4:2:2, 4:4:4 and VP9 12-bit 4:2:0, 4:4:4.
o Support for 16K picture HEVC and VP9 video decode
o HEVC and VP9 Decoder performance enhancements to support 4K60 4:4:4
o 4K60 HEVC encoder performance improvements
o HEVC and VP9 4:4:4 speed mode support
– Sampler Feedback support
– Graphics Profile Guided Optimization for Compute Shader SIMD
– Intel Turbo Technology Power and Performance Enhancements
– Display Enhancements
o 5K LACE DPST enabled by default
o Allow Adaptive sync panels to dynamically reduce panel RR to lowest possible RR or to media multiple
RR (e.g. 48Hz) for idle/media playback scenarios to work alongside Panel Self Refresh
o Additional power savings on battery when combining internal display with external displays.
o 12 bits-per-channel support on single DisplayPort
o LACE Improvement for Dark Content TreatmentGAMING HIGHLIGHTS
:
Join an elite group of agents on a mission to save the world in Rogue Company with Intel Iris Plus graphics or better. Pilot incredible starfighters as you engage in pulse-pounding dogfights across the galaxy in Star Wars Squadrons on Intel Iris Xe graphics or better.KEY ISSUES FIXED:
– Intermittent crash or hang seen in Resident Evil 3 (DX12) on 10th Generation Intel® Core™ processors with Intel
Iris Plus graphics.
Updated (2020.10.20): driver v27.20.100.8853
HIGHLIGHTS:
– Windows 10 October 2020 Update Ready
GAMING HIGHLIGHTS:
Battle endless hordes of demons as you seek to save humanity in Doom Eternal: The Ancient Gods – Part One, dive
into the sea and battle your foes with powerful underwater ships in Aquanox: Deep Descent and experience
remastered visuals, enhanced audio, new game modes and new civilizations in Age of Empires III: Definitive Edition
on Iris Xe graphics or better!
Experience a gripping first-person horror adventure in Amnesia: Rebirth, gear up for the World of Warcraft:
Shadowlands pre-patch, customize your hero and defend Novastraia against invaders in Torchlight III and Immerse
yourself in the rich and dynamic world of RuneScape on Iris Plus graphics or better!
IMPROVEMENTS:
– Playability Improvements for Halo: Combat Evolved Anniversary and Ori and the Will of the Wisps on 11th
Generation Intel Core Processors with Iris Xe Graphics.
– Super Wet Ink touch latency improvements when using pen in applications such as OneNote.
KEY ISSUES FIXED:
– Intermittent crash or hang seen in Shadow of the Tomb Raider (DX12) and Modern Combat 5 (during
loading) (Iris Xe Graphics).
– Intermittent crash or hang seen in Red Dead Redemption 2 (Vulkan).
– Minor graphic anomalies seen while playing Assassin’s Creed Odyssey.
– System unable to output 8K resolution with MTC/DSC docks such as Dell Thunderbolt dock (Iris Xe Graphics).
– System hang while plug/unplug monitor from MST hub (Iris Xe Graphics).
– LG27UK850 Monitor intermittent black screen in second screen only mode via Type-C to DP (Iris Xe Graphics).
– Possible garbage display issue seen on external monitor when three monitors plugged into Adicora-A dock
and one of the monitors is unplugged (Iris Xe Graphics).
– Display momentarily off on external monitor when playing video on Movies & TV application in full screen (Iris
Xe Graphics).
– Possible garbage display issue seen while changing Overwatch game to Windowed mode (Iris Xe Graphics).
– Graphical glitches observed while scrolling down in Edge (Chromium) browser (Iris Xe Graphics).
– Before log-in screen on startup, momentary corruption observed with certain display adapter mode settings
(Iris Xe Graphics).
– Stability fixes when connected to USB-C dock (Iris Xe Graphics).
– Small black box corruption seen while moving cursor under different options in Sekiro: Shadows Die Twice on
Iris Plus graphics.
– Driver installation via igxpin removes OpenCL entry from the registry
HIGHLIGHTS:
– Windows 10 October 2020 Update Ready
GAMING HIGHLIGHTS:
Battle endless hordes of demons as you seek to save humanity in Doom Eternal: The Ancient Gods – Part One, dive
into the sea and battle your foes with powerful underwater ships in Aquanox: Deep Descent and experience
remastered visuals, enhanced audio, new game modes and new civilizations in Age of Empires III: Definitive Edition
on Iris Xe graphics or better!
Experience a gripping first-person horror adventure in Amnesia: Rebirth, gear up for the World of Warcraft:
Shadowlands pre-patch, customize your hero and defend Novastraia against invaders in Torchlight III and Immerse
yourself in the rich and dynamic world of RuneScape on Iris Plus graphics or better!
IMPROVEMENTS:
– Playability Improvements for Halo: Combat Evolved Anniversary and Ori and the Will of the Wisps on 11th
Generation Intel Core Processors with Iris Xe Graphics.
– Super Wet Ink touch latency improvements when using pen in applications such as OneNote.
KEY ISSUES FIXED:
– Intermittent crash or hang seen in Shadow of the Tomb Raider (DX12) and Modern Combat 5 (during
loading) (Iris Xe Graphics).
– Intermittent crash or hang seen in Red Dead Redemption 2 (Vulkan).
– Minor graphic anomalies seen while playing Assassin’s Creed Odyssey.
– System unable to output 8K resolution with MTC/DSC docks such as Dell Thunderbolt dock (Iris Xe Graphics).
– System hang while plug/unplug monitor from MST hub (Iris Xe Graphics).
– LG27UK850 Monitor intermittent black screen in second screen only mode via Type-C to DP (Iris Xe Graphics).
– Possible garbage display issue seen on external monitor when three monitors plugged into Adicora-A dock
and one of the monitors is unplugged (Iris Xe Graphics).
– Display momentarily off on external monitor when playing video on Movies & TV application in full screen (Iris
Xe Graphics).
– Possible garbage display issue seen while changing Overwatch game to Windowed mode (Iris Xe Graphics).
– Graphical glitches observed while scrolling down in Edge (Chromium) browser (Iris Xe Graphics).
– Before log-in screen on startup, momentary corruption observed with certain display adapter mode settings
(Iris Xe Graphics).
– Stability fixes when connected to USB-C dock (Iris Xe Graphics).
– Small black box corruption seen while moving cursor under different options in Sekiro: Shadows Die Twice on
Iris Plus graphics.
– Driver installation via igxpin removes OpenCL entry from the registry
Downloads
- Latest Intel driver for win10 64-bit @ Geeks3D
- v8853 win10 64-bit @ Intel
- v8783 win10 64-bit @ Intel
v27.20.100.8783
Quick test of this driver on an Intel Core i7-8700K (with an UHD 630 GPU):
– Intel control panel information:
– GL-Z:
v27.20.100.8853
– Intel control panel information:
OpenGL support
v27.20.100.8783
This driver exposes OpenGL 4.6 with 261 OpenGL extensions. Nine new extensions have found their place in this driver compared to previous v8681:
– GL_KHR_shader_subgroup
– GL_KHR_shader_subgroup_arithmetic
– GL_KHR_shader_subgroup_ballot
– GL_KHR_shader_subgroup_basic
– GL_KHR_shader_subgroup_clustered
– GL_KHR_shader_subgroup_quad
– GL_KHR_shader_subgroup_shuffle
– GL_KHR_shader_subgroup_shuffle_relative
– GL_KHR_shader_subgroup_vote
- GL_VENDOR: Intel - GL_RENDERER: Intel(R) UHD Graphics 630 - GL_VERSION: 4.6.0 - Build 27.20.100.8783 - GL_SHADING_LANGUAGE_VERSION: 4.60 - Build 27.20.100.8783 - OpenGL Extensions: 261 extensions (GL=239 and WGL=22) - GL_3DFX_texture_compression_FXT1 - GL_AMD_depth_clamp_separate - GL_AMD_vertex_shader_layer - GL_AMD_vertex_shader_viewport_index - GL_ARB_ES2_compatibility - GL_ARB_ES3_1_compatibility - GL_ARB_ES3_compatibility - GL_ARB_arrays_of_arrays - GL_ARB_base_instance - GL_ARB_bindless_texture - GL_ARB_blend_func_extended - GL_ARB_buffer_storage - GL_ARB_cl_event - GL_ARB_clear_buffer_object - GL_ARB_clear_texture - GL_ARB_clip_control - GL_ARB_color_buffer_float - GL_ARB_compatibility - GL_ARB_compressed_texture_pixel_storage - GL_ARB_compute_shader - GL_ARB_conditional_render_inverted - GL_ARB_conservative_depth - GL_ARB_copy_buffer - GL_ARB_copy_image - GL_ARB_cull_distance - GL_ARB_debug_output - GL_ARB_depth_buffer_float - GL_ARB_depth_clamp - GL_ARB_depth_texture - GL_ARB_derivative_control - GL_ARB_direct_state_access - GL_ARB_draw_buffers - GL_ARB_draw_buffers_blend - GL_ARB_draw_elements_base_vertex - GL_ARB_draw_indirect - GL_ARB_draw_instanced - GL_ARB_enhanced_layouts - GL_ARB_explicit_attrib_location - GL_ARB_explicit_uniform_location - GL_ARB_fragment_coord_conventions - GL_ARB_fragment_layer_viewport - GL_ARB_fragment_program - GL_ARB_fragment_program_shadow - GL_ARB_fragment_shader - GL_ARB_fragment_shader_interlock - GL_ARB_framebuffer_no_attachments - GL_ARB_framebuffer_object - GL_ARB_framebuffer_sRGB - GL_ARB_geometry_shader4 - GL_ARB_get_program_binary - GL_ARB_get_texture_sub_image - GL_ARB_gl_spirv - GL_ARB_gpu_shader5 - GL_ARB_gpu_shader_fp64 - GL_ARB_half_float_pixel - GL_ARB_half_float_vertex - GL_ARB_indirect_parameters - GL_ARB_instanced_arrays - GL_ARB_internalformat_query - GL_ARB_internalformat_query2 - GL_ARB_invalidate_subdata - GL_ARB_map_buffer_alignment - GL_ARB_map_buffer_range - GL_ARB_multi_bind - GL_ARB_multi_draw_indirect - GL_ARB_multisample - GL_ARB_multitexture - GL_ARB_occlusion_query - GL_ARB_occlusion_query2 - GL_ARB_pipeline_statistics_query - GL_ARB_pixel_buffer_object - GL_ARB_point_parameters - GL_ARB_point_sprite - GL_ARB_polygon_offset_clamp - GL_ARB_post_depth_coverage - GL_ARB_program_interface_query - GL_ARB_provoking_vertex - GL_ARB_query_buffer_object - GL_ARB_robust_buffer_access_behavior - GL_ARB_robustness - GL_ARB_robustness_isolation - GL_ARB_sample_shading - GL_ARB_sampler_objects - GL_ARB_seamless_cube_map - GL_ARB_seamless_cubemap_per_texture - GL_ARB_separate_shader_objects - GL_ARB_shader_atomic_counter_ops - GL_ARB_shader_atomic_counters - GL_ARB_shader_bit_encoding - GL_ARB_shader_draw_parameters - GL_ARB_shader_group_vote - GL_ARB_shader_image_load_store - GL_ARB_shader_image_size - GL_ARB_shader_objects - GL_ARB_shader_precision - GL_ARB_shader_stencil_export - GL_ARB_shader_storage_buffer_object - GL_ARB_shader_subroutine - GL_ARB_shader_texture_image_samples - GL_ARB_shading_language_100 - GL_ARB_shading_language_420pack - GL_ARB_shading_language_packing - GL_ARB_shadow - GL_ARB_spirv_extensions - GL_ARB_stencil_texturing - GL_ARB_sync - GL_ARB_tessellation_shader - GL_ARB_texture_barrier - GL_ARB_texture_border_clamp - GL_ARB_texture_buffer_object - GL_ARB_texture_buffer_object_rgb32 - GL_ARB_texture_buffer_range - GL_ARB_texture_compression - GL_ARB_texture_compression_bptc - GL_ARB_texture_compression_rgtc - GL_ARB_texture_cube_map - GL_ARB_texture_cube_map_array - GL_ARB_texture_env_add - GL_ARB_texture_env_combine - GL_ARB_texture_env_crossbar - GL_ARB_texture_env_dot3 - GL_ARB_texture_filter_anisotropic - GL_ARB_texture_float - GL_ARB_texture_gather - GL_ARB_texture_mirror_clamp_to_edge - GL_ARB_texture_mirrored_repeat - GL_ARB_texture_multisample - GL_ARB_texture_non_power_of_two - GL_ARB_texture_query_levels - GL_ARB_texture_query_lod - GL_ARB_texture_rectangle - GL_ARB_texture_rg - GL_ARB_texture_rgb10_a2ui - GL_ARB_texture_stencil8 - GL_ARB_texture_storage - GL_ARB_texture_storage_multisample - GL_ARB_texture_swizzle - GL_ARB_texture_view - GL_ARB_timer_query - GL_ARB_transform_feedback2 - GL_ARB_transform_feedback3 - GL_ARB_transform_feedback_instanced - GL_ARB_transform_feedback_overflow_query - GL_ARB_transpose_matrix - GL_ARB_uniform_buffer_object - GL_ARB_vertex_array_bgra - GL_ARB_vertex_array_object - GL_ARB_vertex_attrib_64bit - GL_ARB_vertex_attrib_binding - GL_ARB_vertex_buffer_object - GL_ARB_vertex_program - GL_ARB_vertex_shader - GL_ARB_vertex_type_10f_11f_11f_rev - GL_ARB_vertex_type_2_10_10_10_rev - GL_ARB_viewport_array - GL_ARB_window_pos - GL_ATI_separate_stencil - GL_EXT_abgr - GL_EXT_bgra - GL_EXT_blend_color - GL_EXT_blend_equation_separate - GL_EXT_blend_func_separate - GL_EXT_blend_minmax - GL_EXT_blend_subtract - GL_EXT_clip_volume_hint - GL_EXT_compiled_vertex_array - GL_EXT_direct_state_access - GL_EXT_draw_buffers2 - GL_EXT_draw_range_elements - GL_EXT_fog_coord - GL_EXT_framebuffer_blit - GL_EXT_framebuffer_multisample - GL_EXT_framebuffer_object - GL_EXT_geometry_shader4 - GL_EXT_gpu_program_parameters - GL_EXT_gpu_shader4 - GL_EXT_multi_draw_arrays - GL_EXT_packed_depth_stencil - GL_EXT_packed_float - GL_EXT_packed_pixels - GL_EXT_polygon_offset_clamp - GL_EXT_rescale_normal - GL_EXT_secondary_color - GL_EXT_separate_specular_color - GL_EXT_shader_framebuffer_fetch - GL_EXT_shader_integer_mix - GL_EXT_shadow_funcs - GL_EXT_stencil_two_side - GL_EXT_stencil_wrap - GL_EXT_texture3D - GL_EXT_texture_array - GL_EXT_texture_compression_s3tc - GL_EXT_texture_edge_clamp - GL_EXT_texture_env_add - GL_EXT_texture_env_combine - GL_EXT_texture_filter_anisotropic - GL_EXT_texture_integer - GL_EXT_texture_lod_bias - GL_EXT_texture_rectangle - GL_EXT_texture_sRGB - GL_EXT_texture_sRGB_decode - GL_EXT_texture_shared_exponent - GL_EXT_texture_snorm - GL_EXT_texture_storage - GL_EXT_texture_swizzle - GL_EXT_timer_query - GL_EXT_transform_feedback - GL_IBM_texture_mirrored_repeat - GL_INTEL_conservative_rasterization - GL_INTEL_fragment_shader_ordering - GL_INTEL_framebuffer_CMAA - GL_INTEL_map_texture - GL_INTEL_multi_rate_fragment_shader - GL_INTEL_performance_query - GL_KHR_blend_equation_advanced - GL_KHR_blend_equation_advanced_coherent - GL_KHR_context_flush_control - GL_KHR_debug - GL_KHR_no_error - GL_KHR_shader_subgroup - GL_KHR_shader_subgroup_arithmetic - GL_KHR_shader_subgroup_ballot - GL_KHR_shader_subgroup_basic - GL_KHR_shader_subgroup_clustered - GL_KHR_shader_subgroup_quad - GL_KHR_shader_subgroup_shuffle - GL_KHR_shader_subgroup_shuffle_relative - GL_KHR_shader_subgroup_vote - GL_KHR_texture_compression_astc_hdr - GL_KHR_texture_compression_astc_ldr - GL_NV_blend_square - GL_NV_conditional_render - GL_NV_primitive_restart - GL_NV_texgen_reflection - GL_SGIS_generate_mipmap - GL_SGIS_texture_edge_clamp - GL_SGIS_texture_lod - GL_SUN_multi_draw_arrays - GL_WIN_swap_hint - WGL_EXT_swap_control - WGL_EXT_depth_float - WGL_ARB_buffer_region - WGL_ARB_extensions_string - WGL_ARB_make_current_read - WGL_ARB_pixel_format - WGL_ARB_pbuffer - WGL_EXT_extensions_string - WGL_ARB_multisample - WGL_ARB_pixel_format_float - WGL_ARB_framebuffer_sRGB - WGL_ARB_create_context - WGL_ARB_create_context_profile - WGL_EXT_pixel_format_packed_float - WGL_EXT_create_context_es_profile - WGL_EXT_create_context_es2_profile - WGL_NV_DX_interop - WGL_NV_DX_interop2 - WGL_ARB_robustness_application_isolation - WGL_ARB_robustness_share_group_isolation - WGL_ARB_create_context_robustness - WGL_ARB_context_flush_control
v27.20.100.8853
This driver exposes OpenGL 4.6 with 261 OpenGL extensions. Same support than v8783.
- GL_VENDOR: Intel - GL_RENDERER: Intel(R) UHD Graphics 630 - GL_VERSION: 4.6.0 - Build 27.20.100.8853 - GL_SHADING_LANGUAGE_VERSION: 4.60 - Build 27.20.100.8853 - OpenGL Extensions: 261 extensions (GL=239 and WGL=22)
Vulkan support
v27.20.100.8783
This driver exposes Vulkan 1.2.151. Compared to previous v8681, one new device extension has been added:
– VK_EXT_extended_dynamic_state
- [Vulkan device 0]: Intel(R) UHD Graphics 630 - API version: 1.2.151 - vendorID: 32902 - deviceID: 16018 - driver version: 1647183 - driver properties (VK_KHR_driver_properties): -> driver name: Intel Corporation -> driver ID: VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS_KHR (5) -> driver conformance version: 1.2.2.3: -> driver info: Intel driver - memory heap count: 2 - heap1: 4125MB - heap2: 4125MB - memory type count: 4 - mem type 0 - heap index : 0 - property flag : 1 > mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT - mem type 1 - heap index : 1 - property flag : 7 > mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT > mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT > mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT - mem type 2 - heap index : 1 - property flag : 15 > mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT > mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT > mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT > mem property: VK_MEMORY_PROPERTY_HOST_CACHED_BIT - mem type 3 - heap index : 1 - property flag : 1 > mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT - extensions: 75 - VK_EXT_full_screen_exclusive (version: 4) - VK_KHR_swapchain (version: 70) - VK_KHR_external_memory (version: 1) - VK_KHR_external_memory_win32 (version: 1) - VK_EXT_external_memory_host (version: 1) - VK_KHR_external_semaphore (version: 1) - VK_KHR_external_semaphore_win32 (version: 1) - VK_KHR_external_fence (version: 1) - VK_KHR_external_fence_win32 (version: 1) - VK_KHR_timeline_semaphore (version: 2) - VK_KHR_win32_keyed_mutex (version: 1) - VK_KHR_get_memory_requirements2 (version: 1) - VK_KHR_bind_memory2 (version: 1) - VK_KHR_dedicated_allocation (version: 1) - VK_KHR_sampler_mirror_clamp_to_edge (version: 3) - VK_KHR_maintenance1 (version: 1) - VK_KHR_maintenance2 (version: 1) - VK_KHR_maintenance3 (version: 1) - VK_KHR_shader_draw_parameters (version: 1) - VK_KHR_push_descriptor (version: 1) - VK_KHR_descriptor_update_template (version: 1) - VK_KHR_multiview (version: 1) - VK_KHR_shader_float16_int8 (version: 1) - VK_KHR_shader_float_controls (version: 4) - VK_KHR_16bit_storage (version: 1) - VK_KHR_8bit_storage (version: 1) - VK_EXT_shader_subgroup_ballot (version: 1) - VK_EXT_shader_subgroup_vote (version: 1) - VK_KHR_storage_buffer_storage_class (version: 1) - VK_KHR_variable_pointers (version: 1) - VK_KHR_relaxed_block_layout (version: 1) - VK_EXT_sampler_filter_minmax (version: 2) - VK_KHR_device_group (version: 4) - VK_EXT_post_depth_coverage (version: 1) - VK_EXT_shader_viewport_index_layer (version: 1) - VK_EXT_shader_stencil_export (version: 1) - VK_EXT_conservative_rasterization (version: 1) - VK_EXT_sample_locations (version: 1) - VK_KHR_draw_indirect_count (version: 1) - VK_KHR_image_format_list (version: 1) - VK_EXT_vertex_attribute_divisor (version: 3) - VK_EXT_descriptor_indexing (version: 2) - VK_EXT_inline_uniform_block (version: 1) - VK_KHR_create_renderpass2 (version: 1) - VK_KHR_swapchain_mutable_format (version: 1) - VK_KHR_depth_stencil_resolve (version: 1) - VK_KHR_driver_properties (version: 1) - VK_KHR_vulkan_memory_model (version: 3) - VK_EXT_conditional_rendering (version: 2) - VK_EXT_depth_clip_enable (version: 1) - VK_EXT_scalar_block_layout (version: 1) - VK_KHR_imageless_framebuffer (version: 1) - VK_KHR_buffer_device_address (version: 1) - VK_EXT_buffer_device_address (version: 2) - VK_EXT_host_query_reset (version: 1) - VK_NV_device_diagnostic_checkpoints (version: 2) - VK_KHR_separate_depth_stencil_layouts (version: 1) - VK_KHR_shader_clock (version: 1) - VK_KHR_spirv_1_4 (version: 1) - VK_KHR_uniform_buffer_standard_layout (version: 1) - VK_EXT_separate_stencil_usage (version: 1) - VK_EXT_fragment_shader_interlock (version: 1) - VK_EXT_index_type_uint8 (version: 1) - VK_KHR_shader_subgroup_extended_types (version: 1) - VK_EXT_line_rasterization (version: 1) - VK_EXT_memory_budget (version: 1) - VK_EXT_texel_buffer_alignment (version: 1) - VK_INTEL_performance_query (version: 2) - VK_EXT_subgroup_size_control (version: 2) - VK_EXT_shader_demote_to_helper_invocation (version: 1) - VK_EXT_pipeline_creation_feedback (version: 1) - VK_EXT_pipeline_creation_cache_control (version: 3) - VK_KHR_pipeline_executable_properties (version: 1) - VK_EXT_transform_feedback (version: 1) - VK_EXT_extended_dynamic_state (version: 1) - device layers: 0 - device features: - robustBufferAccess: true - fullDrawIndexUint32: true - imageCubeArray: true - independentBlend: true - geometryShader: true - tessellationShader: true - sampleRateShading: true - dualSrcBlend: true - logicOp: true - multiDrawIndirect: true - drawIndirectFirstInstance: true - depthClamp: true - depthBiasClamp: true - fillModeNonSolid: true - depthBounds: false - wideLines: true - largePoints: true - alphaToOne: true - multiViewport: true - samplerAnisotropy: true - textureCompressionETC2: true - textureCompressionASTC_LDR: true - textureCompressionBC: true - occlusionQueryPrecise: true - pipelineStatisticsQuery: true - vertexPipelineStoresAndAtomics: true - fragmentStoresAndAtomics: true - shaderTessellationAndGeometryPointSize: true - shaderImageGatherExtended: true - shaderStorageImageExtendedFormats: true - shaderStorageImageMultisample: true - shaderStorageImageReadWithoutFormat: false - shaderStorageImageWriteWithoutFormat: true - shaderUniformBufferArrayDynamicIndexing: true - shaderSampledImageArrayDynamicIndexing: true - shaderStorageBufferArrayDynamicIndexing: true - shaderStorageImageArrayDynamicIndexing: true - shaderClipDistance: true - shaderCullDistance: true - shaderFloat64: true - shaderInt64: true - shaderInt16: true - shaderResourceResidency: true - shaderResourceMinLod: false - sparseBinding: true - sparseResidencyBuffer: true - sparseResidencyImage2D: true - sparseResidencyImage3D: true - sparseResidency2Samples: true - sparseResidency4Samples: true - sparseResidency8Samples: true - sparseResidency16Samples: true - sparseResidencyAliased: true - variableMultisampleRate: true - inheritedQueries: true - device limits - maxImageDimension1D: 16384 - maxImageDimension2D: 16384 - maxImageDimension3D: 2048 - maxImageDimensionCube: 16384 - maxImageArrayLayers: 2048 - maxTexelBufferElements: 134217728 - maxUniformBufferRange: 4294967295 - maxStorageBufferRange: 4294967295 - maxPushConstantsSize: 256 - maxMemoryAllocationCount: 2112139 - maxSamplerAllocationCount: 4000 - bufferImageGranularity: 1 - sparseAddressSpaceSize: 17557826306048 - maxBoundDescriptorSets: 8 - maxPerStageDescriptorSamplers: 64 - maxPerStageDescriptorUniformBuffers: 200 - maxPerStageDescriptorSampledImages: 200 - maxPerStageDescriptorStorageImages: 16 - maxPerStageDescriptorInputAttachments: 8 - maxPerStageResources: 200 - maxDescriptorSetSamplers: 576 - maxDescriptorSetUniformBuffers: 1800 - maxDescriptorSetUniformBuffersDynamic: 16 - maxDescriptorSetStorageBuffers: 1800 - maxDescriptorSetStorageBuffersDynamic: 16 - maxDescriptorSetSampledImages: 1800 - maxDescriptorSetStorageImages: 144 - maxDescriptorSetInputAttachments: 8 - maxVertexInputAttributes: 32 - maxVertexInputBindings: 32 - maxVertexInputAttributeOffset: 2047 - maxVertexInputBindingStride: 4095 - maxVertexOutputComponents: 128 - maxTessellationGenerationLevel: 64 - maxTessellationPatchSize: 32 - maxTessellationControlPerVertexInputComponents: 128 - maxTessellationControlPerVertexOutputComponents: 128 - maxTessellationControlPerPatchOutputComponents: 120 - maxTessellationControlTotalOutputComponents: 4096 - maxTessellationEvaluationInputComponents: 128 - maxTessellationEvaluationOutputComponents: 128 - maxGeometryShaderInvocations: 32 - maxGeometryInputComponents: 128 - maxGeometryOutputComponents: 128 - maxGeometryOutputVertices: 256 - maxGeometryTotalOutputComponents: 1024 - maxFragmentInputComponents: 128 - maxFragmentOutputAttachments: 8 - maxFragmentDualSrcAttachments: 1 - maxFragmentCombinedOutputResources: 16 - maxComputeSharedMemorySize: 32768 - maxComputeWorkGroupCount: [65536; 65536; 65536] - maxComputeWorkGroupInvocations: 1024 - maxComputeWorkGroupSize: [1024; 1024; 64] - subPixelPrecisionBits: 8 - subTexelPrecisionBits: 8 - mipmapPrecisionBits: 8 - maxDrawIndexedIndexValue: 4294967295 - maxDrawIndirectCount: 4294967295 - maxSamplerLodBias: 16.000000 - maxSamplerAnisotropy: 16.000000 - maxViewports: 16 - maxViewportDimensions: [32768; 32768] - viewportBoundsRange: [-65536.000000 ; 65535.000000] - viewportSubPixelBits: 8 - minMemoryMapAlignment: 64 - minTexelBufferOffsetAlignment: 64 - minUniformBufferOffsetAlignment: 64 - minStorageBufferOffsetAlignment: 64 - minTexelOffset: 4294967288 - maxTexelOffset: 7 - minTexelGatherOffset: 4294967264 - maxTexelGatherOffset: 31 - minInterpolationOffset: -0.500000 - maxInterpolationOffset: 0.437500 - subPixelInterpolationOffsetBits: 4 - maxFramebufferWidth: 16384 - maxFramebufferHeight: 16384 - maxFramebufferLayers: 2048 - framebufferColorSampleCounts: 31 - framebufferDepthSampleCounts: 31 - framebufferStencilSampleCounts: 31 - framebufferNoAttachmentsSampleCounts: 31 - maxColorAttachments: 8 - sampledImageColorSampleCounts: 31 - sampledImageIntegerSampleCounts: 31 - sampledImageDepthSampleCounts: 31 - sampledImageStencilSampleCounts: 31 - storageImageSampleCounts: 31 - maxSampleMaskWords: 1 - timestampComputeAndGraphics: 1 - timestampPeriod: 83.333000 - maxClipDistances: 8 - maxCullDistances: 8 - maxCombinedClipAndCullDistances: 8 - discreteQueuePriorities: 2 - pointSizeRange: [0.125000 ; 255.875000] - lineWidthRange: [0.000000 ; 7.992188] - pointSizeGranularity: 0.125000 - lineWidthGranularity: 0.007813 - strictLines: 0 - standardSampleLocations: 1 - optimalBufferCopyOffsetAlignment: 64 - optimalBufferCopyRowPitchAlignment: 64 - nonCoherentAtomSize: 1
v27.20.100.8853
This driver exposes Vulkan 1.2.151. Same support than v8783.
https://software.intel.com/content/www/us/en/develop/tools/graphics-performance-analyzers.html
https://software.intel.com/content/www/us/en/develop/articles/intel-graphics-performance-analyzers-2020-3-release.html
https://software.intel.com/content/www/us/en/develop/articles/intel-gpa-current-release-notes.html
What’s New: Release 2020.3
Support for the upcoming Intel Iris Xe graphics