Procedural 3D mesh generation in a 64kB intro
added on 2023/03/30 @ 17:18:23 | 1646 views| category: demoscene

In the previous part, we saw how textures are generated in H – Immersion. This time, we’ll have a look at another important tool for size coding: procedural geometry.

More specifically, since our rendering uses traditional polygons, we wrote a procedural mesh generator. We’ll see how with a few well chosen techniques, it is possible to create a variety of shapes, or make a viewer believe we did.