Unigine Heaven 3.0 Released

Unigine Heaven 3.0

The guys at Unigine Corp have update their popular tessellation oriented benchmark for Direct3D (11) and OpenGL (4). This new version adds the support of Mac OS X 10.7+ as well as Intel HD 3000 processors. MacOSX and Intel HD 3000 do not support tessellation (I should release a version of TessMark without tessellation too 😉 )…

More information can be found HERE and download links are available HERE.

Here is the comparison between Heaven 2.1 and Heaven 3.0 with an ASUS Radeon HD 7770 DC with Catalyst 12.2:

Settings: 1920×1080 fullscreen, tessellation normal, anisotropy: X16, MSAA: X4, shaders: high.

Heaven 2.1

  • OpenGL 4 result – FPS: 20.1, Scores: 506
  • Direct3D 11 result – FPS: 28.6, Scores: 720

Heaven 3.0

  • OpenGL 4 result – FPS: 21.9, Scores: 551
  • Direct3D 11 result – FPS: 36.2, Scores: 911

The difference in Direct3D results is a bit too important. I think I will keep Heaven 2.1 for my graphics cards reviews, don’t have time to rebench all cards…

Source: Geeks3D forum

11 thoughts on “Unigine Heaven 3.0 Released”

  1. Zibri

    I think Heavn got worse and worse from first version.
    The first version is still the best for me.

  2. Leith Bade

    I’m still waiting for someone to make a game with this much tesselation…

  3. Licaon_Kter

    And the bug introduced in 2.5 persists, OpenGL with AA is slower than DX11 with AA, although without AA they’re on par. 🙁

  4. Vojtech

    Yes please! Make a tessmark without tessellation so i can run it on my radeon 2600 pro 🙂

  5. mike

    Works Sweet on a xfx 5970 with some nice scores beta driver cat 12.3

  6. Karamba

    Powered by Unigine Engine
    Heaven Benchmark v3.0 Basic
    FPS: 30.9
    Scores: 779
    Min FPS: 19.4
    Max FPS: 63.3

    Binary: Windows 32bit Visual C++ 1600 Release Mar 7 2012
    Operating system: Windows 7 (build 7601, Service Pack 1) 64bit
    CPU model: AMD Phenom(tm) II X4 940 Processor
    CPU flags: 3400MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT
    GPU model: NVIDIA GeForce GTX 260 896Mb

    Render: direct3d10
    Mode: 1920×1080 fullscreen
    Shaders: high
    Textures: high
    Filter: trilinear
    Anisotropy: 16x
    Occlusion: enabled
    Refraction: enabled
    Volumetric: enabled
    Tessellation: disabled

    Unigine Corp. © 2005-2012

  7. jK

    So ATi drivers change the AA mode set?
    There is a difference between D3D & OGL on NVs too but much less than on ATi’s, so this is the only explanation for this to me.

  8. Licaon_Kter

    To get rid of ads, edit ‘heaven.bat’ on Windows or ‘heaven’ script on Linux to load “… -config ../data/launcher/launcher-pro.xml” ( it’s launcher-pro.xml instead or launcher.xml ) 😉

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