NVIDIA GeForce 576.02 WHQL Graphics Driver (*** 2025.04.30 UPDATE: v576.28 WHQL ***)

NVIDIA graphics driver

NVIDIA has released a new WHQL (Windows Hardware Quality Labs) graphics driver for Windows 10 and Windows 11. The Release 576.02 belongs to the new R576 family (575.xx to 579.xx) and brings the following changes:

Game Ready for GeForce RTX 5060 Ti

This new Game Ready Driver supports the new GeForce RTX 5060 Ti GPU and provides the best gaming experience for the latest new games supporting DLSS 4 technology including Black Myth: Wukong and No More Room in Hell 2.

Gaming Technology

– Adds support for the GeForce RTX 5060 Ti

What’s New in Release 575

– Support for CUDA 12.9.
– New GPUs supported:
. GeForce RTX 5060 Ti
– Adds the latest performance improvements, bug fixes, and driver enhancements.

Fixed Issues

Fixed Gaming Bugs

– Fortnite] random crashes during gameplay.
– [The First Berserker: Khazan] DXGI_ERROR_DEVICE_REMOVED Crash.
– [Star Wars Outlaws] Application will freeze after leaving the game idle for 5+ minutes.
– Game stability issues when playing games with DLSS Frame Generation + GSYNC.
– [Monster Hunter Wilds] Crash after accepting quest with DLSS-FG Enabled.
– [InZOI] Game crashes with error “GPU crashed or D3D Device Removed”.
– [Overwatch 2] Stutter when using VSYNC.
– [Hellblade 2 Senua’s Saga] Increased aliasing when using TSR.
– [Hellblade 2 Senua’s Saga] Crashing when using Smooth Motion.
– [The Last of Us Part 1] Crash when using Smooth Motion.
– Dithering/banding in some games on RTX 50-series GPUs.
– [Control] Flickering corruption in multiple areas
– Stutter when using VSYNC.
– VSYNC in NVCP + frame generation causes issues in DLSS 4 games.
– [UNCHARTED: Legacy of Thieves Collection] Artifacts on screen when collecting treasures.

Fixed General Bugs

– Stability issues when using Windows 11 24H2
– Bugcheck w/ PAGE_FAULT_IN_NONPAGED_AREA (50) when playing games with DLSS 4 multi-frame generation.
– [RTX 50 series] GPUs crashes with black screen/underflow.
– [RTX 50 series] Random Black Screen issues.
– General system stability issues.
– [RTX 50 series] System hard hang with 572.16 driver loaded.
– Compute Shader related tests are failing due to “error”
– [HWBU][DT GB202/203][LG 27GN950 Specific]: Display blacked out when applying 120Hz refresh rate.
– PC display will not wake after extended sleep time.
– Two DP output of the RTX5090 will blue screen when trying to watch protected videos.
– Black screen issue when testing 3D mark with driver 572.02 and 572.16.
– Primary Blank display showing blank after hot plug the display in daisy chain.
– Display shows blank screen on setting RR 165/200Hz when daisy chain is enabled.
– Second display showing blank when we apply higher RR for second display when displays connected in daisy chain.
– Primary monitor (AOROUS FO32U2P) goes blank when we HPD/power cycle second display in Daisy chain.
– GeForce RTX 50 series GPUs crashes with black screen when playing graphically demanding games.
– RTX 50 series displays blank screens on LG 5k2k 45GX950A-B when running in DisplayPort 2.1 mode w/ HDR.
– Black screen on installing drivers and booting into Windows.
– DP2.1 – UHBR10/13.5 link rates are unstable on LGE 27GX790A-B.
– Multiple users reporting black screen issue when disable the “FCH Spread Spectrum” settings.
– [RTX 50 series] Slightly higher DPC latency may be observed on some system configuration.
– [RTX 50 series] Varjo Aero VR headset may fail to establish connection.
– Changing state of “Display GPU Activity Icon in Notification Area” does not take effect until PC is rebooted.
– [RTX 50 series] Display may show black screen when selecting DLDSR resolution.
– [Octanebench] Performance regression.
– [DaVinci Resolve] UI overlay in Fusion page is not displayed correctly.

 

UPDATE (2025.04.22): GeForce 576.15 HotFix

GeForce Hotfix Display Driver version 576.15 is based on our latest Game Ready Driver 576.02.

This hotfix addresses the following:
– [RTX 50 series] Some games may display shadow flicker/corruption after updating to GRD 576.02.
– Lumion 2024 crashes on GeForce RTX 50 series graphics card when entering render mode.
– GPU monitoring utilities may stop reporting the GPU temperature after PC wakes from sleep.
– [RTX 50 series] Some games may crash while compiling shaders after updating to GRD 576.02.
– [GeForce RTX 50 series notebook] Resume from Modern Standy can result in black screen.
– [RTX 50 series] SteamVR may display random V-SYNC micro-stutters when using multiple displays.
– [RTX 50 series] Lower idle GPU clock speeds after updating to GRD 576.02.

I didn’t notice the issue with GPU monitoring utilities because my PCs never sleep…

 

UPDATE (2025.04.29): GeForce 576.26 HotFix

GeForce Hotfix Display Driver version 576.26 is based on our latest Game Ready Driver 576.02.

This Hotfix addresses the following:
– [RTX 50 series] [Black Myth]: The game will randomly crash when Wukong transforms.
– [RTX 50 series] [LG 27GX790A/45GX950A/32GX870A/40WT95UF/27G850A]: Display blank screens when running in DisplayPort 2.1 mode with HDR.
– [Forza Horizon 5]: Lights flicker at nighttime.
– [Forza Motorsport]: Track corruption occurs in benchmark or night races.
– [RTX 50 series] [Red Dead Redemption 2]: The game crashes shortly after starting in DX12 mode. No issue in Vulkan mode.
– [RTX 50 series] [Horizon Forbidden West]: The game freezes after loading a save game.
– [RTX 50 series] Grey screen crashes with multiple monitors.
– [RTX 50 series] [Dead Island 2]: The game crash after updating to GRD 576.02.
– [RTX 50 series] [Resident Evil 4 Remake]: Flickering background textures.
– [RTX 50 series] Momentary display flicker occurs when running in DisplayPort2.1 mode with a high refresh rate.

 

UPDATE (2025.04.30): GeForce 576.28 WHQL

Game Ready

This new Game Ready Driver resolves several issues which were found in the previous release.

Fixed Issues

Fixed Gaming Bugs

– [RTX 50 series] [Black Myth]: The game will randomly crash when Wukong transforms.
– [RTX 50 series] [Red Dead Redemption 2]: The game crashes shortly after starting in DX12 mode. No issue in Vulkan mode.
– [RTX 50 series] [Horizon Forbidden West]: The game freezes after loading a save game.
– [RTX 50 series] Grey screen crashes with multiple monitors.
– [RTX 50 series] [Dead Island 2]: The game crash after updating to GRD 576.02.
– [RTX 50 series] [Resident Evil 4 Remake]: Flickering background textures.
– [RTX 50 series] Some games may display shadow flicker/corruption after updating to GRD 576.02.
– [RTX 50 series] Some games may crash while compiling shaders after updating to GRD 576.02.
– [Forza Horizon 5]: Lights flicker at nighttime.
– [Forza Motorsport]: Track corruption occurs in benchmark or night races.

Fixed General Bugs

– [RTX 50 series] Lower idle GPU clock speeds after updating to GRD 576.02.
– [RTX 50 series] Momentary display flicker occurs when running in DisplayPort2.1 mode with a high refresh rate.
– Lumion 2024 crashes on GeForce RTX 50 series graphics card when entering render mode.
– GPU monitoring utilities may stop reporting the GPU temperature after PC wakes from sleep.
– [RTX 50 series] [LG 27GX790A/45GX950A/32GX870A/40WT95UF/27G850A]: Display blank screens when running in DisplayPort 2.1 mode with HDR.
– [RTX 50 series notebook] Resume from Modern Standy can result in black screen.
– [RTX 50 series] SteamVR may display random V-SYNC micro-stutters when using multiple displays.

 

Downloads

 

Quick Test

GeForce 576.26 + RTX 5070

GPU Shark 2:
NVIDIA GeForce 576.26 + GPU Shark 2 + GeForce RTX 5070

GeForce 576.28 + RTX 4070 Ti

GPU Shark 2:
NVIDIA GeForce 576.28 + GPU Shark 2 + GeForce RTX 4070 Ti

 

GeForce 576.02

GPU Caps Viewer:
NVIDIA GeForce 576.02 + GPU Caps Viewer + GeForce RTX 5070

 

OpenGL support

GeForce 576.02

GeForce 576.02 exposes OpenGL 4.6 and 435 extensions for a GeForce RTX 4070 Ti or for a GeForce RTX 5070 on Windows 10 (v22H2). Same OpenGL support than GeForce 556.12 driver.

GL_RENDERER: NVIDIA GeForce RTX 5070/PCIe/SSE2
GL_VENDOR: NVIDIA Corporation
GL_VERSION: 4.6.0 NVIDIA 576.02
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
OpenGL extensions: 435

 

GeForce 576.15 / 576.26 / 576.28

Same OpenGL support than 576.02.

 

Vulkan support

GeForce 576.02

This driver exposes Vulkan 1.4.303 and 247 device extensions for a GeForce RTX 5070 on Windows 10 22H2.

Compared to previous 572.83 driver, 11 new device extensions have been added:

– VK_KHR_video_encode_av1
– VK_KHR_video_encode_quantization_map
– VK_KHR_video_maintenance2
– VK_EXT_device_address_binding_report
– VK_EXT_present_mode_fifo_latest_ready
– VK_EXT_vertex_attribute_robustness
– VK_NV_cooperative_matrix2
– VK_NV_disk_cache_utils
– VK_NV_external_compute_queue
– VK_NV_internal_nvpresent
– VK_GOOGLE_hlsl_functionality1

The new layer added in 572.83 (VK_LAYER_NV_gr2608) has been replaced by VK_LAYER_NV_present.

245 device extensions are exposed for a RTX 4070 Ti. The following extensions are exposed on a RTX 5070 and not on a RTX 4070 Ti:
– VK_NV_extended_sparse_address_space
– VK_NV_ray_tracing_linear_swept_spheres

 
GPU Shark 2 report:

# of Vulkan devices: 1
- Device 1
  - name: NVIDIA GeForce RTX 5070
  - device type: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
  - device ID: 10DE-2F04
  - API version: 1.4.303
  - NVIDIA driver version: 576.2.0.0
  - VK_KHR_ray_tracing_pipeline information:
    - shaderGroupHandleSize: 32
    - maxRayRecursionDepth: 31
    - maxShaderGroupStride: 4096
    - shaderGroupBaseAlignment: 64
    - shaderGroupHandleCaptureReplaySize: 32
    - maxRayDispatchInvocationCount: 1073741824
    - shaderGroupHandleAlignment: 32
    - maxRayHitAttributeSize: 32
    - maxRayDispatchInvocationCount: 1073741824
  - VK_KHR_acceleration_structure information:
    - maxGeometryCount: 16777215
    - maxInstanceCount: 16777215
    - maxPrimitiveCount: 536870911
  - VK_KHR_driver_properties information:
    - driverName: NVIDIA
    - driverID_str: VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR
    - driverID: 4
    - conformanceVersion: 1.4.0.1
    - driverInfo: 576.02
  - # of extensions: 247
  - VK_KHR_16bit_storage
  - VK_KHR_8bit_storage
  - VK_KHR_acceleration_structure
  - VK_KHR_bind_memory2
  - VK_KHR_buffer_device_address
  - VK_KHR_calibrated_timestamps
  - VK_KHR_compute_shader_derivatives
  - VK_KHR_cooperative_matrix
  - VK_KHR_copy_commands2
  - VK_KHR_create_renderpass2
  - VK_KHR_dedicated_allocation
  - VK_KHR_deferred_host_operations
  - VK_KHR_depth_stencil_resolve
  - VK_KHR_descriptor_update_template
  - VK_KHR_device_group
  - VK_KHR_draw_indirect_count
  - VK_KHR_driver_properties
  - VK_KHR_dynamic_rendering
  - VK_KHR_dynamic_rendering_local_read
  - VK_KHR_external_fence
  - VK_KHR_external_fence_win32
  - VK_KHR_external_memory
  - VK_KHR_external_memory_win32
  - VK_KHR_external_semaphore
  - VK_KHR_external_semaphore_win32
  - VK_KHR_format_feature_flags2
  - VK_KHR_fragment_shader_barycentric
  - VK_KHR_fragment_shading_rate
  - VK_KHR_get_memory_requirements2
  - VK_KHR_global_priority
  - VK_KHR_image_format_list
  - VK_KHR_imageless_framebuffer
  - VK_KHR_index_type_uint8
  - VK_KHR_line_rasterization
  - VK_KHR_load_store_op_none
  - VK_KHR_maintenance1
  - VK_KHR_maintenance2
  - VK_KHR_maintenance3
  - VK_KHR_maintenance4
  - VK_KHR_maintenance5
  - VK_KHR_maintenance6
  - VK_KHR_maintenance7
  - VK_KHR_map_memory2
  - VK_KHR_multiview
  - VK_KHR_pipeline_binary
  - VK_KHR_pipeline_executable_properties
  - VK_KHR_pipeline_library
  - VK_KHR_present_id
  - VK_KHR_present_wait
  - VK_KHR_push_descriptor
  - VK_KHR_ray_query
  - VK_KHR_ray_tracing_maintenance1
  - VK_KHR_ray_tracing_pipeline
  - VK_KHR_ray_tracing_position_fetch
  - VK_KHR_relaxed_block_layout
  - VK_KHR_sampler_mirror_clamp_to_edge
  - VK_KHR_sampler_ycbcr_conversion
  - VK_KHR_separate_depth_stencil_layouts
  - VK_KHR_shader_atomic_int64
  - VK_KHR_shader_clock
  - VK_KHR_shader_draw_parameters
  - VK_KHR_shader_expect_assume
  - VK_KHR_shader_float16_int8
  - VK_KHR_shader_float_controls
  - VK_KHR_shader_float_controls2
  - VK_KHR_shader_integer_dot_product
  - VK_KHR_shader_maximal_reconvergence
  - VK_KHR_shader_non_semantic_info
  - VK_KHR_shader_quad_control
  - VK_KHR_shader_relaxed_extended_instruction
  - VK_KHR_shader_subgroup_extended_types
  - VK_KHR_shader_subgroup_rotate
  - VK_KHR_shader_subgroup_uniform_control_flow
  - VK_KHR_shader_terminate_invocation
  - VK_KHR_spirv_1_4
  - VK_KHR_storage_buffer_storage_class
  - VK_KHR_swapchain
  - VK_KHR_swapchain_mutable_format
  - VK_KHR_synchronization2
  - VK_KHR_timeline_semaphore
  - VK_KHR_uniform_buffer_standard_layout
  - VK_KHR_variable_pointers
  - VK_KHR_vertex_attribute_divisor
  - VK_KHR_video_decode_av1
  - VK_KHR_video_decode_h264
  - VK_KHR_video_decode_h265
  - VK_KHR_video_decode_queue
  - VK_KHR_video_encode_av1
  - VK_KHR_video_encode_h264
  - VK_KHR_video_encode_h265
  - VK_KHR_video_encode_quantization_map
  - VK_KHR_video_encode_queue
  - VK_KHR_video_maintenance1
  - VK_KHR_video_maintenance2
  - VK_KHR_video_queue
  - VK_KHR_vulkan_memory_model
  - VK_KHR_win32_keyed_mutex
  - VK_KHR_workgroup_memory_explicit_layout
  - VK_KHR_zero_initialize_workgroup_memory
  - VK_EXT_4444_formats
  - VK_EXT_attachment_feedback_loop_dynamic_state
  - VK_EXT_attachment_feedback_loop_layout
  - VK_EXT_blend_operation_advanced
  - VK_EXT_border_color_swizzle
  - VK_EXT_buffer_device_address
  - VK_EXT_calibrated_timestamps
  - VK_EXT_color_write_enable
  - VK_EXT_conditional_rendering
  - VK_EXT_conservative_rasterization
  - VK_EXT_custom_border_color
  - VK_EXT_depth_bias_control
  - VK_EXT_depth_clamp_control
  - VK_EXT_depth_clamp_zero_one
  - VK_EXT_depth_clip_control
  - VK_EXT_depth_clip_enable
  - VK_EXT_depth_range_unrestricted
  - VK_EXT_descriptor_buffer
  - VK_EXT_descriptor_indexing
  - VK_EXT_device_address_binding_report
  - VK_EXT_device_fault
  - VK_EXT_device_generated_commands
  - VK_EXT_discard_rectangles
  - VK_EXT_dynamic_rendering_unused_attachments
  - VK_EXT_extended_dynamic_state
  - VK_EXT_extended_dynamic_state2
  - VK_EXT_extended_dynamic_state3
  - VK_EXT_external_memory_host
  - VK_EXT_fragment_shader_interlock
  - VK_EXT_full_screen_exclusive
  - VK_EXT_graphics_pipeline_library
  - VK_EXT_hdr_metadata
  - VK_EXT_host_image_copy
  - VK_EXT_host_query_reset
  - VK_EXT_image_2d_view_of_3d
  - VK_EXT_image_robustness
  - VK_EXT_image_sliced_view_of_3d
  - VK_EXT_image_view_min_lod
  - VK_EXT_index_type_uint8
  - VK_EXT_inline_uniform_block
  - VK_EXT_legacy_vertex_attributes
  - VK_EXT_line_rasterization
  - VK_EXT_load_store_op_none
  - VK_EXT_memory_budget
  - VK_EXT_memory_priority
  - VK_EXT_mesh_shader
  - VK_EXT_multi_draw
  - VK_EXT_mutable_descriptor_type
  - VK_EXT_nested_command_buffer
  - VK_EXT_non_seamless_cube_map
  - VK_EXT_opacity_micromap
  - VK_EXT_pageable_device_local_memory
  - VK_EXT_pci_bus_info
  - VK_EXT_pipeline_creation_cache_control
  - VK_EXT_pipeline_creation_feedback
  - VK_EXT_pipeline_library_group_handles
  - VK_EXT_pipeline_robustness
  - VK_EXT_post_depth_coverage
  - VK_EXT_present_mode_fifo_latest_ready
  - VK_EXT_primitive_topology_list_restart
  - VK_EXT_primitives_generated_query
  - VK_EXT_private_data
  - VK_EXT_provoking_vertex
  - VK_EXT_queue_family_foreign
  - VK_EXT_robustness2
  - VK_EXT_sample_locations
  - VK_EXT_sampler_filter_minmax
  - VK_EXT_scalar_block_layout
  - VK_EXT_separate_stencil_usage
  - VK_EXT_shader_atomic_float
  - VK_EXT_shader_demote_to_helper_invocation
  - VK_EXT_shader_image_atomic_int64
  - VK_EXT_shader_module_identifier
  - VK_EXT_shader_object
  - VK_EXT_shader_replicated_composites
  - VK_EXT_shader_subgroup_ballot
  - VK_EXT_shader_subgroup_vote
  - VK_EXT_shader_viewport_index_layer
  - VK_EXT_subgroup_size_control
  - VK_EXT_swapchain_maintenance1
  - VK_EXT_texel_buffer_alignment
  - VK_EXT_tooling_info
  - VK_EXT_transform_feedback
  - VK_EXT_vertex_attribute_divisor
  - VK_EXT_vertex_attribute_robustness
  - VK_EXT_vertex_input_dynamic_state
  - VK_EXT_ycbcr_2plane_444_formats
  - VK_EXT_ycbcr_image_arrays
  - VK_NV_clip_space_w_scaling
  - VK_NV_cluster_acceleration_structure
  - VK_NV_compute_shader_derivatives
  - VK_NV_cooperative_matrix
  - VK_NV_cooperative_matrix2
  - VK_NV_cooperative_vector
  - VK_NV_copy_memory_indirect
  - VK_NV_corner_sampled_image
  - VK_NV_coverage_reduction_mode
  - VK_NV_cuda_kernel_launch
  - VK_NV_dedicated_allocation
  - VK_NV_dedicated_allocation_image_aliasing
  - VK_NV_descriptor_pool_overallocation
  - VK_NV_device_diagnostic_checkpoints
  - VK_NV_device_diagnostics_config
  - VK_NV_device_generated_commands
  - VK_NV_device_generated_commands_compute
  - VK_NV_disk_cache_utils
  - VK_NV_extended_sparse_address_space
  - VK_NV_external_compute_queue
  - VK_NV_external_memory
  - VK_NV_external_memory_win32
  - VK_NV_fill_rectangle
  - VK_NV_fragment_coverage_to_color
  - VK_NV_fragment_shader_barycentric
  - VK_NV_fragment_shading_rate_enums
  - VK_NV_framebuffer_mixed_samples
  - VK_NV_geometry_shader_passthrough
  - VK_NV_inherited_viewport_scissor
  - VK_NV_internal_nvpresent
  - VK_NV_linear_color_attachment
  - VK_NV_low_latency
  - VK_NV_low_latency2
  - VK_NV_memory_decompression
  - VK_NV_mesh_shader
  - VK_NV_optical_flow
  - VK_NV_partitioned_acceleration_structure
  - VK_NV_present_metering
  - VK_NV_raw_access_chains
  - VK_NV_ray_tracing
  - VK_NV_ray_tracing_invocation_reorder
  - VK_NV_ray_tracing_linear_swept_spheres
  - VK_NV_ray_tracing_motion_blur
  - VK_NV_representative_fragment_test
  - VK_NV_sample_mask_override_coverage
  - VK_NV_scissor_exclusive
  - VK_NV_shader_atomic_float16_vector
  - VK_NV_shader_image_footprint
  - VK_NV_shader_sm_builtins
  - VK_NV_shader_subgroup_partitioned
  - VK_NV_shading_rate_image
  - VK_NV_viewport_array2
  - VK_NV_viewport_swizzle
  - VK_NV_win32_keyed_mutex
  - VK_NVX_binary_import
  - VK_NVX_image_view_handle
  - VK_NVX_multiview_per_view_attributes
  - VK_AMD_buffer_marker
  - VK_GOOGLE_hlsl_functionality1
  - VK_GOOGLE_user_type
  - # of layers: 2
  - VK_LAYER_NV_optimus
  - VK_LAYER_NV_present
  - # of memory heaps: 3
  - heap 1: 11854 MB
  - heap 2: 8148 MB
  - heap 3: 214 MB
  - # of features: 151
  - robustBufferAccess (VK 1.0):  YES
  - fullDrawIndexUint32 (VK 1.0):  YES
  - imageCubeArray (VK 1.0):  YES
  - independentBlend (VK 1.0):  YES
  - geometryShader (VK 1.0):  YES
  - tessellationShader (VK 1.0):  YES
  - sampleRateShading (VK 1.0):  YES
  - dualSrcBlend (VK 1.0):  YES
  - logicOp (VK 1.0):  YES
  - multiDrawIndirect (VK 1.0):  YES
  - drawIndirectFirstInstance (VK 1.0):  YES
  - depthClamp (VK 1.0):  YES
  - depthBiasClamp (VK 1.0):  YES
  - fillModeNonSolid (VK 1.0):  YES
  - depthBounds (VK 1.0):  YES
  - wideLines (VK 1.0):  YES
  - largePoints (VK 1.0):  YES
  - alphaToOne (VK 1.0):  YES
  - multiViewport (VK 1.0):  YES
  - samplerAnisotropy (VK 1.0):  YES
  - textureCompressionETC2 (VK 1.0):  NO
  - textureCompressionASTC_LDR (VK 1.0):  NO
  - textureCompressionBC (VK 1.0):  YES
  - occlusionQueryPrecise (VK 1.0):  YES
  - pipelineStatisticsQuery (VK 1.0):  YES
  - vertexPipelineStoresAndAtomics (VK 1.0):  YES
  - fragmentStoresAndAtomics (VK 1.0):  YES
  - shaderTessellationAndGeometryPointSize (VK 1.0):  YES
  - shaderImageGatherExtended (VK 1.0):  YES
  - shaderStorageImageExtendedFormats (VK 1.0):  YES
  - shaderStorageImageMultisample (VK 1.0):  YES
  - shaderStorageImageReadWithoutFormat (VK 1.0):  YES
  - shaderStorageImageWriteWithoutFormat (VK 1.0):  YES
  - shaderUniformBufferArrayDynamicIndexing (VK 1.0):  YES
  - shaderSampledImageArrayDynamicIndexing (VK 1.0):  YES
  - shaderStorageBufferArrayDynamicIndexing (VK 1.0):  YES
  - shaderStorageImageArrayDynamicIndexing (VK 1.0):  YES
  - shaderClipDistance (VK 1.0):  YES
  - shaderCullDistance (VK 1.0):  YES
  - shaderFloat64 (VK 1.0):  YES
  - shaderInt64 (VK 1.0):  YES
  - shaderInt16 (VK 1.0):  YES
  - shaderResourceResidency (VK 1.0):  YES
  - shaderResourceMinLod (VK 1.0):  YES
  - sparseBinding (VK 1.0):  YES
  - sparseResidencyBuffer (VK 1.0):  YES
  - sparseResidencyImage2D (VK 1.0):  YES
  - sparseResidencyImage3D (VK 1.0):  YES
  - sparseResidency2Samples (VK 1.0):  YES
  - sparseResidency4Samples (VK 1.0):  YES
  - sparseResidency8Samples (VK 1.0):  YES
  - sparseResidency16Samples (VK 1.0):  YES
  - sparseResidencyAliased (VK 1.0):  YES
  - variableMultisampleRate (VK 1.0):  YES
  - inheritedQueries (VK 1.0):  YES
  - shaderDrawParameters (VK 1.1):  YES
  - storageBuffer16BitAccess (VK 1.1):  YES
  - uniformAndStorageBuffer16BitAccess (VK 1.1):  YES
  - storagePushConstant16 (VK 1.1):  YES
  - storageInputOutput16 (VK 1.1):  NO
  - multiview (VK 1.1):  YES
  - multiviewGeometryShader (VK 1.1):  YES
  - multiviewTessellationShader (VK 1.1):  YES
  - variablePointersStorageBuffer (VK 1.1):  YES
  - variablePointers (VK 1.1):  YES
  - protectedMemory (VK 1.1):  NO
  - samplerYcbcrConversion (VK 1.1):  YES
  - shaderDrawParameters (VK 1.1):  YES
  - samplerMirrorClampToEdge (VK 1.2):  YES
  - drawIndirectCount (VK 1.2):  YES
  - storageBuffer8BitAccess (VK 1.2):  YES
  - uniformAndStorageBuffer8BitAccess (VK 1.2):  YES
  - storagePushConstant8 (VK 1.2):  YES
  - shaderBufferInt64Atomics (VK 1.2):  YES
  - shaderSharedInt64Atomics (VK 1.2):  YES
  - shaderFloat16 (VK 1.2):  YES
  - shaderInt8 (VK 1.2):  YES
  - descriptorIndexing (VK 1.2):  YES
  - shaderInputAttachmentArrayDynamicIndexing (VK 1.2):  YES
  - shaderUniformTexelBufferArrayDynamicIndexing (VK 1.2):  YES
  - shaderStorageTexelBufferArrayDynamicIndexing (VK 1.2):  YES
  - shaderUniformBufferArrayNonUniformIndexing (VK 1.2):  YES
  - shaderSampledImageArrayNonUniformIndexing (VK 1.2):  YES
  - shaderStorageBufferArrayNonUniformIndexing (VK 1.2):  YES
  - shaderStorageImageArrayNonUniformIndexing (VK 1.2):  YES
  - shaderInputAttachmentArrayNonUniformIndexing (VK 1.2):  YES
  - shaderUniformTexelBufferArrayNonUniformIndexing (VK 1.2):  YES
  - shaderStorageTexelBufferArrayNonUniformIndexing (VK 1.2):  YES
  - descriptorBindingUniformBufferUpdateAfterBind (VK 1.2):  YES
  - descriptorBindingSampledImageUpdateAfterBind (VK 1.2):  YES
  - descriptorBindingStorageImageUpdateAfterBind (VK 1.2):  YES
  - descriptorBindingStorageBufferUpdateAfterBind (VK 1.2):  YES
  - descriptorBindingUniformTexelBufferUpdateAfterBind (VK 1.2):  YES
  - descriptorBindingStorageTexelBufferUpdateAfterBind (VK 1.2):  YES
  - descriptorBindingUpdateUnusedWhilePending (VK 1.2):  YES
  - descriptorBindingPartiallyBound (VK 1.2):  YES
  - descriptorBindingVariableDescriptorCount (VK 1.2):  YES
  - runtimeDescriptorArray (VK 1.2):  YES
  - samplerFilterMinmax (VK 1.2):  YES
  - scalarBlockLayout (VK 1.2):  YES
  - imagelessFramebuffer (VK 1.2):  YES
  - uniformBufferStandardLayout (VK 1.2):  YES
  - shaderSubgroupExtendedTypes (VK 1.2):  YES
  - separateDepthStencilLayouts (VK 1.2):  YES
  - hostQueryReset (VK 1.2):  YES
  - timelineSemaphore (VK 1.2):  YES
  - bufferDeviceAddress (VK 1.2):  YES
  - bufferDeviceAddressCaptureReplay (VK 1.2):  YES
  - bufferDeviceAddressMultiDevice (VK 1.2):  YES
  - vulkanMemoryModel (VK 1.2):  YES
  - vulkanMemoryModelDeviceScope (VK 1.2):  YES
  - vulkanMemoryModelAvailabilityVisibilityChains (VK 1.2):  YES
  - shaderOutputViewportIndex (VK 1.2):  YES
  - shaderOutputLayer (VK 1.2):  YES
  - subgroupBroadcastDynamicId (VK 1.2):  YES
  - robustImageAccess (VK 1.3):  YES
  - inlineUniformBlock (VK 1.3):  YES
  - descriptorBindingInlineUniformBlockUpdateAfterBind (VK 1.3):  YES
  - pipelineCreationCacheControl (VK 1.3):  YES
  - privateData (VK 1.3):  YES
  - shaderDemoteToHelperInvocation (VK 1.3):  YES
  - shaderTerminateInvocation (VK 1.3):  YES
  - subgroupSizeControl (VK 1.3):  YES
  - computeFullSubgroups (VK 1.3):  YES
  - synchronization2 (VK 1.3):  YES
  - textureCompressionASTC_HDR (VK 1.3):  NO
  - shaderZeroInitializeWorkgroupMemory (VK 1.3):  YES
  - dynamicRendering (VK 1.3):  YES
  - shaderIntegerDotProduct (VK 1.3):  YES
  - maintenance4 (VK 1.3):  YES
  - globalPriorityQuery (VK 1.4):  YES
  - shaderSubgroupRotate (VK 1.4):  YES
  - shaderSubgroupRotateClustered (VK 1.4):  YES
  - shaderFloatControls2 (VK 1.4):  YES
  - shaderExpectAssume (VK 1.4):  YES
  - rectangularLines (VK 1.4):  YES
  - bresenhamLines (VK 1.4):  YES
  - smoothLines (VK 1.4):  YES
  - stippledRectangularLines (VK 1.4):  YES
  - stippledBresenhamLines (VK 1.4):  YES
  - stippledSmoothLines (VK 1.4):  YES
  - vertexAttributeInstanceRateDivisor (VK 1.4):  YES
  - vertexAttributeInstanceRateZeroDivisor (VK 1.4):  YES
  - indexTypeUint8 (VK 1.4):  YES
  - dynamicRenderingLocalRead (VK 1.4):  YES
  - maintenance5 (VK 1.4):  YES
  - maintenance6 (VK 1.4):  YES
  - pipelineProtectedAccess (VK 1.4):  YES
  - pipelineRobustness (VK 1.4):  YES
  - hostImageCopy (VK 1.4):  YES
  - pushDescriptor (VK 1.4):  YES
  - # of hardware limits: 106
    - maxImageDimension1D: 32768
    - maxImageDimension2D: 32768
    - maxImageDimension3D: 16384
    - maxImageDimensionCube: 32768
    - maxImageArrayLayers: 2048
    - maxTexelBufferElements: 134217728
    - maxUniformBufferRange: 65536
    - maxStorageBufferRange: 4294967295
    - maxPushConstantsSize: 256
    - maxMemoryAllocationCount: 4294967295
    - maxSamplerAllocationCount: 4000
    - bufferImageGranularity: 1024
    - sparseAddressSpaceSize: 1099511627776
    - maxBoundDescriptorSets: 32
    - maxPerStageDescriptorSamplers: 1048576
    - maxSamplerAllocationCount: 1048576
    - maxPerStageDescriptorStorageBuffers: 1048576
    - maxPerStageDescriptorSampledImages: 1048576
    - maxPerStageDescriptorStorageImages: 1048576
    - maxPerStageDescriptorInputAttachments: 1048576
    - maxPerStageResources: 4294967295
    - maxDescriptorSetSamplers: 1048576
    - maxDescriptorSetUniformBuffers: 1048576
    - maxDescriptorSetUniformBuffersDynamic: 15
    - maxDescriptorSetStorageBuffers: 1048576
    - maxDescriptorSetStorageBuffersDynamic: 16
    - maxDescriptorSetSampledImages: 1048576
    - maxDescriptorSetStorageImages: 1048576
    - maxDescriptorSetInputAttachments: 1048576
    - maxVertexInputAttributes: 32
    - maxVertexInputBindings: 32
    - maxVertexInputAttributeOffset: 2047
    - maxVertexInputBindingStride: 2048
    - maxVertexOutputComponents: 128
    - maxTessellationGenerationLevel: 64
    - maxTessellationPatchSize: 32
    - maxTessellationControlPerVertexInputComponents: 128
    - maxTessellationControlPerVertexOutputComponents: 128
    - maxTessellationControlPerPatchOutputComponents: 120
    - maxTessellationControlTotalOutputComponents: 4216
    - maxTessellationEvaluationInputComponents: 128
    - maxTessellationEvaluationOutputComponents: 128
    - maxGeometryShaderInvocations: 32
    - maxGeometryInputComponents: 128
    - maxGeometryOutputComponents: 128
    - maxGeometryOutputVertices: 1024
    - maxGeometryTotalOutputComponents: 1024
    - maxFragmentInputComponents: 128
    - maxFragmentOutputAttachments: 8
    - maxFragmentDualSrcAttachments: 1
    - maxFragmentCombinedOutputResources: 4294967295
    - maxComputeSharedMemorySize: 49152
    - maxComputeSharedMemorySize: 2147483647 x 65535 x 65535
    - maxComputeWorkGroupInvocations: 1024
    - maxComputeWorkGroupSize: 1024 x 1024 x 64
    - subPixelPrecisionBits: 8
    - subTexelPrecisionBits: 8
    - mipmapPrecisionBits: 8
    - maxDrawIndexedIndexValue: 4294967295
    - maxDrawIndirectCount: 4294967295
    - maxSamplerLodBias: 15.000000
    - maxSamplerAnisotropy: 16.000000
    - maxViewports: 16
    - maxViewportDimensions: 32768 x 32768
    - viewportBoundsRange: -65536.000000 x 65536.000000
    - viewportSubPixelBits: 8
    - minMemoryMapAlignment: 64
    - minTexelBufferOffsetAlignment: 16
    - minUniformBufferOffsetAlignment: 64
    - minStorageBufferOffsetAlignment: 16
    - minTexelOffset: -8
    - maxTexelOffset: 7
    - minTexelGatherOffset: -32
    - maxTexelGatherOffset: 31
    - minInterpolationOffset: -0.500000
    - maxInterpolationOffset: 0.437500
    - subPixelInterpolationOffsetBits: 4
    - maxFramebufferWidth: 32768
    - maxFramebufferHeight: 32768
    - maxFramebufferLayers: 2048
    - framebufferColorSampleCounts: 15
    - framebufferDepthSampleCounts: 15
    - framebufferStencilSampleCounts: 31
    - framebufferNoAttachmentsSampleCounts: 31
    - maxColorAttachments: 8
    - sampledImageColorSampleCounts: 15
    - sampledImageIntegerSampleCounts: 15
    - sampledImageDepthSampleCounts: 15
    - sampledImageStencilSampleCounts: 31
    - storageImageSampleCounts: 15
    - maxSampleMaskWords: 1
    - timestampComputeAndGraphics: 1
    - timestampPeriod: 1.000000
    - maxClipDistances: 8
    - maxCullDistances: 8
    - maxCombinedClipAndCullDistances: 8
    - discreteQueuePriorities: 2
    - pointSizeRange: 1.000000 x 2047.937500
    - lineWidthRange: 1.000000 x 64.000000
    - pointSizeGranularity: 0.062500
    - lineWidthGranularity: 0.062500
    - strictLines: 1
    - standardSampleLocations: 1
    - optimalBufferCopyOffsetAlignment: 1
    - optimalBufferCopyRowPitchAlignment: 1
    - nonCoherentAtomSize: 64

 

GeForce 576.15 / 576.26 / 576.28

Same Vulkan support than 576.02.

One thought on “NVIDIA GeForce 576.02 WHQL Graphics Driver (*** 2025.04.30 UPDATE: v576.28 WHQL ***)”

Leave a Comment

Your email address will not be published.