Tag Archives: direct3d 12
NEON NOIR: Real Time Ray Tracing Demo based on CRYENGINE
(Tested) Basemark GPU 1.1.0 released with OpenGL, Vulkan and Direct3D 12 Tests
Vulkan API Overhead Test Added to 3DMark
3DMark Time Spy Direct3D 12 Benchmark Trailer
GeeXLab Latest News: v0.9.5.0 released, NanoVG, Direct3D 12 and more…
A new version of GeeXLab is available for all platforms: Windows (32-bit, 64-bit), Linux (64-bit), Mac OS X and Raspberry Pi (Raspbian).
Direct3D 12 vs OpenGL: A quick Test
GeeXLab, the successor of GLSL Hacker, comes with the support of Direct3D 12. It’s not a full support but most of the basic things are available: command lists (CL), pipeline state objects (PSO), constant buffers (CB) and HLSL shaders.
GLSL Hacker Stopped, GeeXLab 0.9.1.0 Released with Direct3D 12 Support
The GLSL Hacker project is now officially stopped. To make a long story short, the support of Direct3D 12 as well as the upcoming support of Vulkan (when it will be available) are the main reasons that have led to a change of name.
Here is a collection of links I gleaned mostly on Twitter about coding, graphics programming and other stuff for developers.