Bilinear down/upsampling, aligning pixel grids, and that infamous GPU half pixel offset
added on 2021/02/16 @ 11:08:27 | 888 views| category: gamedev
It’s been more than two decades of me using bilinear texture filtering, a few months since I’ve written about bilinear resampling, but only two days since I discovered a bug of mine related to it. Similarly, just last week a colleague asked for a very fast implementation of bilinear on a CPU and it caused a series of questions “which kind of bilinear?”.
So I figured it’s an opportunity for another short blog post – on bilinear filtering, but in context of down/upsampling. We will touch here on GPU half pixel offsets, aligning pixel grids, a bug / confusion in Tensorflow, deeper signal processing analysis of what’s going on during bilinear operations, and analysis of the magic of the famous “magic kernel”.
tags: #programming #graphics