Few Raymarching Steps 2013/01/16 JeGX It’s still funny to see what iq does with few raymarching steps in GLSL… More madnesses can be found on iq’s website.
2 thoughts on “Few Raymarching Steps”
IQ actually mentioned the wood scene is polygonal. Grass extruded with geometry shader and textured with fragment shader, etc.
I’d assume the mountain landscape uses similar techniques.
 See: http://www.pouet.scene.org/topic.php?which=9083&page=1#c426533
Anyway, raymarching or not, iq’s work is awesome!
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