Here are some links I tweeted or retweeted about coding, programming and other stuff for developers. If you have a link, just send a tweet @JeGX.
Spenger monge in GeeXLab (tutorial/demo soon available)
“Software should be a show. The development must have a tinge of entertainment. There must be a plot. Frequent releases are necessary.”
—@ryah
- Intel Graphics Performance Analyzers (GPA) 4.3 for analyzing and optimizing games.
- FXAA 4.0 preview: stills and features.
- OpenCL for realtime rendering: What’s missing?
- Trigonometric Look-Up Tables (LUT) revisited.
- C++11 (formerly C++0x): Elements of Modern C++ Style.
- OpenGL Interoperability with CUDA: how to use OpenGL textures and buffers in a CUDA kernel.
- A Taste of Live Code Editing With Visual Studio’s Tracepoints.
- An inside look at new research on CG Global Illumination.
- NVIDIA CUDA 4.1 release candidate (RC2) is now available.
- WebGL: Attractors Trip
- VP-Trees (Vantage Point Trees): a data structure for finding stuff fast.
- Microsoft BizSpark is a program designed to give Microsoft software to software development start-ups for free.
- Build Doom3 on MacOSX with XCode4
- Constructive solid geometry on meshes (javascript).
- All classic programming terms: Yoda conditions, egyptian brackets, Heisenbug and Loch Ness Monster bug…
- Spherical Harmonic Lighting with a WebGL demo.
- C++: Using The C++ Literal Operator.
- ClanLib: cross platform C++ toolkit library (zlib license), focused on games, OpenGL and software renderer. Latest version: 2.3.4.
- Eleven Equations true computer science geeks should (at least pretend to) know.
- Variance Shadow Mapping: theory and implementation.
- Ray traced occlusion culling in point-frag.
- DirectX and XNA Status Report
- Introducing open source evoSpicyParticleEngine
- Building the Game: Part 5: Static Level Geometry
- Advanced HLSL using closures and function pointers
- Parallel Implementations by John Carmack.
- Code Fearlessly
- qmath 0.2.0: a class for dealing with quaternion algebra and 3D rotations.
- Parallel programming using C++ AMP: Convolution Sample
- Understanding WIN32 GetRawInputBuffer()
- Gamefest 2011 Presentations posted.
- Making an HD 2D game look good on an SD television
- Introduction à la programmation GPU: Part 1, Part 2 (Installer CUDA C avec Visual Studio 2010) et Part 3 (Introduction à l’architecture CUDA)
- Modular Radiance Transfer (MRT): a new approach to precomputed lighting.
All Your History – Crytek Part 1: Cryating Worlds
All Your History – Crytek Part 2: Cryating Worlds
I love the Geeks3D Programming Links! 😀
Thank you!
Tracepoints link is incorrect (points to the Herb Sutter link.)
Thanks Michael, link updated!
Yes I love them too. Keep them coming!!!
nice one JeGX, ya have come up with the goods once again!
cant wait to see ya Spenger monge (menger sponge) tutorial