A new set of certified graphics drivers is available for Linux, FreeBSD and Solaris.
R313.18 downloads:
- R313.18 Linux 64-bit
- R313.18 Linux 32-bit
- R313.18 FreeBSD 64-bit
- R313.18 FreeBSD 32-bit
- R313.18 Solaris
If you are under Linux Mint and need some help to install R313.18, just check this article: How to quickly Install NVIDIA R302.11 Drivers Under Linux Mint 13).
R313.18 changelog:
- Added support for the following GPUs:
- GeForce GTX 680MX
- Tesla K20Xm
- Added support in NV-CONTROL and in nvidia-settings for changing the Double Precision performance boost mode on supported GPUs.
- Fixed a bug in nvidia-settings that allowed unavailable features to be selected in some drop-down menus.
- Fixed several OpenGL driver bugs related to stencil-only framebuffer objects.
- Updated the NVIDIA X driver to reprobe displays when VT-switching to X, to allow reporting of hotplug events when displays are connected or disconnected while VT-switched away from X.
- Added unofficial GLX protocol support (i.e for GLX indirect rendering) for the following extension and core commands:
- GL_ARB_vertex_array_object
- OpenGL 3.0 commands ClearBufferfi, ClearBufferfv, ClearBufferiv, ClearBufferuiv and GetStringi.
- Fixed a bug that caused the cursor shadow to be clipped to 32×32 pixels, even on Kepler GPUs that support a 256×256 cursor image.
- Fixed a bug that prevented some cursor image updates from taking effect on displays with rotation or other transformations applied.
- Fixed cursor alpha blending artifacts on displays with rotation or other transformations applied.
- Added support for the GLX_EXT_buffer_age extension.
- Improved the performance of glDrawPixels() by up to 450% when the pixel data is of type GL_BYTE.
- Fixed a bug when enabling framelock between displays connected to the same GPU as other displays with different refresh rates, which caused the latter to be incorrectly assigned to the framelock group.
- Updated the reporting of HDMI 3D framerates and pixel clocks to be more consistent with how they are reported by HDMI 3D displays.
- Fixed a bug that sometimes prevented rotation controls in the nvidia-settings control panel from working after changing resolutions.
- Fixed a bug that could cause applications using GL_NV_vdpau_interop to crash during modeswitches.
- Fixed a regression that could cause OpenGL applications to crash while compiling shaders.
- Added a kernel module parameter, "NVreg_EnablePCIeGen3", which can be used to enable PCIe gen 3 when possible. Note that on many systems where the NVIDIA driver does not allow PCIe gen 3 by default, stability problems can be expected when this option is enabled: users should do so at their own risk.
- Fixed a VDPAU bug that could cause the X server to hang when decoding some corrupted video streams.
- Renamed VGX products to GRID products in the "Supported NVIDIA GPU Products" list.
- Added support for X.org xserver ABI 14 (xorg-server 1.14).
- Fixed a bug in nvidia-settings that could cause the wrong resolution to be set in basic mode for setups based on one display per X screen.
- Fixed libnvidia-encode.so library dependency by linking it with libnvcuvid.so.1 instead of libnvcuvid.so while creating it.
- Improved performance of OpenGL framebuffer object binds with Xinerama enabled by 2000-3000% when the application’s windows do not span screen boundaries.
- Fix performance issues when using some versions of HyperMesh with Quadro GPUs.
R313.18 is an OpenGL 4.3 driver and exposes 273 GL extensions. Compared to R310.14, all GL_OES_xxxx extensions have been removed.
– GL_RENDERER: GeForce GTX 680/PCIe/SSE2
– GL_VENDOR: NVIDIA Corporation
– GL_VERSION: 4.3.0 NVIDIA 313.18
– GL_SHADING_LANGUAGE_VERSION: 4.30 NVIDIA via Cg compiler
– OpenGL version detected: 4.3
– OpenGL extensions: 273
- GL_AMD_multi_draw_indirect
- GL_AMD_seamless_cubemap_per_texture
- GL_ARB_arrays_of_arrays
- GL_ARB_base_instance
- GL_ARB_blend_func_extended
- GL_ARB_clear_buffer_object
- GL_ARB_color_buffer_float
- GL_ARB_compatibility
- GL_ARB_compressed_texture_pixel_storage
- GL_ARB_conservative_depth
- GL_ARB_compute_shader
- GL_ARB_copy_buffer
- GL_ARB_copy_image
- GL_ARB_debug_output
- GL_ARB_depth_buffer_float
- GL_ARB_depth_clamp
- GL_ARB_depth_texture
- GL_ARB_draw_buffers
- GL_ARB_draw_buffers_blend
- GL_ARB_draw_indirect
- GL_ARB_draw_elements_base_vertex
- GL_ARB_draw_instanced
- GL_ARB_ES2_compatibility
- GL_ARB_ES3_compatibility
- GL_ARB_explicit_attrib_location
- GL_ARB_explicit_uniform_location
- GL_ARB_fragment_coord_conventions
- GL_ARB_fragment_layer_viewport
- GL_ARB_fragment_program
- GL_ARB_fragment_program_shadow
- GL_ARB_fragment_shader
- GL_ARB_framebuffer_no_attachments
- GL_ARB_framebuffer_object
- GL_ARB_framebuffer_sRGB
- GL_ARB_geometry_shader4
- GL_ARB_get_program_binary
- GL_ARB_gpu_shader5
- GL_ARB_gpu_shader_fp64
- GL_ARB_half_float_pixel
- GL_ARB_half_float_vertex
- GL_ARB_imaging
- GL_ARB_instanced_arrays
- GL_ARB_internalformat_query
- GL_ARB_internalformat_query2
- GL_ARB_invalidate_subdata
- GL_ARB_map_buffer_alignment
- GL_ARB_map_buffer_range
- GL_ARB_multi_draw_indirect
- GL_ARB_multisample
- GL_ARB_multitexture
- GL_ARB_occlusion_query
- GL_ARB_occlusion_query2
- GL_ARB_pixel_buffer_object
- GL_ARB_point_parameters
- GL_ARB_point_sprite
- GL_ARB_program_interface_query
- GL_ARB_provoking_vertex
- GL_ARB_robust_buffer_access_behavior
- GL_ARB_robustness
- GL_ARB_sample_shading
- GL_ARB_sampler_objects
- GL_ARB_seamless_cube_map
- GL_ARB_separate_shader_objects
- GL_ARB_shader_atomic_counters
- GL_ARB_shader_bit_encoding
- GL_ARB_shader_image_load_store
- GL_ARB_shader_image_size
- GL_ARB_shader_objects
- GL_ARB_shader_precision
- GL_ARB_shader_storage_buffer_object
- GL_ARB_shader_subroutine
- GL_ARB_shader_texture_lod
- GL_ARB_shading_language_100
- GL_ARB_shading_language_420pack
- GL_ARB_shading_language_include
- GL_ARB_shading_language_packing
- GL_ARB_shadow
- GL_ARB_stencil_texturing
- GL_ARB_sync
- GL_ARB_tessellation_shader
- GL_ARB_texture_border_clamp
- GL_ARB_texture_buffer_object
- GL_ARB_texture_buffer_object_rgb32
- GL_ARB_texture_buffer_range
- GL_ARB_texture_compression
- GL_ARB_texture_compression_bptc
- GL_ARB_texture_compression_rgtc
- GL_ARB_texture_cube_map
- GL_ARB_texture_cube_map_array
- GL_ARB_texture_env_add
- GL_ARB_texture_env_combine
- GL_ARB_texture_env_crossbar
- GL_ARB_texture_env_dot3
- GL_ARB_texture_float
- GL_ARB_texture_gather
- GL_ARB_texture_mirrored_repeat
- GL_ARB_texture_multisample
- GL_ARB_texture_non_power_of_two
- GL_ARB_texture_query_levels
- GL_ARB_texture_query_lod
- GL_ARB_texture_rectangle
- GL_ARB_texture_rg
- GL_ARB_texture_rgb10_a2ui
- GL_ARB_texture_storage
- GL_ARB_texture_storage_multisample
- GL_ARB_texture_swizzle
- GL_ARB_texture_view
- GL_ARB_timer_query
- GL_ARB_transform_feedback2
- GL_ARB_transform_feedback3
- GL_ARB_transform_feedback_instanced
- GL_ARB_transpose_matrix
- GL_ARB_uniform_buffer_object
- GL_ARB_vertex_array_bgra
- GL_ARB_vertex_array_object
- GL_ARB_vertex_attrib_64bit
- GL_ARB_vertex_attrib_binding
- GL_ARB_vertex_buffer_object
- GL_ARB_vertex_program
- GL_ARB_vertex_shader
- GL_ARB_vertex_type_2_10_10_10_rev
- GL_ARB_viewport_array
- GL_ARB_window_pos
- GL_ATI_draw_buffers
- GL_ATI_texture_float
- GL_ATI_texture_mirror_once
- GL_S3_s3tc
- GL_EXT_texture_env_add
- GL_EXT_abgr
- GL_EXT_bgra
- GL_EXT_bindable_uniform
- GL_EXT_blend_color
- GL_EXT_blend_equation_separate
- GL_EXT_blend_func_separate
- GL_EXT_blend_minmax
- GL_EXT_blend_subtract
- GL_EXT_compiled_vertex_array
- GL_EXT_Cg_shader
- GL_EXT_depth_bounds_test
- GL_EXT_direct_state_access
- GL_EXT_draw_buffers2
- GL_EXT_draw_instanced
- GL_EXT_draw_range_elements
- GL_EXT_fog_coord
- GL_EXT_framebuffer_blit
- GL_EXT_framebuffer_multisample
- GL_EXTX_framebuffer_mixed_formats
- GL_EXT_framebuffer_multisample_blit_scaled
- GL_EXT_framebuffer_object
- GL_EXT_framebuffer_sRGB
- GL_EXT_geometry_shader4
- GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4
- GL_EXT_multi_draw_arrays
- GL_EXT_packed_depth_stencil
- GL_EXT_packed_float
- GL_EXT_packed_pixels
- GL_EXT_pixel_buffer_object
- GL_EXT_point_parameters
- GL_EXT_provoking_vertex
- GL_EXT_rescale_normal
- GL_EXT_secondary_color
- GL_EXT_separate_shader_objects
- GL_EXT_separate_specular_color
- GL_EXT_shader_image_load_store
- GL_EXT_shadow_funcs
- GL_EXT_stencil_two_side
- GL_EXT_stencil_wrap
- GL_EXT_texture3D
- GL_EXT_texture_array
- GL_EXT_texture_buffer_object
- GL_EXT_texture_compression_dxt1
- GL_EXT_texture_compression_latc
- GL_EXT_texture_compression_rgtc
- GL_EXT_texture_compression_s3tc
- GL_EXT_texture_cube_map
- GL_EXT_texture_edge_clamp
- GL_EXT_texture_env_combine
- GL_EXT_texture_env_dot3
- GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_integer
- GL_EXT_texture_lod
- GL_EXT_texture_lod_bias
- GL_EXT_texture_mirror_clamp
- GL_EXT_texture_object
- GL_EXT_texture_shared_exponent
- GL_EXT_texture_sRGB
- GL_EXT_texture_sRGB_decode
- GL_EXT_texture_storage
- GL_EXT_texture_swizzle
- GL_EXT_timer_query
- GL_EXT_transform_feedback2
- GL_EXT_vertex_array
- GL_EXT_vertex_array_bgra
- GL_EXT_vertex_attrib_64bit
- GL_EXT_x11_sync_object
- GL_EXT_import_sync_object
- GL_IBM_rasterpos_clip
- GL_IBM_texture_mirrored_repeat
- GL_KHR_debug
- GL_KTX_buffer_region
- GL_NV_bindless_texture
- GL_NV_blend_square
- GL_NV_compute_program5
- GL_NV_conditional_render
- GL_NV_copy_depth_to_color
- GL_NV_copy_image
- GL_NV_depth_buffer_float
- GL_NV_depth_clamp
- GL_NV_draw_texture
- GL_NV_ES1_1_compatibility
- GL_NV_explicit_multisample
- GL_NV_fence
- GL_NV_float_buffer
- GL_NV_fog_distance
- GL_NV_fragment_program
- GL_NV_fragment_program_option
- GL_NV_fragment_program2
- GL_NV_framebuffer_multisample_coverage
- GL_NV_geometry_shader4
- GL_NV_gpu_program4
- GL_NV_gpu_program4_1
- GL_NV_gpu_program5
- GL_NV_gpu_program5_mem_extended
- GL_NV_gpu_program_fp64
- GL_NV_gpu_shader5
- GL_NV_half_float
- GL_NV_light_max_exponent
- GL_NV_multisample_coverage
- GL_NV_multisample_filter_hint
- GL_NV_occlusion_query
- GL_NV_packed_depth_stencil
- GL_NV_parameter_buffer_object
- GL_NV_parameter_buffer_object2
- GL_NV_path_rendering
- GL_NV_pixel_data_range
- GL_NV_point_sprite
- GL_NV_primitive_restart
- GL_NV_register_combiners
- GL_NV_register_combiners2
- GL_NV_shader_atomic_counters
- GL_NV_shader_atomic_float
- GL_NV_shader_buffer_load
- GL_NV_shader_storage_buffer_object
- GL_NV_texgen_reflection
- GL_NV_texture_barrier
- GL_NV_texture_compression_vtc
- GL_NV_texture_env_combine4
- GL_NV_texture_expand_normal
- GL_NV_texture_multisample
- GL_NV_texture_rectangle
- GL_NV_texture_shader
- GL_NV_texture_shader2
- GL_NV_texture_shader3
- GL_NV_transform_feedback
- GL_NV_transform_feedback2
- GL_NV_vdpau_interop
- GL_NV_vertex_array_range
- GL_NV_vertex_array_range2
- GL_NV_vertex_attrib_integer_64bit
- GL_NV_vertex_buffer_unified_memory
- GL_NV_vertex_program
- GL_NV_vertex_program1_1
- GL_NV_vertex_program2
- GL_NV_vertex_program2_option
- GL_NV_vertex_program3
- GL_NVX_conditional_render
- GL_NVX_gpu_memory_info
- GL_SGIS_generate_mipmap
- GL_SGIS_texture_lod
- GL_SGIX_depth_texture
- GL_SGIX_shadow
- GL_SUN_slice_accum
There are 28 GLX extensions exposed:
- GLX_ARB_get_proc_address
- GLX_ARB_multisample
- GLX_EXT_visual_info
- GLX_EXT_visual_rating
- GLX_EXT_import_context
- GLX_SGI_video_sync
- GLX_NV_swap_group
- GLX_NV_video_out
- GLX_SGIX_fbconfig
- GLX_SGIX_pbuffer
- GLX_SGI_swap_control
- GLX_EXT_swap_control
- GLX_EXT_swap_control_tear
- GLX_EXT_buffer_age
- GLX_ARB_create_context
- GLX_ARB_create_context_profile
- GLX_NV_float_buffer
- GLX_ARB_fbconfig_float
- GLX_EXT_fbconfig_packed_float
- GLX_EXT_texture_from_pixmap
- GLX_EXT_framebuffer_sRGB
- GLX_NV_present_video
- GLX_NV_copy_image
- GLX_NV_multisample_coverage
- GLX_NV_video_capture
- GLX_EXT_create_context_es_profile
- GLX_EXT_create_context_es2_profile
- GLX_ARB_create_context_robustness
Nvidia has released 313.26 Linux/FreeBSD/Solaris drivers.
https://devtalk.nvidia.com/default/topic/533558/unix-graphics-announcements-and-news/linux-solaris-and-freebsd-driver-313-26/
http://www.nvidia.com/object/linux-display-amd64-313.26-driver.html