Tessellation factor: 2.0 – Tessellation scale: 2.0
Here are some screenshots of Unigine Heaven 2.1 running the OpenGL 4.0 path on a GeForce GTX 480. This is really cool, we have now the tessellation in OpenGL!
Tessellation factor: 0.06 – Tessellation scale: 1.0
Tessellation factor: 0.19 – Tessellation scale: 1.0
Tessellation factor: 1.02 – Tessellation scale: 1.0
Tessellation factor: 2.0 – Tessellation scale: 1.0
OpenGL 4.0 tessellation disabled
OpenGL 4.0 tessellation enabled
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