DOOM Eternal - Graphics Study - Frame Breakdown
added on 2020/09/14 @ 16:58:20 | 1195 views| category: gamedev

Doom Eternal is the successor of Doom 2016. It’s developed using the 7th iteration of id Tech, id Software’s in-house game engine. With Id Tech 7, the engine has moved away from OpenGL and is entirely built with a Vulkan backend allowing them to make better use of current generation GPU features, bindless resources in particular.

tags: #doom eternal #programming #gamedev #vulkan