Ray Marching, and making 3D Worlds with Math
added on 2023/04/13 @ 17:16:56 | 1519 views| category: programming

In this video, I cover ray marching and some of the cool stuff you can do with it in shaders. We cover basic scene construction, unions/intersections/subtractions, doing smooth minimums, normal generation and soft shadows, and anything else that seems kinda neat about the technique.