AMD Crimson 16.3 Graphics Driver Available with Vulkan Support


AMD Crimson graphics drivers logo

Like NVIDIA did it with R364.47, AMD has added the Vulkan API to the non-developer version of its Crimson driver.

Crimson 16.3 comes with optimizations for recent games (Gears of War Ultimate Edition, Rise of the Tomb Raider, Hitman) as well as a new feature for CrossFire setups: a status indicator. Users can toggle the status indicator on their screen when running in AMD Crossfire mode.

Crimson 16.3 complete changelog is available HERE.

Crimson Desktop Downloads


Crimson 16.3 installer options

Here is the complete Vulkan report from VK-Z (Radeon R9 290X on Win10 64-bit):

==========================================================
VK-Z 0.1.2
==========================================================
Vulkan capabilities and extensions viewer
(C)2016 Geeks3D - http://www.geeks3d.com/vkz/

Instance extensions: 4
- 1/ VK_KHR_swapchain (spec version: 0.0.67)
- 2/ VK_KHR_surface (spec version: 0.0.25)
- 3/ VK_KHR_win32_surface (spec version: 0.0.5)
- 4/ VK_EXT_debug_report (spec version: 0.0.1)

# Vulkan devices: 1

[ Device 1 ]--------------------------------------
- Device name: AMD Radeon R9 200 Series
- DeviceID: 1002-67B0
- Raw driver version: 1
- Vulkan API version: 0.0.1
- Device type: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
- Memory heap count: 3
	heap 0 - size: 3840 MB
	heap 1 - size: 256 MB
	heap 2 - size: 3804 MB
- Device extensions: 1
	1/ VK_KHR_swapchain (spec version: 0.0.67)
- Device limits:
	maxImageDimension1D: 16384
	maxImageDimension2D: 16384
	maxImageDimension3D: 8192
	maxImageDimensionCube: 16384
	maxImageArrayLayers: 2048
	maxTexelBufferElements: 4294967295
	maxUniformBufferRange: 4294967295
	maxStorageBufferRange: 4294967295
	maxPushConstantsSize: 128
	maxMemoryAllocationCount: 4096
	maxSamplerAllocationCount: 1048576
	bufferImageGranularity: 1
	sparseAddressSpaceSize: 68719476735
	maxBoundDescriptorSets: 32
	maxPerStageDescriptorSamplers: 4294967295
	maxPerStageDescriptorUniformBuffers: 4294967295
	maxPerStageDescriptorSampledImages: 4294967295
	maxPerStageDescriptorStorageImages: 4294967295
	maxPerStageDescriptorInputAttachments: 4294967295
	maxPerStageResources: 4294967295
	maxDescriptorSetSamplers: 4294967295
	maxDescriptorSetUniformBuffers: 4294967295
	maxDescriptorSetUniformBuffersDynamic: 8
	maxDescriptorSetStorageBuffers: 4294967295
	maxDescriptorSetStorageBuffersDynamic: 8
	maxDescriptorSetSampledImages: 4294967295
	maxDescriptorSetStorageImages: 4294967295
	maxDescriptorSetInputAttachments: 4294967295
	maxVertexInputAttributes: 4294967295
	maxVertexInputBindings: 32
	maxVertexInputAttributeOffset: 4294967295
	maxVertexInputBindingStride: 16383
	maxVertexOutputComponents: 128
	maxTessellationGenerationLevel: 64
	maxTessellationPatchSize: 32
	maxTessellationControlPerVertexInputComponents: 128
	maxTessellationControlPerVertexOutputComponents: 128
	maxTessellationControlPerPatchOutputComponents: 120
	maxTessellationControlTotalOutputComponents: 4096
	maxTessellationEvaluationInputComponents: 128
	maxTessellationEvaluationOutputComponents: 128
	maxGeometryShaderInvocations: 127
	maxGeometryInputComponents: 128
	maxGeometryOutputComponents: 128
	maxGeometryOutputVertices: 1024
	maxGeometryTotalOutputComponents: 16384
	maxFragmentInputComponents: 64
	maxFragmentOutputAttachments: 8
	maxFragmentDualSrcAttachments: 1
	maxFragmentCombinedOutputResources: 4294967295
	maxComputeSharedMemorySize: 32768
	maxComputeWorkGroupCount: [65535; 65535; 65535]
	maxComputeWorkGroupInvocations: 1024
	maxComputeWorkGroupSize: [1024; 1024; 1024]
	subPixelPrecisionBits: 8
	subTexelPrecisionBits: 8
	mipmapPrecisionBits: 8
	maxDrawIndexedIndexValue: 4294967295
	maxDrawIndirectCount: 4294967295
	maxSamplerLodBias: 15.996094
	maxSamplerAnisotropy: 16.000000
	maxViewports: 16
	maxViewportDimensions: 16384 x 16384
	viewportBoundsRange: -16384.000000 x 16383.000000
	viewportSubPixelBits: 8
	minMemoryMapAlignment: 64
	minTexelBufferOffsetAlignment: 1
	minUniformBufferOffsetAlignment: 16
	minStorageBufferOffsetAlignment: 4
	minTexelOffset: 4294967232
	maxTexelOffset: 63
	minTexelGatherOffset: -32
	maxTexelGatherOffset: 31
	minInterpolationOffset: -2.000000
	maxInterpolationOffset: 2.000000
	subPixelInterpolationOffsetBits: 8
	maxFramebufferWidth: 16384
	maxFramebufferHeight: 16384
	maxFramebufferLayers: 2048
	framebufferColorSampleCounts: 15
	framebufferDepthSampleCounts: 15
	framebufferStencilSampleCounts: 15
	framebufferNoAttachmentsSampleCounts: 0
	maxColorAttachments: 8
	sampledImageColorSampleCounts: 0
	sampledImageIntegerSampleCounts: 0
	sampledImageDepthSampleCounts: 0
	sampledImageStencilSampleCounts: 15
	storageImageSampleCounts: 0
	maxSampleMaskWords: 1
	timestampComputeAndGraphics: 0
	timestampPeriod: 37.037037
	maxClipDistances: 8
	maxCullDistances: 8
	maxCombinedClipAndCullDistances: 8
	discreteQueuePriorities: 2
	pointSizeRange: [0.000000 ; 8191.875000]
	lineWidthRange: [0.000000 ; 8191.875000]
	pointSizeGranularity: 0.125000
	lineWidthGranularity: 0.125000
	strictLines: 0
	standardSampleLocations: 1
	optimalBufferCopyOffsetAlignment: 1
	optimalBufferCopyRowPitchAlignment: 1
	nonCoherentAtomSize: 128

---
More news about Vulkan:
http://www.geeks3d.com/category/technologies/vulkan/


Crimson 16.3 + Radeon R9 290X + GPU Caps Viewer

Crimson 16.3 is an OpenGL 4.5 driver and exposes 309 OpenGL extensions (GL=285 and WGL=24) on Win10 64-bit for a Radeon R9 290X:

- OpenGL vendor: ATI Technologies Inc.
- OpenGL renderer: AMD Radeon R9 200 Series
- OpenGL Version: 4.5.13430 Compatibility Profile/Debug Context 16.150.1009.0
- GLSL (OpenGL Shading Language) Version: 4.50
  • GL_AMDX_debug_output
  • GL_AMD_blend_minmax_factor
  • GL_AMD_conservative_depth
  • GL_AMD_debug_output
  • GL_AMD_depth_clamp_separate
  • GL_AMD_draw_buffers_blend
  • GL_AMD_framebuffer_sample_positions
  • GL_AMD_gcn_shader
  • GL_AMD_gpu_shader_int64
  • GL_AMD_interleaved_elements
  • GL_AMD_multi_draw_indirect
  • GL_AMD_name_gen_delete
  • GL_AMD_occlusion_query_event
  • GL_AMD_performance_monitor
  • GL_AMD_pinned_memory
  • GL_AMD_query_buffer_object
  • GL_AMD_sample_positions
  • GL_AMD_seamless_cubemap_per_texture
  • GL_AMD_shader_atomic_counter_ops
  • GL_AMD_shader_stencil_export
  • GL_AMD_shader_stencil_value_export
  • GL_AMD_shader_trace
  • GL_AMD_shader_trinary_minmax
  • GL_AMD_sparse_texture
  • GL_AMD_sparse_texture_pool
  • GL_AMD_stencil_operation_extended
  • GL_AMD_texture_cube_map_array
  • GL_AMD_texture_texture4
  • GL_AMD_transform_feedback3_lines_triangles
  • GL_AMD_transform_feedback4
  • GL_AMD_vertex_shader_layer
  • GL_AMD_vertex_shader_viewport_index
  • GL_ARB_ES2_compatibility (OpenGL 4.1)
  • GL_ARB_ES3_1_compatibility (OpenGL 4.5)
  • GL_ARB_ES3_compatibility (OpenGL 4.3)
  • GL_ARB_arrays_of_arrays (OpenGL 4.3)
  • GL_ARB_base_instance (OpenGL 4.2)
  • GL_ARB_bindless_texture (OpenGL 4.4)
  • GL_ARB_blend_func_extended (OpenGL 3.3)
  • GL_ARB_buffer_storage (OpenGL 4.4)
  • GL_ARB_clear_buffer_object (OpenGL 4.3)
  • GL_ARB_clear_texture (OpenGL 4.4)
  • GL_ARB_clip_control (OpenGL 4.5)
  • GL_ARB_color_buffer_float (OpenGL 3.0)
  • GL_ARB_compatibility (OpenGL 3.2)
  • GL_ARB_compressed_texture_pixel_storage (OpenGL 4.2)
  • GL_ARB_compute_shader (OpenGL 4.3)
  • GL_ARB_conditional_render_inverted (OpenGL 4.5)
  • GL_ARB_conservative_depth (OpenGL 4.2)
  • GL_ARB_copy_buffer (OpenGL 3.1)
  • GL_ARB_copy_image (OpenGL 4.3)
  • GL_ARB_cull_distance (OpenGL 4.5)
  • GL_ARB_debug_output (OpenGL 3.0)
  • GL_ARB_depth_buffer_float (OpenGL 3.0)
  • GL_ARB_depth_clamp (OpenGL 3.2)
  • GL_ARB_depth_texture (OpenGL 1.4)
  • GL_ARB_derivative_control (OpenGL 4.5)
  • GL_ARB_direct_state_access (OpenGL 4.5)
  • GL_ARB_draw_buffers (OpenGL 2.0)
  • GL_ARB_draw_buffers_blend (OpenGL 4.0)
  • GL_ARB_draw_elements_base_vertex (OpenGL 3.2)
  • GL_ARB_draw_indirect (OpenGL 4.0)
  • GL_ARB_draw_instanced (OpenGL 3.1)
  • GL_ARB_enhanced_layouts (OpenGL 4.4)
  • GL_ARB_explicit_attrib_location (OpenGL 3.3)
  • GL_ARB_explicit_uniform_location (OpenGL 4.3)
  • GL_ARB_fragment_coord_conventions (OpenGL 3.2)
  • GL_ARB_fragment_layer_viewport (OpenGL 4.3)
  • GL_ARB_fragment_program (OpenGL 1.3)
  • GL_ARB_fragment_program_shadow (OpenGL 1.3)
  • GL_ARB_fragment_shader (OpenGL 2.0)
  • GL_ARB_framebuffer_no_attachments (OpenGL 4.3)
  • GL_ARB_framebuffer_object (OpenGL 3.0)
  • GL_ARB_framebuffer_sRGB (OpenGL 3.0)
  • GL_ARB_geometry_shader4 (OpenGL 3.2)
  • GL_ARB_get_program_binary (OpenGL 4.1)
  • GL_ARB_get_texture_sub_image (OpenGL 4.5)
  • GL_ARB_gpu_shader5 (OpenGL 4.0)
  • GL_ARB_gpu_shader_fp64 (OpenGL 4.0)
  • GL_ARB_half_float_pixel (OpenGL 3.0)
  • GL_ARB_half_float_vertex (OpenGL 2.1)
  • GL_ARB_imaging
  • GL_ARB_indirect_parameters (OpenGL 4.3)
  • GL_ARB_instanced_arrays (OpenGL 3.3)
  • GL_ARB_internalformat_query (OpenGL 4.2)
  • GL_ARB_internalformat_query2 (OpenGL 4.3)
  • GL_ARB_invalidate_subdata (OpenGL 4.3)
  • GL_ARB_map_buffer_alignment (OpenGL 4.2)
  • GL_ARB_map_buffer_range (OpenGL 2.1)
  • GL_ARB_multi_bind (OpenGL 4.4)
  • GL_ARB_multi_draw_indirect (OpenGL 4.3)
  • GL_ARB_multisample (OpenGL 1.3)
  • GL_ARB_multitexture (OpenGL 1.3)
  • GL_ARB_occlusion_query (OpenGL 1.5)
  • GL_ARB_occlusion_query2 (OpenGL 3.3)
  • GL_ARB_pipeline_statistics_query (OpenGL 4.5)
  • GL_ARB_pixel_buffer_object (OpenGL 2.1)
  • GL_ARB_point_parameters (OpenGL 1.4)
  • GL_ARB_point_sprite (OpenGL 2.0)
  • GL_ARB_program_interface_query (OpenGL 4.3)
  • GL_ARB_provoking_vertex (OpenGL 3.2)
  • GL_ARB_query_buffer_object (OpenGL 4.4)
  • GL_ARB_robust_buffer_access_behavior (OpenGL 4.3)
  • GL_ARB_sample_shading (OpenGL 4.0)
  • GL_ARB_sampler_objects (OpenGL 3.3)
  • GL_ARB_seamless_cube_map (OpenGL 3.2)
  • GL_ARB_seamless_cubemap_per_texture (OpenGL 4.3)
  • GL_ARB_separate_shader_objects (OpenGL 4.1)
  • GL_ARB_shader_atomic_counters (OpenGL 4.2)
  • GL_ARB_shader_ballot (OpenGL 4.5)
  • GL_ARB_shader_bit_encoding (OpenGL 3.3)
  • GL_ARB_shader_draw_parameters (OpenGL 4.3)
  • GL_ARB_shader_group_vote (OpenGL 4.3)
  • GL_ARB_shader_image_load_store (OpenGL 4.2)
  • GL_ARB_shader_image_size (OpenGL 4.3)
  • GL_ARB_shader_objects (OpenGL 2.0)
  • GL_ARB_shader_precision (OpenGL 4.1)
  • GL_ARB_shader_stencil_export (OpenGL 4.0)
  • GL_ARB_shader_storage_buffer_object (OpenGL 4.3)
  • GL_ARB_shader_subroutine (OpenGL 4.0)
  • GL_ARB_shader_texture_image_samples (OpenGL 4.5)
  • GL_ARB_shader_texture_lod (OpenGL 2.0)
  • GL_ARB_shading_language_100 (OpenGL 2.0)
  • GL_ARB_shading_language_420pack (OpenGL 4.2)
  • GL_ARB_shading_language_packing (OpenGL 4.1)
  • GL_ARB_shadow (OpenGL 1.4)
  • GL_ARB_shadow_ambient (OpenGL 1.3)
  • GL_ARB_sparse_buffer (OpenGL 4.5)
  • GL_ARB_sparse_texture (OpenGL 4.3)
  • GL_ARB_stencil_texturing (OpenGL 4.3)
  • GL_ARB_sync (OpenGL 3.2)
  • GL_ARB_tessellation_shader (OpenGL 4.0)
  • GL_ARB_texture_barrier (OpenGL 4.5)
  • GL_ARB_texture_border_clamp (OpenGL 1.3)
  • GL_ARB_texture_buffer_object (OpenGL 3.1)
  • GL_ARB_texture_buffer_object_rgb32 (OpenGL 4.0)
  • GL_ARB_texture_buffer_range (OpenGL 4.3)
  • GL_ARB_texture_compression (OpenGL 1.3)
  • GL_ARB_texture_compression_bptc (OpenGL 4.2)
  • GL_ARB_texture_compression_rgtc (OpenGL 3.0)
  • GL_ARB_texture_cube_map (OpenGL 1.3)
  • GL_ARB_texture_cube_map_array (OpenGL 4.0)
  • GL_ARB_texture_env_add (OpenGL 1.3)
  • GL_ARB_texture_env_combine (OpenGL 1.3)
  • GL_ARB_texture_env_crossbar (OpenGL 1.4)
  • GL_ARB_texture_env_dot3 (OpenGL 1.3)
  • GL_ARB_texture_float (OpenGL 3.0)
  • GL_ARB_texture_gather (OpenGL 4.0)
  • GL_ARB_texture_mirror_clamp_to_edge (OpenGL 4.4)
  • GL_ARB_texture_mirrored_repeat (OpenGL 1.4)
  • GL_ARB_texture_multisample (OpenGL 3.2)
  • GL_ARB_texture_non_power_of_two
  • GL_ARB_texture_query_levels (OpenGL 4.3)
  • GL_ARB_texture_query_lod (OpenGL 4.0)
  • GL_ARB_texture_rectangle (OpenGL 3.1)
  • GL_ARB_texture_rg (OpenGL 3.0)
  • GL_ARB_texture_rgb10_a2ui (OpenGL 3.3)
  • GL_ARB_texture_snorm
  • GL_ARB_texture_stencil8 (OpenGL 4.4)
  • GL_ARB_texture_storage (OpenGL 4.2)
  • GL_ARB_texture_storage_multisample (OpenGL 4.3)
  • GL_ARB_texture_swizzle (OpenGL 3.3)
  • GL_ARB_texture_view (OpenGL 4.3)
  • GL_ARB_timer_query (OpenGL 3.3)
  • GL_ARB_transform_feedback2 (OpenGL 4.0)
  • GL_ARB_transform_feedback3 (OpenGL 4.0)
  • GL_ARB_transform_feedback_instanced (OpenGL 4.2)
  • GL_ARB_transform_feedback_overflow_query (OpenGL 4.5)
  • GL_ARB_transpose_matrix (OpenGL 1.3)
  • GL_ARB_uniform_buffer_object (OpenGL 3.1)
  • GL_ARB_vertex_array_bgra (OpenGL 3.2)
  • GL_ARB_vertex_array_object (OpenGL 2.1)
  • GL_ARB_vertex_attrib_64bit (OpenGL 4.1)
  • GL_ARB_vertex_attrib_binding (OpenGL 4.3)
  • GL_ARB_vertex_buffer_object (OpenGL 1.5)
  • GL_ARB_vertex_program (Requires OpenGL 1.3)
  • GL_ARB_vertex_shader (OpenGL 2.0)
  • GL_ARB_vertex_type_10f_11f_11f_rev (OpenGL 4.4)
  • GL_ARB_vertex_type_2_10_10_10_rev (OpenGL 3.3)
  • GL_ARB_viewport_array (OpenGL 4.1)
  • GL_ARB_window_pos (OpenGL 1.4)
  • GL_ATI_draw_buffers (Requires OpenGL 1.3)
  • GL_ATI_envmap_bumpmap
  • GL_ATI_fragment_shader (Requires OpenGL 1.2.1)
  • GL_ATI_separate_stencil (Requires OpenGL 1.2.1)
  • GL_ATI_texture_compression_3dc (Requires X800 and higher graphics card)
  • GL_ATI_texture_env_combine3 (Requires OpenGL 1.2)
  • GL_ATI_texture_float (Requires OpenGL 1.3)
  • GL_ATI_texture_mirror_once (Requires OpenGL 1.2.1)
  • GL_EXT_abgr
  • GL_EXT_bgra (OpenGL 1.2)
  • GL_EXT_bindable_uniform (OpenGL 2.0)
  • GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)
  • GL_EXT_blend_equation_separate
  • GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
  • GL_EXT_blend_minmax (Requires OpenGL 1.2)
  • GL_EXT_blend_subtract (Requires OpenGL 1.2)
  • GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)
  • GL_EXT_copy_buffer (OpenGL 3.0)
  • GL_EXT_copy_texture
  • GL_EXT_depth_bounds_test
  • GL_EXT_direct_state_access
  • GL_EXT_draw_buffers2 (OpenGL 3.0)
  • GL_EXT_draw_instanced (Requires OpenGL 2.0)
  • GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
  • GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
  • GL_EXT_framebuffer_blit (OpenGL 3.0)
  • GL_EXT_framebuffer_multisample (OpenGL 3.0)
  • GL_EXT_framebuffer_object (Requires OpenGL 3.0)
  • GL_EXT_framebuffer_sRGB (OpenGL 3.0)
  • GL_EXT_geometry_shader4 (Requires OpenGL 2.0)
  • GL_EXT_gpu_program_parameters (Requires OpenGL 2.0)
  • GL_EXT_gpu_shader4 (OpenGL 3.0)
  • GL_EXT_histogram
  • GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)
  • GL_EXT_packed_depth_stencil (OpenGL 3.0)
  • GL_EXT_packed_float (OpenGL 3.0)
  • GL_EXT_packed_pixels (Requires OpenGL 1.2)
  • GL_EXT_pixel_buffer_object
  • GL_EXT_point_parameters
  • GL_EXT_polygon_offset_clamp
  • GL_EXT_provoking_vertex
  • GL_EXT_rescale_normal (Requires OpenGL 1.2)
  • GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
  • GL_EXT_separate_specular_color (Requires OpenGL 1.2)
  • GL_EXT_shader_image_load_store
  • GL_EXT_shader_integer_mix
  • GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)
  • GL_EXT_stencil_wrap (Requires OpenGL 1.4)
  • GL_EXT_subtexture
  • GL_EXT_texgen_reflection
  • GL_EXT_texture3D (Requires OpenGL 1.2)
  • GL_EXT_texture_array (OpenGL 3.0)
  • GL_EXT_texture_buffer_object (Requires OpenGL 2.0)
  • GL_EXT_texture_compression_bptc
  • GL_EXT_texture_compression_latc
  • GL_EXT_texture_compression_rgtc (OpenGL 3.0)
  • GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)
  • GL_EXT_texture_cube_map (See GL_ARB_texture_cube_map)
  • GL_EXT_texture_edge_clamp
  • GL_EXT_texture_env_add
  • GL_EXT_texture_env_combine
  • GL_EXT_texture_env_dot3
  • GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)
  • GL_EXT_texture_integer (OpenGL 3.0)
  • GL_EXT_texture_lod
  • GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)
  • GL_EXT_texture_mirror_clamp (Requires OpenGL 1.4)
  • GL_EXT_texture_object (Requires OpenGL 1.1)
  • GL_EXT_texture_rectangle (Requires OpenGL 1.3)
  • GL_EXT_texture_sRGB
  • GL_EXT_texture_sRGB_decode
  • GL_EXT_texture_shared_exponent (OpenGL 3.0)
  • GL_EXT_texture_snorm
  • GL_EXT_texture_storage
  • GL_EXT_texture_swizzle (OpenGL 2.1)
  • GL_EXT_timer_query (Requires OpenGL 1.5)
  • GL_EXT_transform_feedback (OpenGL 3.0)
  • GL_EXT_vertex_array (Requires OpenGL 1.1)
  • GL_EXT_vertex_array_bgra
  • GL_EXT_vertex_attrib_64bit
  • GL_IBM_texture_mirrored_repeat
  • GL_INTEL_fragment_shader_ordering
  • GL_KHR_context_flush_control (OpenGL 4.5)
  • GL_KHR_debug (OpenGL 4.3)
  • GL_KHR_robust_buffer_access_behavior
  • GL_KHR_robustness (OpenGL 4.5)
  • GL_KTX_buffer_region
  • GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)
  • GL_NV_conditional_render (OpenGL 3.0)
  • GL_NV_copy_depth_to_color
  • GL_NV_copy_image
  • GL_NV_depth_buffer_float (OpenGL 3.0)
  • GL_NV_explicit_multisample
  • GL_NV_float_buffer
  • GL_NV_half_float (OpenGL 3.0)
  • GL_NV_primitive_restart (OpenGL 3.1)
  • GL_NV_texgen_reflection (Requires OpenGL 1.3)
  • GL_NV_texture_barrier
  • GL_OES_EGL_image
  • GL_SGIS_generate_mipmap (Requires OpenGL 1.4)
  • GL_SGIS_texture_edge_clamp (Requires OpenGL 1.2)
  • GL_SGIS_texture_lod (Requires OpenGL 1.2)
  • GL_SUN_multi_draw_arrays
  • GL_WIN_swap_hint
  • WGL_EXT_swap_control (Requires OpenGL 1.2)
  • WGL_ARB_extensions_string
  • WGL_ARB_pixel_format
  • WGL_ATI_pixel_format_float (Requires OpenGL 1.3)
  • WGL_ARB_pixel_format_float
  • WGL_ARB_multisample
  • WGL_EXT_swap_control_tear
  • WGL_ARB_pbuffer
  • WGL_ARB_render_texture (Requires OpenGL 1.1)
  • WGL_ARB_make_current_read
  • WGL_EXT_extensions_string
  • WGL_ARB_buffer_region
  • WGL_EXT_framebuffer_sRGB (OpenGL 2.0)
  • WGL_ATI_render_texture_rectangle
  • WGL_EXT_pixel_format_packed_float (OpenGL 2.0)
  • WGL_I3D_genlock (OpenGL 1.2.1)
  • WGL_NV_swap_group
  • WGL_ARB_create_context (OpenGL 3.0)
  • WGL_AMD_gpu_association
  • WGL_AMDX_gpu_association
  • WGL_ARB_create_context_profile
  • WGL_ARB_context_flush_control (OpenGL 4.5)
  • WGL_NV_DX_interop
  • WGL_NV_DX_interop2

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