Mesh Shader versus MultiDrawIndirect
added on 2021/09/07 @ 12:21:32 | 2141 views| category: gamedev

Mesh and Task (Amplification) shaders were a nice addition to the existing set of shaders. They allow the use of custom data formats for better compression and can dynamically generate geometry without using intermediate storage for it. Let’s see how they perform on different hardware and API.

tags: #programming #gamedev #vulkan #dx12 #meshshader #taskshader