Here is a selection of some recent Shadertoy demos ported to GLSL Hacker. All demos are available in GLSL Hacker code sample pack in the GLSL_ShaderToy/ folder. Launch GLSL Hacker and load any XML demo (or drag n drop under Windows). Now you’re ready to hack all those fantastic shaders with live coding.
– furball
– flame
TIPS
You can benchmark each demo with GLSL Hacker by using some command line options (available on Windows, Linux and OS X):
GLSLHacker.exe /demofile="GLSL_ShaderToy/regular_4d_polytopes.xml" /benchmark_duration_ms=10000
/benchmark_log_score /benchmark_display_score_box
The demofile param accepts a relative or absolute file path. At the end of the benchmark, the score is stored in a CSV file (if /benchmark_log_score is specified) and the following box is displayed (if /benchmark_display_score_box is present):