AMD Radeon Software Adrenalin 24.6.1 Released

AMD Software Adrenalin Edition - Graphics driver for Radeon GPUs

 
AMD has published a new graphics driver for all modern Radeon graphics cards. Adrenalin 24.6.1 supports Radeon RX 7900, RX 7800, RX 7700, RX 7600, RX 6000, RX 5000 graphics cards. Radeon for laptop are also supported (RX 7900M, RX 6800M, RX 6700M, RX 6600M, RX 6500M, RX 6300M, RX 5700M/5600M/5500M/5300M).

New Feature Highlights

New Game Support

– The First Descendant
– Once Human

Expanded HYPR-Tune Support

HYPR-TUNE Profiles
. Like a Dragon 8: Infinite Wealth
. Overwatch 2
. The First Descendent
. F1 24
. Outpost: Infinity Siege
– Click HERE for more information regarding HYPR-RX.
. Enable HYPR-RX and get an instant boost in performance of up to 149% on the Radeon™ RX 7800XT GPU across games like Baldur’s Gate 3, F1 23, Resident Evil 4 and more!

Expanded Operating System Support

– Support for Windows 11, version 24H2.

AMD Radeon Anti-Lag 2 Support for Counter-Strike 2

– Takes responsive gaming to the next level by introducing an in-game option to optimally pace frames, further reducing input lag on AMD RDNA architecture-based discrete and integrated graphics products.
– Get a decrease in latency in Counter-Strike 2 of up to 40% with AMD Radeon Anti-Lag 2 at 4K on the AMD Radeon RX 7900 GRE graphics card. RS-647
– Get a decrease in latency in Counter-Strike 2 of up to 27% with AMD Radeon Anti-Lag 2 at 1080p on the AMD Ryzen 7 8700G processor with AMD Radeon 780M graphics.

AI on Radeon

– Performance improvements and memory footprint reduction for Large Language Models (LLMs) thanks to 4-bit quantization acceleration support for all RDNA series discrete graphics products and RDNA 3 series integrated graphics products running ONNXRuntime with DirectML.

AI Development on Radeon

– Technology Preview for Windows Subsystem for Linux (WSL 2) enabling PyTorch users with supported hardware to develop with AMD ROCm software on a Windows system, eliminating the need for dual boot set ups.

Expanded Agility SDK Support

Introducing support for Agility SDK 1.613 and Microsoft’s Agility SDK 1.614.0 functionality:
– Microsoft DirectX 12 Work Graphs 1.0 API: D3D12 Work Graphs support for AMD Radeon RX 7000 Series graphics cards.
– GPU Upload Heaps.
– Shader Model 6.8: Including Wave Size Range and Expanded Comparison Sampling.
– R9B9G9E5 Support for Render Targets and UAV.

Fixed Issues and Improvements

– Fallout 3 and Fallout: New Vegas may fail to launch.
– Improvement to intermittent driver timeout or application crash experienced while playing HELLDIVERS 2 on AMD Radeon RX 7900 series GPUs.
– AMD Software: Adrenalin Edition Performance Metrics may intermittently fail to update while playing HELLDIVERS 2.
– Intermittent system freeze or low FPS on hybrid graphics notebooks pairing certain FreeSync enabled displays.

 

Downloads

 

Quick driver information

Adrenalin 24.6.1

GPU Shark 2 + Radeon RX 7900 XT
AMD Adrenalin 24.6.1 - GPU Shark 2 + Radeon RX 7900 XTX

AMD Adrenalin 24.6.1 Software information
AMD Adrenalin 24.6.1 - Software information

 

OpenGL support

Adrenalin 24.6.1

Adrenalin 24.6.1 exposes OpenGL 4.6 and 316 extensions (core profile) for a Radeon RX 7900 XTX on Windows 10. The following new extensions have been added:
– GL_ARB_compatibility
– GL_EXT_shader_image_load_formatted

GL_RENDERER: AMD Radeon RX 7900 XTX
GL_VENDOR: ATI Technologies Inc.
GL_VERSION: 4.6.0 Compatibility Profile Context 24.6.1.240619
OpenGL extensions: 314 
OpenGL extensions: 316
- GL_AMD_blend_minmax_factor
- GL_AMD_conservative_depth
- GL_AMD_debug_output
- GL_AMD_depth_clamp_separate
- GL_AMD_gpu_shader_half_float
- GL_AMD_gpu_shader_int16
- GL_AMD_gpu_shader_int64
- GL_AMD_multi_draw_indirect
- GL_AMD_pinned_memory
- GL_AMD_query_buffer_object
- GL_AMD_sample_positions
- GL_AMD_seamless_cubemap_per_texture
- GL_AMD_shader_trinary_minmax
- GL_AMD_texture_cube_map_array
- GL_AMD_vertex_shader_layer
- GL_AMD_vertex_shader_viewport_index
- GL_ARB_ES2_compatibility
- GL_ARB_ES3_1_compatibility
- GL_ARB_ES3_2_compatibility
- GL_ARB_ES3_compatibility
- GL_ARB_arrays_of_arrays
- GL_ARB_base_instance
- GL_ARB_bindless_texture
- GL_ARB_blend_func_extended
- GL_ARB_buffer_storage
- GL_ARB_clear_buffer_object
- GL_ARB_clear_texture
- GL_ARB_clip_control
- GL_ARB_color_buffer_float
- GL_ARB_compatibility
- GL_ARB_compressed_texture_pixel_storage
- GL_ARB_compute_shader
- GL_ARB_conditional_render_inverted
- GL_ARB_conservative_depth
- GL_ARB_copy_buffer
- GL_ARB_copy_image
- GL_ARB_cull_distance
- GL_ARB_debug_output
- GL_ARB_depth_buffer_float
- GL_ARB_depth_clamp
- GL_ARB_depth_texture
- GL_ARB_derivative_control
- GL_ARB_direct_state_access
- GL_ARB_draw_buffers
- GL_ARB_draw_buffers_blend
- GL_ARB_draw_elements_base_vertex
- GL_ARB_draw_indirect
- GL_ARB_draw_instanced
- GL_ARB_enhanced_layouts
- GL_ARB_explicit_attrib_location
- GL_ARB_explicit_uniform_location
- GL_ARB_fragment_coord_conventions
- GL_ARB_fragment_layer_viewport
- GL_ARB_fragment_program
- GL_ARB_fragment_program_shadow
- GL_ARB_fragment_shader
- GL_ARB_framebuffer_no_attachments
- GL_ARB_framebuffer_object
- GL_ARB_framebuffer_sRGB
- GL_ARB_geometry_shader4
- GL_ARB_get_program_binary
- GL_ARB_get_texture_sub_image
- GL_ARB_gl_spirv
- GL_ARB_gpu_shader5
- GL_ARB_gpu_shader_fp64
- GL_ARB_gpu_shader_int64
- GL_ARB_half_float_pixel
- GL_ARB_half_float_vertex
- GL_ARB_indirect_parameters
- GL_ARB_instanced_arrays
- GL_ARB_internalformat_query
- GL_ARB_internalformat_query2
- GL_ARB_invalidate_subdata
- GL_ARB_map_buffer_range
- GL_ARB_multi_bind
- GL_ARB_multi_draw_indirect
- GL_ARB_multisample
- GL_ARB_multitexture
- GL_ARB_occlusion_query
- GL_ARB_occlusion_query2
- GL_ARB_parallel_shader_compile
- GL_ARB_pipeline_statistics_query
- GL_ARB_pixel_buffer_object
- GL_ARB_point_parameters
- GL_ARB_point_sprite
- GL_ARB_polygon_offset_clamp
- GL_ARB_post_depth_coverage
- GL_ARB_program_interface_query
- GL_ARB_provoking_vertex
- GL_ARB_query_buffer_object
- GL_ARB_robustness
- GL_ARB_sample_locations
- GL_ARB_sample_shading
- GL_ARB_sampler_objects
- GL_ARB_seamless_cube_map
- GL_ARB_seamless_cubemap_per_texture
- GL_ARB_separate_shader_objects
- GL_ARB_shader_atomic_counter_ops
- GL_ARB_shader_atomic_counters
- GL_ARB_shader_ballot
- GL_ARB_shader_bit_encoding
- GL_ARB_shader_clock
- GL_ARB_shader_draw_parameters
- GL_ARB_shader_group_vote
- GL_ARB_shader_image_load_store
- GL_ARB_shader_image_size
- GL_ARB_shader_objects
- GL_ARB_shader_precision
- GL_ARB_shader_stencil_export
- GL_ARB_shader_storage_buffer_object
- GL_ARB_shader_subroutine
- GL_ARB_shader_texture_image_samples
- GL_ARB_shader_texture_lod
- GL_ARB_shader_viewport_layer_array
- GL_ARB_shading_language_100
- GL_ARB_shading_language_420pack
- GL_ARB_shading_language_packing
- GL_ARB_shadow
- GL_ARB_shadow_ambient
- GL_ARB_sparse_buffer
- GL_ARB_sparse_texture
- GL_ARB_spirv_extensions
- GL_ARB_stencil_texturing
- GL_ARB_sync
- GL_ARB_tessellation_shader
- GL_ARB_texture_barrier
- GL_ARB_texture_border_clamp
- GL_ARB_texture_buffer_object
- GL_ARB_texture_buffer_object_rgb32
- GL_ARB_texture_buffer_range
- GL_ARB_texture_compression
- GL_ARB_texture_compression_bptc
- GL_ARB_texture_compression_rgtc
- GL_ARB_texture_cube_map
- GL_ARB_texture_cube_map_array
- GL_ARB_texture_env_add
- GL_ARB_texture_env_combine
- GL_ARB_texture_env_crossbar
- GL_ARB_texture_env_dot3
- GL_ARB_texture_filter_anisotropic
- GL_ARB_texture_filter_minmax
- GL_ARB_texture_float
- GL_ARB_texture_gather
- GL_ARB_texture_mirror_clamp_to_edge
- GL_ARB_texture_mirrored_repeat
- GL_ARB_texture_multisample
- GL_ARB_texture_multisample_no_array
- GL_ARB_texture_non_power_of_two
- GL_ARB_texture_query_levels
- GL_ARB_texture_query_lod
- GL_ARB_texture_rectangle
- GL_ARB_texture_rg
- GL_ARB_texture_rgb10_a2ui
- GL_ARB_texture_stencil8
- GL_ARB_texture_storage
- GL_ARB_texture_storage_multisample
- GL_ARB_texture_swizzle
- GL_ARB_texture_view
- GL_ARB_timer_query
- GL_ARB_transform_feedback
- GL_ARB_transform_feedback2
- GL_ARB_transform_feedback3
- GL_ARB_transform_feedback_instanced
- GL_ARB_transform_feedback_overflow_query
- GL_ARB_transpose_matrix
- GL_ARB_uniform_buffer_object
- GL_ARB_vertex_array_bgra
- GL_ARB_vertex_array_object
- GL_ARB_vertex_attrib_64bit
- GL_ARB_vertex_attrib_binding
- GL_ARB_vertex_buffer_object
- GL_ARB_vertex_program
- GL_ARB_vertex_shader
- GL_ARB_vertex_type_10f_11f_11f_rev
- GL_ARB_vertex_type_2_10_10_10_rev
- GL_ARB_viewport_array
- GL_ARB_window_pos
- GL_ATI_draw_buffers
- GL_ATI_meminfo
- GL_ATI_separate_stencil
- GL_ATI_shader_texture_lod
- GL_ATI_texture_env_combine3
- GL_ATI_texture_float
- GL_ATI_texture_mirror_once
- GL_EXT_abgr
- GL_EXT_bgra
- GL_EXT_bindable_uniform
- GL_EXT_blend_color
- GL_EXT_blend_equation_separate
- GL_EXT_blend_func_separate
- GL_EXT_blend_minmax
- GL_EXT_blend_subtract
- GL_EXT_compiled_vertex_array
- GL_EXT_copy_buffer
- GL_EXT_copy_texture
- GL_EXT_debug_label
- GL_EXT_depth_bounds_test
- GL_EXT_direct_state_access
- GL_EXT_draw_buffers2
- GL_EXT_draw_instanced
- GL_EXT_draw_range_elements
- GL_EXT_fog_coord
- GL_EXT_framebuffer_blit
- GL_EXT_framebuffer_multisample
- GL_EXT_framebuffer_object
- GL_EXT_framebuffer_sRGB
- GL_EXT_geometry_shader4
- GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4
- GL_EXT_memory_object
- GL_EXT_memory_object_win32
- GL_EXT_multi_draw_arrays
- GL_EXT_nonuniform_qualifier
- GL_EXT_packed_depth_stencil
- GL_EXT_packed_float
- GL_EXT_packed_pixels
- GL_EXT_pixel_buffer_object
- GL_EXT_point_parameters
- GL_EXT_polygon_offset_clamp
- GL_EXT_provoking_vertex
- GL_EXT_rescale_normal
- GL_EXT_secondary_color
- GL_EXT_semaphore
- GL_EXT_semaphore_win32
- GL_EXT_separate_specular_color
- GL_EXT_shader_image_load_formatted
- GL_EXT_shader_image_load_store
- GL_EXT_shader_integer_mix
- GL_EXT_shadow_funcs
- GL_EXT_stencil_wrap
- GL_EXT_subtexture
- GL_EXT_texture
- GL_EXT_texture3D
- GL_EXT_texture_array
- GL_EXT_texture_buffer_object
- GL_EXT_texture_compression_bptc
- GL_EXT_texture_compression_latc
- GL_EXT_texture_compression_rgtc
- GL_EXT_texture_compression_s3tc
- GL_EXT_texture_cube_map
- GL_EXT_texture_edge_clamp
- GL_EXT_texture_env_add
- GL_EXT_texture_env_combine
- GL_EXT_texture_env_dot3
- GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_integer
- GL_EXT_texture_lod
- GL_EXT_texture_lod_bias
- GL_EXT_texture_mirror_clamp
- GL_EXT_texture_object
- GL_EXT_texture_rectangle
- GL_EXT_texture_sRGB
- GL_EXT_texture_sRGB_R8
- GL_EXT_texture_sRGB_RG8
- GL_EXT_texture_sRGB_decode
- GL_EXT_texture_shared_exponent
- GL_EXT_texture_snorm
- GL_EXT_texture_storage
- GL_EXT_texture_swizzle
- GL_EXT_timer_query
- GL_EXT_transform_feedback
- GL_EXT_vertex_array
- GL_EXT_vertex_array_bgra
- GL_EXT_vertex_attrib_64bit
- GL_IBM_texture_mirrored_repeat
- GL_KHR_blend_equation_advanced
- GL_KHR_blend_equation_advanced_coherent
- GL_KHR_debug
- GL_KHR_no_error
- GL_KHR_parallel_shader_compile
- GL_KHR_robust_buffer_access_behavior
- GL_KHR_robustness
- GL_KHR_shader_subgroup
- GL_KHR_texture_compression_astc_ldr
- GL_NV_blend_square
- GL_NV_conditional_render
- GL_NV_copy_image
- GL_NV_depth_buffer_float
- GL_NV_float_buffer
- GL_NV_half_float
- GL_NV_primitive_restart
- GL_NV_shader_atomic_int64
- GL_NV_texgen_reflection
- GL_NV_texture_barrier
- GL_NV_timeline_semaphore
- GL_OES_EGL_image
- GL_OVR_multiview
- GL_OVR_multiview2
- GL_S3_s3tc
- GL_SGIS_generate_mipmap
- GL_SGIS_texture_edge_clamp
- GL_SGIS_texture_lod
- GL_SUN_multi_draw_arrays
- WGL_EXT_swap_control
- WGL_AMD_gpu_association
- WGL_ARB_buffer_region
- WGL_ARB_context_flush_control
- WGL_ARB_create_context
- WGL_ARB_create_context_no_error
- WGL_ARB_create_context_profile
- WGL_ARB_extensions_string
- WGL_ARB_framebuffer_sRGB
- WGL_ARB_make_current_read
- WGL_ARB_multisample
- WGL_ARB_pbuffer
- WGL_ARB_pixel_format
- WGL_ARB_pixel_format_float
- WGL_ARB_render_texture
- WGL_EXT_create_context_es_profile
- WGL_EXT_create_context_es2_profile
- WGL_EXT_extensions_string
- WGL_EXT_swap_control_tear
- WGL_I3D_genlock
- WGL_NV_DX_interop
- WGL_NV_DX_interop2
- WGL_NV_swap_group

 

Vulkan support

Adrenalin 24.6.1 exposes Vulkan 1.3.280 and 180 device extensions for a Radeon RX 7900 XT / XTX on Windows 10 (64-bit). Same number of extensions than previous v24.4.1 but updated API support level (1.3.280).

GPU Shark 2 report:

# of Vulkan devices: 1
- Device 1
- name: AMD Radeon RX 7900 XTX
  - device type: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
  - device ID: 1002-744C
  - API version: 1.3.280
  - # of extensions: 180

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