I think a comment by spammehardo on ShackNews summed it up perfectly:
“can’t wait for this amazing tech to be used again for narrow corridors and linear levels in crysis 3”
Lightness1024
Well it uses DX11, tesselation and surely a bunch of compute shaders, I don’t know which console can run that ?
But it still can’t get so far ahead on PC for the reason of terrible overheads that we are paying for larger compatibility. It is a common request from the industry that AMD seems to take seriously recently: people want to “code directly on the metal” and try to achieve the crazy 30000 draw calls per frame that consoles can cope with, and not PCs. I even think I got that info from a post of this website.
I hope they use the engines graphics to full advantage in Crysis 3 and not produce another console port.
I think a comment by spammehardo on ShackNews summed it up perfectly:
“can’t wait for this amazing tech to be used again for narrow corridors and linear levels in crysis 3”
Well it uses DX11, tesselation and surely a bunch of compute shaders, I don’t know which console can run that ?
But it still can’t get so far ahead on PC for the reason of terrible overheads that we are paying for larger compatibility. It is a common request from the industry that AMD seems to take seriously recently: people want to “code directly on the metal” and try to achieve the crazy 30000 draw calls per frame that consoles can cope with, and not PCs. I even think I got that info from a post of this website.