Computer Graphics: Matrix Compendium

added on 2023/07/07 @ 17:42:27 | 700 views| category: gamedev

The main purpose of this article is to gather information in the field of transformation in computer graphics and put it in one place. All the information contained in this article can be found in the depths of the Internet. Unfortunately, the information contained there about matrices and transformations is not exhaustive and does not always give details of the subtleties involved. In this article, I want to discuss these subtleties and give you a full picture of the problem.

One of the three culprits associated with transformations in computer graphics, and invisible at first glance, is the property of matrix multiplication, which in general is not commutative. Of course, there are examples of matrices whose multiplication is commutative, such pairs are just the exception to the rule.

One of the three culprits associated with transformations in computer graphics, and invisible at first glance, is the property of matrix multiplication, which in general is not commutative. Of course, there are examples of matrices whose multiplication is commutative, such pairs are just the exception to the rule.