NVIDIA R355.58 with OpenGL 2015 Extensions


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NVIDIA has shipped a development driver that packs new OpenGL 2015 extensions. These extensions have been announced last week (source):


OpenGL 2015 extensions

You can download this dev driver from THIS PAGE.


R355.58 + GTX 960 + GPU Caps Viewer

R355.58 exposes 378 OpenGL extensions for a GeForce GTX 960 on Windows 7 64-bit. Conmpared to R353.30 or to the latest R355.60 WHQL (that exposes the same extensions than R353.30), R355.58 adds the following set:

Here is the complete list of all OpenGL extensions (GL=349 and WGL=29) exposed for a GTX 960:

- OpenGL vendor: NVIDIA Corporation
- OpenGL renderer: GeForce GTX 960/PCIe/SSE2
- OpenGL Version: 4.5.0 NVIDIA 355.58
- GLSL (OpenGL Shading Language) Version: 4.50 NVIDIA
  • GL_AMD_multi_draw_indirect
  • GL_AMD_seamless_cubemap_per_texture
  • GL_AMD_vertex_shader_viewport_index
  • GL_AMD_vertex_shader_layer
  • GL_ARB_arrays_of_arrays
  • GL_ARB_base_instance
  • GL_ARB_bindless_texture
  • GL_ARB_blend_func_extended
  • GL_ARB_buffer_storage
  • GL_ARB_clear_buffer_object
  • GL_ARB_clear_texture
  • GL_ARB_clip_control
  • GL_ARB_color_buffer_float
  • GL_ARB_compatibility
  • GL_ARB_compressed_texture_pixel_storage
  • GL_ARB_conservative_depth
  • GL_ARB_compute_shader
  • GL_ARB_compute_variable_group_size
  • GL_ARB_conditional_render_inverted
  • GL_ARB_copy_buffer
  • GL_ARB_copy_image
  • GL_ARB_cull_distance
  • GL_ARB_debug_output
  • GL_ARB_depth_buffer_float
  • GL_ARB_depth_clamp
  • GL_ARB_depth_texture
  • GL_ARB_derivative_control
  • GL_ARB_direct_state_access
  • GL_ARB_draw_buffers
  • GL_ARB_draw_buffers_blend
  • GL_ARB_draw_indirect
  • GL_ARB_draw_elements_base_vertex
  • GL_ARB_draw_instanced
  • GL_ARB_enhanced_layouts
  • GL_ARB_ES2_compatibility
  • GL_ARB_ES3_compatibility
  • GL_ARB_ES3_1_compatibility
  • GL_ARB_ES3_2_compatibility
  • GL_ARB_explicit_attrib_location
  • GL_ARB_explicit_uniform_location
  • GL_ARB_fragment_coord_conventions
  • GL_ARB_fragment_layer_viewport
  • GL_ARB_fragment_program
  • GL_ARB_fragment_program_shadow
  • GL_ARB_fragment_shader
  • GL_ARB_fragment_shader_interlock
  • GL_ARB_framebuffer_no_attachments
  • GL_ARB_framebuffer_object
  • GL_ARB_framebuffer_sRGB
  • GL_ARB_geometry_shader4
  • GL_ARB_get_program_binary
  • GL_ARB_get_texture_sub_image
  • GL_ARB_gpu_shader5
  • GL_ARB_gpu_shader_fp64
  • GL_ARB_gpu_shader_int64
  • GL_ARB_half_float_pixel
  • GL_ARB_half_float_vertex
  • GL_ARB_imaging
  • GL_ARB_indirect_parameters
  • GL_ARB_instanced_arrays
  • GL_ARB_internalformat_query
  • GL_ARB_internalformat_query2
  • GL_ARB_invalidate_subdata
  • GL_ARB_map_buffer_alignment
  • GL_ARB_map_buffer_range
  • GL_ARB_multi_bind
  • GL_ARB_multi_draw_indirect
  • GL_ARB_multisample
  • GL_ARB_multitexture
  • GL_ARB_occlusion_query
  • GL_ARB_occlusion_query2
  • GL_ARB_parallel_shader_compile
  • GL_ARB_pipeline_statistics_query
  • GL_ARB_pixel_buffer_object
  • GL_ARB_point_parameters
  • GL_ARB_point_sprite
  • GL_ARB_post_depth_coverage
  • GL_ARB_program_interface_query
  • GL_ARB_provoking_vertex
  • GL_ARB_query_buffer_object
  • GL_ARB_robust_buffer_access_behavior
  • GL_ARB_robustness
  • GL_ARB_sample_locations
  • GL_ARB_sample_shading
  • GL_ARB_sampler_objects
  • GL_ARB_seamless_cube_map
  • GL_ARB_seamless_cubemap_per_texture
  • GL_ARB_separate_shader_objects
  • GL_ARB_shader_atomic_counter_ops
  • GL_ARB_shader_atomic_counters
  • GL_ARB_shader_ballot
  • GL_ARB_shader_bit_encoding
  • GL_ARB_shader_clock
  • GL_ARB_shader_draw_parameters
  • GL_ARB_shader_group_vote
  • GL_ARB_shader_image_load_store
  • GL_ARB_shader_image_size
  • GL_ARB_shader_objects
  • GL_ARB_shader_precision
  • GL_ARB_shader_storage_buffer_object
  • GL_ARB_shader_subroutine
  • GL_ARB_shader_texture_image_samples
  • GL_ARB_shader_texture_lod
  • GL_ARB_shading_language_100
  • GL_ARB_shader_viewport_layer_array
  • GL_ARB_shading_language_420pack
  • GL_ARB_shading_language_include
  • GL_ARB_shading_language_packing
  • GL_ARB_shadow
  • GL_ARB_sparse_buffer
  • GL_ARB_sparse_texture
  • GL_ARB_sparse_texture2
  • GL_ARB_sparse_texture_clamp
  • GL_ARB_stencil_texturing
  • GL_ARB_sync
  • GL_ARB_tessellation_shader
  • GL_ARB_texture_barrier
  • GL_ARB_texture_border_clamp
  • GL_ARB_texture_buffer_object
  • GL_ARB_texture_buffer_object_rgb32
  • GL_ARB_texture_buffer_range
  • GL_ARB_texture_compression
  • GL_ARB_texture_compression_bptc
  • GL_ARB_texture_compression_rgtc
  • GL_ARB_texture_cube_map
  • GL_ARB_texture_cube_map_array
  • GL_ARB_texture_env_add
  • GL_ARB_texture_env_combine
  • GL_ARB_texture_env_crossbar
  • GL_ARB_texture_env_dot3
  • GL_ARB_texture_filter_minmax
  • GL_ARB_texture_float
  • GL_ARB_texture_gather
  • GL_ARB_texture_mirror_clamp_to_edge
  • GL_ARB_texture_mirrored_repeat
  • GL_ARB_texture_multisample
  • GL_ARB_texture_non_power_of_two
  • GL_ARB_texture_query_levels
  • GL_ARB_texture_query_lod
  • GL_ARB_texture_rectangle
  • GL_ARB_texture_rg
  • GL_ARB_texture_rgb10_a2ui
  • GL_ARB_texture_stencil8
  • GL_ARB_texture_storage
  • GL_ARB_texture_storage_multisample
  • GL_ARB_texture_swizzle
  • GL_ARB_texture_view
  • GL_ARB_timer_query
  • GL_ARB_transform_feedback2
  • GL_ARB_transform_feedback3
  • GL_ARB_transform_feedback_instanced
  • GL_ARB_transform_feedback_overflow_query
  • GL_ARB_transpose_matrix
  • GL_ARB_uniform_buffer_object
  • GL_ARB_vertex_array_bgra
  • GL_ARB_vertex_array_object
  • GL_ARB_vertex_attrib_64bit
  • GL_ARB_vertex_attrib_binding
  • GL_ARB_vertex_buffer_object
  • GL_ARB_vertex_program
  • GL_ARB_vertex_shader
  • GL_ARB_vertex_type_10f_11f_11f_rev
  • GL_ARB_vertex_type_2_10_10_10_rev
  • GL_ARB_viewport_array
  • GL_ARB_window_pos
  • GL_ATI_draw_buffers
  • GL_ATI_texture_float
  • GL_ATI_texture_mirror_once
  • GL_S3_s3tc
  • GL_EXT_texture_env_add
  • GL_EXT_abgr
  • GL_EXT_bgra
  • GL_EXT_bindable_uniform
  • GL_EXT_blend_color
  • GL_EXT_blend_equation_separate
  • GL_EXT_blend_func_separate
  • GL_EXT_blend_minmax
  • GL_EXT_blend_subtract
  • GL_EXT_compiled_vertex_array
  • GL_EXT_Cg_shader
  • GL_EXT_depth_bounds_test
  • GL_EXT_direct_state_access
  • GL_EXT_draw_buffers2
  • GL_EXT_draw_instanced
  • GL_EXT_draw_range_elements
  • GL_EXT_fog_coord
  • GL_EXT_framebuffer_blit
  • GL_EXT_framebuffer_multisample
  • GL_EXTX_framebuffer_mixed_formats
  • GL_EXT_framebuffer_multisample_blit_scaled
  • GL_EXT_framebuffer_object
  • GL_EXT_framebuffer_sRGB
  • GL_EXT_geometry_shader4
  • GL_EXT_gpu_program_parameters
  • GL_EXT_gpu_shader4
  • GL_EXT_multi_draw_arrays
  • GL_EXT_packed_depth_stencil
  • GL_EXT_packed_float
  • GL_EXT_packed_pixels
  • GL_EXT_pixel_buffer_object
  • GL_EXT_point_parameters
  • GL_EXT_polygon_offset_clamp
  • GL_EXT_post_depth_coverage
  • GL_EXT_provoking_vertex
  • GL_EXT_raster_multisample
  • GL_EXT_rescale_normal
  • GL_EXT_secondary_color
  • GL_EXT_separate_shader_objects
  • GL_EXT_separate_specular_color
  • GL_EXT_shader_image_load_formatted
  • GL_EXT_shader_image_load_store
  • GL_EXT_shader_integer_mix
  • GL_EXT_shadow_funcs
  • GL_EXT_sparse_texture2
  • GL_EXT_stencil_two_side
  • GL_EXT_stencil_wrap
  • GL_EXT_texture3D
  • GL_EXT_texture_array
  • GL_EXT_texture_buffer_object
  • GL_EXT_texture_compression_dxt1
  • GL_EXT_texture_compression_latc
  • GL_EXT_texture_compression_rgtc
  • GL_EXT_texture_compression_s3tc
  • GL_EXT_texture_cube_map
  • GL_EXT_texture_edge_clamp
  • GL_EXT_texture_env_combine
  • GL_EXT_texture_env_dot3
  • GL_EXT_texture_filter_anisotropic
  • GL_EXT_texture_filter_minmax
  • GL_EXT_texture_integer
  • GL_EXT_texture_lod
  • GL_EXT_texture_lod_bias
  • GL_EXT_texture_mirror_clamp
  • GL_EXT_texture_object
  • GL_EXT_texture_shared_exponent
  • GL_EXT_texture_sRGB
  • GL_EXT_texture_sRGB_decode
  • GL_EXT_texture_storage
  • GL_EXT_texture_swizzle
  • GL_EXT_timer_query
  • GL_EXT_transform_feedback2
  • GL_EXT_vertex_array
  • GL_EXT_vertex_array_bgra
  • GL_EXT_vertex_attrib_64bit
  • GL_EXT_import_sync_object
  • GL_IBM_rasterpos_clip
  • GL_IBM_texture_mirrored_repeat
  • GL_KHR_context_flush_control
  • GL_KHR_debug
  • GL_KHR_robust_buffer_access_behavior
  • GL_KHR_robustness
  • GL_KTX_buffer_region
  • GL_NV_bindless_multi_draw_indirect
  • GL_NV_bindless_multi_draw_indirect_count
  • GL_NV_bindless_texture
  • GL_NV_blend_equation_advanced
  • GL_NV_blend_equation_advanced_coherent
  • GL_NV_blend_square
  • GL_NV_command_list
  • GL_NV_compute_program5
  • GL_NV_conditional_render
  • GL_NV_conservative_raster
  • GL_NV_conservative_raster_dilate
  • GL_NV_copy_depth_to_color
  • GL_NV_copy_image
  • GL_NV_depth_buffer_float
  • GL_NV_depth_clamp
  • GL_NV_draw_texture
  • GL_NV_ES1_1_compatibility
  • GL_NV_ES3_1_compatibility
  • GL_NV_explicit_multisample
  • GL_NV_fence
  • GL_NV_fill_rectangle
  • GL_NV_float_buffer
  • GL_NV_fog_distance
  • GL_NV_fragment_coverage_to_color
  • GL_NV_fragment_program
  • GL_NV_fragment_program_option
  • GL_NV_fragment_program2
  • GL_NV_fragment_shader_interlock
  • GL_NV_framebuffer_mixed_samples
  • GL_NV_framebuffer_multisample_coverage
  • GL_NV_geometry_shader4
  • GL_NV_geometry_shader_passthrough
  • GL_NV_gpu_program4
  • GL_NV_internalformat_sample_query
  • GL_NV_gpu_program4_1
  • GL_NV_gpu_program5
  • GL_NV_gpu_program5_mem_extended
  • GL_NV_gpu_program_fp64
  • GL_NV_gpu_shader5
  • GL_NV_half_float
  • GL_NV_light_max_exponent
  • GL_NV_multisample_coverage
  • GL_NV_multisample_filter_hint
  • GL_NV_occlusion_query
  • GL_NV_packed_depth_stencil
  • GL_NV_parameter_buffer_object
  • GL_NV_parameter_buffer_object2
  • GL_NV_path_rendering
  • GL_NV_path_rendering_shared_edge
  • GL_NV_pixel_data_range
  • GL_NV_point_sprite
  • GL_NV_primitive_restart
  • GL_NV_register_combiners
  • GL_NV_register_combiners2
  • GL_NV_sample_locations
  • GL_NV_sample_mask_override_coverage
  • GL_NV_shader_atomic_counters
  • GL_NV_shader_atomic_float
  • GL_NV_shader_atomic_fp16_vector
  • GL_NV_shader_atomic_int64
  • GL_NV_shader_buffer_load
  • GL_NV_shader_storage_buffer_object
  • GL_NV_texgen_reflection
  • GL_NV_texture_barrier
  • GL_NV_texture_compression_vtc
  • GL_NV_texture_env_combine4
  • GL_NV_texture_multisample
  • GL_NV_texture_rectangle
  • GL_NV_texture_shader
  • GL_NV_texture_shader2
  • GL_NV_texture_shader3
  • GL_NV_transform_feedback
  • GL_NV_transform_feedback2
  • GL_NV_uniform_buffer_unified_memory
  • GL_NV_vertex_array_range
  • GL_NV_vertex_array_range2
  • GL_NV_vertex_attrib_integer_64bit
  • GL_NV_vertex_buffer_unified_memory
  • GL_NV_vertex_program
  • GL_NV_vertex_program1_1
  • GL_NV_vertex_program2
  • GL_NV_vertex_program2_option
  • GL_NV_vertex_program3
  • GL_NV_viewport_array2
  • GL_NVX_conditional_render
  • GL_NVX_gpu_memory_info
  • GL_NVX_nvenc_interop
  • GL_NV_shader_thread_group
  • GL_NV_shader_thread_shuffle
  • GL_KHR_blend_equation_advanced
  • GL_KHR_blend_equation_advanced_coherent
  • GL_SGIS_generate_mipmap
  • GL_SGIS_texture_lod
  • GL_SGIX_depth_texture
  • GL_SGIX_shadow
  • GL_SUN_slice_accum
  • GL_WIN_swap_hint
  • WGL_EXT_swap_control
  • WGL_ARB_buffer_region
  • WGL_ARB_create_context
  • WGL_ARB_create_context_profile
  • WGL_ARB_create_context_robustness
  • WGL_ARB_context_flush_control
  • WGL_ARB_extensions_string
  • WGL_ARB_make_current_read
  • WGL_ARB_multisample
  • WGL_ARB_pbuffer
  • WGL_ARB_pixel_format
  • WGL_ARB_pixel_format_float
  • WGL_ARB_render_texture
  • WGL_ATI_pixel_format_float
  • WGL_EXT_create_context_es_profile
  • WGL_EXT_create_context_es2_profile
  • WGL_EXT_extensions_string
  • WGL_EXT_framebuffer_sRGB
  • WGL_EXT_pixel_format_packed_float
  • WGL_EXT_swap_control_tear
  • WGL_NVX_DX_interop
  • WGL_NV_DX_interop
  • WGL_NV_DX_interop2
  • WGL_NV_copy_image
  • WGL_NV_delay_before_swap
  • WGL_NV_float_buffer
  • WGL_NV_multisample_coverage
  • WGL_NV_render_depth_texture
  • WGL_NV_render_texture_rectangle