Here is a 3-month work by a group of french students (IMAC engineering schoo): a C++ / OpenGL / GLSL realtime 3D demo with various effects such as motion blur, depth of field, parallax occlusion mapping, and so on.
You can grab the full source code and binaries HERE.
I quikly tested the demo on my GeForce GT 240 and with an average FPS of 60…
[youtube Gj4vvlWuL8E]
I’ve tested on a HD4850 with driver version 8.742 (unreleased) under OpenGL vesion 3.3.9837 Compatibility Profile Context. The only issue is with Bloom (it inverts the colours). Once Bloom is disabled, colours are restored.
trash
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Why are people testing OpenGL demos with consumer cards that are focused on DX performance? Surely this demo should be tested on Quadro or FirePro?
the source code link doesn’t work anymore. where can i get it?
Just watch the video, really amazing!!! The illumination effect of the water surface is beautiful