
Adrenalin 20.5.1
The Radeon Adrenalin 20.5.1 graphics driver has been released with the following changes and fixes:
Support For
– Windows May 2020 Update
– AMD Link: Brand new AMD Link Xinput Emulation driver (AMDXE), which will improve compatibility with current and future games. This gets installed the first time game streaming starts with AMD Link and will appear as a new Xbox 360 controller in Device Manager.Fixed Issues
– Radeon Software may experience a crash or hang on Hybrid Graphics system configurations.
– On a limited number of displays, launching a game may lead to an intermittent black screen that requires a system reboot to resolve.
– Fixed an issue where AMD Link may experience random or intermittent disconnects.
– When performing a task switch, Destiny™2 may experience an application hang or black screen.
– Overwatch™ may experience an intermittent crash or black screen when joining a match.
– Incorrect memory clocks may be reported in performance metrics overlay on Radeon RX 5700 series graphics products.
– Some Hybrid Graphics system configurations with Radeon RX 5500 series graphics products may experience a blue screen on driver installation.
– High memory usage may be experienced when Instant Replay and Desktop Recording is enabled on a system and a display on the system has timed out or gone to sleep.
– A TDR or black screen may occur when running the Vulkan test from Geekbench™5.
– Hitching may be observed in League of Legends™ on some system configurations after performing a task switch.
– Sniper Elite™4 may minimize when invoking Radeon Software’s overlay.
– The standard profile in Radeon Software may become applied when the gaming profile is clicked on numerous times in quick succession.
– Lighting corruption may be seen when moving your mouse in Grand Theft Auto™5 with Radeon Boost enabled.
– Texture corruption may be seen in the bottom right corner of the screen when moving your mouse in Shadow of the Tomb Raider™ with Radeon Boost enabled.
– Red Dead Redemption™2 may fail to launch in some Hybrid Graphics system configurations.
– Memory Tuning may fail to apply on AMD Radeon VII graphics products.
– “Unable to get requirements” error message may sometimes be displayed in the Upgrade Advisor tab.
– GPU metrics may sometimes fail to load in the performance tab of Radeon Software.
– Star Wars Jedi: Fallen Order™ and Control™ may experience application hangs when launched with Radeon Anti-Lag enabled.
Radeon Adrenalin 2020 Downloads
- latest version for win10 64-bit @ Geeks3D
- latest version for win7 64-bit @ Geeks3D
- v20.5.1 downloads + release notes @ AMD
Quick driver information
Adrenalin 20.5.1
OpenGL support
Adrenalin 20.5.1
Adrenalin v20.5.1 exposes OpenGL 4.6 and 328 extensions for a Radeon RX 5500 XT. One new OpenGL extension is exposed:
– GL_ARB_shader_atomic_counter_ops:
The ARB_shader_atomic_counters extension introduced atomic counters, but
it limits list of potential operations that can be performed on them to
increment, decrement, and query. This extension extends the list of GLSL
built-in functions that can operate on atomic counters. The list of new
operations include:
* Addition and subtraction
* Minimum and maximum
* Bitwise operators (AND, OR, XOR, etc.)
* Exchange, and compare and exchange operators
- GL_VENDOR: ATI Technologies Inc. - GL_RENDERER: Radeon RX 5500 XT - GL_VERSION: 4.6.13596 Compatibility Profile/Debug Context 20.5.1 27.20.1017.1011 - GL_SHADING_LANGUAGE_VERSION: 4.60 - OpenGL Extensions: 328 extensions (GL=304 and WGL=24) - GL_AMDX_debug_output - GL_AMD_blend_minmax_factor - GL_AMD_conservative_depth - GL_AMD_debug_output - GL_AMD_depth_clamp_separate - GL_AMD_draw_buffers_blend - GL_AMD_framebuffer_sample_positions - GL_AMD_gcn_shader - GL_AMD_gpu_shader_half_float - GL_AMD_gpu_shader_half_float_fetch - GL_AMD_gpu_shader_int16 - GL_AMD_gpu_shader_int64 - GL_AMD_interleaved_elements - GL_AMD_multi_draw_indirect - GL_AMD_name_gen_delete - GL_AMD_occlusion_query_event - GL_AMD_performance_monitor - GL_AMD_pinned_memory - GL_AMD_query_buffer_object - GL_AMD_sample_positions - GL_AMD_seamless_cubemap_per_texture - GL_AMD_shader_atomic_counter_ops - GL_AMD_shader_stencil_export - GL_AMD_shader_stencil_value_export - GL_AMD_shader_trace - GL_AMD_shader_trinary_minmax - GL_AMD_sparse_texture - GL_AMD_sparse_texture_pool - GL_AMD_stencil_operation_extended - GL_AMD_texture_cube_map_array - GL_AMD_texture_texture4 - GL_AMD_transform_feedback3_lines_triangles - GL_AMD_transform_feedback4 - GL_AMD_vertex_shader_layer - GL_AMD_vertex_shader_viewport_index - GL_ARB_ES2_compatibility - GL_ARB_ES3_1_compatibility - GL_ARB_ES3_compatibility - GL_ARB_arrays_of_arrays - GL_ARB_base_instance - GL_ARB_bindless_texture - GL_ARB_blend_func_extended - GL_ARB_buffer_storage - GL_ARB_clear_buffer_object - GL_ARB_clear_texture - GL_ARB_clip_control - GL_ARB_color_buffer_float - GL_ARB_compatibility - GL_ARB_compressed_texture_pixel_storage - GL_ARB_compute_shader - GL_ARB_conditional_render_inverted - GL_ARB_conservative_depth - GL_ARB_copy_buffer - GL_ARB_copy_image - GL_ARB_cull_distance - GL_ARB_debug_output - GL_ARB_depth_buffer_float - GL_ARB_depth_clamp - GL_ARB_depth_texture - GL_ARB_derivative_control - GL_ARB_direct_state_access - GL_ARB_draw_buffers - GL_ARB_draw_buffers_blend - GL_ARB_draw_elements_base_vertex - GL_ARB_draw_indirect - GL_ARB_draw_instanced - GL_ARB_enhanced_layouts - GL_ARB_explicit_attrib_location - GL_ARB_explicit_uniform_location - GL_ARB_fragment_coord_conventions - GL_ARB_fragment_layer_viewport - GL_ARB_fragment_program - GL_ARB_fragment_program_shadow - GL_ARB_fragment_shader - GL_ARB_framebuffer_no_attachments - GL_ARB_framebuffer_object - GL_ARB_framebuffer_sRGB - GL_ARB_geometry_shader4 - GL_ARB_get_program_binary - GL_ARB_get_texture_sub_image - GL_ARB_gl_spirv - GL_ARB_gpu_shader5 - GL_ARB_gpu_shader_fp64 - GL_ARB_half_float_pixel - GL_ARB_half_float_vertex - GL_ARB_imaging - GL_ARB_indirect_parameters - GL_ARB_instanced_arrays - GL_ARB_internalformat_query - GL_ARB_internalformat_query2 - GL_ARB_invalidate_subdata - GL_ARB_map_buffer_alignment - GL_ARB_map_buffer_range - GL_ARB_multi_bind - GL_ARB_multi_draw_indirect - GL_ARB_multisample - GL_ARB_multitexture - GL_ARB_occlusion_query - GL_ARB_occlusion_query2 - GL_ARB_parallel_shader_compile - GL_ARB_pipeline_statistics_query - GL_ARB_pixel_buffer_object - GL_ARB_point_parameters - GL_ARB_point_sprite - GL_ARB_polygon_offset_clamp - GL_ARB_program_interface_query - GL_ARB_provoking_vertex - GL_ARB_query_buffer_object - GL_ARB_robust_buffer_access_behavior - GL_ARB_sample_shading - GL_ARB_sampler_objects - GL_ARB_seamless_cube_map - GL_ARB_seamless_cubemap_per_texture - GL_ARB_separate_shader_objects - GL_ARB_shader_atomic_counter_ops - GL_ARB_shader_atomic_counters - GL_ARB_shader_ballot - GL_ARB_shader_bit_encoding - GL_ARB_shader_draw_parameters - GL_ARB_shader_group_vote - GL_ARB_shader_image_load_store - GL_ARB_shader_image_size - GL_ARB_shader_objects - GL_ARB_shader_precision - GL_ARB_shader_stencil_export - GL_ARB_shader_storage_buffer_object - GL_ARB_shader_subroutine - GL_ARB_shader_texture_image_samples - GL_ARB_shader_texture_lod - GL_ARB_shader_viewport_layer_array - GL_ARB_shading_language_100 - GL_ARB_shading_language_420pack - GL_ARB_shading_language_packing - GL_ARB_shadow - GL_ARB_shadow_ambient - GL_ARB_sparse_buffer - GL_ARB_sparse_texture - GL_ARB_spirv_extensions - GL_ARB_stencil_texturing - GL_ARB_sync - GL_ARB_tessellation_shader - GL_ARB_texture_barrier - GL_ARB_texture_border_clamp - GL_ARB_texture_buffer_object - GL_ARB_texture_buffer_object_rgb32 - GL_ARB_texture_buffer_range - GL_ARB_texture_compression - GL_ARB_texture_compression_bptc - GL_ARB_texture_compression_rgtc - GL_ARB_texture_cube_map - GL_ARB_texture_cube_map_array - GL_ARB_texture_env_add - GL_ARB_texture_env_combine - GL_ARB_texture_env_crossbar - GL_ARB_texture_env_dot3 - GL_ARB_texture_float - GL_ARB_texture_gather - GL_ARB_texture_mirror_clamp_to_edge - GL_ARB_texture_mirrored_repeat - GL_ARB_texture_multisample - GL_ARB_texture_non_power_of_two - GL_ARB_texture_query_levels - GL_ARB_texture_query_lod - GL_ARB_texture_rectangle - GL_ARB_texture_rg - GL_ARB_texture_rgb10_a2ui - GL_ARB_texture_snorm - GL_ARB_texture_stencil8 - GL_ARB_texture_storage - GL_ARB_texture_storage_multisample - GL_ARB_texture_swizzle - GL_ARB_texture_view - GL_ARB_timer_query - GL_ARB_transform_feedback2 - GL_ARB_transform_feedback3 - GL_ARB_transform_feedback_instanced - GL_ARB_transform_feedback_overflow_query - GL_ARB_transpose_matrix - GL_ARB_uniform_buffer_object - GL_ARB_vertex_array_bgra - GL_ARB_vertex_array_object - GL_ARB_vertex_attrib_64bit - GL_ARB_vertex_attrib_binding - GL_ARB_vertex_buffer_object - GL_ARB_vertex_program - GL_ARB_vertex_shader - GL_ARB_vertex_type_10f_11f_11f_rev - GL_ARB_vertex_type_2_10_10_10_rev - GL_ARB_viewport_array - GL_ARB_window_pos - GL_ATI_draw_buffers - GL_ATI_envmap_bumpmap - GL_ATI_fragment_shader - GL_ATI_separate_stencil - GL_ATI_texture_compression_3dc - GL_ATI_texture_env_combine3 - GL_ATI_texture_float - GL_ATI_texture_mirror_once - GL_EXT_abgr - GL_EXT_bgra - GL_EXT_bindable_uniform - GL_EXT_blend_color - GL_EXT_blend_equation_separate - GL_EXT_blend_func_separate - GL_EXT_blend_minmax - GL_EXT_blend_subtract - GL_EXT_compiled_vertex_array - GL_EXT_copy_buffer - GL_EXT_copy_texture - GL_EXT_depth_bounds_test - GL_EXT_direct_state_access - GL_EXT_draw_buffers2 - GL_EXT_draw_instanced - GL_EXT_draw_range_elements - GL_EXT_fog_coord - GL_EXT_framebuffer_blit - GL_EXT_framebuffer_multisample - GL_EXT_framebuffer_object - GL_EXT_framebuffer_sRGB - GL_EXT_geometry_shader4 - GL_EXT_gpu_program_parameters - GL_EXT_gpu_shader4 - GL_EXT_histogram - GL_EXT_memory_object - GL_EXT_memory_object_win32 - GL_EXT_multi_draw_arrays - GL_EXT_packed_depth_stencil - GL_EXT_packed_float - GL_EXT_packed_pixels - GL_EXT_pixel_buffer_object - GL_EXT_point_parameters - GL_EXT_polygon_offset_clamp - GL_EXT_provoking_vertex - GL_EXT_rescale_normal - GL_EXT_secondary_color - GL_EXT_semaphore - GL_EXT_semaphore_win32 - GL_EXT_separate_specular_color - GL_EXT_shader_image_load_store - GL_EXT_shader_integer_mix - GL_EXT_shadow_funcs - GL_EXT_stencil_wrap - GL_EXT_subtexture - GL_EXT_texgen_reflection - GL_EXT_texture3D - GL_EXT_texture_array - GL_EXT_texture_buffer_object - GL_EXT_texture_compression_bptc - GL_EXT_texture_compression_latc - GL_EXT_texture_compression_rgtc - GL_EXT_texture_compression_s3tc - GL_EXT_texture_cube_map - GL_EXT_texture_edge_clamp - GL_EXT_texture_env_add - GL_EXT_texture_env_combine - GL_EXT_texture_env_dot3 - GL_EXT_texture_filter_anisotropic - GL_EXT_texture_integer - GL_EXT_texture_lod - GL_EXT_texture_lod_bias - GL_EXT_texture_mirror_clamp - GL_EXT_texture_object - GL_EXT_texture_rectangle - GL_EXT_texture_sRGB - GL_EXT_texture_sRGB_R8 - GL_EXT_texture_sRGB_RG8 - GL_EXT_texture_sRGB_decode - GL_EXT_texture_shared_exponent - GL_EXT_texture_snorm - GL_EXT_texture_storage - GL_EXT_texture_swizzle - GL_EXT_timer_query - GL_EXT_transform_feedback - GL_EXT_vertex_array - GL_EXT_vertex_array_bgra - GL_EXT_vertex_attrib_64bit - GL_IBM_texture_mirrored_repeat - GL_INTEL_fragment_shader_ordering - GL_KHR_context_flush_control - GL_KHR_debug - GL_KHR_no_error - GL_KHR_parallel_shader_compile - GL_KHR_robust_buffer_access_behavior - GL_KHR_robustness - GL_KTX_buffer_region - GL_NV_alpha_to_coverage_dither_control - GL_NV_blend_square - GL_NV_conditional_render - GL_NV_copy_depth_to_color - GL_NV_copy_image - GL_NV_depth_buffer_float - GL_NV_explicit_multisample - GL_NV_float_buffer - GL_NV_half_float - GL_NV_primitive_restart - GL_NV_shader_atomic_int64 - GL_NV_texgen_reflection - GL_NV_texture_barrier - GL_OES_EGL_image - GL_SGIS_generate_mipmap - GL_SGIS_texture_edge_clamp - GL_SGIS_texture_lod - GL_SUN_multi_draw_arrays - GL_WIN_swap_hint - WGL_EXT_swap_control - WGL_ARB_extensions_string - WGL_ARB_pixel_format - WGL_ATI_pixel_format_float - WGL_ARB_pixel_format_float - WGL_ARB_multisample - WGL_EXT_swap_control_tear - WGL_ARB_pbuffer - WGL_ARB_render_texture - WGL_ARB_make_current_read - WGL_EXT_extensions_string - WGL_ARB_buffer_region - WGL_EXT_framebuffer_sRGB - WGL_ATI_render_texture_rectangle - WGL_EXT_pixel_format_packed_float - WGL_I3D_genlock - WGL_NV_swap_group - WGL_ARB_create_context - WGL_AMD_gpu_association - WGL_ARB_create_context_profile - WGL_ARB_context_flush_control - WGL_NV_DX_interop - WGL_ARB_create_context_no_error - WGL_NV_DX_interop2 - OpenGL SPIR-V Extensions: 17 - SPV_AMD_shader_explicit_vertex_parameter - SPV_AMD_shader_trinary_minmax - SPV_AMD_gcn_shader - SPV_ARB_shader_ballot - SPV_ARB_shader_ballot - SPV_AMD_gpu_shader_half_float - SPV_ARB_shader_draw_parameters - SPV_ARB_shader_group_vote - SPV_AMD_texture_gather_bias_lod - SPV_ARB_shader_storage_buffer_object - SPV_AMD_gpu_shader_int16 - SPV_ARB_post_depth_coverage - SPV_ARB_shader_atomic_counter_ops - SPV_ARB_shader_stencil_export - SPV_AMD_shader_stencil_export - SPV_AMD_vertex_shader_viewport_index - SPV_ARB_shader_image_load_store
Vulkan support
Adrenalin 20.5.1
Adrenalin 20.5.1 exposes the same Vulkan 1.2.133 support than Adrenalin 20.3.1.
- [Vulkan device 0]: Radeon RX 5500 XT ------------------ - API version: 1.2.133 - vendorID: 4098 - deviceID: 29504 - driver version: 8388745 - extensions: 100 - VK_KHR_sampler_mirror_clamp_to_edge (version: 3) - VK_KHR_shader_draw_parameters (version: 1) - VK_KHR_swapchain (version: 70) - VK_KHR_maintenance1 (version: 2) - VK_KHR_maintenance2 (version: 1) - VK_KHR_maintenance3 (version: 1) - VK_KHR_relaxed_block_layout (version: 1) - VK_KHR_dedicated_allocation (version: 3) - VK_KHR_descriptor_update_template (version: 1) - VK_KHR_external_memory (version: 1) - VK_KHR_external_memory_win32 (version: 1) - VK_KHR_device_group (version: 4) - VK_AMD_calibrated_timestamps (version: 1) - VK_KHR_bind_memory2 (version: 1) - VK_KHR_external_semaphore (version: 1) - VK_KHR_external_semaphore_win32 (version: 1) - VK_AMD_shader_ballot (version: 1) - VK_AMD_shader_core_properties2 (version: 1) - VK_AMD_shader_trinary_minmax (version: 1) - VK_AMD_shader_explicit_vertex_parameter (version: 1) - VK_AMD_gcn_shader (version: 1) - VK_AMD_draw_indirect_count (version: 2) - VK_KHR_draw_indirect_count (version: 1) - VK_AMD_negative_viewport_height (version: 1) - VK_AMD_gpu_shader_half_float (version: 2) - VK_AMD_shader_info (version: 1) - VK_EXT_sampler_filter_minmax (version: 2) - VK_AMD_shader_fragment_mask (version: 1) - VK_EXT_hdr_metadata (version: 2) - VK_AMD_wave_limits (version: 1) - VK_AMD_texture_gather_bias_lod (version: 1) - VK_AMD_mixed_attachment_samples (version: 1) - VK_EXT_sample_locations (version: 1) - VK_AMD_gpu_shader_int16 (version: 2) - VK_EXT_shader_subgroup_vote (version: 1) - VK_KHR_16bit_storage (version: 1) - VK_KHR_storage_buffer_storage_class (version: 1) - VK_AMD_gpa_interface (version: 1) - VK_KHR_depth_stencil_resolve (version: 1) - VK_EXT_shader_subgroup_ballot (version: 1) - VK_EXT_shader_stencil_export (version: 1) - VK_EXT_shader_viewport_index_layer (version: 1) - VK_KHR_get_memory_requirements2 (version: 1) - VK_KHR_image_format_list (version: 1) - VK_KHR_swapchain_mutable_format (version: 1) - VK_KHR_shader_float_controls (version: 4) - VK_EXT_inline_uniform_block (version: 1) - VK_KHR_shader_atomic_int64 (version: 1) - VK_EXT_pipeline_creation_cache_control (version: 2) - VK_KHR_driver_properties (version: 1) - VK_KHR_create_renderpass2 (version: 1) - VK_KHR_8bit_storage (version: 1) - VK_KHR_multiview (version: 1) - VK_KHR_shader_float16_int8 (version: 1) - VK_KHR_timeline_semaphore (version: 2) - VK_KHR_external_fence (version: 1) - VK_KHR_external_fence_win32 (version: 1) - VK_KHR_win32_keyed_mutex (version: 1) - VK_EXT_global_priority (version: 2) - VK_AMD_buffer_marker (version: 1) - VK_AMD_shader_image_load_store_lod (version: 1) - VK_EXT_external_memory_host (version: 1) - VK_EXT_depth_clip_enable (version: 1) - VK_EXT_depth_range_unrestricted (version: 1) - VK_AMD_shader_core_properties (version: 2) - VK_EXT_queue_family_foreign (version: 1) - VK_EXT_descriptor_indexing (version: 2) - VK_KHR_variable_pointers (version: 1) - VK_EXT_vertex_attribute_divisor (version: 3) - VK_EXT_conservative_rasterization (version: 1) - VK_AMD_pipeline_compiler_control (version: 1) - VK_KHR_separate_depth_stencil_layouts (version: 1) - VK_KHR_shader_clock (version: 1) - VK_KHR_spirv_1_4 (version: 1) - VK_GOOGLE_hlsl_functionality1 (version: 1) - VK_GOOGLE_decorate_string (version: 1) - VK_EXT_scalar_block_layout (version: 1) - VK_AMD_memory_overallocation_behavior (version: 1) - VK_EXT_transform_feedback (version: 1) - VK_EXT_separate_stencil_usage (version: 1) - VK_KHR_vulkan_memory_model (version: 3) - VK_EXT_memory_priority (version: 1) - VK_AMD_display_native_hdr (version: 1) - VK_EXT_full_screen_exclusive (version: 4) - VK_AMD_device_coherent_memory (version: 1) - VK_EXT_memory_budget (version: 1) - VK_EXT_post_depth_coverage (version: 1) - VK_EXT_host_query_reset (version: 1) - VK_EXT_shader_demote_to_helper_invocation (version: 1) - VK_EXT_line_rasterization (version: 1) - VK_KHR_uniform_buffer_standard_layout (version: 1) - VK_KHR_shader_subgroup_extended_types (version: 1) - VK_EXT_subgroup_size_control (version: 2) - VK_KHR_imageless_framebuffer (version: 1) - VK_EXT_pipeline_creation_feedback (version: 1) - VK_EXT_calibrated_timestamps (version: 1) - VK_KHR_pipeline_executable_properties (version: 1) - VK_KHR_shader_non_semantic_info (version: 1) - VK_EXT_tooling_info (version: 1) - VK_EXT_texel_buffer_alignment (version: 1) - device layers: 1 - VK_LAYER_AMD_switchable_graphics (version: 1.2.133, impl: 1) - device features: - robustBufferAccess: true - fullDrawIndexUint32: true - imageCubeArray: true - independentBlend: true - geometryShader: true - tessellationShader: true - sampleRateShading: true - dualSrcBlend: true - logicOp: true - multiDrawIndirect: true - drawIndirectFirstInstance: true - depthClamp: true - depthBiasClamp: true - fillModeNonSolid: true - depthBounds: true - wideLines: true - largePoints: true - alphaToOne: false - multiViewport: true - samplerAnisotropy: true - textureCompressionETC2: false - textureCompressionASTC_LDR: false - textureCompressionBC: true - occlusionQueryPrecise: true - pipelineStatisticsQuery: true - vertexPipelineStoresAndAtomics: true - fragmentStoresAndAtomics: true - shaderTessellationAndGeometryPointSize: true - shaderImageGatherExtended: true - shaderStorageImageExtendedFormats: true - shaderStorageImageMultisample: true - shaderStorageImageReadWithoutFormat: true - shaderStorageImageWriteWithoutFormat: true - shaderUniformBufferArrayDynamicIndexing: true - shaderSampledImageArrayDynamicIndexing: true - shaderStorageBufferArrayDynamicIndexing: true - shaderStorageImageArrayDynamicIndexing: true - shaderClipDistance: true - shaderCullDistance: true - shaderFloat64: true - shaderInt64: true - shaderInt16: true - shaderResourceResidency: true - shaderResourceMinLod: true - sparseBinding: true - sparseResidencyBuffer: true - sparseResidencyImage2D: true - sparseResidencyImage3D: true - sparseResidency2Samples: false - sparseResidency4Samples: true - sparseResidency8Samples: false - sparseResidency16Samples: false - sparseResidencyAliased: true - variableMultisampleRate: true - inheritedQueries: true - device limits - maxImageDimension1D: 16384 - maxImageDimension2D: 16384 - maxImageDimension3D: 2048 - maxImageDimensionCube: 16384 - maxImageArrayLayers: 8192 - maxTexelBufferElements: 4294967295 - maxUniformBufferRange: 4294967295 - maxStorageBufferRange: 4294967295 - maxPushConstantsSize: 128 - maxMemoryAllocationCount: 4096 - maxSamplerAllocationCount: 1048576 - bufferImageGranularity: 1 - sparseAddressSpaceSize: 17562121273344 - maxBoundDescriptorSets: 32 - maxPerStageDescriptorSamplers: 4294967295 - maxPerStageDescriptorUniformBuffers: 4294967295 - maxPerStageDescriptorSampledImages: 4294967295 - maxPerStageDescriptorStorageImages: 4294967295 - maxPerStageDescriptorInputAttachments: 4294967295 - maxPerStageResources: 4294967295 - maxDescriptorSetSamplers: 4294967295 - maxDescriptorSetUniformBuffers: 4294967295 - maxDescriptorSetUniformBuffersDynamic: 8 - maxDescriptorSetStorageBuffers: 4294967295 - maxDescriptorSetStorageBuffersDynamic: 8 - maxDescriptorSetSampledImages: 4294967295 - maxDescriptorSetStorageImages: 4294967295 - maxDescriptorSetInputAttachments: 4294967295 - maxVertexInputAttributes: 64 - maxVertexInputBindings: 32 - maxVertexInputAttributeOffset: 4294967295 - maxVertexInputBindingStride: 16383 - maxVertexOutputComponents: 128 - maxTessellationGenerationLevel: 64 - maxTessellationPatchSize: 32 - maxTessellationControlPerVertexInputComponents: 128 - maxTessellationControlPerVertexOutputComponents: 128 - maxTessellationControlPerPatchOutputComponents: 120 - maxTessellationControlTotalOutputComponents: 4096 - maxTessellationEvaluationInputComponents: 128 - maxTessellationEvaluationOutputComponents: 128 - maxGeometryShaderInvocations: 127 - maxGeometryInputComponents: 128 - maxGeometryOutputComponents: 128 - maxGeometryOutputVertices: 1024 - maxGeometryTotalOutputComponents: 16384 - maxFragmentInputComponents: 128 - maxFragmentOutputAttachments: 8 - maxFragmentDualSrcAttachments: 1 - maxFragmentCombinedOutputResources: 4294967295 - maxComputeSharedMemorySize: 32768 - maxComputeWorkGroupCount: [65535; 65535; 65535] - maxComputeWorkGroupInvocations: 1024 - maxComputeWorkGroupSize: [1024; 1024; 1024] - subPixelPrecisionBits: 8 - subTexelPrecisionBits: 8 - mipmapPrecisionBits: 8 - maxDrawIndexedIndexValue: 4294967295 - maxDrawIndirectCount: 4294967295 - maxSamplerLodBias: 15.996094 - maxSamplerAnisotropy: 16.000000 - maxViewports: 16 - maxViewportDimensions: [16384; 16384] - viewportBoundsRange: [-32768.000000 ; 32767.000000] - viewportSubPixelBits: 8 - minMemoryMapAlignment: 64 - minTexelBufferOffsetAlignment: 4 - minUniformBufferOffsetAlignment: 16 - minStorageBufferOffsetAlignment: 4 - minTexelOffset: 4294967232 - maxTexelOffset: 63 - minTexelGatherOffset: 4294967264 - maxTexelGatherOffset: 31 - minInterpolationOffset: -2.000000 - maxInterpolationOffset: 2.000000 - subPixelInterpolationOffsetBits: 8 - maxFramebufferWidth: 16384 - maxFramebufferHeight: 16384 - maxFramebufferLayers: 2048 - framebufferColorSampleCounts: 15 - framebufferDepthSampleCounts: 15 - framebufferStencilSampleCounts: 15 - framebufferNoAttachmentsSampleCounts: 15 - maxColorAttachments: 8 - sampledImageColorSampleCounts: 15 - sampledImageIntegerSampleCounts: 15 - sampledImageDepthSampleCounts: 15 - sampledImageStencilSampleCounts: 15 - storageImageSampleCounts: 15 - maxSampleMaskWords: 1 - timestampComputeAndGraphics: 1 - timestampPeriod: 10.000000 - maxClipDistances: 8 - maxCullDistances: 8 - maxCombinedClipAndCullDistances: 8 - discreteQueuePriorities: 2 - pointSizeRange: [0.000000 ; 8191.875000] - lineWidthRange: [0.000000 ; 8191.875000] - pointSizeGranularity: 0.125000 - lineWidthGranularity: 0.125000 - strictLines: 0 - standardSampleLocations: 1 - optimalBufferCopyOffsetAlignment: 1 - optimalBufferCopyRowPitchAlignment: 1 - nonCoherentAtomSize: 128