Fragment Shading Rate (VK_KHR_fragment_shading_rate)
added on 2021/12/03 @ 14:43:27 | 3978 views| category: vulkan

The KHR fragment shading rate extension introduces the ability to selectively render at different sample rates within the same rendered image. This can be useful when rendering at very high resolutions or when the frequency content is not evenly spread through the rendered image. This tutorial demonstrates one way of controlling that sample rate by estimating the frequency content of each pixel of the rendered image.

tags: #programming #gamedev #vulkan