AMD has finally released a WHQL graphics driver for all its GPUs. Catalyst 13.12 is a Windows certified driver and packs all the features improvements and bugfixes brought by previous beta drivers.
Catalyst 13.12 feature highlights
- Support for the following new products:
- AMD Radeon™ R9 290, 280, and 270 Series
- AMD Radeon™ R7 260, 250, and 240 Series
- Improved AMD CrossFire™ scaling for the following game titles:
- Call of Duty®: Ghosts (multiplayer component)
- Splinter Cell Blacklist
- Saints Row 4
- Metro Last Light
- New AMD Enduro™ Technology profiles for the following game titles:
- XCOM: Enemy Unknown
- Need for Speed Rivals
- Total War™: Rome 2
- Battlefield 4
- Saints Row 4
- Splinter Cell Blacklist
- FIFA 14
- Support For AMD CrossFire frame pacing
- Frame pacing ensures that frames rendered across multiple GPUs in an AMD CrossFire configuration will be displayed at an even and regular pace
- Frame pacing is enabled through the AMD Catalyst Control Center, or on a per application basis
- Frame pacing is supported on DirectX® 10 and DirectX 11 applications using resolutions up to (and including) 2560×1600 on a single display
Download links
- Cat 13.12 Win8.1 / Win8 / Win7 (64-bit)
- Cat 13.12 Win8.1 / Win8 / Win7 (32-bit)
- Cat 13.12 Linux (32-bit / 64-bit)
- Other downloads
AMD Catalyst 13.12 WHQL is an OpenGL 4.3 driver (GL_VERSION = OpenGL Version: 4.3.12618 Compatibility Profile/Debug Context 13.251.0.0) and exposes 265 extensions (GL=242 and WGL=23) for a Radeon HD 8670D (AMD A10-6800K APU) under Win8 64-bit. Here is the complete list of all 265 extensions:
- GL_AMDX_debug_output
- GL_AMDX_vertex_shader_tessellator
- GL_AMD_blend_minmax_factor
- GL_AMD_conservative_depth
- GL_AMD_debug_output
- GL_AMD_depth_clamp_separate
- GL_AMD_draw_buffers_blend
- GL_AMD_multi_draw_indirect
- GL_AMD_name_gen_delete
- GL_AMD_performance_monitor
- GL_AMD_pinned_memory
- GL_AMD_query_buffer_object
- GL_AMD_sample_positions
- GL_AMD_seamless_cubemap_per_texture
- GL_AMD_shader_atomic_counter_ops
- GL_AMD_shader_stencil_export
- GL_AMD_shader_trace
- GL_AMD_texture_cube_map_array
- GL_AMD_texture_texture4
- GL_AMD_transform_feedback3_lines_triangles
- GL_AMD_vertex_shader_layer
- GL_AMD_vertex_shader_tessellator
- GL_AMD_vertex_shader_viewport_index
- GL_ARB_ES2_compatibility (OpenGL 4.1)
- GL_ARB_ES3_compatibility (OpenGL 4.3)
- GL_ARB_arrays_of_arrays (OpenGL 4.3)
- GL_ARB_base_instance (OpenGL 4.2)
- GL_ARB_blend_func_extended (OpenGL 3.3)
- GL_ARB_clear_buffer_object (OpenGL 4.3)
- GL_ARB_color_buffer_float (OpenGL 3.0)
- GL_ARB_compatibility (OpenGL 3.2)
- GL_ARB_compressed_texture_pixel_storage (OpenGL 4.2)
- GL_ARB_compute_shader (OpenGL 4.3)
- GL_ARB_conservative_depth (OpenGL 4.2)
- GL_ARB_copy_buffer (OpenGL 3.1)
- GL_ARB_copy_image (OpenGL 4.3)
- GL_ARB_debug_output (OpenGL 3.0)
- GL_ARB_depth_buffer_float (OpenGL 3.0)
- GL_ARB_depth_clamp (OpenGL 3.2)
- GL_ARB_depth_texture (OpenGL 1.4)
- GL_ARB_draw_buffers (OpenGL 2.0)
- GL_ARB_draw_buffers_blend (OpenGL 4.0)
- GL_ARB_draw_elements_base_vertex (OpenGL 3.2)
- GL_ARB_draw_indirect (OpenGL 4.0)
- GL_ARB_draw_instanced (OpenGL 3.1)
- GL_ARB_explicit_attrib_location (OpenGL 3.3)
- GL_ARB_explicit_uniform_location (OpenGL 4.3)
- GL_ARB_fragment_coord_conventions (OpenGL 3.2)
- GL_ARB_fragment_layer_viewport (OpenGL 4.3)
- GL_ARB_fragment_program (OpenGL 1.3)
- GL_ARB_fragment_program_shadow (OpenGL 1.3)
- GL_ARB_fragment_shader (OpenGL 2.0)
- GL_ARB_framebuffer_no_attachments (OpenGL 4.3)
- GL_ARB_framebuffer_object (OpenGL 3.0)
- GL_ARB_framebuffer_sRGB (OpenGL 3.0)
- GL_ARB_geometry_shader4 (OpenGL 3.2)
- GL_ARB_get_program_binary (OpenGL 4.1)
- GL_ARB_gpu_shader5 (OpenGL 4.0)
- GL_ARB_gpu_shader_fp64 (OpenGL 4.0)
- GL_ARB_half_float_pixel (OpenGL 3.0)
- GL_ARB_half_float_vertex (OpenGL 2.1)
- GL_ARB_imaging
- GL_ARB_instanced_arrays (OpenGL 3.3)
- GL_ARB_internalformat_query (OpenGL 4.2)
- GL_ARB_internalformat_query2 (OpenGL 4.3)
- GL_ARB_invalidate_subdata (OpenGL 4.3)
- GL_ARB_map_buffer_alignment (OpenGL 4.2)
- GL_ARB_map_buffer_range (OpenGL 2.1)
- GL_ARB_multi_draw_indirect (OpenGL 4.3)
- GL_ARB_multisample (OpenGL 1.3)
- GL_ARB_multitexture (OpenGL 1.3)
- GL_ARB_occlusion_query (OpenGL 1.5)
- GL_ARB_occlusion_query2 (OpenGL 3.3)
- GL_ARB_pixel_buffer_object (OpenGL 2.1)
- GL_ARB_point_parameters (OpenGL 1.4)
- GL_ARB_point_sprite (OpenGL 2.0)
- GL_ARB_program_interface_query (OpenGL 4.3)
- GL_ARB_provoking_vertex (OpenGL 3.2)
- GL_ARB_query_buffer_object (OpenGL 4.4)
- GL_ARB_sample_shading (OpenGL 4.0)
- GL_ARB_sampler_objects (OpenGL 3.3)
- GL_ARB_seamless_cube_map (OpenGL 3.2)
- GL_ARB_seamless_cubemap_per_texture (OpenGL 4.3)
- GL_ARB_separate_shader_objects (OpenGL 4.1)
- GL_ARB_shader_atomic_counters (OpenGL 4.2)
- GL_ARB_shader_bit_encoding (OpenGL 3.3)
- GL_ARB_shader_image_load_store (OpenGL 4.2)
- GL_ARB_shader_image_size (OpenGL 4.3)
- GL_ARB_shader_objects (OpenGL 2.0)
- GL_ARB_shader_precision (OpenGL 4.1)
- GL_ARB_shader_stencil_export (OpenGL 4.0)
- GL_ARB_shader_storage_buffer_object (OpenGL 4.3)
- GL_ARB_shader_subroutine (OpenGL 4.0)
- GL_ARB_shader_texture_lod (OpenGL 2.0)
- GL_ARB_shading_language_100 (OpenGL 2.0)
- GL_ARB_shading_language_420pack (OpenGL 4.2)
- GL_ARB_shading_language_packing (OpenGL 4.1)
- GL_ARB_shadow (OpenGL 1.4)
- GL_ARB_shadow_ambient (OpenGL 1.3)
- GL_ARB_stencil_texturing (OpenGL 4.3)
- GL_ARB_sync (OpenGL 3.2)
- GL_ARB_tessellation_shader (OpenGL 4.0)
- GL_ARB_texture_border_clamp (OpenGL 1.3)
- GL_ARB_texture_buffer_object (OpenGL 3.1)
- GL_ARB_texture_buffer_object_rgb32 (OpenGL 4.0)
- GL_ARB_texture_buffer_range (OpenGL 4.3)
- GL_ARB_texture_compression (OpenGL 1.3)
- GL_ARB_texture_compression_bptc (OpenGL 4.2)
- GL_ARB_texture_compression_rgtc (OpenGL 3.0)
- GL_ARB_texture_cube_map (OpenGL 1.3)
- GL_ARB_texture_cube_map_array (OpenGL 4.0)
- GL_ARB_texture_env_add (OpenGL 1.3)
- GL_ARB_texture_env_combine (OpenGL 1.3)
- GL_ARB_texture_env_crossbar (OpenGL 1.4)
- GL_ARB_texture_env_dot3 (OpenGL 1.3)
- GL_ARB_texture_float (OpenGL 3.0)
- GL_ARB_texture_gather (OpenGL 4.0)
- GL_ARB_texture_mirror_clamp_to_edge (OpenGL 4.4)
- GL_ARB_texture_mirrored_repeat (OpenGL 1.4)
- GL_ARB_texture_multisample (OpenGL 3.2)
- GL_ARB_texture_non_power_of_two
- GL_ARB_texture_query_levels (OpenGL 4.3)
- GL_ARB_texture_query_lod (OpenGL 4.0)
- GL_ARB_texture_rectangle (OpenGL 3.1)
- GL_ARB_texture_rg (OpenGL 3.0)
- GL_ARB_texture_rgb10_a2ui (OpenGL 3.3)
- GL_ARB_texture_snorm
- GL_ARB_texture_storage (OpenGL 4.2)
- GL_ARB_texture_storage_multisample (OpenGL 4.3)
- GL_ARB_texture_view (OpenGL 4.3)
- GL_ARB_timer_query (OpenGL 3.3)
- GL_ARB_transform_feedback2 (OpenGL 4.0)
- GL_ARB_transform_feedback3 (OpenGL 4.0)
- GL_ARB_transform_feedback_instanced (OpenGL 4.2)
- GL_ARB_transpose_matrix (OpenGL 1.3)
- GL_ARB_uniform_buffer_object (OpenGL 3.1)
- GL_ARB_vertex_array_bgra (OpenGL 3.2)
- GL_ARB_vertex_array_object (OpenGL 2.1)
- GL_ARB_vertex_attrib_64bit (OpenGL 4.1)
- GL_ARB_vertex_attrib_binding (OpenGL 4.3)
- GL_ARB_vertex_buffer_object (OpenGL 1.5)
- GL_ARB_vertex_program (Requires OpenGL 1.3)
- GL_ARB_vertex_shader (OpenGL 2.0)
- GL_ARB_vertex_type_10f_11f_11f_rev (OpenGL 4.4)
- GL_ARB_vertex_type_2_10_10_10_rev (OpenGL 3.3)
- GL_ARB_viewport_array (OpenGL 4.1)
- GL_ARB_window_pos (OpenGL 1.4)
- GL_ATI_draw_buffers (Requires OpenGL 1.3)
- GL_ATI_envmap_bumpmap
- GL_ATI_fragment_shader (Requires OpenGL 1.2.1)
- GL_ATI_separate_stencil (Requires OpenGL 1.2.1)
- GL_ATI_texture_compression_3dc (Requires X800 and higher graphics card)
- GL_ATI_texture_env_combine3 (Requires OpenGL 1.2)
- GL_ATI_texture_float (Requires OpenGL 1.3)
- GL_ATI_texture_mirror_once (Requires OpenGL 1.2.1)
- GL_EXT_abgr
- GL_EXT_bgra (OpenGL 1.2)
- GL_EXT_bindable_uniform (OpenGL 2.0)
- GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)
- GL_EXT_blend_equation_separate
- GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
- GL_EXT_blend_minmax (Requires OpenGL 1.2)
- GL_EXT_blend_subtract (Requires OpenGL 1.2)
- GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)
- GL_EXT_copy_buffer (OpenGL 3.0)
- GL_EXT_copy_texture
- GL_EXT_direct_state_access
- GL_EXT_draw_buffers2 (OpenGL 3.0)
- GL_EXT_draw_instanced (Requires OpenGL 2.0)
- GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
- GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
- GL_EXT_framebuffer_blit (OpenGL 3.0)
- GL_EXT_framebuffer_multisample (OpenGL 3.0)
- GL_EXT_framebuffer_object (Requires OpenGL 3.0)
- GL_EXT_framebuffer_sRGB (OpenGL 3.0)
- GL_EXT_geometry_shader4 (Requires OpenGL 2.0)
- GL_EXT_gpu_program_parameters (Requires OpenGL 2.0)
- GL_EXT_gpu_shader4 (OpenGL 3.0)
- GL_EXT_histogram
- GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)
- GL_EXT_packed_depth_stencil (OpenGL 3.0)
- GL_EXT_packed_float (OpenGL 3.0)
- GL_EXT_packed_pixels (Requires OpenGL 1.2)
- GL_EXT_pixel_buffer_object
- GL_EXT_point_parameters
- GL_EXT_provoking_vertex
- GL_EXT_rescale_normal (Requires OpenGL 1.2)
- GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
- GL_EXT_separate_specular_color (Requires OpenGL 1.2)
- GL_EXT_shader_image_load_store
- GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)
- GL_EXT_stencil_wrap (Requires OpenGL 1.4)
- GL_EXT_subtexture
- GL_EXT_texgen_reflection
- GL_EXT_texture3D (Requires OpenGL 1.2)
- GL_EXT_texture_array (OpenGL 3.0)
- GL_EXT_texture_buffer_object (Requires OpenGL 2.0)
- GL_EXT_texture_compression_bptc
- GL_EXT_texture_compression_latc
- GL_EXT_texture_compression_rgtc (OpenGL 3.0)
- GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)
- GL_EXT_texture_cube_map (See GL_ARB_texture_cube_map)
- GL_EXT_texture_edge_clamp
- GL_EXT_texture_env_add
- GL_EXT_texture_env_combine
- GL_EXT_texture_env_dot3
- GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)
- GL_EXT_texture_integer (OpenGL 3.0)
- GL_EXT_texture_lod
- GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
- GL_EXT_texture_mirror_clamp (Requires OpenGL 1.4)
- GL_EXT_texture_object (Requires OpenGL 1.1)
- GL_EXT_texture_rectangle (Requires OpenGL 1.3)
- GL_EXT_texture_sRGB
- GL_EXT_texture_sRGB_decode
- GL_EXT_texture_shared_exponent (OpenGL 3.0)
- GL_EXT_texture_snorm
- GL_EXT_texture_storage
- GL_EXT_texture_swizzle (OpenGL 2.1)
- GL_EXT_timer_query (Requires OpenGL 1.5)
- GL_EXT_transform_feedback (OpenGL 3.0)
- GL_EXT_vertex_array (Requires OpenGL 1.1)
- GL_EXT_vertex_array_bgra
- GL_EXT_vertex_attrib_64bit
- GL_IBM_texture_mirrored_repeat
- GL_KHR_debug (OpenGL 4.3)
- GL_KTX_buffer_region
- GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)
- GL_NV_conditional_render (OpenGL 3.0)
- GL_NV_copy_depth_to_color
- GL_NV_copy_image
- GL_NV_explicit_multisample
- GL_NV_float_buffer
- GL_NV_half_float (OpenGL 3.0)
- GL_NV_primitive_restart (OpenGL 3.1)
- GL_NV_texgen_reflection (Requires OpenGL 1.3)
- GL_NV_texture_barrier
- GL_SGIS_generate_mipmap (Requires OpenGL 1.4)
- GL_SGIS_texture_edge_clamp (Requires OpenGL 1.2)
- GL_SGIS_texture_lod (Requires OpenGL 1.2)
- GL_SUN_multi_draw_arrays
- GL_WIN_swap_hint
- WGL_EXT_swap_control (Requires OpenGL 1.2)
- WGL_ARB_extensions_string
- WGL_ARB_pixel_format
- WGL_ATI_pixel_format_float (Requires OpenGL 1.3)
- WGL_ARB_pixel_format_float
- WGL_ARB_multisample
- WGL_EXT_swap_control_tear
- WGL_ARB_pbuffer
- WGL_ARB_render_texture (Requires OpenGL 1.1)
- WGL_ARB_make_current_read
- WGL_EXT_extensions_string
- WGL_ARB_buffer_region
- WGL_EXT_framebuffer_sRGB (OpenGL 2.0)
- WGL_ATI_render_texture_rectangle
- WGL_EXT_pixel_format_packed_float (OpenGL 2.0)
- WGL_I3D_genlock (OpenGL 1.2.1)
- WGL_NV_swap_group
- WGL_ARB_create_context (OpenGL 3.0)
- WGL_AMD_gpu_association
- WGL_AMDX_gpu_association
- WGL_ARB_create_context_profile
- WGL_NV_DX_interop
- WGL_NV_DX_interop2
Here is the OpenCL report (from GPU Caps Viewer) for the AMD A10-6800K APU:
===================================[ OpenCL Capabilities ] - Num OpenCL platforms: 1 - CL_PLATFORM_NAME: AMD Accelerated Parallel Processing - CL_PLATFORM_VENDOR: Advanced Micro Devices, Inc. - CL_PLATFORM_VERSION: OpenCL 1.2 AMD-APP (1348.5) - CL_PLATFORM_PROFILE: FULL_PROFILE - Num devices: 2 - CL_DEVICE_NAME: Devastator - CL_DEVICE_VENDOR: Advanced Micro Devices, Inc. - CL_DRIVER_VERSION: 1348.5 (VM) - CL_DEVICE_PROFILE: FULL_PROFILE - CL_DEVICE_VERSION: OpenCL 1.2 AMD-APP (1348.5) - CL_DEVICE_TYPE: GPU - CL_DEVICE_VENDOR_ID: 0x1002 - CL_DEVICE_MAX_COMPUTE_UNITS: 6 - CL_DEVICE_MAX_CLOCK_FREQUENCY: 894MHz - CL_DEVICE_ADDRESS_BITS: 32 - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 195840KB - CL_DEVICE_GLOBAL_MEM_SIZE: 765MB - CL_DEVICE_MAX_PARAMETER_SIZE: 1024 - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 0 Bytes - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 0KB - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO - CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad) - CL_DEVICE_LOCAL_MEM_SIZE: 32KB - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3 - CL_DEVICE_MAX_WORK_ITEM_SIZES: [256 ; 256 ; 256] - CL_DEVICE_MAX_WORK_GROUP_SIZE: 256 - CL_EXEC_NATIVE_KERNEL: 16471392 - CL_DEVICE_IMAGE_SUPPORT: YES - CL_DEVICE_MAX_READ_IMAGE_ARGS: 128 - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8 - CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384 - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384 - CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048 - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048 - CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048 - CL_DEVICE_MAX_SAMPLERS: 16 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 16 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 8 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 4 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 2 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 4 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 0 - CL_DEVICE_EXTENSIONS: 18 - Extensions: - cl_amd_fp64 - cl_khr_global_int32_base_atomics - cl_khr_global_int32_extended_atomics - cl_khr_local_int32_base_atomics - cl_khr_local_int32_extended_atomics - cl_khr_3d_image_writes - cl_khr_byte_addressable_store - cl_khr_gl_sharing - cl_ext_atomic_counters_32 - cl_amd_device_attribute_query - cl_amd_vec3 - cl_amd_printf - cl_amd_media_ops - cl_amd_media_ops2 - cl_amd_popcnt - cl_khr_d3d10_sharing - cl_khr_dx9_media_sharing - cl_amd_image2d_from_buffer_read_only - CL_DEVICE_NAME: AMD A10-6800K APU with Radeon(tm) HD Graphics - CL_DEVICE_VENDOR: AuthenticAMD - CL_DRIVER_VERSION: 1348.5 (sse2,avx,fma4) - CL_DEVICE_PROFILE: FULL_PROFILE - CL_DEVICE_VERSION: OpenCL 1.2 AMD-APP (1348.5) - CL_DEVICE_TYPE: CPU - CL_DEVICE_VENDOR_ID: 0x1002 - CL_DEVICE_MAX_COMPUTE_UNITS: 4 - CL_DEVICE_MAX_CLOCK_FREQUENCY: 4093MHz - CL_DEVICE_ADDRESS_BITS: 32 - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 1048576KB - CL_DEVICE_GLOBAL_MEM_SIZE: 2048MB - CL_DEVICE_MAX_PARAMETER_SIZE: 4096 - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 16KB - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO - CL_DEVICE_LOCAL_MEM_TYPE: Global - CL_DEVICE_LOCAL_MEM_SIZE: 32KB - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3 - CL_DEVICE_MAX_WORK_ITEM_SIZES: [1024 ; 1024 ; 1024] - CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024 - CL_EXEC_NATIVE_KERNEL: 16471396 - CL_DEVICE_IMAGE_SUPPORT: YES - CL_DEVICE_MAX_READ_IMAGE_ARGS: 128 - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8 - CL_DEVICE_IMAGE2D_MAX_WIDTH: 8192 - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 8192 - CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048 - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048 - CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048 - CL_DEVICE_MAX_SAMPLERS: 16 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 16 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 8 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 4 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 2 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 8 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 4 - CL_DEVICE_EXTENSIONS: 17 - Extensions: - cl_khr_fp64 - cl_amd_fp64 - cl_khr_global_int32_base_atomics - cl_khr_global_int32_extended_atomics - cl_khr_local_int32_base_atomics - cl_khr_local_int32_extended_atomics - cl_khr_3d_image_writes - cl_khr_byte_addressable_store - cl_khr_gl_sharing - cl_ext_device_fission - cl_amd_device_attribute_query - cl_amd_vec3 - cl_amd_printf - cl_amd_media_ops - cl_amd_media_ops2 - cl_amd_popcnt - cl_khr_d3d10_sharing
Now it supports up to OpenGL 4.3 instead of OpenGL 4.2 on modern graphic cards, sweet!