Here is a selection of some recent Shadertoy demos ported to GLSL Hacker. All demos are available in GLSL Hacker code sample pack in the GLSL_ShaderToy/ folder. Launch GLSL Hacker and load any XML demo (or drag n drop under Windows). Now you’re ready to hack all those fantastic shaders with live coding.
You can benchmark each demo with GLSL Hacker by using some command line options (available on Windows, Linux and OS X):
GLSLHacker.exe /demofile="GLSL_ShaderToy/regular_4d_polytopes.xml" /benchmark_duration_ms=10000
The demofile param accepts a relative or absolute file path. At the end of the benchmark, the score is stored in a CSV file (if /benchmark_log_score is specified) and the following box is displayed (if /benchmark_display_score_box is present):
2 thoughts on “Shadertoy To GLSL Hacker Demos (July 16, 2013)”
Some of these output images are amazing, beautiful..
Is there any way of rendering to an output image? and to a certain size?
program.exe -o xyz.jpg -s 3200×2400
Currently there’s a function in GLSL Hacker to do a screenshot but this function is limited to the size of the 3d window. But it’s a cool idea to have a function to write the content of an off-screen framebuffer to an image file. Will add it for the next update!
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