Raytraced Shadows in Call of Duty: Modern Warfare
added on 2020/12/02 @ 19:03:13 | 1710 views| category: gamedev

This presentation describes how ray tracing can be integrated into a modern, forward+ engine with minimal-to-no content changes. Also discussed: how to approach the ray tracing of multiple local area lights, and how to efficiently clean up any resulting noise.

Presentation slides:

tags: #gamedev #raytracing #dx12