NVIDIA R265.90 Adds Windows 8 Support and One New OpenGL Extension

Index:

2 – R265.90 OpenGL Extensions

GPU Caps Viewer, R265.90, EVGA GTX 580 SC
GPU Caps Viewer, R265.90, EVGA GTX 580 SC

R265.90 is an OpenGL 4.1 drivers with 245 extensions (GL=222 and WGL=23). One new extension is exposed:

  • GL_ARB_shading_language_include:

    This extension introduces a #include GLSL directive to allow reusing
    the same shader text in multiple shaders and defines the semantics
    and syntax of the names allowed in #include directives. It also
    defines API mechanisms to define the named string backing a
    #include.

    • Complete list of extensions for a GTX 580 under Win7 64-bit:

      • GL_ARB_blend_func_extended
      • GL_ARB_color_buffer_float
      • GL_ARB_compatibility
      • GL_ARB_copy_buffer
      • GL_ARB_debug_output
      • GL_ARB_depth_buffer_float
      • GL_ARB_depth_clamp
      • GL_ARB_depth_texture
      • GL_ARB_draw_buffers
      • GL_ARB_draw_buffers_blend
      • GL_ARB_draw_indirect
      • GL_ARB_draw_elements_base_vertex
      • GL_ARB_draw_instanced
      • GL_ARB_ES2_compatibility
      • GL_ARB_explicit_attrib_location
      • GL_ARB_fragment_coord_conventions
      • GL_ARB_fragment_program
      • GL_ARB_fragment_program_shadow
      • GL_ARB_fragment_shader
      • GL_ARB_framebuffer_object
      • GL_ARB_framebuffer_sRGB
      • GL_ARB_geometry_shader4
      • GL_ARB_get_program_binary
      • GL_ARB_gpu_shader5
      • GL_ARB_gpu_shader_fp64
      • GL_ARB_half_float_pixel
      • GL_ARB_half_float_vertex
      • GL_ARB_imaging
      • GL_ARB_instanced_arrays
      • GL_ARB_map_buffer_range
      • GL_ARB_multisample
      • GL_ARB_multitexture
      • GL_ARB_occlusion_query
      • GL_ARB_occlusion_query2
      • GL_ARB_pixel_buffer_object
      • GL_ARB_point_parameters
      • GL_ARB_point_sprite
      • GL_ARB_provoking_vertex
      • GL_ARB_robustness
      • GL_ARB_sample_shading
      • GL_ARB_sampler_objects
      • GL_ARB_seamless_cube_map
      • GL_ARB_separate_shader_objects
      • GL_ARB_shader_bit_encoding
      • GL_ARB_shader_objects
      • GL_ARB_shader_precision
      • GL_ARB_shader_subroutine
      • GL_ARB_shading_language_100
      • GL_ARB_shading_language_include
      • GL_ARB_shadow
      • GL_ARB_sync
      • GL_ARB_tessellation_shader
      • GL_ARB_texture_border_clamp
      • GL_ARB_texture_buffer_object
      • GL_ARB_texture_buffer_object_rgb32
      • GL_ARB_texture_compression
      • GL_ARB_texture_compression_bptc
      • GL_ARB_texture_compression_rgtc
      • GL_ARB_texture_cube_map
      • GL_ARB_texture_cube_map_array
      • GL_ARB_texture_env_add
      • GL_ARB_texture_env_combine
      • GL_ARB_texture_env_crossbar
      • GL_ARB_texture_env_dot3
      • GL_ARB_texture_float
      • GL_ARB_texture_gather
      • GL_ARB_texture_mirrored_repeat
      • GL_ARB_texture_multisample
      • GL_ARB_texture_non_power_of_two
      • GL_ARB_texture_query_lod
      • GL_ARB_texture_rectangle
      • GL_ARB_texture_rg
      • GL_ARB_texture_rgb10_a2ui
      • GL_ARB_texture_swizzle
      • GL_ARB_timer_query
      • GL_ARB_transform_feedback2
      • GL_ARB_transform_feedback3
      • GL_ARB_transpose_matrix
      • GL_ARB_uniform_buffer_object
      • GL_ARB_vertex_array_bgra
      • GL_ARB_vertex_array_object
      • GL_ARB_vertex_attrib_64bit
      • GL_ARB_vertex_buffer_object
      • GL_ARB_vertex_program
      • GL_ARB_vertex_shader
      • GL_ARB_vertex_type_2_10_10_10_rev
      • GL_ARB_viewport_array
      • GL_ARB_window_pos
      • GL_ATI_draw_buffers
      • GL_ATI_texture_float
      • GL_ATI_texture_mirror_once
      • GL_S3_s3tc
      • GL_EXT_texture_env_add
      • GL_EXT_abgr
      • GL_EXT_bgra
      • GL_EXT_bindable_uniform
      • GL_EXT_blend_color
      • GL_EXT_blend_equation_separate
      • GL_EXT_blend_func_separate
      • GL_EXT_blend_minmax
      • GL_EXT_blend_subtract
      • GL_EXT_compiled_vertex_array
      • GL_EXT_Cg_shader
      • GL_EXT_depth_bounds_test
      • GL_EXT_direct_state_access
      • GL_EXT_draw_buffers2
      • GL_EXT_draw_instanced
      • GL_EXT_draw_range_elements
      • GL_EXT_fog_coord
      • GL_EXT_framebuffer_blit
      • GL_EXT_framebuffer_multisample
      • GL_EXTX_framebuffer_mixed_formats
      • GL_EXT_framebuffer_object
      • GL_EXT_framebuffer_sRGB
      • GL_EXT_geometry_shader4
      • GL_EXT_gpu_program_parameters
      • GL_EXT_gpu_shader4
      • GL_EXT_multi_draw_arrays
      • GL_EXT_packed_depth_stencil
      • GL_EXT_packed_float
      • GL_EXT_packed_pixels
      • GL_EXT_pixel_buffer_object
      • GL_EXT_point_parameters
      • GL_EXT_provoking_vertex
      • GL_EXT_rescale_normal
      • GL_EXT_secondary_color
      • GL_EXT_separate_shader_objects
      • GL_EXT_separate_specular_color
      • GL_EXT_shader_image_load_store
      • GL_EXT_shadow_funcs
      • GL_EXT_stencil_two_side
      • GL_EXT_stencil_wrap
      • GL_EXT_texture3D
      • GL_EXT_texture_array
      • GL_EXT_texture_buffer_object
      • GL_EXT_texture_compression_latc
      • GL_EXT_texture_compression_rgtc
      • GL_EXT_texture_compression_s3tc
      • GL_EXT_texture_cube_map
      • GL_EXT_texture_edge_clamp
      • GL_EXT_texture_env_combine
      • GL_EXT_texture_env_dot3
      • GL_EXT_texture_filter_anisotropic
      • GL_EXT_texture_integer
      • GL_EXT_texture_lod
      • GL_EXT_texture_lod_bias
      • GL_EXT_texture_mirror_clamp
      • GL_EXT_texture_object
      • GL_EXT_texture_shared_exponent
      • GL_EXT_texture_sRGB
      • GL_EXT_texture_swizzle
      • GL_EXT_timer_query
      • GL_EXT_transform_feedback2
      • GL_EXT_vertex_array
      • GL_EXT_vertex_array_bgra
      • GL_EXT_vertex_attrib_64bit
      • GL_IBM_rasterpos_clip
      • GL_IBM_texture_mirrored_repeat
      • GL_KTX_buffer_region
      • GL_NV_blend_square
      • GL_NV_conditional_render
      • GL_NV_copy_depth_to_color
      • GL_NV_copy_image
      • GL_NV_depth_buffer_float
      • GL_NV_depth_clamp
      • GL_NV_explicit_multisample
      • GL_NV_fence
      • GL_NV_float_buffer
      • GL_NV_fog_distance
      • GL_NV_fragment_program
      • GL_NV_fragment_program_option
      • GL_NV_fragment_program2
      • GL_NV_framebuffer_multisample_coverage
      • GL_NV_geometry_shader4
      • GL_NV_gpu_program4
      • GL_NV_gpu_program4_1
      • GL_NV_gpu_program5
      • GL_NV_gpu_program_fp64
      • GL_NV_gpu_shader5
      • GL_NV_half_float
      • GL_NV_light_max_exponent
      • GL_NV_multisample_coverage
      • GL_NV_multisample_filter_hint
      • GL_NV_occlusion_query
      • GL_NV_packed_depth_stencil
      • GL_NV_parameter_buffer_object
      • GL_NV_parameter_buffer_object2
      • GL_NV_pixel_data_range
      • GL_NV_point_sprite
      • GL_NV_primitive_restart
      • GL_NV_register_combiners
      • GL_NV_register_combiners2
      • GL_NV_shader_buffer_load
      • GL_NV_texgen_reflection
      • GL_NV_texture_barrier
      • GL_NV_texture_compression_vtc
      • GL_NV_texture_env_combine4
      • GL_NV_texture_expand_normal
      • GL_NV_texture_multisample
      • GL_NV_texture_rectangle
      • GL_NV_texture_shader
      • GL_NV_texture_shader2
      • GL_NV_texture_shader3
      • GL_NV_transform_feedback
      • GL_NV_transform_feedback2
      • GL_NV_vertex_array_range
      • GL_NV_vertex_array_range2
      • GL_NV_vertex_attrib_integer_64bit
      • GL_NV_vertex_buffer_unified_memory
      • GL_NV_vertex_program
      • GL_NV_vertex_program1_1
      • GL_NV_vertex_program2
      • GL_NV_vertex_program2_option
      • GL_NV_vertex_program3
      • GL_NVX_conditional_render
      • GL_NVX_gpu_memory_info
      • GL_SGIS_generate_mipmap
      • GL_SGIS_texture_lod
      • GL_SGIX_depth_texture
      • GL_SGIX_shadow
      • GL_SUN_slice_accum
      • GL_WIN_swap_hint
      • WGL_EXT_swap_control
      • WGL_ARB_buffer_region
      • WGL_ARB_create_context
      • WGL_ARB_create_context_profile
      • WGL_ARB_create_context_robustness
      • WGL_ARB_extensions_string
      • WGL_ARB_make_current_read
      • WGL_ARB_multisample
      • WGL_ARB_pbuffer
      • WGL_ARB_pixel_format
      • WGL_ARB_pixel_format_float
      • WGL_ARB_render_texture
      • WGL_ATI_pixel_format_float
      • WGL_EXT_create_context_es2_profile
      • WGL_EXT_extensions_string
      • WGL_EXT_framebuffer_sRGB
      • WGL_EXT_pixel_format_packed_float
      • WGL_NVX_DX_interop
      • WGL_NV_DX_interop
      • WGL_NV_float_buffer
      • WGL_NV_multisample_coverage
      • WGL_NV_render_depth_texture
      • WGL_NV_render_texture_rectangle

      Last page: CUDA and OpenCL.

14 thoughts on “NVIDIA R265.90 Adds Windows 8 Support and One New OpenGL Extension”

  1. Mars_999

    Where is WinXP support? I don’t see it listed in that string…

    DiskID1 = “NVIDIA Windows Vista / 7 / 8 (64 bit) Driver Library Installation Disk 1″

  2. WacKEDmaN

    XP has its own installer

    the above is from the Vista/Win7 x64 drivers

  3. Squall Leonhart

    meh, this is just another Release 260 branch pos with broken CL Julia.

  4. JeGX Post Author

    yep I don’t understand why they don’t manage to put a fixed version of OpenCL clBuildProgram on their driver…

  5. JEskandari

    Is it only Julia test that broken?
    For me it seems all the OpenCL tests are broken .

  6. JeGX Post Author

    @JEskandari: yep you’re right, I haven’t tested the other OpenCL demos but they are all broken. Crappy driver!

    Someone else can confirm that regression?

  7. WacKEDmaN

    @JeGX…yup..all the demos are crashing for me..i didnt test until now :/

    back to the 263.06 dev driver for me i think

  8. WacKEDmaN

    @labeled: you should read before you post!

    the first sentance says its intended for quadro

  9. Pingback: NVIDIA R266.35 Drivers Available for All GeForce Graphics Cards - 3D Tech News, Pixel Hacking, Data Visualization and 3D Programming - Geeks3D.com

  10. Pingback: NVIDIA R266.66 WHQL For All Titanium Graphics Cards - 3D Tech News, Pixel Hacking, Data Visualization and 3D Programming - Geeks3D.com

  11. Esteban

    Hello, everyone. I have a question and i hope someone can answer, I have a dell m90 with an nvidia quadro fx2500m and it seems that does not support opengl 3 or 4, does anyone has a way to fix this, I already tried updating the driver from dell, but its the same.

    Thank yuo

Comments are closed.