Want to see a cool effect in a few bytes? Just download the zip file here: FRQ_metatunnel_win32.zip.
This is an OpenGL 1k (1024 bytes) intro made by the french demogroup FRequency. And because they’re cool guys (bonne initiative les gars!), they offer the source code of this nice 1k-intro: metatunnel_source.tar.gz.
A graphics card with shader model 3.0 support is highly recommended (ATI Radeon HD 1k+ or NVIDIA GeForce 6+).
7 thoughts on “Metatunnel: An OpenGL 1k Demo With Source Code”
well actually, they didn’t offer the source
the source has been reverse engineered and made public by someone else
but hey, frequency dudes are cool anyway
Thanks for the info. I didn’t read the see the readme.txt: “MERCURY REVERSE ENGINEERING SQUAD”…
Avira Antivir Personal, unwanted program found:
I know its probably a false positive, but I have learned not to take risks
“Universal extractor” says the executables are “UPolyX v0.5” scrambled.
Apparently unknown to many AV tools
Can the fragment_shader_source be transformed into Furmark’s post-processing-fx.xml ?
Yes I think it can. It’s a GLSL shader without uniform variables so it should be possible to use it with FurMark’s post-fx file.
BUMMED it wont work for me under win7 7057 cat9.4
Try this workaround:
Probably you will need another version (from Vista).
Comments are closed.