Vulkan Synchronization Validation - Quick Start Guide
added on 2020/09/04 @ 13:11:07 | 571 views| category: vulkan
Synchronization Validation is intended to identify resource access conflicts due to missing or incorrect synchronization operations between actions (Draw, Copy, Dispatch, Blit) reading or writing the same regions of memory.
The following quick start should enable initial testing for those familiar with Vulkan synchronization and debugging validation issues. Prior to enabling Synchronization Validation, assure that the default set of Validation checks run cleanly. It is assumed that quick start readers are familiar with both Vulkan Synchronization and using / configuring Vulkan Validation.
tags: #programming #vulkan #gamedev