Ruin Island: OpenGL / GLSL Demo with Full Source Code

RuinIsland: OpenGL / GLSL Demo with Full Source Code

Here is a 3-month work by a group of french students (IMAC engineering schoo): a C++ / OpenGL / GLSL realtime 3D demo with various effects such as motion blur, depth of field, parallax occlusion mapping, and so on.

You can grab the full source code and binaries HERE.

I quikly tested the demo on my GeForce GT 240 and with an average FPS of 60…

[youtube Gj4vvlWuL8E]


6 thoughts on “Ruin Island: OpenGL / GLSL Demo with Full Source Code”

  1. Rik55

    I’ve tested on a HD4850 with driver version 8.742 (unreleased) under OpenGL vesion 3.3.9837 Compatibility Profile Context. The only issue is with Bloom (it inverts the colours). Once Bloom is disabled, colours are restored.

  2. Pingback: Real-Time Rendering · 7 Things for May 2

  3. Rik

    Why are people testing OpenGL demos with consumer cards that are focused on DX performance? Surely this demo should be tested on Quadro or FirePro?

  4. kidd_wade

    Just watch the video, really amazing!!! The illumination effect of the water surface is beautiful

Comments are closed.