
NVIDIA has released a new WHQL driver that belongs to the new R495 family (from version 495.xx to 499.xx). The R495 family supports only Windows 10 and Windows 11. Support for GeForce 600 and GeForce 700 Series (Kepler) has been removed. The new GeForce 496.13 brings the following changes:
Game Ready for Back 4 Blood
This new Game Ready Driver provides support for Back 4 Blood, which utilizes NVIDIA DLSS to
boost performance by up to 46% at 4K. In addition, this new Game Ready Driver offers support for
the latest new titles and updates, including the launch of the Crysis Remastered Trilogy and
Baldur’s Gate 3 which utilize NVIDIA DLSS, as well as DLSS updates to Rise of the Tomb Raider,
Shadow of the Tomb Raider, and Chivalry 2. Additionally, this release provides optimal support for
The Riftbreaker and Sword and Fairy 7.Additionally, 15 new GeForce Experience Optimal Playable Setting profiles have been added.
What’s New in Release 495
NVIDIA Control Panel > Manage 3D Settings
– Added Shader Cache Size control to set the maximum amount of disk space to use for storing shader compiles.
– Vertical Sync options for Optimus notebook GPUs are now the same as for desktop GPUs.Fixed Issues
– [GeForce RTX 3080]: The system does not boot with two Samsung Odyssey G70A 28″ monitors are connected to the GPU. [3359697]
– [GeForce GTX 960]: The primary monitor lost after resume from sleep or shutdown. [3340905]
– [Windows 11]: The screen flashes once after switching to the discrete GPU-only mode in the NVIDIA Control Panel. [3330077]
– [Multiple Apps][Ansel/Freestyle]: Depth of field filter shows blurry characters. [200749545]
– [Notebook]: Vulkan test applications run on the integrated graphics processor instead of the discrete GPU. [200770322]
Driver announcement is available HERE.
GeForce 496.13 comes with new PhysX 9.21.0713 runtimes.
Update (2021.10.26): GeForce 496.49
Game Ready for Marvel’s Guardians of the Galaxy
This new Game Ready Driver provides support for Marvel’s Guardians of the Galaxy, which utilizes NVIDIA DLSS to boost performance by up to 2x. In addition, this new Game Ready Driver offers support for the latest new titles and updates, including Age of Empires IV, Battlefield 2042 Early Access, Call of Duty: Vanguard, Chivalry 2, Forza Horizon 5, Grand Theft Auto: The Trilogy – The Definitive Edition, Jurassic World Evolution 2, and Riders Republic.Fixed Issues
– [Doom 3: BFG Edition]: Visual corruption occurs in the game. [3405146]
– [Tom Clancy’s The Division 2]: Flickering and visual corruption may appear after extended gameplay. [3369607]
– [LG OLED C1 series]: The display may show random black screen flicker at 1080p. [3404999]
Downloads
- latest version for win10/win11 64-bit (desktop+notebook) @ Geeks3D
- 496.49 win10/win11 64-bit @ NVIDIA
- 496.13 win10/win11 64-bit @ NVIDIA
GeForce 496.13
OpenGL support
GeForce 496.13
GeForce 496.13 exposes OpenGL 4.6 and 433 extensions for a GeForce RTX 3060 Ti on Windows 10 (v21H1). This is the same support than previous R465 family (see HERE).
- GL_VENDOR: NVIDIA Corporation - GL_RENDERER: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2 - GL_VERSION: 4.6.0 NVIDIA 496.13 - GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA - OpenGL extensions: 433
GeForce 496.49
Same OpenGL support than previous 496.13.
- GL_VENDOR: NVIDIA Corporation - GL_RENDERER: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2 - GL_VERSION: 4.6.0 NVIDIA 496.49 - GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA - OpenGL Extensions: 433 extensions (GL=401 and WGL=32)
Vulkan support
GeForce 496.13
GeForce 496.13 exposes Vulkan 1.2.186 and 149 device extensions for a GeForce RTX 3060 Ti on Windows 10. 5 new extensions have been added:
– VK_KHR_present_id
– VK_KHR_present_wait
– VK_KHR_shader_subgroup_uniform_control_flow
– VK_EXT_multi_draw
– VK_EXT_ycbcr_2plane_444_formats
- name: NVIDIA GeForce RTX 3060 Ti - deviceID: 10DE-2486 (4318-9350) - API version (raw): 4202682 - API version: 1.2.186 - NVIDIA driver: 496.13.0.0 - # of extensions: 149 VK_KHR_16bit_storage VK_KHR_8bit_storage VK_KHR_acceleration_structure VK_KHR_bind_memory2 VK_KHR_buffer_device_address VK_KHR_copy_commands2 VK_KHR_create_renderpass2 VK_KHR_dedicated_allocation VK_KHR_deferred_host_operations VK_KHR_depth_stencil_resolve VK_KHR_descriptor_update_template VK_KHR_device_group VK_KHR_draw_indirect_count VK_KHR_driver_properties VK_KHR_external_fence VK_KHR_external_fence_win32 VK_KHR_external_memory VK_KHR_external_memory_win32 VK_KHR_external_semaphore VK_KHR_external_semaphore_win32 VK_KHR_fragment_shading_rate VK_KHR_get_memory_requirements2 VK_KHR_image_format_list VK_KHR_imageless_framebuffer VK_KHR_maintenance1 VK_KHR_maintenance2 VK_KHR_maintenance3 VK_KHR_multiview VK_KHR_pipeline_executable_properties VK_KHR_pipeline_library VK_KHR_present_id VK_KHR_present_wait VK_KHR_push_descriptor VK_KHR_ray_query VK_KHR_ray_tracing_pipeline VK_KHR_relaxed_block_layout VK_KHR_sampler_mirror_clamp_to_edge VK_KHR_sampler_ycbcr_conversion VK_KHR_separate_depth_stencil_layouts VK_KHR_shader_atomic_int64 VK_KHR_shader_clock VK_KHR_shader_draw_parameters VK_KHR_shader_float16_int8 VK_KHR_shader_float_controls VK_KHR_shader_non_semantic_info VK_KHR_shader_subgroup_extended_types VK_KHR_shader_subgroup_uniform_control_flow VK_KHR_shader_terminate_invocation VK_KHR_spirv_1_4 VK_KHR_storage_buffer_storage_class VK_KHR_swapchain VK_KHR_swapchain_mutable_format VK_KHR_synchronization2 VK_KHR_timeline_semaphore VK_KHR_uniform_buffer_standard_layout VK_KHR_variable_pointers VK_KHR_vulkan_memory_model VK_KHR_win32_keyed_mutex VK_KHR_workgroup_memory_explicit_layout VK_KHR_zero_initialize_workgroup_memory VK_EXT_4444_formats VK_EXT_blend_operation_advanced VK_EXT_buffer_device_address VK_EXT_calibrated_timestamps VK_EXT_color_write_enable VK_EXT_conditional_rendering VK_EXT_conservative_rasterization VK_EXT_custom_border_color VK_EXT_depth_clip_enable VK_EXT_depth_range_unrestricted VK_EXT_descriptor_indexing VK_EXT_discard_rectangles VK_EXT_extended_dynamic_state VK_EXT_extended_dynamic_state2 VK_EXT_external_memory_host VK_EXT_fragment_shader_interlock VK_EXT_full_screen_exclusive VK_EXT_hdr_metadata VK_EXT_host_query_reset VK_EXT_image_robustness VK_EXT_index_type_uint8 VK_EXT_inline_uniform_block VK_EXT_line_rasterization VK_EXT_memory_budget VK_EXT_memory_priority VK_EXT_multi_draw VK_EXT_pci_bus_info VK_EXT_pipeline_creation_cache_control VK_EXT_pipeline_creation_feedback VK_EXT_post_depth_coverage VK_EXT_private_data VK_EXT_provoking_vertex VK_EXT_queue_family_foreign VK_EXT_robustness2 VK_EXT_sample_locations VK_EXT_sampler_filter_minmax VK_EXT_scalar_block_layout VK_EXT_separate_stencil_usage VK_EXT_shader_atomic_float VK_EXT_shader_demote_to_helper_invocation VK_EXT_shader_image_atomic_int64 VK_EXT_shader_subgroup_ballot VK_EXT_shader_subgroup_vote VK_EXT_shader_viewport_index_layer VK_EXT_subgroup_size_control VK_EXT_texel_buffer_alignment VK_EXT_tooling_info VK_EXT_transform_feedback VK_EXT_vertex_attribute_divisor VK_EXT_vertex_input_dynamic_state VK_EXT_ycbcr_2plane_444_formats VK_EXT_ycbcr_image_arrays VK_NV_acquire_winrt_display VK_NV_clip_space_w_scaling VK_NV_compute_shader_derivatives VK_NV_cooperative_matrix VK_NV_corner_sampled_image VK_NV_coverage_reduction_mode VK_NV_cuda_kernel_launch VK_NV_dedicated_allocation VK_NV_dedicated_allocation_image_aliasing VK_NV_device_diagnostic_checkpoints VK_NV_device_diagnostics_config VK_NV_device_generated_commands VK_NV_external_memory VK_NV_external_memory_win32 VK_NV_fill_rectangle VK_NV_fragment_coverage_to_color VK_NV_fragment_shader_barycentric VK_NV_fragment_shading_rate_enums VK_NV_framebuffer_mixed_samples VK_NV_geometry_shader_passthrough VK_NV_inherited_viewport_scissor VK_NV_mesh_shader VK_NV_ray_tracing VK_NV_ray_tracing_motion_blur VK_NV_representative_fragment_test VK_NV_sample_mask_override_coverage VK_NV_scissor_exclusive VK_NV_shader_image_footprint VK_NV_shader_sm_builtins VK_NV_shader_subgroup_partitioned VK_NV_shading_rate_image VK_NV_viewport_array2 VK_NV_viewport_swizzle VK_NV_win32_keyed_mutex VK_NVX_binary_import VK_NVX_image_view_handle VK_NVX_multiview_per_view_attributes - memory heaps: 3 - heap 1: 8050 kB - heap 2: 8149 kB - heap 3: 214 kB - Features (55) -> robustBufferAccess: 1 -> fullDrawIndexUint32: 1 -> imageCubeArray: 1 -> independentBlend: 1 -> geometryShader: 1 -> tessellationShader: 1 -> sampleRateShading: 1 -> dualSrcBlend: 1 -> logicOp: 1 -> multiDrawIndirect: 1 -> drawIndirectFirstInstance: 1 -> depthClamp: 1 -> depthBiasClamp: 1 -> fillModeNonSolid: 1 -> depthBounds: 1 -> wideLines: 1 -> largePoints: 1 -> alphaToOne: 1 -> multiViewport: 1 -> samplerAnisotropy: 1 -> textureCompressionETC2: 0 -> textureCompressionASTC_LDR: 0 -> textureCompressionBC: 1 -> occlusionQueryPrecise: 1 -> pipelineStatisticsQuery: 1 -> vertexPipelineStoresAndAtomics: 1 -> fragmentStoresAndAtomics: 1 -> shaderTessellationAndGeometryPointSize: 1 -> shaderImageGatherExtended: 1 -> shaderStorageImageExtendedFormats: 1 -> shaderStorageImageMultisample: 1 -> shaderStorageImageReadWithoutFormat: 1 -> shaderStorageImageWriteWithoutFormat: 1 -> shaderUniformBufferArrayDynamicIndexing: 1 -> shaderSampledImageArrayDynamicIndexing: 1 -> shaderStorageBufferArrayDynamicIndexing: 1 -> shaderStorageImageArrayDynamicIndexing: 1 -> shaderClipDistance: 1 -> shaderCullDistance: 1 -> shaderFloat64: 1 -> shaderInt64: 1 -> shaderInt16: 1 -> shaderResourceResidency: 1 -> shaderResourceMinLod: 1 -> sparseBinding: 1 -> sparseResidencyBuffer: 1 -> sparseResidencyImage2D: 1 -> sparseResidencyImage3D: 1 -> sparseResidency2Samples: 1 -> sparseResidency4Samples: 1 -> sparseResidency8Samples: 1 -> sparseResidency16Samples: 1 -> sparseResidencyAliased: 1 -> variableMultisampleRate: 1 -> inheritedQueries: 1 - Limits (106) -> maxImageDimension1D: 32768 -> maxImageDimension2D: 32768 -> maxImageDimension3D: 16384 -> maxImageDimensionCube: 32768 -> maxImageArrayLayers: 2048 -> maxTexelBufferElements: 134217728 -> maxUniformBufferRange: 65536 -> maxStorageBufferRange: 4294967295 -> maxPushConstantsSize: 256 -> maxMemoryAllocationCount: 4096 -> maxSamplerAllocationCount: 4000 -> bufferImageGranularity: 1024 -> sparseAddressSpaceSize: 1099511627775 -> maxBoundDescriptorSets: 32 -> maxPerStageDescriptorSamplers: 1048576 -> maxSamplerAllocationCount: 1048576 -> maxPerStageDescriptorStorageBuffers: 1048576 -> maxPerStageDescriptorSampledImages: 1048576 -> maxPerStageDescriptorStorageImages: 1048576 -> maxPerStageDescriptorInputAttachments: 1048576 -> maxPerStageResources: 4294967295 -> maxDescriptorSetSamplers: 1048576 -> maxDescriptorSetUniformBuffers: 1048576 -> maxDescriptorSetUniformBuffersDynamic: 15 -> maxDescriptorSetStorageBuffers: 1048576 -> maxDescriptorSetStorageBuffersDynamic: 16 -> maxDescriptorSetSampledImages: 1048576 -> maxDescriptorSetStorageImages: 1048576 -> maxDescriptorSetInputAttachments: 1048576 -> maxVertexInputAttributes: 32 -> maxVertexInputBindings: 32 -> maxVertexInputAttributeOffset: 2047 -> maxVertexInputBindingStride: 2048 -> maxVertexOutputComponents: 128 -> maxTessellationGenerationLevel: 64 -> maxTessellationPatchSize: 32 -> maxTessellationControlPerVertexInputComponents: 128 -> maxTessellationControlPerVertexOutputComponents: 128 -> maxTessellationControlPerPatchOutputComponents: 120 -> maxTessellationControlTotalOutputComponents: 4216 -> maxTessellationEvaluationInputComponents: 128 -> maxTessellationEvaluationOutputComponents: 128 -> maxGeometryShaderInvocations: 32 -> maxGeometryInputComponents: 128 -> maxGeometryOutputComponents: 128 -> maxGeometryOutputVertices: 1024 -> maxGeometryTotalOutputComponents: 1024 -> maxFragmentInputComponents: 128 -> maxFragmentOutputAttachments: 8 -> maxFragmentDualSrcAttachments: 1 -> maxFragmentCombinedOutputResources: 4294967295 -> maxComputeSharedMemorySize: 49152 -> maxComputeSharedMemorySize: [2147483647 ; 65535 ; 65535] -> maxComputeWorkGroupInvocations: 1024 -> maxComputeWorkGroupSize: [1024 ; 1024 ; 64] -> subPixelPrecisionBits: 8 -> subTexelPrecisionBits: 8 -> mipmapPrecisionBits: 8 -> maxDrawIndexedIndexValue: 4294967295 -> maxDrawIndirectCount: 4294967295 -> maxSamplerLodBias: 15.000000 -> maxSamplerAnisotropy: 16.000000 -> maxViewports: 16 -> maxViewportDimensions: [32768 ; 32768] -> viewportBoundsRange: [-65536.000000 ; 65536.000000] -> viewportSubPixelBits: 8 -> minMemoryMapAlignment: 64 -> minTexelBufferOffsetAlignment: 16 -> minUniformBufferOffsetAlignment: 64 -> minStorageBufferOffsetAlignment: 16 -> minTexelOffset: -8 -> maxTexelOffset: 7 -> minTexelGatherOffset: -32 -> maxTexelGatherOffset: 31 -> minInterpolationOffset: -0.500000 -> maxInterpolationOffset: 0.437500 -> subPixelInterpolationOffsetBits: 4 -> maxFramebufferWidth: 32768 -> maxFramebufferHeight: 32768 -> maxFramebufferLayers: 2048 -> framebufferColorSampleCounts: 15 -> framebufferDepthSampleCounts: 15 -> framebufferStencilSampleCounts: 31 -> framebufferNoAttachmentsSampleCounts: 31 -> maxColorAttachments: 8 -> sampledImageColorSampleCounts: 15 -> sampledImageIntegerSampleCounts: 15 -> sampledImageDepthSampleCounts: 15 -> sampledImageStencilSampleCounts: 31 -> storageImageSampleCounts: 15 -> maxSampleMaskWords: 1 -> timestampComputeAndGraphics: 1 -> timestampPeriod: 1.000000 -> maxClipDistances: 8 -> maxCullDistances: 8 -> maxCombinedClipAndCullDistances: 8 -> discreteQueuePriorities: 2 -> pointSizeRange: [1.000000 ; 2047.937500] -> lineWidthRange: [1.000000 ; 64.000000] -> pointSizeGranularity: 0.062500 -> lineWidthGranularity: 0.062500 -> strictLines: 1 -> standardSampleLocations: 1 -> optimalBufferCopyOffsetAlignment: 1 -> optimalBufferCopyRowPitchAlignment: 1 -> nonCoherentAtomSize: 64 - VK_EXT_pci_bus_info -> pciDomain: 0 -> pciBus: 7 -> pciDevice: 0 -> pciFunction: 0 - VK_KHR_driver_properties -> driverName: NVIDIA -> driverID: VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR -> driverInfo: 496.13 -> conformanceVersion: 1.2.1.6 - VK_NV_mesh_shader -> maxDrawMeshTasksCount: 65535 -> maxTaskWorkGroupInvocations: 32 -> maxTaskWorkGroupSize: [32 ; 1 ; 1] -> maxTaskTotalMemorySize: 16384 -> maxTaskOutputCount: 65535 -> maxMeshWorkGroupInvocations: 32 -> maxMeshWorkGroupSize: [32 ; 1 ; 1] -> maxMeshTotalMemorySize: 16384 -> maxMeshOutputVertices: 256 -> maxMeshOutputPrimitives: 512 -> maxMeshMultiviewViewCount: 4 -> meshOutputPerVertexGranularity: 32 -> meshOutputPerPrimitiveGranularity: 32 - VK_NV_ray_tracing -> shaderGroupHandleSize: 32 -> maxRecursionDepth: 31 -> maxShaderGroupStride: 4096 -> shaderGroupBaseAlignment: 64 -> maxGeometryCount: 16777215 -> maxInstanceCount: 16777215 -> maxTriangleCount: 536870911 -> maxDescriptorSetAccelerationStructures: 1048576
GeForce 496.49
Same Vulkan support than previous 496.13.
- name: NVIDIA GeForce RTX 3060 Ti - deviceID: 10DE-2486 (4318-9350) - API version (raw): 4202682 - API version: 1.2.186 - NVIDIA driver: 496.49.0.0 - # of extensions: 149 - VK_KHR_driver_properties -> driverName: NVIDIA -> driverID: VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR -> driverInfo: 496.49 -> conformanceVersion: 1.2.1.6
496.61 hotfix
https://nvidia.custhelp.com/app/answers/detail/a_id/5253
https://www.nvidia.com/en-us/geforce/news/battlefield-2042-game-ready-driver/
https://www.nvidia.com/en-us/geforce/news/nvidia-image-scaler-dlss-rtx-november-2021-updates/
Nvidia GeForce 496.76 WHQL driver.