
Like NVIDIA did it with R364.47, AMD has added the Vulkan API to the non-developer version of its Crimson driver.
Crimson 16.3 comes with optimizations for recent games (Gears of War Ultimate Edition, Rise of the Tomb Raider, Hitman) as well as a new feature for CrossFire setups: a status indicator. Users can toggle the status indicator on their screen when running in AMD Crossfire mode.
Crimson 16.3 complete changelog is available HERE.
Crimson Desktop Downloads

Here is the complete Vulkan report from VK-Z (Radeon R9 290X on Win10 64-bit):
========================================================== VK-Z 0.1.2 ========================================================== Vulkan capabilities and extensions viewer (C)2016 Geeks3D - http://www.geeks3d.com/vkz/ Instance extensions: 4 - 1/ VK_KHR_swapchain (spec version: 0.0.67) - 2/ VK_KHR_surface (spec version: 0.0.25) - 3/ VK_KHR_win32_surface (spec version: 0.0.5) - 4/ VK_EXT_debug_report (spec version: 0.0.1) # Vulkan devices: 1 [ Device 1 ]-------------------------------------- - Device name: AMD Radeon R9 200 Series - DeviceID: 1002-67B0 - Raw driver version: 1 - Vulkan API version: 0.0.1 - Device type: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU - Memory heap count: 3 heap 0 - size: 3840 MB heap 1 - size: 256 MB heap 2 - size: 3804 MB - Device extensions: 1 1/ VK_KHR_swapchain (spec version: 0.0.67) - Device limits: maxImageDimension1D: 16384 maxImageDimension2D: 16384 maxImageDimension3D: 8192 maxImageDimensionCube: 16384 maxImageArrayLayers: 2048 maxTexelBufferElements: 4294967295 maxUniformBufferRange: 4294967295 maxStorageBufferRange: 4294967295 maxPushConstantsSize: 128 maxMemoryAllocationCount: 4096 maxSamplerAllocationCount: 1048576 bufferImageGranularity: 1 sparseAddressSpaceSize: 68719476735 maxBoundDescriptorSets: 32 maxPerStageDescriptorSamplers: 4294967295 maxPerStageDescriptorUniformBuffers: 4294967295 maxPerStageDescriptorSampledImages: 4294967295 maxPerStageDescriptorStorageImages: 4294967295 maxPerStageDescriptorInputAttachments: 4294967295 maxPerStageResources: 4294967295 maxDescriptorSetSamplers: 4294967295 maxDescriptorSetUniformBuffers: 4294967295 maxDescriptorSetUniformBuffersDynamic: 8 maxDescriptorSetStorageBuffers: 4294967295 maxDescriptorSetStorageBuffersDynamic: 8 maxDescriptorSetSampledImages: 4294967295 maxDescriptorSetStorageImages: 4294967295 maxDescriptorSetInputAttachments: 4294967295 maxVertexInputAttributes: 4294967295 maxVertexInputBindings: 32 maxVertexInputAttributeOffset: 4294967295 maxVertexInputBindingStride: 16383 maxVertexOutputComponents: 128 maxTessellationGenerationLevel: 64 maxTessellationPatchSize: 32 maxTessellationControlPerVertexInputComponents: 128 maxTessellationControlPerVertexOutputComponents: 128 maxTessellationControlPerPatchOutputComponents: 120 maxTessellationControlTotalOutputComponents: 4096 maxTessellationEvaluationInputComponents: 128 maxTessellationEvaluationOutputComponents: 128 maxGeometryShaderInvocations: 127 maxGeometryInputComponents: 128 maxGeometryOutputComponents: 128 maxGeometryOutputVertices: 1024 maxGeometryTotalOutputComponents: 16384 maxFragmentInputComponents: 64 maxFragmentOutputAttachments: 8 maxFragmentDualSrcAttachments: 1 maxFragmentCombinedOutputResources: 4294967295 maxComputeSharedMemorySize: 32768 maxComputeWorkGroupCount: [65535; 65535; 65535] maxComputeWorkGroupInvocations: 1024 maxComputeWorkGroupSize: [1024; 1024; 1024] subPixelPrecisionBits: 8 subTexelPrecisionBits: 8 mipmapPrecisionBits: 8 maxDrawIndexedIndexValue: 4294967295 maxDrawIndirectCount: 4294967295 maxSamplerLodBias: 15.996094 maxSamplerAnisotropy: 16.000000 maxViewports: 16 maxViewportDimensions: 16384 x 16384 viewportBoundsRange: -16384.000000 x 16383.000000 viewportSubPixelBits: 8 minMemoryMapAlignment: 64 minTexelBufferOffsetAlignment: 1 minUniformBufferOffsetAlignment: 16 minStorageBufferOffsetAlignment: 4 minTexelOffset: 4294967232 maxTexelOffset: 63 minTexelGatherOffset: -32 maxTexelGatherOffset: 31 minInterpolationOffset: -2.000000 maxInterpolationOffset: 2.000000 subPixelInterpolationOffsetBits: 8 maxFramebufferWidth: 16384 maxFramebufferHeight: 16384 maxFramebufferLayers: 2048 framebufferColorSampleCounts: 15 framebufferDepthSampleCounts: 15 framebufferStencilSampleCounts: 15 framebufferNoAttachmentsSampleCounts: 0 maxColorAttachments: 8 sampledImageColorSampleCounts: 0 sampledImageIntegerSampleCounts: 0 sampledImageDepthSampleCounts: 0 sampledImageStencilSampleCounts: 15 storageImageSampleCounts: 0 maxSampleMaskWords: 1 timestampComputeAndGraphics: 0 timestampPeriod: 37.037037 maxClipDistances: 8 maxCullDistances: 8 maxCombinedClipAndCullDistances: 8 discreteQueuePriorities: 2 pointSizeRange: [0.000000 ; 8191.875000] lineWidthRange: [0.000000 ; 8191.875000] pointSizeGranularity: 0.125000 lineWidthGranularity: 0.125000 strictLines: 0 standardSampleLocations: 1 optimalBufferCopyOffsetAlignment: 1 optimalBufferCopyRowPitchAlignment: 1 nonCoherentAtomSize: 128 --- More news about Vulkan: http://www.geeks3d.com/category/technologies/vulkan/

Crimson 16.3 is an OpenGL 4.5 driver and exposes 309 OpenGL extensions (GL=285 and WGL=24) on Win10 64-bit for a Radeon R9 290X:
- OpenGL vendor: ATI Technologies Inc. - OpenGL renderer: AMD Radeon R9 200 Series - OpenGL Version: 4.5.13430 Compatibility Profile/Debug Context 16.150.1009.0 - GLSL (OpenGL Shading Language) Version: 4.50
- GL_AMDX_debug_output
- GL_AMD_blend_minmax_factor
- GL_AMD_conservative_depth
- GL_AMD_debug_output
- GL_AMD_depth_clamp_separate
- GL_AMD_draw_buffers_blend
- GL_AMD_framebuffer_sample_positions
- GL_AMD_gcn_shader
- GL_AMD_gpu_shader_int64
- GL_AMD_interleaved_elements
- GL_AMD_multi_draw_indirect
- GL_AMD_name_gen_delete
- GL_AMD_occlusion_query_event
- GL_AMD_performance_monitor
- GL_AMD_pinned_memory
- GL_AMD_query_buffer_object
- GL_AMD_sample_positions
- GL_AMD_seamless_cubemap_per_texture
- GL_AMD_shader_atomic_counter_ops
- GL_AMD_shader_stencil_export
- GL_AMD_shader_stencil_value_export
- GL_AMD_shader_trace
- GL_AMD_shader_trinary_minmax
- GL_AMD_sparse_texture
- GL_AMD_sparse_texture_pool
- GL_AMD_stencil_operation_extended
- GL_AMD_texture_cube_map_array
- GL_AMD_texture_texture4
- GL_AMD_transform_feedback3_lines_triangles
- GL_AMD_transform_feedback4
- GL_AMD_vertex_shader_layer
- GL_AMD_vertex_shader_viewport_index
- GL_ARB_ES2_compatibility (OpenGL 4.1)
- GL_ARB_ES3_1_compatibility (OpenGL 4.5)
- GL_ARB_ES3_compatibility (OpenGL 4.3)
- GL_ARB_arrays_of_arrays (OpenGL 4.3)
- GL_ARB_base_instance (OpenGL 4.2)
- GL_ARB_bindless_texture (OpenGL 4.4)
- GL_ARB_blend_func_extended (OpenGL 3.3)
- GL_ARB_buffer_storage (OpenGL 4.4)
- GL_ARB_clear_buffer_object (OpenGL 4.3)
- GL_ARB_clear_texture (OpenGL 4.4)
- GL_ARB_clip_control (OpenGL 4.5)
- GL_ARB_color_buffer_float (OpenGL 3.0)
- GL_ARB_compatibility (OpenGL 3.2)
- GL_ARB_compressed_texture_pixel_storage (OpenGL 4.2)
- GL_ARB_compute_shader (OpenGL 4.3)
- GL_ARB_conditional_render_inverted (OpenGL 4.5)
- GL_ARB_conservative_depth (OpenGL 4.2)
- GL_ARB_copy_buffer (OpenGL 3.1)
- GL_ARB_copy_image (OpenGL 4.3)
- GL_ARB_cull_distance (OpenGL 4.5)
- GL_ARB_debug_output (OpenGL 3.0)
- GL_ARB_depth_buffer_float (OpenGL 3.0)
- GL_ARB_depth_clamp (OpenGL 3.2)
- GL_ARB_depth_texture (OpenGL 1.4)
- GL_ARB_derivative_control (OpenGL 4.5)
- GL_ARB_direct_state_access (OpenGL 4.5)
- GL_ARB_draw_buffers (OpenGL 2.0)
- GL_ARB_draw_buffers_blend (OpenGL 4.0)
- GL_ARB_draw_elements_base_vertex (OpenGL 3.2)
- GL_ARB_draw_indirect (OpenGL 4.0)
- GL_ARB_draw_instanced (OpenGL 3.1)
- GL_ARB_enhanced_layouts (OpenGL 4.4)
- GL_ARB_explicit_attrib_location (OpenGL 3.3)
- GL_ARB_explicit_uniform_location (OpenGL 4.3)
- GL_ARB_fragment_coord_conventions (OpenGL 3.2)
- GL_ARB_fragment_layer_viewport (OpenGL 4.3)
- GL_ARB_fragment_program (OpenGL 1.3)
- GL_ARB_fragment_program_shadow (OpenGL 1.3)
- GL_ARB_fragment_shader (OpenGL 2.0)
- GL_ARB_framebuffer_no_attachments (OpenGL 4.3)
- GL_ARB_framebuffer_object (OpenGL 3.0)
- GL_ARB_framebuffer_sRGB (OpenGL 3.0)
- GL_ARB_geometry_shader4 (OpenGL 3.2)
- GL_ARB_get_program_binary (OpenGL 4.1)
- GL_ARB_get_texture_sub_image (OpenGL 4.5)
- GL_ARB_gpu_shader5 (OpenGL 4.0)
- GL_ARB_gpu_shader_fp64 (OpenGL 4.0)
- GL_ARB_half_float_pixel (OpenGL 3.0)
- GL_ARB_half_float_vertex (OpenGL 2.1)
- GL_ARB_imaging
- GL_ARB_indirect_parameters (OpenGL 4.3)
- GL_ARB_instanced_arrays (OpenGL 3.3)
- GL_ARB_internalformat_query (OpenGL 4.2)
- GL_ARB_internalformat_query2 (OpenGL 4.3)
- GL_ARB_invalidate_subdata (OpenGL 4.3)
- GL_ARB_map_buffer_alignment (OpenGL 4.2)
- GL_ARB_map_buffer_range (OpenGL 2.1)
- GL_ARB_multi_bind (OpenGL 4.4)
- GL_ARB_multi_draw_indirect (OpenGL 4.3)
- GL_ARB_multisample (OpenGL 1.3)
- GL_ARB_multitexture (OpenGL 1.3)
- GL_ARB_occlusion_query (OpenGL 1.5)
- GL_ARB_occlusion_query2 (OpenGL 3.3)
- GL_ARB_pipeline_statistics_query (OpenGL 4.5)
- GL_ARB_pixel_buffer_object (OpenGL 2.1)
- GL_ARB_point_parameters (OpenGL 1.4)
- GL_ARB_point_sprite (OpenGL 2.0)
- GL_ARB_program_interface_query (OpenGL 4.3)
- GL_ARB_provoking_vertex (OpenGL 3.2)
- GL_ARB_query_buffer_object (OpenGL 4.4)
- GL_ARB_robust_buffer_access_behavior (OpenGL 4.3)
- GL_ARB_sample_shading (OpenGL 4.0)
- GL_ARB_sampler_objects (OpenGL 3.3)
- GL_ARB_seamless_cube_map (OpenGL 3.2)
- GL_ARB_seamless_cubemap_per_texture (OpenGL 4.3)
- GL_ARB_separate_shader_objects (OpenGL 4.1)
- GL_ARB_shader_atomic_counters (OpenGL 4.2)
- GL_ARB_shader_ballot (OpenGL 4.5)
- GL_ARB_shader_bit_encoding (OpenGL 3.3)
- GL_ARB_shader_draw_parameters (OpenGL 4.3)
- GL_ARB_shader_group_vote (OpenGL 4.3)
- GL_ARB_shader_image_load_store (OpenGL 4.2)
- GL_ARB_shader_image_size (OpenGL 4.3)
- GL_ARB_shader_objects (OpenGL 2.0)
- GL_ARB_shader_precision (OpenGL 4.1)
- GL_ARB_shader_stencil_export (OpenGL 4.0)
- GL_ARB_shader_storage_buffer_object (OpenGL 4.3)
- GL_ARB_shader_subroutine (OpenGL 4.0)
- GL_ARB_shader_texture_image_samples (OpenGL 4.5)
- GL_ARB_shader_texture_lod (OpenGL 2.0)
- GL_ARB_shading_language_100 (OpenGL 2.0)
- GL_ARB_shading_language_420pack (OpenGL 4.2)
- GL_ARB_shading_language_packing (OpenGL 4.1)
- GL_ARB_shadow (OpenGL 1.4)
- GL_ARB_shadow_ambient (OpenGL 1.3)
- GL_ARB_sparse_buffer (OpenGL 4.5)
- GL_ARB_sparse_texture (OpenGL 4.3)
- GL_ARB_stencil_texturing (OpenGL 4.3)
- GL_ARB_sync (OpenGL 3.2)
- GL_ARB_tessellation_shader (OpenGL 4.0)
- GL_ARB_texture_barrier (OpenGL 4.5)
- GL_ARB_texture_border_clamp (OpenGL 1.3)
- GL_ARB_texture_buffer_object (OpenGL 3.1)
- GL_ARB_texture_buffer_object_rgb32 (OpenGL 4.0)
- GL_ARB_texture_buffer_range (OpenGL 4.3)
- GL_ARB_texture_compression (OpenGL 1.3)
- GL_ARB_texture_compression_bptc (OpenGL 4.2)
- GL_ARB_texture_compression_rgtc (OpenGL 3.0)
- GL_ARB_texture_cube_map (OpenGL 1.3)
- GL_ARB_texture_cube_map_array (OpenGL 4.0)
- GL_ARB_texture_env_add (OpenGL 1.3)
- GL_ARB_texture_env_combine (OpenGL 1.3)
- GL_ARB_texture_env_crossbar (OpenGL 1.4)
- GL_ARB_texture_env_dot3 (OpenGL 1.3)
- GL_ARB_texture_float (OpenGL 3.0)
- GL_ARB_texture_gather (OpenGL 4.0)
- GL_ARB_texture_mirror_clamp_to_edge (OpenGL 4.4)
- GL_ARB_texture_mirrored_repeat (OpenGL 1.4)
- GL_ARB_texture_multisample (OpenGL 3.2)
- GL_ARB_texture_non_power_of_two
- GL_ARB_texture_query_levels (OpenGL 4.3)
- GL_ARB_texture_query_lod (OpenGL 4.0)
- GL_ARB_texture_rectangle (OpenGL 3.1)
- GL_ARB_texture_rg (OpenGL 3.0)
- GL_ARB_texture_rgb10_a2ui (OpenGL 3.3)
- GL_ARB_texture_snorm
- GL_ARB_texture_stencil8 (OpenGL 4.4)
- GL_ARB_texture_storage (OpenGL 4.2)
- GL_ARB_texture_storage_multisample (OpenGL 4.3)
- GL_ARB_texture_swizzle (OpenGL 3.3)
- GL_ARB_texture_view (OpenGL 4.3)
- GL_ARB_timer_query (OpenGL 3.3)
- GL_ARB_transform_feedback2 (OpenGL 4.0)
- GL_ARB_transform_feedback3 (OpenGL 4.0)
- GL_ARB_transform_feedback_instanced (OpenGL 4.2)
- GL_ARB_transform_feedback_overflow_query (OpenGL 4.5)
- GL_ARB_transpose_matrix (OpenGL 1.3)
- GL_ARB_uniform_buffer_object (OpenGL 3.1)
- GL_ARB_vertex_array_bgra (OpenGL 3.2)
- GL_ARB_vertex_array_object (OpenGL 2.1)
- GL_ARB_vertex_attrib_64bit (OpenGL 4.1)
- GL_ARB_vertex_attrib_binding (OpenGL 4.3)
- GL_ARB_vertex_buffer_object (OpenGL 1.5)
- GL_ARB_vertex_program (Requires OpenGL 1.3)
- GL_ARB_vertex_shader (OpenGL 2.0)
- GL_ARB_vertex_type_10f_11f_11f_rev (OpenGL 4.4)
- GL_ARB_vertex_type_2_10_10_10_rev (OpenGL 3.3)
- GL_ARB_viewport_array (OpenGL 4.1)
- GL_ARB_window_pos (OpenGL 1.4)
- GL_ATI_draw_buffers (Requires OpenGL 1.3)
- GL_ATI_envmap_bumpmap
- GL_ATI_fragment_shader (Requires OpenGL 1.2.1)
- GL_ATI_separate_stencil (Requires OpenGL 1.2.1)
- GL_ATI_texture_compression_3dc (Requires X800 and higher graphics card)
- GL_ATI_texture_env_combine3 (Requires OpenGL 1.2)
- GL_ATI_texture_float (Requires OpenGL 1.3)
- GL_ATI_texture_mirror_once (Requires OpenGL 1.2.1)
- GL_EXT_abgr
- GL_EXT_bgra (OpenGL 1.2)
- GL_EXT_bindable_uniform (OpenGL 2.0)
- GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)
- GL_EXT_blend_equation_separate
- GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
- GL_EXT_blend_minmax (Requires OpenGL 1.2)
- GL_EXT_blend_subtract (Requires OpenGL 1.2)
- GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)
- GL_EXT_copy_buffer (OpenGL 3.0)
- GL_EXT_copy_texture
- GL_EXT_depth_bounds_test
- GL_EXT_direct_state_access
- GL_EXT_draw_buffers2 (OpenGL 3.0)
- GL_EXT_draw_instanced (Requires OpenGL 2.0)
- GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
- GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
- GL_EXT_framebuffer_blit (OpenGL 3.0)
- GL_EXT_framebuffer_multisample (OpenGL 3.0)
- GL_EXT_framebuffer_object (Requires OpenGL 3.0)
- GL_EXT_framebuffer_sRGB (OpenGL 3.0)
- GL_EXT_geometry_shader4 (Requires OpenGL 2.0)
- GL_EXT_gpu_program_parameters (Requires OpenGL 2.0)
- GL_EXT_gpu_shader4 (OpenGL 3.0)
- GL_EXT_histogram
- GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)
- GL_EXT_packed_depth_stencil (OpenGL 3.0)
- GL_EXT_packed_float (OpenGL 3.0)
- GL_EXT_packed_pixels (Requires OpenGL 1.2)
- GL_EXT_pixel_buffer_object
- GL_EXT_point_parameters
- GL_EXT_polygon_offset_clamp
- GL_EXT_provoking_vertex
- GL_EXT_rescale_normal (Requires OpenGL 1.2)
- GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
- GL_EXT_separate_specular_color (Requires OpenGL 1.2)
- GL_EXT_shader_image_load_store
- GL_EXT_shader_integer_mix
- GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)
- GL_EXT_stencil_wrap (Requires OpenGL 1.4)
- GL_EXT_subtexture
- GL_EXT_texgen_reflection
- GL_EXT_texture3D (Requires OpenGL 1.2)
- GL_EXT_texture_array (OpenGL 3.0)
- GL_EXT_texture_buffer_object (Requires OpenGL 2.0)
- GL_EXT_texture_compression_bptc
- GL_EXT_texture_compression_latc
- GL_EXT_texture_compression_rgtc (OpenGL 3.0)
- GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)
- GL_EXT_texture_cube_map (See GL_ARB_texture_cube_map)
- GL_EXT_texture_edge_clamp
- GL_EXT_texture_env_add
- GL_EXT_texture_env_combine
- GL_EXT_texture_env_dot3
- GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)
- GL_EXT_texture_integer (OpenGL 3.0)
- GL_EXT_texture_lod
- GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
- GL_EXT_texture_mirror_clamp (Requires OpenGL 1.4)
- GL_EXT_texture_object (Requires OpenGL 1.1)
- GL_EXT_texture_rectangle (Requires OpenGL 1.3)
- GL_EXT_texture_sRGB
- GL_EXT_texture_sRGB_decode
- GL_EXT_texture_shared_exponent (OpenGL 3.0)
- GL_EXT_texture_snorm
- GL_EXT_texture_storage
- GL_EXT_texture_swizzle (OpenGL 2.1)
- GL_EXT_timer_query (Requires OpenGL 1.5)
- GL_EXT_transform_feedback (OpenGL 3.0)
- GL_EXT_vertex_array (Requires OpenGL 1.1)
- GL_EXT_vertex_array_bgra
- GL_EXT_vertex_attrib_64bit
- GL_IBM_texture_mirrored_repeat
- GL_INTEL_fragment_shader_ordering
- GL_KHR_context_flush_control (OpenGL 4.5)
- GL_KHR_debug (OpenGL 4.3)
- GL_KHR_robust_buffer_access_behavior
- GL_KHR_robustness (OpenGL 4.5)
- GL_KTX_buffer_region
- GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)
- GL_NV_conditional_render (OpenGL 3.0)
- GL_NV_copy_depth_to_color
- GL_NV_copy_image
- GL_NV_depth_buffer_float (OpenGL 3.0)
- GL_NV_explicit_multisample
- GL_NV_float_buffer
- GL_NV_half_float (OpenGL 3.0)
- GL_NV_primitive_restart (OpenGL 3.1)
- GL_NV_texgen_reflection (Requires OpenGL 1.3)
- GL_NV_texture_barrier
- GL_OES_EGL_image
- GL_SGIS_generate_mipmap (Requires OpenGL 1.4)
- GL_SGIS_texture_edge_clamp (Requires OpenGL 1.2)
- GL_SGIS_texture_lod (Requires OpenGL 1.2)
- GL_SUN_multi_draw_arrays
- GL_WIN_swap_hint
- WGL_EXT_swap_control (Requires OpenGL 1.2)
- WGL_ARB_extensions_string
- WGL_ARB_pixel_format
- WGL_ATI_pixel_format_float (Requires OpenGL 1.3)
- WGL_ARB_pixel_format_float
- WGL_ARB_multisample
- WGL_EXT_swap_control_tear
- WGL_ARB_pbuffer
- WGL_ARB_render_texture (Requires OpenGL 1.1)
- WGL_ARB_make_current_read
- WGL_EXT_extensions_string
- WGL_ARB_buffer_region
- WGL_EXT_framebuffer_sRGB (OpenGL 2.0)
- WGL_ATI_render_texture_rectangle
- WGL_EXT_pixel_format_packed_float (OpenGL 2.0)
- WGL_I3D_genlock (OpenGL 1.2.1)
- WGL_NV_swap_group
- WGL_ARB_create_context (OpenGL 3.0)
- WGL_AMD_gpu_association
- WGL_AMDX_gpu_association
- WGL_ARB_create_context_profile
- WGL_ARB_context_flush_control (OpenGL 4.5)
- WGL_NV_DX_interop
- WGL_NV_DX_interop2