
1 – Overview and Downloads
AMD has published a new graphics driver for all Radeon based graphics cards. Adrenalin 18.10.1 brings support for Windows 10 October 2018 Update and improves performances in Call of Duty: Black Ops 4. More details are available HERE.
Radeon Adrenalin 18.10.1 Downloads



2 – OpenGL support
Adrenalin 18.10.1 exposes OpenGL 4.6 and 323 OpenGL extensions. One extension has been removed compared to Adrenalin 18.9.3:
- WGL_AMDX_gpu_association
- GL_VENDOR: ATI Technologies Inc. - GL_RENDERER: Radeon RX Vega - GL_VERSION: 4.6.13541 Compatibility Profile/Debug Context 25.20.14003.1010 - OpenGL Extensions: 323 extensions (GL=299 and WGL=24) - GL_AMDX_debug_output - GL_AMD_blend_minmax_factor - GL_AMD_conservative_depth - GL_AMD_debug_output - GL_AMD_depth_clamp_separate - GL_AMD_draw_buffers_blend - GL_AMD_framebuffer_sample_positions - GL_AMD_gcn_shader - GL_AMD_gpu_shader_half_float - GL_AMD_gpu_shader_half_float_fetch - GL_AMD_gpu_shader_int16 - GL_AMD_gpu_shader_int64 - GL_AMD_interleaved_elements - GL_AMD_multi_draw_indirect - GL_AMD_name_gen_delete - GL_AMD_occlusion_query_event - GL_AMD_performance_monitor - GL_AMD_pinned_memory - GL_AMD_query_buffer_object - GL_AMD_sample_positions - GL_AMD_seamless_cubemap_per_texture - GL_AMD_shader_atomic_counter_ops - GL_AMD_shader_stencil_export - GL_AMD_shader_stencil_value_export - GL_AMD_shader_trace - GL_AMD_shader_trinary_minmax - GL_AMD_sparse_texture - GL_AMD_sparse_texture_pool - GL_AMD_stencil_operation_extended - GL_AMD_texture_cube_map_array - GL_AMD_texture_texture4 - GL_AMD_transform_feedback3_lines_triangles - GL_AMD_transform_feedback4 - GL_AMD_vertex_shader_layer - GL_AMD_vertex_shader_viewport_index - GL_ARB_ES2_compatibility - GL_ARB_ES3_1_compatibility - GL_ARB_ES3_compatibility - GL_ARB_arrays_of_arrays - GL_ARB_base_instance - GL_ARB_bindless_texture - GL_ARB_blend_func_extended - GL_ARB_buffer_storage - GL_ARB_clear_buffer_object - GL_ARB_clear_texture - GL_ARB_clip_control - GL_ARB_color_buffer_float - GL_ARB_compatibility - GL_ARB_compressed_texture_pixel_storage - GL_ARB_compute_shader - GL_ARB_conditional_render_inverted - GL_ARB_conservative_depth - GL_ARB_copy_buffer - GL_ARB_copy_image - GL_ARB_cull_distance - GL_ARB_debug_output - GL_ARB_depth_buffer_float - GL_ARB_depth_clamp - GL_ARB_depth_texture - GL_ARB_derivative_control - GL_ARB_direct_state_access - GL_ARB_draw_buffers - GL_ARB_draw_buffers_blend - GL_ARB_draw_elements_base_vertex - GL_ARB_draw_indirect - GL_ARB_draw_instanced - GL_ARB_enhanced_layouts - GL_ARB_explicit_attrib_location - GL_ARB_explicit_uniform_location - GL_ARB_fragment_coord_conventions - GL_ARB_fragment_layer_viewport - GL_ARB_fragment_program - GL_ARB_fragment_program_shadow - GL_ARB_fragment_shader - GL_ARB_framebuffer_no_attachments - GL_ARB_framebuffer_object - GL_ARB_framebuffer_sRGB - GL_ARB_geometry_shader4 - GL_ARB_get_program_binary - GL_ARB_get_texture_sub_image - GL_ARB_gl_spirv - GL_ARB_gpu_shader5 - GL_ARB_gpu_shader_fp64 - GL_ARB_half_float_pixel - GL_ARB_half_float_vertex - GL_ARB_imaging - GL_ARB_indirect_parameters - GL_ARB_instanced_arrays - GL_ARB_internalformat_query - GL_ARB_internalformat_query2 - GL_ARB_invalidate_subdata - GL_ARB_map_buffer_alignment - GL_ARB_map_buffer_range - GL_ARB_multi_bind - GL_ARB_multi_draw_indirect - GL_ARB_multisample - GL_ARB_multitexture - GL_ARB_occlusion_query - GL_ARB_occlusion_query2 - GL_ARB_parallel_shader_compile - GL_ARB_pipeline_statistics_query - GL_ARB_pixel_buffer_object - GL_ARB_point_parameters - GL_ARB_point_sprite - GL_ARB_program_interface_query - GL_ARB_provoking_vertex - GL_ARB_query_buffer_object - GL_ARB_robust_buffer_access_behavior - GL_ARB_sample_shading - GL_ARB_sampler_objects - GL_ARB_seamless_cube_map - GL_ARB_seamless_cubemap_per_texture - GL_ARB_separate_shader_objects - GL_ARB_shader_atomic_counters - GL_ARB_shader_ballot - GL_ARB_shader_bit_encoding - GL_ARB_shader_draw_parameters - GL_ARB_shader_group_vote - GL_ARB_shader_image_load_store - GL_ARB_shader_image_size - GL_ARB_shader_objects - GL_ARB_shader_precision - GL_ARB_shader_stencil_export - GL_ARB_shader_storage_buffer_object - GL_ARB_shader_subroutine - GL_ARB_shader_texture_image_samples - GL_ARB_shader_texture_lod - GL_ARB_shader_viewport_layer_array - GL_ARB_shading_language_100 - GL_ARB_shading_language_420pack - GL_ARB_shading_language_packing - GL_ARB_shadow - GL_ARB_shadow_ambient - GL_ARB_sparse_buffer - GL_ARB_sparse_texture - GL_ARB_spirv_extensions - GL_ARB_stencil_texturing - GL_ARB_sync - GL_ARB_tessellation_shader - GL_ARB_texture_barrier - GL_ARB_texture_border_clamp - GL_ARB_texture_buffer_object - GL_ARB_texture_buffer_object_rgb32 - GL_ARB_texture_buffer_range - GL_ARB_texture_compression - GL_ARB_texture_compression_bptc - GL_ARB_texture_compression_rgtc - GL_ARB_texture_cube_map - GL_ARB_texture_cube_map_array - GL_ARB_texture_env_add - GL_ARB_texture_env_combine - GL_ARB_texture_env_crossbar - GL_ARB_texture_env_dot3 - GL_ARB_texture_float - GL_ARB_texture_gather - GL_ARB_texture_mirror_clamp_to_edge - GL_ARB_texture_mirrored_repeat - GL_ARB_texture_multisample - GL_ARB_texture_non_power_of_two - GL_ARB_texture_query_levels - GL_ARB_texture_query_lod - GL_ARB_texture_rectangle - GL_ARB_texture_rg - GL_ARB_texture_rgb10_a2ui - GL_ARB_texture_snorm - GL_ARB_texture_stencil8 - GL_ARB_texture_storage - GL_ARB_texture_storage_multisample - GL_ARB_texture_swizzle - GL_ARB_texture_view - GL_ARB_timer_query - GL_ARB_transform_feedback2 - GL_ARB_transform_feedback3 - GL_ARB_transform_feedback_instanced - GL_ARB_transform_feedback_overflow_query - GL_ARB_transpose_matrix - GL_ARB_uniform_buffer_object - GL_ARB_vertex_array_bgra - GL_ARB_vertex_array_object - GL_ARB_vertex_attrib_64bit - GL_ARB_vertex_attrib_binding - GL_ARB_vertex_buffer_object - GL_ARB_vertex_program - GL_ARB_vertex_shader - GL_ARB_vertex_type_10f_11f_11f_rev - GL_ARB_vertex_type_2_10_10_10_rev - GL_ARB_viewport_array - GL_ARB_window_pos - GL_ATI_draw_buffers - GL_ATI_envmap_bumpmap - GL_ATI_fragment_shader - GL_ATI_separate_stencil - GL_ATI_texture_compression_3dc - GL_ATI_texture_env_combine3 - GL_ATI_texture_float - GL_ATI_texture_mirror_once - GL_EXT_abgr - GL_EXT_bgra - GL_EXT_bindable_uniform - GL_EXT_blend_color - GL_EXT_blend_equation_separate - GL_EXT_blend_func_separate - GL_EXT_blend_minmax - GL_EXT_blend_subtract - GL_EXT_compiled_vertex_array - GL_EXT_copy_buffer - GL_EXT_copy_texture - GL_EXT_depth_bounds_test - GL_EXT_direct_state_access - GL_EXT_draw_buffers2 - GL_EXT_draw_instanced - GL_EXT_draw_range_elements - GL_EXT_fog_coord - GL_EXT_framebuffer_blit - GL_EXT_framebuffer_multisample - GL_EXT_framebuffer_object - GL_EXT_framebuffer_sRGB - GL_EXT_geometry_shader4 - GL_EXT_gpu_program_parameters - GL_EXT_gpu_shader4 - GL_EXT_histogram - GL_EXT_memory_object - GL_EXT_memory_object_win32 - GL_EXT_multi_draw_arrays - GL_EXT_packed_depth_stencil - GL_EXT_packed_float - GL_EXT_packed_pixels - GL_EXT_pixel_buffer_object - GL_EXT_point_parameters - GL_EXT_polygon_offset_clamp - GL_EXT_provoking_vertex - GL_EXT_rescale_normal - GL_EXT_secondary_color - GL_EXT_semaphore - GL_EXT_semaphore_win32 - GL_EXT_separate_specular_color - GL_EXT_shader_image_load_store - GL_EXT_shader_integer_mix - GL_EXT_shadow_funcs - GL_EXT_stencil_wrap - GL_EXT_subtexture - GL_EXT_texgen_reflection - GL_EXT_texture3D - GL_EXT_texture_array - GL_EXT_texture_buffer_object - GL_EXT_texture_compression_bptc - GL_EXT_texture_compression_latc - GL_EXT_texture_compression_rgtc - GL_EXT_texture_compression_s3tc - GL_EXT_texture_cube_map - GL_EXT_texture_edge_clamp - GL_EXT_texture_env_add - GL_EXT_texture_env_combine - GL_EXT_texture_env_dot3 - GL_EXT_texture_filter_anisotropic - GL_EXT_texture_integer - GL_EXT_texture_lod - GL_EXT_texture_lod_bias - GL_EXT_texture_mirror_clamp - GL_EXT_texture_object - GL_EXT_texture_rectangle - GL_EXT_texture_sRGB - GL_EXT_texture_sRGB_decode - GL_EXT_texture_shared_exponent - GL_EXT_texture_snorm - GL_EXT_texture_storage - GL_EXT_texture_swizzle - GL_EXT_timer_query - GL_EXT_transform_feedback - GL_EXT_vertex_array - GL_EXT_vertex_array_bgra - GL_EXT_vertex_attrib_64bit - GL_IBM_texture_mirrored_repeat - GL_INTEL_fragment_shader_ordering - GL_KHR_context_flush_control - GL_KHR_debug - GL_KHR_no_error - GL_KHR_parallel_shader_compile - GL_KHR_robust_buffer_access_behavior - GL_KHR_robustness - GL_KTX_buffer_region - GL_NV_alpha_to_coverage_dither_control - GL_NV_blend_square - GL_NV_conditional_render - GL_NV_copy_depth_to_color - GL_NV_copy_image - GL_NV_depth_buffer_float - GL_NV_explicit_multisample - GL_NV_float_buffer - GL_NV_half_float - GL_NV_primitive_restart - GL_NV_texgen_reflection - GL_NV_texture_barrier - GL_OES_EGL_image - GL_SGIS_generate_mipmap - GL_SGIS_texture_edge_clamp - GL_SGIS_texture_lod - GL_SUN_multi_draw_arrays - GL_WIN_swap_hint - WGL_EXT_swap_control - WGL_ARB_extensions_string - WGL_ARB_pixel_format - WGL_ATI_pixel_format_float - WGL_ARB_pixel_format_float - WGL_ARB_multisample - WGL_EXT_swap_control_tear - WGL_ARB_pbuffer - WGL_ARB_render_texture - WGL_ARB_make_current_read - WGL_EXT_extensions_string - WGL_ARB_buffer_region - WGL_EXT_framebuffer_sRGB - WGL_ATI_render_texture_rectangle - WGL_EXT_pixel_format_packed_float - WGL_I3D_genlock - WGL_NV_swap_group - WGL_ARB_create_context - WGL_AMD_gpu_association - WGL_ARB_create_context_profile - WGL_ARB_context_flush_control - WGL_NV_DX_interop - WGL_ARB_create_context_no_error - WGL_NV_DX_interop2 - OpenGL SPIR-V Extensions: 17 - SPV_AMD_shader_explicit_vertex_parameter - SPV_AMD_shader_trinary_minmax - SPV_AMD_gcn_shader - SPV_ARB_shader_ballot - SPV_ARB_shader_ballot - SPV_AMD_gpu_shader_half_float - SPV_ARB_shader_draw_parameters - SPV_ARB_shader_group_vote - SPV_AMD_texture_gather_bias_lod - SPV_ARB_shader_storage_buffer_object - SPV_AMD_gpu_shader_int16 - SPV_ARB_post_depth_coverage - SPV_ARB_shader_atomic_counter_ops - SPV_ARB_shader_stencil_export - SPV_AMD_shader_stencil_export - SPV_AMD_vertex_shader_viewport_index
3 – Vulkan support
Adrenalin 18.10.1 implements the version 1.1.82 of the Vulkan API (latest version at the time of writing is 1.1.87). Seven new extensions have been added at the device level:
- VK_EXT_hdr_metadata (version: 1) - VK_EXT_swapchain_colorspace (version: 3) - VK_KHR_shader_atomic_int64 (version: 1) - VK_KHR_driver_properties (version: 1) - VK_EXT_conservative_rasterization (version: 1) - VK_GOOGLE_hlsl_functionality1 (version: 1) - VK_GOOGLE_decorate_string (version: 1)
Complete Vulkan report from GPU Caps Viewer 1.39.0
- Instance extensions: 10 - VK_KHR_surface (version: 25) - VK_KHR_win32_surface (version: 6) - VK_KHR_get_physical_device_properties2 (version: 1) - VK_KHR_get_surface_capabilities2 (version: 1) - VK_KHR_external_memory_capabilities (version: 1) - VK_KHR_device_group_creation (version: 1) - VK_KHR_external_semaphore_capabilities (version: 1) - VK_KHR_external_fence_capabilities (version: 1) - VK_EXT_debug_report (version: 9) - VK_EXT_debug_utils (version: 1) - Instance layers: 3 - VK_LAYER_AMD_switchable_graphics (version: 1.1.82, impl: 1) - VK_LAYER_VALVE_steam_overlay (version: 1.1.73, impl: 1) - VK_LAYER_LUNARG_standard_validation (version: 1.0.82, impl: 1) - Physical devices: 1 - [Vulkan device 0]: Radeon RX Vega ------------------ - API version: 1.1.82 - vendorID: 4098 - deviceID: 26751 - driver version: 8388663 - memory heap count: 3 - heap1: 7920MB - heap2: 768MB - heap3: 256MB - memory type count: 4 - mem type 0 - heap index : 0 - property flag : 1 > mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT - mem type 1 - heap index : 1 - property flag : 6 > mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT > mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT - mem type 2 - heap index : 2 - property flag : 7 > mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT > mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT > mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT - mem type 3 - heap index : 1 - property flag : 14 > mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT > mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT > mem property: VK_MEMORY_PROPERTY_HOST_CACHED_BIT - extensions: 67 - VK_KHR_sampler_mirror_clamp_to_edge (version: 1) - VK_KHR_shader_draw_parameters (version: 1) - VK_KHR_swapchain (version: 70) - VK_KHR_maintenance1 (version: 2) - VK_KHR_maintenance2 (version: 1) - VK_KHR_maintenance3 (version: 1) - VK_KHR_relaxed_block_layout (version: 1) - VK_KHR_dedicated_allocation (version: 3) - VK_KHR_descriptor_update_template (version: 1) - VK_KHR_external_memory (version: 1) - VK_KHR_external_memory_win32 (version: 1) - VK_KHR_device_group (version: 3) - VK_AMD_calibrated_timestamps (version: 1) - VK_KHX_device_group (version: 2) - VK_KHR_bind_memory2 (version: 1) - VK_KHR_external_semaphore (version: 1) - VK_KHR_external_semaphore_win32 (version: 1) - VK_AMD_rasterization_order (version: 1) - VK_AMD_shader_ballot (version: 1) - VK_AMD_shader_trinary_minmax (version: 1) - VK_AMD_shader_explicit_vertex_parameter (version: 1) - VK_AMD_gcn_shader (version: 1) - VK_AMD_draw_indirect_count (version: 1) - VK_KHR_draw_indirect_count (version: 1) - VK_AMD_negative_viewport_height (version: 1) - VK_AMD_gpu_shader_half_float (version: 1) - VK_AMD_shader_info (version: 1) - VK_AMD_gpu_shader_half_float_fetch (version: 1) - VK_EXT_sampler_filter_minmax (version: 1) - VK_AMD_shader_fragment_mask (version: 1) - VK_EXT_hdr_metadata (version: 1) - VK_EXT_swapchain_colorspace (version: 3) - VK_AMD_wave_limits (version: 1) - VK_AMD_texture_gather_bias_lod (version: 1) - VK_AMD_mixed_attachment_samples (version: 1) - VK_EXT_sample_locations (version: 1) - VK_AMD_gpu_shader_int16 (version: 1) - VK_EXT_shader_subgroup_vote (version: 1) - VK_KHR_16bit_storage (version: 1) - VK_KHR_storage_buffer_storage_class (version: 1) - VK_AMD_gpa_interface (version: 1) - VK_EXT_shader_subgroup_ballot (version: 1) - VK_EXT_shader_stencil_export (version: 1) - VK_EXT_shader_viewport_index_layer (version: 1) - VK_KHR_get_memory_requirements2 (version: 1) - VK_KHR_image_format_list (version: 1) - VK_KHR_shader_atomic_int64 (version: 1) - VK_KHR_driver_properties (version: 1) - VK_KHR_create_renderpass2 (version: 1) - VK_KHR_8bit_storage (version: 1) - VK_KHR_multiview (version: 1) - VK_KHR_external_fence (version: 1) - VK_KHR_external_fence_win32 (version: 1) - VK_KHR_win32_keyed_mutex (version: 1) - VK_EXT_global_priority (version: 2) - VK_AMD_buffer_marker (version: 1) - VK_AMD_shader_image_load_store_lod (version: 1) - VK_EXT_external_memory_host (version: 1) - VK_EXT_depth_range_unrestricted (version: 1) - VK_AMD_shader_core_properties (version: 1) - VK_EXT_queue_family_foreign (version: 1) - VK_EXT_descriptor_indexing (version: 2) - VK_KHR_variable_pointers (version: 1) - VK_EXT_vertex_attribute_divisor (version: 2) - VK_EXT_conservative_rasterization (version: 1) - VK_GOOGLE_hlsl_functionality1 (version: 1) - VK_GOOGLE_decorate_string (version: 1) - device layers: 1 - VK_LAYER_AMD_switchable_graphics (version: 1.1.82, impl: 1) - device features: - robustBufferAccess: true - fullDrawIndexUint32: true - imageCubeArray: true - independentBlend: true - geometryShader: true - tessellationShader: true - sampleRateShading: true - dualSrcBlend: true - logicOp: true - multiDrawIndirect: true - drawIndirectFirstInstance: true - depthClamp: true - depthBiasClamp: true - fillModeNonSolid: true - depthBounds: true - wideLines: true - largePoints: true - alphaToOne: false - multiViewport: true - samplerAnisotropy: true - textureCompressionETC2: false - textureCompressionASTC_LDR: false - textureCompressionBC: true - occlusionQueryPrecise: true - pipelineStatisticsQuery: true - vertexPipelineStoresAndAtomics: true - fragmentStoresAndAtomics: true - shaderTessellationAndGeometryPointSize: true - shaderImageGatherExtended: true - shaderStorageImageExtendedFormats: true - shaderStorageImageMultisample: true - shaderStorageImageReadWithoutFormat: true - shaderStorageImageWriteWithoutFormat: true - shaderUniformBufferArrayDynamicIndexing: true - shaderSampledImageArrayDynamicIndexing: true - shaderStorageBufferArrayDynamicIndexing: true - shaderStorageImageArrayDynamicIndexing: true - shaderClipDistance: true - shaderCullDistance: true - shaderFloat64: true - shaderInt64: true - shaderInt16: true - shaderResourceResidency: false - shaderResourceMinLod: false - sparseBinding: false - sparseResidencyBuffer: false - sparseResidencyImage2D: false - sparseResidencyImage3D: false - sparseResidency2Samples: false - sparseResidency4Samples: true - sparseResidency8Samples: false - sparseResidency16Samples: false - sparseResidencyAliased: false - variableMultisampleRate: true - inheritedQueries: true - device limits - maxImageDimension1D: 16384 - maxImageDimension2D: 16384 - maxImageDimension3D: 2048 - maxImageDimensionCube: 16384 - maxImageArrayLayers: 2048 - maxTexelBufferElements: 4294967295 - maxUniformBufferRange: 4294967295 - maxStorageBufferRange: 4294967295 - maxPushConstantsSize: 128 - maxMemoryAllocationCount: 4096 - maxSamplerAllocationCount: 1048576 - bufferImageGranularity: 1 - sparseAddressSpaceSize: 17579301142528 - maxBoundDescriptorSets: 32 - maxPerStageDescriptorSamplers: 4294967295 - maxPerStageDescriptorUniformBuffers: 4294967295 - maxPerStageDescriptorSampledImages: 4294967295 - maxPerStageDescriptorStorageImages: 4294967295 - maxPerStageDescriptorInputAttachments: 4294967295 - maxPerStageResources: 4294967295 - maxDescriptorSetSamplers: 4294967295 - maxDescriptorSetUniformBuffers: 4294967295 - maxDescriptorSetUniformBuffersDynamic: 8 - maxDescriptorSetStorageBuffers: 4294967295 - maxDescriptorSetStorageBuffersDynamic: 8 - maxDescriptorSetSampledImages: 4294967295 - maxDescriptorSetStorageImages: 4294967295 - maxDescriptorSetInputAttachments: 4294967295 - maxVertexInputAttributes: 64 - maxVertexInputBindings: 32 - maxVertexInputAttributeOffset: 4294967295 - maxVertexInputBindingStride: 16383 - maxVertexOutputComponents: 128 - maxTessellationGenerationLevel: 64 - maxTessellationPatchSize: 32 - maxTessellationControlPerVertexInputComponents: 128 - maxTessellationControlPerVertexOutputComponents: 128 - maxTessellationControlPerPatchOutputComponents: 120 - maxTessellationControlTotalOutputComponents: 4096 - maxTessellationEvaluationInputComponents: 128 - maxTessellationEvaluationOutputComponents: 128 - maxGeometryShaderInvocations: 127 - maxGeometryInputComponents: 128 - maxGeometryOutputComponents: 128 - maxGeometryOutputVertices: 1024 - maxGeometryTotalOutputComponents: 16384 - maxFragmentInputComponents: 128 - maxFragmentOutputAttachments: 8 - maxFragmentDualSrcAttachments: 1 - maxFragmentCombinedOutputResources: 4294967295 - maxComputeSharedMemorySize: 32768 - maxComputeWorkGroupCount: [65535; 65535; 65535] - maxComputeWorkGroupInvocations: 1024 - maxComputeWorkGroupSize: [1024; 1024; 1024] - subPixelPrecisionBits: 8 - subTexelPrecisionBits: 8 - mipmapPrecisionBits: 8 - maxDrawIndexedIndexValue: 4294967295 - maxDrawIndirectCount: 4294967295 - maxSamplerLodBias: 15.996094 - maxSamplerAnisotropy: 16.000000 - maxViewports: 16 - maxViewportDimensions: [16384; 16384] - viewportBoundsRange: [-32768.000000 ; 32767.000000] - viewportSubPixelBits: 8 - minMemoryMapAlignment: 64 - minTexelBufferOffsetAlignment: 1 - minUniformBufferOffsetAlignment: 16 - minStorageBufferOffsetAlignment: 4 - minTexelOffset: 4294967232 - maxTexelOffset: 63 - minTexelGatherOffset: 4294967264 - maxTexelGatherOffset: 31 - minInterpolationOffset: -2.000000 - maxInterpolationOffset: 2.000000 - subPixelInterpolationOffsetBits: 8 - maxFramebufferWidth: 16384 - maxFramebufferHeight: 16384 - maxFramebufferLayers: 2048 - framebufferColorSampleCounts: 15 - framebufferDepthSampleCounts: 15 - framebufferStencilSampleCounts: 15 - framebufferNoAttachmentsSampleCounts: 15 - maxColorAttachments: 8 - sampledImageColorSampleCounts: 15 - sampledImageIntegerSampleCounts: 15 - sampledImageDepthSampleCounts: 15 - sampledImageStencilSampleCounts: 15 - storageImageSampleCounts: 15 - maxSampleMaskWords: 1 - timestampComputeAndGraphics: 1 - timestampPeriod: 37.037037 - maxClipDistances: 8 - maxCullDistances: 8 - maxCombinedClipAndCullDistances: 8 - discreteQueuePriorities: 2 - pointSizeRange: [0.000000 ; 8191.875000] - lineWidthRange: [0.000000 ; 8191.875000] - pointSizeGranularity: 0.125000 - lineWidthGranularity: 0.125000 - strictLines: 0 - standardSampleLocations: 1 - optimalBufferCopyOffsetAlignment: 1 - optimalBufferCopyRowPitchAlignment: 1 - nonCoherentAtomSize: 128