NVIDIA R313.18 For Linux

NIDIA OpenGL driver Linux


A new set of certified graphics drivers is available for Linux, FreeBSD and Solaris.

R313.18 downloads:

If you are under Linux Mint and need some help to install R313.18, just check this article: How to quickly Install NVIDIA R302.11 Drivers Under Linux Mint 13).

R313.18 changelog:

  • Added support for the following GPUs:
    • GeForce GTX 680MX
    • Tesla K20Xm
  • Added support in NV-CONTROL and in nvidia-settings for changing the Double Precision performance boost mode on supported GPUs.
  • Fixed a bug in nvidia-settings that allowed unavailable features to be selected in some drop-down menus.
  • Fixed several OpenGL driver bugs related to stencil-only framebuffer objects.
  • Updated the NVIDIA X driver to reprobe displays when VT-switching to X, to allow reporting of hotplug events when displays are connected or disconnected while VT-switched away from X.
  • Added unofficial GLX protocol support (i.e for GLX indirect rendering) for the following extension and core commands:
    • GL_ARB_vertex_array_object
    • OpenGL 3.0 commands ClearBufferfi, ClearBufferfv, ClearBufferiv, ClearBufferuiv and GetStringi.
  • Fixed a bug that caused the cursor shadow to be clipped to 32×32 pixels, even on Kepler GPUs that support a 256×256 cursor image.
  • Fixed a bug that prevented some cursor image updates from taking effect on displays with rotation or other transformations applied.
  • Fixed cursor alpha blending artifacts on displays with rotation or other transformations applied.
  • Added support for the GLX_EXT_buffer_age extension.
  • Improved the performance of glDrawPixels() by up to 450% when the pixel data is of type GL_BYTE.
  • Fixed a bug when enabling framelock between displays connected to the same GPU as other displays with different refresh rates, which caused the latter to be incorrectly assigned to the framelock group.
  • Updated the reporting of HDMI 3D framerates and pixel clocks to be more consistent with how they are reported by HDMI 3D displays.
  • Fixed a bug that sometimes prevented rotation controls in the nvidia-settings control panel from working after changing resolutions.
  • Fixed a bug that could cause applications using GL_NV_vdpau_interop to crash during modeswitches.
  • Fixed a regression that could cause OpenGL applications to crash while compiling shaders.
  • Added a kernel module parameter, "NVreg_EnablePCIeGen3", which can be used to enable PCIe gen 3 when possible. Note that on many systems where the NVIDIA driver does not allow PCIe gen 3 by default, stability problems can be expected when this option is enabled: users should do so at their own risk.
  • Fixed a VDPAU bug that could cause the X server to hang when decoding some corrupted video streams.
  • Renamed VGX products to GRID products in the "Supported NVIDIA GPU Products" list.
  • Added support for X.org xserver ABI 14 (xorg-server 1.14).
  • Fixed a bug in nvidia-settings that could cause the wrong resolution to be set in basic mode for setups based on one display per X screen.
  • Fixed libnvidia-encode.so library dependency by linking it with libnvcuvid.so.1 instead of libnvcuvid.so while creating it.
  • Improved performance of OpenGL framebuffer object binds with Xinerama enabled by 2000-3000% when the application’s windows do not span screen boundaries.
  • Fix performance issues when using some versions of HyperMesh with Quadro GPUs.

R313.18 is an OpenGL 4.3 driver and exposes 273 GL extensions. Compared to R310.14, all GL_OES_xxxx extensions have been removed.

– GL_RENDERER: GeForce GTX 680/PCIe/SSE2
– GL_VENDOR: NVIDIA Corporation
– GL_VERSION: 4.3.0 NVIDIA 313.18
– GL_SHADING_LANGUAGE_VERSION: 4.30 NVIDIA via Cg compiler
– OpenGL version detected: 4.3
– OpenGL extensions: 273

  • GL_AMD_multi_draw_indirect
  • GL_AMD_seamless_cubemap_per_texture
  • GL_ARB_arrays_of_arrays
  • GL_ARB_base_instance
  • GL_ARB_blend_func_extended
  • GL_ARB_clear_buffer_object
  • GL_ARB_color_buffer_float
  • GL_ARB_compatibility
  • GL_ARB_compressed_texture_pixel_storage
  • GL_ARB_conservative_depth
  • GL_ARB_compute_shader
  • GL_ARB_copy_buffer
  • GL_ARB_copy_image
  • GL_ARB_debug_output
  • GL_ARB_depth_buffer_float
  • GL_ARB_depth_clamp
  • GL_ARB_depth_texture
  • GL_ARB_draw_buffers
  • GL_ARB_draw_buffers_blend
  • GL_ARB_draw_indirect
  • GL_ARB_draw_elements_base_vertex
  • GL_ARB_draw_instanced
  • GL_ARB_ES2_compatibility
  • GL_ARB_ES3_compatibility
  • GL_ARB_explicit_attrib_location
  • GL_ARB_explicit_uniform_location
  • GL_ARB_fragment_coord_conventions
  • GL_ARB_fragment_layer_viewport
  • GL_ARB_fragment_program
  • GL_ARB_fragment_program_shadow
  • GL_ARB_fragment_shader
  • GL_ARB_framebuffer_no_attachments
  • GL_ARB_framebuffer_object
  • GL_ARB_framebuffer_sRGB
  • GL_ARB_geometry_shader4
  • GL_ARB_get_program_binary
  • GL_ARB_gpu_shader5
  • GL_ARB_gpu_shader_fp64
  • GL_ARB_half_float_pixel
  • GL_ARB_half_float_vertex
  • GL_ARB_imaging
  • GL_ARB_instanced_arrays
  • GL_ARB_internalformat_query
  • GL_ARB_internalformat_query2
  • GL_ARB_invalidate_subdata
  • GL_ARB_map_buffer_alignment
  • GL_ARB_map_buffer_range
  • GL_ARB_multi_draw_indirect
  • GL_ARB_multisample
  • GL_ARB_multitexture
  • GL_ARB_occlusion_query
  • GL_ARB_occlusion_query2
  • GL_ARB_pixel_buffer_object
  • GL_ARB_point_parameters
  • GL_ARB_point_sprite
  • GL_ARB_program_interface_query
  • GL_ARB_provoking_vertex
  • GL_ARB_robust_buffer_access_behavior
  • GL_ARB_robustness
  • GL_ARB_sample_shading
  • GL_ARB_sampler_objects
  • GL_ARB_seamless_cube_map
  • GL_ARB_separate_shader_objects
  • GL_ARB_shader_atomic_counters
  • GL_ARB_shader_bit_encoding
  • GL_ARB_shader_image_load_store
  • GL_ARB_shader_image_size
  • GL_ARB_shader_objects
  • GL_ARB_shader_precision
  • GL_ARB_shader_storage_buffer_object
  • GL_ARB_shader_subroutine
  • GL_ARB_shader_texture_lod
  • GL_ARB_shading_language_100
  • GL_ARB_shading_language_420pack
  • GL_ARB_shading_language_include
  • GL_ARB_shading_language_packing
  • GL_ARB_shadow
  • GL_ARB_stencil_texturing
  • GL_ARB_sync
  • GL_ARB_tessellation_shader
  • GL_ARB_texture_border_clamp
  • GL_ARB_texture_buffer_object
  • GL_ARB_texture_buffer_object_rgb32
  • GL_ARB_texture_buffer_range
  • GL_ARB_texture_compression
  • GL_ARB_texture_compression_bptc
  • GL_ARB_texture_compression_rgtc
  • GL_ARB_texture_cube_map
  • GL_ARB_texture_cube_map_array
  • GL_ARB_texture_env_add
  • GL_ARB_texture_env_combine
  • GL_ARB_texture_env_crossbar
  • GL_ARB_texture_env_dot3
  • GL_ARB_texture_float
  • GL_ARB_texture_gather
  • GL_ARB_texture_mirrored_repeat
  • GL_ARB_texture_multisample
  • GL_ARB_texture_non_power_of_two
  • GL_ARB_texture_query_levels
  • GL_ARB_texture_query_lod
  • GL_ARB_texture_rectangle
  • GL_ARB_texture_rg
  • GL_ARB_texture_rgb10_a2ui
  • GL_ARB_texture_storage
  • GL_ARB_texture_storage_multisample
  • GL_ARB_texture_swizzle
  • GL_ARB_texture_view
  • GL_ARB_timer_query
  • GL_ARB_transform_feedback2
  • GL_ARB_transform_feedback3
  • GL_ARB_transform_feedback_instanced
  • GL_ARB_transpose_matrix
  • GL_ARB_uniform_buffer_object
  • GL_ARB_vertex_array_bgra
  • GL_ARB_vertex_array_object
  • GL_ARB_vertex_attrib_64bit
  • GL_ARB_vertex_attrib_binding
  • GL_ARB_vertex_buffer_object
  • GL_ARB_vertex_program
  • GL_ARB_vertex_shader
  • GL_ARB_vertex_type_2_10_10_10_rev
  • GL_ARB_viewport_array
  • GL_ARB_window_pos
  • GL_ATI_draw_buffers
  • GL_ATI_texture_float
  • GL_ATI_texture_mirror_once
  • GL_S3_s3tc
  • GL_EXT_texture_env_add
  • GL_EXT_abgr
  • GL_EXT_bgra
  • GL_EXT_bindable_uniform
  • GL_EXT_blend_color
  • GL_EXT_blend_equation_separate
  • GL_EXT_blend_func_separate
  • GL_EXT_blend_minmax
  • GL_EXT_blend_subtract
  • GL_EXT_compiled_vertex_array
  • GL_EXT_Cg_shader
  • GL_EXT_depth_bounds_test
  • GL_EXT_direct_state_access
  • GL_EXT_draw_buffers2
  • GL_EXT_draw_instanced
  • GL_EXT_draw_range_elements
  • GL_EXT_fog_coord
  • GL_EXT_framebuffer_blit
  • GL_EXT_framebuffer_multisample
  • GL_EXTX_framebuffer_mixed_formats
  • GL_EXT_framebuffer_multisample_blit_scaled
  • GL_EXT_framebuffer_object
  • GL_EXT_framebuffer_sRGB
  • GL_EXT_geometry_shader4
  • GL_EXT_gpu_program_parameters
  • GL_EXT_gpu_shader4
  • GL_EXT_multi_draw_arrays
  • GL_EXT_packed_depth_stencil
  • GL_EXT_packed_float
  • GL_EXT_packed_pixels
  • GL_EXT_pixel_buffer_object
  • GL_EXT_point_parameters
  • GL_EXT_provoking_vertex
  • GL_EXT_rescale_normal
  • GL_EXT_secondary_color
  • GL_EXT_separate_shader_objects
  • GL_EXT_separate_specular_color
  • GL_EXT_shader_image_load_store
  • GL_EXT_shadow_funcs
  • GL_EXT_stencil_two_side
  • GL_EXT_stencil_wrap
  • GL_EXT_texture3D
  • GL_EXT_texture_array
  • GL_EXT_texture_buffer_object
  • GL_EXT_texture_compression_dxt1
  • GL_EXT_texture_compression_latc
  • GL_EXT_texture_compression_rgtc
  • GL_EXT_texture_compression_s3tc
  • GL_EXT_texture_cube_map
  • GL_EXT_texture_edge_clamp
  • GL_EXT_texture_env_combine
  • GL_EXT_texture_env_dot3
  • GL_EXT_texture_filter_anisotropic
  • GL_EXT_texture_integer
  • GL_EXT_texture_lod
  • GL_EXT_texture_lod_bias
  • GL_EXT_texture_mirror_clamp
  • GL_EXT_texture_object
  • GL_EXT_texture_shared_exponent
  • GL_EXT_texture_sRGB
  • GL_EXT_texture_sRGB_decode
  • GL_EXT_texture_storage
  • GL_EXT_texture_swizzle
  • GL_EXT_timer_query
  • GL_EXT_transform_feedback2
  • GL_EXT_vertex_array
  • GL_EXT_vertex_array_bgra
  • GL_EXT_vertex_attrib_64bit
  • GL_EXT_x11_sync_object
  • GL_EXT_import_sync_object
  • GL_IBM_rasterpos_clip
  • GL_IBM_texture_mirrored_repeat
  • GL_KHR_debug
  • GL_KTX_buffer_region
  • GL_NV_bindless_texture
  • GL_NV_blend_square
  • GL_NV_compute_program5
  • GL_NV_conditional_render
  • GL_NV_copy_depth_to_color
  • GL_NV_copy_image
  • GL_NV_depth_buffer_float
  • GL_NV_depth_clamp
  • GL_NV_draw_texture
  • GL_NV_ES1_1_compatibility
  • GL_NV_explicit_multisample
  • GL_NV_fence
  • GL_NV_float_buffer
  • GL_NV_fog_distance
  • GL_NV_fragment_program
  • GL_NV_fragment_program_option
  • GL_NV_fragment_program2
  • GL_NV_framebuffer_multisample_coverage
  • GL_NV_geometry_shader4
  • GL_NV_gpu_program4
  • GL_NV_gpu_program4_1
  • GL_NV_gpu_program5
  • GL_NV_gpu_program5_mem_extended
  • GL_NV_gpu_program_fp64
  • GL_NV_gpu_shader5
  • GL_NV_half_float
  • GL_NV_light_max_exponent
  • GL_NV_multisample_coverage
  • GL_NV_multisample_filter_hint
  • GL_NV_occlusion_query
  • GL_NV_packed_depth_stencil
  • GL_NV_parameter_buffer_object
  • GL_NV_parameter_buffer_object2
  • GL_NV_path_rendering
  • GL_NV_pixel_data_range
  • GL_NV_point_sprite
  • GL_NV_primitive_restart
  • GL_NV_register_combiners
  • GL_NV_register_combiners2
  • GL_NV_shader_atomic_counters
  • GL_NV_shader_atomic_float
  • GL_NV_shader_buffer_load
  • GL_NV_shader_storage_buffer_object
  • GL_NV_texgen_reflection
  • GL_NV_texture_barrier
  • GL_NV_texture_compression_vtc
  • GL_NV_texture_env_combine4
  • GL_NV_texture_expand_normal
  • GL_NV_texture_multisample
  • GL_NV_texture_rectangle
  • GL_NV_texture_shader
  • GL_NV_texture_shader2
  • GL_NV_texture_shader3
  • GL_NV_transform_feedback
  • GL_NV_transform_feedback2
  • GL_NV_vdpau_interop
  • GL_NV_vertex_array_range
  • GL_NV_vertex_array_range2
  • GL_NV_vertex_attrib_integer_64bit
  • GL_NV_vertex_buffer_unified_memory
  • GL_NV_vertex_program
  • GL_NV_vertex_program1_1
  • GL_NV_vertex_program2
  • GL_NV_vertex_program2_option
  • GL_NV_vertex_program3
  • GL_NVX_conditional_render
  • GL_NVX_gpu_memory_info
  • GL_SGIS_generate_mipmap
  • GL_SGIS_texture_lod
  • GL_SGIX_depth_texture
  • GL_SGIX_shadow
  • GL_SUN_slice_accum

There are 28 GLX extensions exposed:

  • GLX_ARB_get_proc_address
  • GLX_ARB_multisample
  • GLX_EXT_visual_info
  • GLX_EXT_visual_rating
  • GLX_EXT_import_context
  • GLX_SGI_video_sync
  • GLX_NV_swap_group
  • GLX_NV_video_out
  • GLX_SGIX_fbconfig
  • GLX_SGIX_pbuffer
  • GLX_SGI_swap_control
  • GLX_EXT_swap_control
  • GLX_EXT_swap_control_tear
  • GLX_EXT_buffer_age
  • GLX_ARB_create_context
  • GLX_ARB_create_context_profile
  • GLX_NV_float_buffer
  • GLX_ARB_fbconfig_float
  • GLX_EXT_fbconfig_packed_float
  • GLX_EXT_texture_from_pixmap
  • GLX_EXT_framebuffer_sRGB
  • GLX_NV_present_video
  • GLX_NV_copy_image
  • GLX_NV_multisample_coverage
  • GLX_NV_video_capture
  • GLX_EXT_create_context_es_profile
  • GLX_EXT_create_context_es2_profile
  • GLX_ARB_create_context_robustness