
AMD has published a new version of its graphics driver for Radeon graphics cards. But this new driver is only for Radeon RX 7900 XT / XTX only. Looks like AMD has some difficulties to update its driver for all previous generations like RX 6000, RX 5000, etc. I hope AMD will release shortly an unified driver with RX 7000, RX 6000, RX 5000 and other GPUs.
Actually this driver supports many more GPUs than RX 7900 ones. But weirdly, most of them are old GPUs. Complete list is available HERE.
Here are the main changes of version 23.1.2:
Highlights
Support for:
– Forspoken
– IREE compiler using MLIR interface on Vulkan.
– Additional Vulkan extensions (see here).Fixed Issues
– AMD Software: Adrenalin Edition may fail to launch with the error message “Delayed Write Failed” on Microsoft® Windows 11 version 22H2.
– Poor performance and load time may be observed while playing SpaceEngine.
– Missing or flickering textures may be observed while playing Emergency 4.
Radeon Software Adrenalin Downloads
Quick driver information
Adrenalin 23.1.2
OpenGL support
Adrenalin 23.1.2
Adrenalin 23.1.2 exposes OpenGL 4.6 and 284 extensions (core profile) for a Radeon RX 7900 XTX. Compared to previous 23.1.1, two OpenGL extensions have been added:
– GL_ARB_gpu_shader_int64
– GL_ARB_spirv_extensions
GL_ARB_spirv_extensions is back with 37 extensions… This extension as well as many other have been removed from Adrenalin 22.7.
GL_RENDERER: AMD Radeon RX 7900 XTX GL_VENDOR: ATI Technologies Inc. GL_VERSION: 4.6.0 Core Profile Context 23.1.2.230121 OpenGL extensions: 284 - GL_AMD_blend_minmax_factor - GL_AMD_bus_addressable_memory - GL_AMD_depth_clamp_separate - GL_AMD_gpu_shader_half_float - GL_AMD_gpu_shader_int16 - GL_AMD_gpu_shader_int64 - GL_AMD_pinned_memory - GL_AMD_sample_positions - GL_AMD_shader_trinary_minmax - GL_AMD_vertex_shader_layer - GL_AMD_vertex_shader_viewport_index - GL_ARB_ES2_compatibility - GL_ARB_ES3_compatibility - GL_ARB_arrays_of_arrays - GL_ARB_base_instance - GL_ARB_bindless_texture - GL_ARB_blend_func_extended - GL_ARB_buffer_storage - GL_ARB_clear_buffer_object - GL_ARB_clear_texture - GL_ARB_clip_control - GL_ARB_color_buffer_float - GL_ARB_compute_shader - GL_ARB_conditional_render_inverted - GL_ARB_conservative_depth - GL_ARB_copy_buffer - GL_ARB_copy_image - GL_ARB_cull_distance - GL_ARB_debug_output - GL_ARB_depth_buffer_float - GL_ARB_depth_clamp - GL_ARB_depth_texture - GL_ARB_derivative_control - GL_ARB_direct_state_access - GL_ARB_draw_buffers - GL_ARB_draw_buffers_blend - GL_ARB_draw_elements_base_vertex - GL_ARB_draw_indirect - GL_ARB_draw_instanced - GL_ARB_enhanced_layouts - GL_ARB_explicit_attrib_location - GL_ARB_explicit_uniform_location - GL_ARB_fragment_coord_conventions - GL_ARB_fragment_layer_viewport - GL_ARB_fragment_program - GL_ARB_fragment_program_shadow - GL_ARB_fragment_shader - GL_ARB_framebuffer_no_attachments - GL_ARB_framebuffer_object - GL_ARB_framebuffer_sRGB - GL_ARB_geometry_shader4 - GL_ARB_get_program_binary - GL_ARB_get_texture_sub_image - GL_ARB_gl_spirv - GL_ARB_gpu_shader5 - GL_ARB_gpu_shader_fp64 - GL_ARB_gpu_shader_int64 - GL_ARB_half_float_pixel - GL_ARB_half_float_vertex - GL_ARB_indirect_parameters - GL_ARB_instanced_arrays - GL_ARB_internalformat_query - GL_ARB_internalformat_query2 - GL_ARB_invalidate_subdata - GL_ARB_map_buffer_range - GL_ARB_multi_bind - GL_ARB_multi_draw_indirect - GL_ARB_multisample - GL_ARB_multitexture - GL_ARB_occlusion_query - GL_ARB_occlusion_query2 - GL_ARB_parallel_shader_compile - GL_ARB_pipeline_statistics_query - GL_ARB_pixel_buffer_object - GL_ARB_point_parameters - GL_ARB_point_sprite - GL_ARB_polygon_offset_clamp - GL_ARB_post_depth_coverage - GL_ARB_program_interface_query - GL_ARB_query_buffer_object - GL_ARB_robustness - GL_ARB_sample_shading - GL_ARB_sampler_objects - GL_ARB_seamless_cube_map - GL_ARB_seamless_cubemap_per_texture - GL_ARB_separate_shader_objects - GL_ARB_shader_atomic_counters - GL_ARB_shader_ballot - GL_ARB_shader_bit_encoding - GL_ARB_shader_clock - GL_ARB_shader_draw_parameters - GL_ARB_shader_group_vote - GL_ARB_shader_image_load_store - GL_ARB_shader_image_size - GL_ARB_shader_objects - GL_ARB_shader_precision - GL_ARB_shader_stencil_export - GL_ARB_shader_storage_buffer_object - GL_ARB_shader_subroutine - GL_ARB_shader_texture_image_samples - GL_ARB_shader_texture_lod - GL_ARB_shader_viewport_layer_array - GL_ARB_shading_language_100 - GL_ARB_shading_language_420pack - GL_ARB_shadow - GL_ARB_shadow_ambient - GL_ARB_sparse_buffer - GL_ARB_sparse_texture - GL_ARB_spirv_extensions - GL_ARB_stencil_texturing - GL_ARB_sync - GL_ARB_tessellation_shader - GL_ARB_texture_barrier - GL_ARB_texture_border_clamp - GL_ARB_texture_buffer_object - GL_ARB_texture_buffer_range - GL_ARB_texture_compression - GL_ARB_texture_compression_bptc - GL_ARB_texture_compression_rgtc - GL_ARB_texture_cube_map - GL_ARB_texture_cube_map_array - GL_ARB_texture_env_add - GL_ARB_texture_env_combine - GL_ARB_texture_env_dot3 - GL_ARB_texture_filter_anisotropic - GL_ARB_texture_filter_minmax - GL_ARB_texture_float - GL_ARB_texture_gather - GL_ARB_texture_mirror_clamp_to_edge - GL_ARB_texture_multisample - GL_ARB_texture_multisample_no_array - GL_ARB_texture_non_power_of_two - GL_ARB_texture_query_levels - GL_ARB_texture_rectangle - GL_ARB_texture_rg - GL_ARB_texture_rgb10_a2ui - GL_ARB_texture_stencil8 - GL_ARB_texture_storage - GL_ARB_texture_storage_multisample - GL_ARB_texture_swizzle - GL_ARB_texture_view - GL_ARB_timer_query - GL_ARB_transform_feedback - GL_ARB_transform_feedback2 - GL_ARB_transform_feedback3 - GL_ARB_transform_feedback_instanced - GL_ARB_transform_feedback_overflow_query - GL_ARB_transpose_matrix - GL_ARB_uniform_buffer_object - GL_ARB_vertex_array_bgra - GL_ARB_vertex_array_object - GL_ARB_vertex_attrib_64bit - GL_ARB_vertex_attrib_binding - GL_ARB_vertex_buffer_object - GL_ARB_vertex_program - GL_ARB_vertex_shader - GL_ARB_vertex_type_10f_11f_11f_rev - GL_ARB_vertex_type_2_10_10_10_rev - GL_ARB_viewport_array - GL_ARB_window_pos - GL_ATI_draw_buffers - GL_ATI_meminfo - GL_ATI_separate_stencil - GL_ATI_shader_texture_lod - GL_ATI_texture_env_combine3 - GL_EXT_abgr - GL_EXT_bgra - GL_EXT_blend_color - GL_EXT_blend_equation_separate - GL_EXT_blend_func_separate - GL_EXT_blend_minmax - GL_EXT_blend_subtract - GL_EXT_clip_cull_distance - GL_EXT_color_buffer_half_float - GL_EXT_compiled_vertex_array - GL_EXT_copy_buffer - GL_EXT_copy_image - GL_EXT_debug_label - GL_EXT_depth_bounds_test - GL_EXT_direct_state_access - GL_EXT_draw_buffers2 - GL_EXT_draw_buffers_indexed - GL_EXT_draw_range_elements - GL_EXT_fog_coord - GL_EXT_framebuffer_blit - GL_EXT_framebuffer_multisample - GL_EXT_framebuffer_object - GL_EXT_framebuffer_sRGB - GL_EXT_geometry_point_size - GL_EXT_geometry_shader4 - GL_EXT_gpu_program_parameters - GL_EXT_gpu_shader4 - GL_EXT_gpu_shader5 - GL_EXT_memory_object - GL_EXT_memory_object_win32 - GL_EXT_multi_draw_arrays - GL_EXT_nonuniform_qualifier - GL_EXT_packed_depth_stencil - GL_EXT_pixel_buffer_object - GL_EXT_point_parameters - GL_EXT_polygon_offset_clamp - GL_EXT_provoking_vertex - GL_EXT_render_snorm - GL_EXT_sRGB_write_control - GL_EXT_secondary_color - GL_EXT_semaphore - GL_EXT_semaphore_win32 - GL_EXT_shader_image_load_store - GL_EXT_shader_integer_mix - GL_EXT_shader_io_blocks - GL_EXT_shadow_funcs - GL_EXT_stencil_wrap - GL_EXT_tessellation_point_size - GL_EXT_tessellation_shader - GL_EXT_texture3D - GL_EXT_texture_array - GL_EXT_texture_border_clamp - GL_EXT_texture_buffer - GL_EXT_texture_buffer_object - GL_EXT_texture_compression_bptc - GL_EXT_texture_compression_latc - GL_EXT_texture_compression_rgtc - GL_EXT_texture_compression_s3tc - GL_EXT_texture_edge_clamp - GL_EXT_texture_env_add - GL_EXT_texture_env_combine - GL_EXT_texture_env_dot3 - GL_EXT_texture_filter_anisotropic - GL_EXT_texture_format_BGRA8888 - GL_EXT_texture_integer - GL_EXT_texture_lod - GL_EXT_texture_lod_bias - GL_EXT_texture_mirror_clamp - GL_EXT_texture_object - GL_EXT_texture_rectangle - GL_EXT_texture_sRGB - GL_EXT_texture_sRGB_R8 - GL_EXT_texture_sRGB_RG8 - GL_EXT_texture_sRGB_decode - GL_EXT_texture_shared_exponent - GL_EXT_texture_snorm - GL_EXT_texture_storage - GL_EXT_timer_query - GL_EXT_transform_feedback - GL_EXT_vertex_array - GL_KHR_blend_equation_advanced - GL_KHR_blend_equation_advanced_coherent - GL_KHR_debug - GL_KHR_no_error - GL_KHR_parallel_shader_compile - GL_KHR_robust_buffer_access_behavior - GL_KHR_robustness - GL_NV_blend_square - GL_NV_copy_image - GL_NV_depth_buffer_float - GL_NV_float_buffer - GL_NV_primitive_restart - GL_NV_shader_atomic_int64 - GL_NV_texture_barrier - GL_OES_EGL_image - GL_OVR_multiview - GL_OVR_multiview2 - GL_OVR_multiview_multisampled_render_to_texture - GL_S3_s3tc - WGL_EXT_swap_control - WGL_ARB_create_context - WGL_ARB_create_context_profile - WGL_EXT_create_context_es2_profile - WGL_EXT_swap_control_tear - WGL_ARB_pixel_format - WGL_ARB_pbuffer - WGL_ARB_multisample - WGL_ARB_pixel_format_float - WGL_ARB_make_current_read - WGL_ARB_framebuffer_sRGB - WGL_ARB_render_texture - WGL_ARB_buffer_region - WGL_NV_DX_interop - WGL_NV_DX_interop2 - WGL_NV_swap_group - WGL_I3D_genlock - WGL_AMD_gpu_association - WGL_ARB_context_flush_control - WGL_ARB_create_context_no_error - OpenGL SPIR-V Extensions: 37 - SPV_KHR_shader_ballot - SPV_KHR_subgroup_vote - SPV_KHR_shader_draw_parameters - SPV_KHR_16bit_storage - SPV_KHR_storage_buffer_storage_class - SPV_KHR_8bit_storage - SPV_KHR_variable_pointers - SPV_KHR_float_controls - SPV_KHR_shader_clock - SPV_KHR_vulkan_memory_model - SPV_KHR_post_depth_coverage - SPV_KHR_non_semantic_info - SPV_KHR_physical_storage_buffer - SPV_KHR_terminate_invocation - SPV_KHR_FRAGMENT_SHADING_RATE - SPV_KHR_workgroup_memory_explicit_layout - SPV_KHR_fragment_shader_barycentric - SPV_EXT_nonuniform_qualifier - SPV_EXT_shader_stencil_export - SPV_EXT_shader_viewport_index_layer - SPV_EXT_demote_to_helper_invocation - SPV_EXT_shader_image_atomic_int64 - SPV_AMD_shader_ballot - SPV_AMD_shader_trinary_minmax - SPV_AMD_shader_explicit_vertex_parameter - SPV_AMD_gcn_shader - SPV_AMD_gpu_shader_half_float - SPV_AMD_texture_gather_bias_lod - SPV_AMD_gpu_shader_int16 - SPV_AMD_shader_image_load_store_lod - SPV_AMD_gpu_shader_half_float_fetch - SPV_AMD_shader_early_and_late_fragment_tests - SPV_ARB_shader_ballot - SPV_GOOGLE_decorate_string - SPV_GOOGLE_hlsl_functionality1 - SPV_GOOGLE_user_type - SPV_NV_shader_atomic_float
Vulkan support
Adrenalin 23.1.2
Adrenalin 23.1.2 exposes Vulkan 1.3.237 and 144 device extensions for a Radeon RX 7900 XTX on Windows 10 (64-bit). The previous Adrenalin 23.1.1 exposed Vulkan 1.3.232 and 142 device extensions.
Adrenalin 23.1.2 adds 3 extensions:
– VK_KHR_fragment_shader_barycentric
– VK_EXT_attachment_feedback_loop_layout
– VK_EXT_depth_clamp_zero_one
and remove this one
– VK_AMD_wave_limits
- Device 1 - name: AMD Radeon RX 7900 XTX - device type: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU - device ID: 1002-744C - API version: 1.3.237 - VK_KHR_ray_tracing_pipeline information: - shaderGroupHandleSize: 32 - maxRayRecursionDepth: 1 - maxShaderGroupStride: 4096 - shaderGroupBaseAlignment: 64 - shaderGroupHandleCaptureReplaySize: 32 - maxRayDispatchInvocationCount: 1073741824 - shaderGroupHandleAlignment: 4 - maxRayHitAttributeSize: 32 - maxRayDispatchInvocationCount: 1073741824 - VK_KHR_acceleration_structure information: - maxGeometryCount: 16777216 - maxInstanceCount: 16777216 - maxPrimitiveCount: 536870912 - VK_AMD_shader_core_properties information: - shaderEngineCount: 6 - shaderArraysPerEngineCount: 2 - computeUnitsPerShaderArray: 8 - simdPerComputeUnit: 2 - wavefrontsPerSimd: 16 - wavefrontSize: 64 - sgprsPerSimd: 2048 - minSgprAllocation: 128 - maxSgprAllocation: 104 - sgprAllocationGranularity: 128 - vgprsPerSimd: 1536 - minVgprAllocation: 24 - maxVgprAllocation: 256 - vgprAllocationGranularity: 24 - VK_KHR_driver_properties information: - driverName: AMD proprietary driver - driverID_str: VK_DRIVER_ID_AMD_PROPRIETARY_KHR - driverID: 1 - conformanceVersion: 1.3.0.0 - driverInfo: 23.1.2 (LLPC) - # of extensions: 144 - VK_KHR_16bit_storage - VK_KHR_8bit_storage - VK_KHR_acceleration_structure - VK_KHR_bind_memory2 - VK_KHR_buffer_device_address - VK_KHR_copy_commands2 - VK_KHR_create_renderpass2 - VK_KHR_dedicated_allocation - VK_KHR_deferred_host_operations - VK_KHR_depth_stencil_resolve - VK_KHR_descriptor_update_template - VK_KHR_device_group - VK_KHR_draw_indirect_count - VK_KHR_driver_properties - VK_KHR_dynamic_rendering - VK_KHR_external_fence - VK_KHR_external_fence_win32 - VK_KHR_external_memory - VK_KHR_external_memory_win32 - VK_KHR_external_semaphore - VK_KHR_external_semaphore_win32 - VK_KHR_format_feature_flags2 - VK_KHR_fragment_shader_barycentric - VK_KHR_fragment_shading_rate - VK_KHR_get_memory_requirements2 - VK_KHR_global_priority - VK_KHR_imageless_framebuffer - VK_KHR_image_format_list - VK_KHR_maintenance1 - VK_KHR_maintenance2 - VK_KHR_maintenance3 - VK_KHR_maintenance4 - VK_KHR_multiview - VK_KHR_pipeline_executable_properties - VK_KHR_pipeline_library - VK_KHR_push_descriptor - VK_KHR_ray_query - VK_KHR_ray_tracing_maintenance1 - VK_KHR_ray_tracing_pipeline - VK_KHR_relaxed_block_layout - VK_KHR_sampler_mirror_clamp_to_edge - VK_KHR_sampler_ycbcr_conversion - VK_KHR_separate_depth_stencil_layouts - VK_KHR_shader_atomic_int64 - VK_KHR_shader_clock - VK_KHR_shader_draw_parameters - VK_KHR_shader_float16_int8 - VK_KHR_shader_float_controls - VK_KHR_shader_integer_dot_product - VK_KHR_shader_non_semantic_info - VK_KHR_shader_subgroup_extended_types - VK_KHR_shader_subgroup_uniform_control_flow - VK_KHR_shader_terminate_invocation - VK_KHR_spirv_1_4 - VK_KHR_storage_buffer_storage_class - VK_KHR_swapchain - VK_KHR_swapchain_mutable_format - VK_KHR_synchronization2 - VK_KHR_timeline_semaphore - VK_KHR_uniform_buffer_standard_layout - VK_KHR_variable_pointers - VK_KHR_vulkan_memory_model - VK_KHR_win32_keyed_mutex - VK_KHR_workgroup_memory_explicit_layout - VK_KHR_zero_initialize_workgroup_memory - VK_EXT_4444_formats - VK_EXT_attachment_feedback_loop_layout - VK_EXT_border_color_swizzle - VK_EXT_calibrated_timestamps - VK_EXT_color_write_enable - VK_EXT_conditional_rendering - VK_EXT_conservative_rasterization - VK_EXT_custom_border_color - VK_EXT_depth_clamp_zero_one - VK_EXT_depth_clip_control - VK_EXT_depth_clip_enable - VK_EXT_depth_range_unrestricted - VK_EXT_descriptor_indexing - VK_EXT_extended_dynamic_state - VK_EXT_extended_dynamic_state2 - VK_EXT_external_memory_host - VK_EXT_full_screen_exclusive - VK_EXT_global_priority - VK_EXT_global_priority_query - VK_EXT_hdr_metadata - VK_EXT_host_query_reset - VK_EXT_image_robustness - VK_EXT_image_view_min_lod - VK_EXT_index_type_uint8 - VK_EXT_inline_uniform_block - VK_EXT_line_rasterization - VK_EXT_load_store_op_none - VK_EXT_memory_budget - VK_EXT_memory_priority - VK_EXT_non_seamless_cube_map - VK_EXT_pageable_device_local_memory - VK_EXT_pipeline_creation_cache_control - VK_EXT_pipeline_creation_feedback - VK_EXT_post_depth_coverage - VK_EXT_primitive_topology_list_restart - VK_EXT_private_data - VK_EXT_provoking_vertex - VK_EXT_queue_family_foreign - VK_EXT_robustness2 - VK_EXT_sampler_filter_minmax - VK_EXT_sample_locations - VK_EXT_scalar_block_layout - VK_EXT_separate_stencil_usage - VK_EXT_shader_atomic_float - VK_EXT_shader_atomic_float2 - VK_EXT_shader_demote_to_helper_invocation - VK_EXT_shader_image_atomic_int64 - VK_EXT_shader_stencil_export - VK_EXT_shader_subgroup_ballot - VK_EXT_shader_subgroup_vote - VK_EXT_shader_viewport_index_layer - VK_EXT_subgroup_size_control - VK_EXT_texel_buffer_alignment - VK_EXT_tooling_info - VK_EXT_transform_feedback - VK_EXT_vertex_attribute_divisor - VK_EXT_ycbcr_image_arrays - VK_AMD_buffer_marker - VK_AMD_calibrated_timestamps - VK_AMD_device_coherent_memory - VK_AMD_display_native_hdr - VK_AMD_draw_indirect_count - VK_AMD_gcn_shader - VK_AMD_gpa_interface - VK_AMD_gpu_shader_half_float - VK_AMD_gpu_shader_int16 - VK_AMD_memory_overallocation_behavior - VK_AMD_mixed_attachment_samples - VK_AMD_shader_ballot - VK_AMD_shader_core_properties - VK_AMD_shader_core_properties2 - VK_AMD_shader_early_and_late_fragment_tests - VK_AMD_shader_explicit_vertex_parameter - VK_AMD_shader_image_load_store_lod - VK_AMD_shader_info - VK_AMD_shader_trinary_minmax - VK_GOOGLE_decorate_string - VK_GOOGLE_hlsl_functionality1 - VK_GOOGLE_user_type - # of layers: 1 - VK_LAYER_AMD_switchable_graphics - # of memory heaps: 3 - heap 1: 24304 MB - heap 2: 7908 MB - heap 3: 256 MB - # of features: 55 - robustBufferAccess: YES - fullDrawIndexUint32: YES - imageCubeArray: YES - independentBlend: YES - geometryShader: YES - tessellationShader: YES - sampleRateShading: YES - dualSrcBlend: YES - logicOp: YES - multiDrawIndirect: YES - drawIndirectFirstInstance: YES - depthClamp: YES - depthBiasClamp: YES - fillModeNonSolid: YES - depthBounds: YES - wideLines: YES - largePoints: YES - alphaToOne: NO - multiViewport: YES - samplerAnisotropy: YES - textureCompressionETC2: NO - textureCompressionASTC_LDR: NO - textureCompressionBC: YES - occlusionQueryPrecise: YES - pipelineStatisticsQuery: YES - vertexPipelineStoresAndAtomics: YES - fragmentStoresAndAtomics: YES - shaderTessellationAndGeometryPointSize: YES - shaderImageGatherExtended: YES - shaderStorageImageExtendedFormats: YES - shaderStorageImageMultisample: YES - shaderStorageImageReadWithoutFormat: YES - shaderStorageImageWriteWithoutFormat: YES - shaderUniformBufferArrayDynamicIndexing: YES - shaderSampledImageArrayDynamicIndexing: YES - shaderStorageBufferArrayDynamicIndexing: YES - shaderStorageImageArrayDynamicIndexing: YES - shaderClipDistance: YES - shaderCullDistance: YES - shaderFloat64: YES - shaderInt64: YES - shaderInt16: YES - shaderResourceResidency: YES - shaderResourceMinLod: YES - sparseBinding: YES - sparseResidencyBuffer: YES - sparseResidencyImage2D: YES - sparseResidencyImage3D: YES - sparseResidency2Samples: NO - sparseResidency4Samples: NO - sparseResidency8Samples: NO - sparseResidency16Samples: NO - sparseResidencyAliased: YES - variableMultisampleRate: YES - inheritedQueries: YES - # of hardware limits: 106 - maxImageDimension1D: 16384 - maxImageDimension2D: 16384 - maxImageDimension3D: 8192 - maxImageDimensionCube: 16384 - maxImageArrayLayers: 8192 - maxTexelBufferElements: 4294967295 - maxUniformBufferRange: 4294967295 - maxStorageBufferRange: 4294967295 - maxPushConstantsSize: 128 - maxMemoryAllocationCount: 4096 - maxSamplerAllocationCount: 1048576 - bufferImageGranularity: 1 - sparseAddressSpaceSize: 17566416240640 - maxBoundDescriptorSets: 32 - maxPerStageDescriptorSamplers: 4294967295 - maxSamplerAllocationCount: 4294967295 - maxPerStageDescriptorStorageBuffers: 4294967295 - maxPerStageDescriptorSampledImages: 4294967295 - maxPerStageDescriptorStorageImages: 4294967295 - maxPerStageDescriptorInputAttachments: 4294967295 - maxPerStageResources: 4294967295 - maxDescriptorSetSamplers: 4294967295 - maxDescriptorSetUniformBuffers: 4294967295 - maxDescriptorSetUniformBuffersDynamic: 8 - maxDescriptorSetStorageBuffers: 4294967295 - maxDescriptorSetStorageBuffersDynamic: 8 - maxDescriptorSetSampledImages: 4294967295 - maxDescriptorSetStorageImages: 4294967295 - maxDescriptorSetInputAttachments: 4294967295 - maxVertexInputAttributes: 64 - maxVertexInputBindings: 32 - maxVertexInputAttributeOffset: 4294967295 - maxVertexInputBindingStride: 16383 - maxVertexOutputComponents: 128 - maxTessellationGenerationLevel: 64 - maxTessellationPatchSize: 32 - maxTessellationControlPerVertexInputComponents: 128 - maxTessellationControlPerVertexOutputComponents: 128 - maxTessellationControlPerPatchOutputComponents: 120 - maxTessellationControlTotalOutputComponents: 4096 - maxTessellationEvaluationInputComponents: 128 - maxTessellationEvaluationOutputComponents: 128 - maxGeometryShaderInvocations: 127 - maxGeometryInputComponents: 128 - maxGeometryOutputComponents: 128 - maxGeometryOutputVertices: 256 - maxGeometryTotalOutputComponents: 1024 - maxFragmentInputComponents: 128 - maxFragmentOutputAttachments: 8 - maxFragmentDualSrcAttachments: 1 - maxFragmentCombinedOutputResources: 4294967295 - maxComputeSharedMemorySize: 65536 - maxComputeSharedMemorySize: 65535 x 65535 x 65535 - maxComputeWorkGroupInvocations: 1024 - maxComputeWorkGroupSize: 1024 x 1024 x 1024 - subPixelPrecisionBits: 8 - subTexelPrecisionBits: 8 - mipmapPrecisionBits: 8 - maxDrawIndexedIndexValue: 4294967295 - maxDrawIndirectCount: 4294967295 - maxSamplerLodBias: 15.996094 - maxSamplerAnisotropy: 16.000000 - maxViewports: 16 - maxViewportDimensions: 16384 x 16384 - viewportBoundsRange: -32768.000000 x 32767.000000 - viewportSubPixelBits: 8 - minMemoryMapAlignment: 64 - minTexelBufferOffsetAlignment: 4 - minUniformBufferOffsetAlignment: 16 - minStorageBufferOffsetAlignment: 4 - minTexelOffset: -64 - maxTexelOffset: 63 - minTexelGatherOffset: -32 - maxTexelGatherOffset: 31 - minInterpolationOffset: -2.000000 - maxInterpolationOffset: 1.000000 - subPixelInterpolationOffsetBits: 8 - maxFramebufferWidth: 16384 - maxFramebufferHeight: 16384 - maxFramebufferLayers: 8192 - framebufferColorSampleCounts: 15 - framebufferDepthSampleCounts: 15 - framebufferStencilSampleCounts: 15 - framebufferNoAttachmentsSampleCounts: 15 - maxColorAttachments: 8 - sampledImageColorSampleCounts: 15 - sampledImageIntegerSampleCounts: 15 - sampledImageDepthSampleCounts: 15 - sampledImageStencilSampleCounts: 15 - storageImageSampleCounts: 15 - maxSampleMaskWords: 1 - timestampComputeAndGraphics: 1 - timestampPeriod: 10.000000 - maxClipDistances: 8 - maxCullDistances: 8 - maxCombinedClipAndCullDistances: 8 - discreteQueuePriorities: 2 - pointSizeRange: 0.000000 x 8191.875000 - lineWidthRange: 0.000000 x 8191.875000 - pointSizeGranularity: 0.125000 - lineWidthGranularity: 0.125000 - strictLines: 0 - standardSampleLocations: 1 - optimalBufferCopyOffsetAlignment: 1 - optimalBufferCopyRowPitchAlignment: 1 - nonCoherentAtomSize: 128
Check forum for new general release driver…