Shadertoy To GLSL Hacker Demos (July 16, 2013)

Shadertoy demo ported to GLSL Hacker
the inversion machine


Here is a selection of some recent Shadertoy demos ported to GLSL Hacker. All demos are available in GLSL Hacker code sample pack in the GLSL_ShaderToy/ folder. Launch GLSL Hacker and load any XML demo (or drag n drop under Windows). Now you’re ready to hack all those fantastic shaders with live coding.

the inversion machine



submerged

Shadertoy demo ported to GLSL Hacker


volcanic

Shadertoy demo ported to GLSL Hacker


noise fast 3d

Shadertoy demo ported to GLSL Hacker


cloudy terrain

Shadertoy demo ported to GLSL Hacker


fire noise test

Shadertoy demo ported to GLSL Hacker


TIPS

You can benchmark each demo with GLSL Hacker by using some command line options (available on Windows, Linux and OS X):

GLSLHacker.exe /demofile="GLSL_ShaderToy/regular_4d_polytopes.xml" /benchmark_duration_ms=10000

/benchmark_log_score /benchmark_display_score_box

The demofile param accepts a relative or absolute file path. At the end of the benchmark, the score is stored in a CSV file (if /benchmark_log_score is specified) and the following box is displayed (if /benchmark_display_score_box is present):

GLSL Hacker benchmark score




2 thoughts on “Shadertoy To GLSL Hacker Demos (July 16, 2013)”

  1. Casey

    Some of these output images are amazing, beautiful..

    Is there any way of rendering to an output image? and to a certain size?

    Like

    program.exe -o xyz.jpg -s 3200×2400

    ??

  2. JeGX Post Author

    Currently there’s a function in GLSL Hacker to do a screenshot but this function is limited to the size of the 3d window. But it’s a cool idea to have a function to write the content of an off-screen framebuffer to an image file. Will add it for the next update!

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