[Programming] What Does a Bored Programmer Do with Irrlicht and OpenGL

A future demoscene prod ? Maybe… This video shows a real time animation coded by Adam Kazimierczak with Irrlicht using the OpenGL renderer and lot of particles (correct me if I’m wrong Adam). Nice work 😉

I hope this demo will be released one day…

By the way, if you like particle based demos, don’t miss Agenda Circling Forth by Fairlight…

Update
Another cool simulation with particles made with BehaveRT:



4 thoughts on “[Programming] What Does a Bored Programmer Do with Irrlicht and OpenGL”

  1. Adam Kazimierczak

    Thanks!
    Instead of particles, I used billboards.
    At the beginning, balls are arranged randomly in space, then while rendering, balls positions are being corrected step-by-step to final colors and positions.

    Thank you for posting it here 🙂

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