(Shader Library) Fish Eye, Dome and Barrel Distortion GLSL Post Processing Filters 2014/02/13 JeGX Continue reading » Pages: 1 2 3 4 5 6
(GLSL) Volumetric Light / Radial Blur Post Processing Filter (for webcam / video) 2014/02/04 JeGX Continue reading »
Exploring GLSL – Normal Visualizer with Geometry Shaders (Shader Library) 2013/09/05 JeGX Continue reading »
Circle, Disc and Fake Sphere in GLSL (Shader Library) 2013/07/05 JeGX Continue reading » Pages: 1 2 3 4
Building Worlds With Distance Functions in GLSL (Raymarching) 2013/05/24 JeGX Continue reading » Pages: 1 2 3 4 5 6 7 8 9
(Tested) Fast Approximate Anti-Aliasing (FXAA) Demo (GLSL) 2011/04/05 JeGX Continue reading » Pages: 1 2 3 4
Sobel and Frei-Chen Edge Detectors Demo (GLSL) 2011/02/01 JeGX Left: Sobel, middle: Frei-Chen, right: regular scene Continue reading »
[Shader Library] Frosted Glass Post Processing Shader (GLSL) 2010/12/28 JeGX Continue reading » Pages: 1 2
(Shader Library) Predator’s Thermal Vision Post Processing Filter (GLSL) 2010/11/23 JeGX How the Predator sees a Qoob mesh Continue reading »