Ray Tracing Essentials Part 6: The Rendering Equation
added on 2020/04/23 @ 08:32:41 | 1848 views| category: programming

Ray Tracing Essentials is a seven-part video series hosted by the editor of Ray Tracing Gems, NVIDIA’s Eric Haines. In Part 6, Eric Haines describes the ray tracing rendering equation. Arguably the most important equation in realistic computer graphics is The Rendering Equation. In this talk we show this equation and explain each term.



tags: #raytracing #graphics #rendering equation