The Apple GPU and the Impossible Bugadded on 2022/05/14 @ 11:26:12 | 3047 views| category: programming
In late 2020, Apple debuted the M1 with Apple’s GPU architecture, AGX, rumoured to be derived from Imagination’s PowerVR series. Since then, we’ve been reverse-engineering AGX and building open source graphics drivers. Last January, I rendered a triangle with my own code, but there has since been a heinous bug lurking:
The driver fails to render large amounts of geometry.
Spinning a cube is fine, low polygon geometry is okay, but detailed models won’t render. Instead, the GPU renders only part of the model and then faults.
tags: #apple #m1 #gpu #driver