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Tag Archives: fluidmark
[PREVIEW] PhysX Simulation on a 16-Core CPU
[PREVIEW] Multi-Core CPU Support in PhysX Seems to Work
How To Know If a PhysX Application Uses PhysX GPU
A Patch to Re-Enable Hardware PhysX When ATI Card is Present
[Geeks3D] PhysX FluidMark 1.1.1 PostFX Update
[Geeks3D] PhysX FluidMark 1.1.0 Available
Need a Barbecue? Try GIGABYTE GeForce 9800 GT Silence Cell
[Geeks3D-Test] NVIDIA ForceWare 177.83 vs 177.92 – OpenGL Side
Just a little performance test of the latest ForceWare 177.92 BETA versus the latest ForceWare 177.83 WHQL using oZone3D.Net OpenGL Benchmarks Suite and Lightsmark2008:
Release 177.83 | Release 177.92 | Difference | |
FurMark 1280×1024 | 4272 | 4272 | 0% |
Soft Shadows Branching OFF | 6054 | 5817 | -4% |
Soft Shadows Branching ON | 10198 | 9542 | -6.5% |
Surface Deformer | 7721 | 7716 | 0% |
FluidMark GeForce PhysX | 9626 | 9579 | -0.5% |
FluidMark Software PhysX | 1495 | 1503 | 0% |
Lightsmark2008 | 766.7 | 759.4 | 0% |
Well… many websites have claimed that release 177.92 brings a boost in performance. Maybe in Direct3D (I also ran Aquamark and 3DMark2006 under WinXP and I didn’t see differences) under Vista. But in OpenGL, there is no performance gain.
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