AMD Radeon Software Adrenalin 25.3.1 Graphics Driver (*** UPDATE: 25.3.2 ***)

AMD Adrenalin Graphics Driver for Radeon Graphics Cards

AMD has released few days ago its third Radeon graphics driver for 2025. Adrenalin 25.3.1 supports Radeon RX 9070 Series, RX 7900, RX 7800, RX 7700, RX 7600, RX 6000, RX 5000 graphics cards. Radeon for laptop are also supported (RX 7900M, RX 6800M, RX 6700M, RX 6600M, RX 6500M, RX 6300M, RX 5700M/5600M/5500M/5300M).

New Product Support

– AMD Radeon RX 9070 XT
– AMD Radeon RX 9070
– AMD Radeon RX 7650 GRE
– AMD Ryzen Al Max+ 395
– AMD Ryzen AI 5 PRO 340 (AMD Radeon 840M)
– AMD Ryzen AI 7 PRO 350 (AMD Radeon 860M)
– AMD Ryzen AI 5 340 (AMD Radeon 840M)
– AMD Ryzen Al 7 350 (AMD Radeon 860M)
– AMD Ryzen 9 9955HX with AMD Radeon Graphics
– AMD Ryzen 9 9850HX with AMD Radeon Graphics
– AMD Ryzen 9 9955HX3D with AMD Radeon Graphics
– AMD Ryzen 9 9955HX3D with AMD Radeon Graphics

New Features

AMD Fidelity FX Super Resolution 4 (AMD FSR 4)
– Support is exclusively on AMD Radeon RX 9070 Series graphics cards.
– AMD FSR 4 features a new upgrade toggle in AMD Software: Adrenalin Edition™ that automatically upgrades supported games that have built-in AMD FSR 3.1 support to use the new ML-based AMD FSR 4 upscaling algorithm.
– AMD FSR 4 will be available for over 30 games on Radeon RX 9070 Series Graphics Cards. For more information, click HERE.

AMD Fluid Motion Frames 2.1
– Improved frame generation image quality with reduced ghosting and better temporal tracking.
– Support for AMD Radeon RX 6000, 7000, 9070 series graphics cards and AMD Ryzen AI 300 Series processors

AI Enhanced Features in AMD Software: Adrenalin Edition
– Support is exclusively on AMD Radeon RX 9070 Series graphics cards.
AMD Chat: AMD Chat is a GPU-accelerated, local offline chatbot with text and image generation capabilities.
AMD Chat can answer common questions about a user’s AMD hardware and enable key features in AMD Software: Adrenalin Edition.
AMD Image Inspector: AMD Image Inspector leverages AI to help AMD accelerate game quality improvements by capturing text and image diagnostic data.

AMD Install Manager
– AMD Install Manager is a new application that easily manages your AMD specific software installations.
– AMD Install Manager supports the installation of our new AMD Chat and the latest AMD Graphics and Chipset drivers.
– Users now have an option to “Automatically keep AMD Software up to date”, allowing the AMD Install Manager to update their installed drivers and software on-the-fly.

AMD Radeon Image Sharpening 2
– Support is exclusively on AMD Radeon RX 9070 Series graphics cards.
– Now updated to provide stronger, more responsive sharpening in more use cases.
– AMD Radeon Image Sharpening 2 can now apply sharpening to games, videos or across the entire desktop.

Other Highlights

New Game Support
– FragPunk
– Split Fiction

AMD ROCm on WSL for AMD Radeon RX 7000 Series
– Official support for Windows Subsystem for Linux (WSL 2) enables users with supported hardware to run workloads with AMD ROCm software on a Windows system, eliminating the need for dual boot set ups.
– The following has been added to WSL 2:
. Official support for Llama3 8B (via vLLM) and Stable Diffusion 3 models.
. Support for Hugging Face transformers.
. Support for Ubuntu 24.04.

AI Performance Improvements on AMD Radeon RX 7000 Series
– Performance improvements to the following use cases:
Up to 70% improvement on Adobe Lightroom AI enhance detail.
Up to 13% improvement on Adobe Lightroom Denoise.
Up to 40% improvement with Topaz Photo AI subtest.
Up to 10% improvement on DaVinci resolve AI cases.

Developer Updates
– New AMD machine-readable GPU Instruction Set Architectures (ISAs) specifications updated to support AMD RDNA 4 and RDNA 3.5 architecture graphics cards. Learn more.
– New open-source AMD Advanced Interactive Streaming (AIS) SDK release, designed from the ground up to transform streaming from passive viewing into an immersive experience and AMD Advanced Media Framework (AMF) SDK updates.
– AMD Radeon™ Developer Tool Suite (RDTS) update with support for AMD Radeon RX 9000 Series graphics cards coming soon. The RDTS includes the recently released Driver Experiments tool that enables low-level control over the behavior of AMD Software: Adrenalin Edition for developers. Stay tuned to GPUOpen news for the latest news for developers.

Expanded HYPR-RX Support
– HYPR-Tune support allows HYPR-RX to enable in-game technologies like AMD FidelityFX Super Resolution and AMD Radeon Anti-Lag 2.
– Support has been added to automatically configure AMD FidelityFX Super Resolution with frame generation in:
Farming Simulator 25
S.T.A.L.K.E.R. 2: Heart of Chornobyl
Silent Hill 2 

Expanded Vulkan Extension Support
– VK_EXT_depth_clamp_control
– Click HERE for more information about other Vulkan extension support.

Fixed Issues

– HEVC encoding may not work as expected while using OBS Studio with Twitch Enhanced Broadcasting.
– Intermittent driver timeout or crash may be observed while playing Warhammer 40,000: Space Marine 2 on some AMD Graphics Products, such as the AMD Ryzen™ AI 9 HX 370.)
– Lower than expected performance may be observed in Delta Force on Radeon RX 7000 series graphics products.
– Intermittent stutter may be observed while playing Marvel Rivals when AMD FidelityFX Super Resolution 3 frame generation is enabled.

 

Adrenalin 25.3.2

Highlights

New Game Support

– Assassin’s Creed Shadows
– The Last of Us Part II Remastered

Fixed Issues and Improvements

– Incorrect gamma is exhibited while playing Counter-Strike 2 and using MSAA x8 on Radeon RX 9070 series graphics products.
– Intermittent application crash may be observed in Indiana Jones and the Great Circle when settings are set to “Very Ultra” quality and Path Tracing is enabled. Users experiencing this issue are recommended to use the default Ray Tracing settings as a temporary workaround.
– 3rd party tools that rely on our ADL SDK for detecting ROPs count will incorrectly report 64 ROPs.
– Lower than expected performance may be observed while playing Assetto Corsa Competizione on Radeon™ RX 9000 series graphics products.
– Intermittent system or application crash may be observed while pressing Alt-Tab during gameplay on some AMD Radeon Graphics Products such as the Radeon RX 6000 Series.
– Intermittent system or application crash may be observed while using multiple high refresh rate (+120Hz) monitors with HDMI connections.
– Windows Update may overwrite the installed AMD Software: Adrenalin Edition with an older version of the graphics driver on Radeon RX 9000 series graphics products.

 

Downloads

 

Quick driver information

Adrenalin 25.3.2

GPU Shark 2 + Radeon RX 7900 XT
AMD Adrenalin 25.3.2 - GPU Shark 2 + Radeon RX 7900 XTX

AMD Adrenalin 25.3.2 Software information
AMD Adrenalin 25.3.2 - Software information

 

OpenGL support

Adrenalin 25.3.1

Adrenalin 25.3.1 exposes OpenGL 4.6 and 320 extensions (core profile) for a Radeon RX 7900 XT on Windows 10.

2 new extensions have been added:
– GL_ARB_fragment_shader_interlock
– GL_NV_mesh_shader

GPU Shark 2 report:

GL_RENDERER: AMD Radeon RX 7900 XT
GL_VENDOR: ATI Technologies Inc.
GL_VERSION: 4.6.0 Compatibility Profile Context 25.3.1.250220
GL_SHADING_LANGUAGE_VERSION: 4.60
OpenGL extensions: 320
- GL_AMD_blend_minmax_factor
- GL_AMD_conservative_depth
- GL_AMD_debug_output
- GL_AMD_depth_clamp_separate
- GL_AMD_gpu_shader_half_float
- GL_AMD_gpu_shader_int16
- GL_AMD_gpu_shader_int64
- GL_AMD_multi_draw_indirect
- GL_AMD_pinned_memory
- GL_AMD_query_buffer_object
- GL_AMD_sample_positions
- GL_AMD_seamless_cubemap_per_texture
- GL_AMD_shader_trinary_minmax
- GL_AMD_texture_cube_map_array
- GL_AMD_vertex_shader_layer
- GL_AMD_vertex_shader_viewport_index
- GL_ARB_ES2_compatibility
- GL_ARB_ES3_1_compatibility
- GL_ARB_ES3_2_compatibility
- GL_ARB_ES3_compatibility
- GL_ARB_arrays_of_arrays
- GL_ARB_base_instance
- GL_ARB_bindless_texture
- GL_ARB_blend_func_extended
- GL_ARB_buffer_storage
- GL_ARB_clear_buffer_object
- GL_ARB_clear_texture
- GL_ARB_clip_control
- GL_ARB_color_buffer_float
- GL_ARB_compatibility
- GL_ARB_compressed_texture_pixel_storage
- GL_ARB_compute_shader
- GL_ARB_conditional_render_inverted
- GL_ARB_conservative_depth
- GL_ARB_copy_buffer
- GL_ARB_copy_image
- GL_ARB_cull_distance
- GL_ARB_debug_output
- GL_ARB_depth_buffer_float
- GL_ARB_depth_clamp
- GL_ARB_depth_texture
- GL_ARB_derivative_control
- GL_ARB_direct_state_access
- GL_ARB_draw_buffers
- GL_ARB_draw_buffers_blend
- GL_ARB_draw_elements_base_vertex
- GL_ARB_draw_indirect
- GL_ARB_draw_instanced
- GL_ARB_enhanced_layouts
- GL_ARB_explicit_attrib_location
- GL_ARB_explicit_uniform_location
- GL_ARB_fragment_coord_conventions
- GL_ARB_fragment_layer_viewport
- GL_ARB_fragment_program
- GL_ARB_fragment_program_shadow
- GL_ARB_fragment_shader
- GL_ARB_fragment_shader_interlock
- GL_ARB_framebuffer_no_attachments
- GL_ARB_framebuffer_object
- GL_ARB_framebuffer_sRGB
- GL_ARB_geometry_shader4
- GL_ARB_get_program_binary
- GL_ARB_get_texture_sub_image
- GL_ARB_gl_spirv
- GL_ARB_gpu_shader5
- GL_ARB_gpu_shader_fp64
- GL_ARB_gpu_shader_int64
- GL_ARB_half_float_pixel
- GL_ARB_half_float_vertex
- GL_ARB_indirect_parameters
- GL_ARB_instanced_arrays
- GL_ARB_internalformat_query
- GL_ARB_internalformat_query2
- GL_ARB_invalidate_subdata
- GL_ARB_map_buffer_range
- GL_ARB_multi_bind
- GL_ARB_multi_draw_indirect
- GL_ARB_multisample
- GL_ARB_multitexture
- GL_ARB_occlusion_query
- GL_ARB_occlusion_query2
- GL_ARB_parallel_shader_compile
- GL_ARB_pipeline_statistics_query
- GL_ARB_pixel_buffer_object
- GL_ARB_point_parameters
- GL_ARB_point_sprite
- GL_ARB_polygon_offset_clamp
- GL_ARB_post_depth_coverage
- GL_ARB_program_interface_query
- GL_ARB_provoking_vertex
- GL_ARB_query_buffer_object
- GL_ARB_robustness
- GL_ARB_sample_locations
- GL_ARB_sample_shading
- GL_ARB_sampler_objects
- GL_ARB_seamless_cube_map
- GL_ARB_seamless_cubemap_per_texture
- GL_ARB_separate_shader_objects
- GL_ARB_shader_atomic_counter_ops
- GL_ARB_shader_atomic_counters
- GL_ARB_shader_ballot
- GL_ARB_shader_bit_encoding
- GL_ARB_shader_clock
- GL_ARB_shader_draw_parameters
- GL_ARB_shader_group_vote
- GL_ARB_shader_image_load_store
- GL_ARB_shader_image_size
- GL_ARB_shader_objects
- GL_ARB_shader_precision
- GL_ARB_shader_stencil_export
- GL_ARB_shader_storage_buffer_object
- GL_ARB_shader_subroutine
- GL_ARB_shader_texture_image_samples
- GL_ARB_shader_texture_lod
- GL_ARB_shader_viewport_layer_array
- GL_ARB_shading_language_100
- GL_ARB_shading_language_420pack
- GL_ARB_shading_language_packing
- GL_ARB_shadow
- GL_ARB_shadow_ambient
- GL_ARB_sparse_buffer
- GL_ARB_sparse_texture
- GL_ARB_spirv_extensions
- GL_ARB_stencil_texturing
- GL_ARB_sync
- GL_ARB_tessellation_shader
- GL_ARB_texture_barrier
- GL_ARB_texture_border_clamp
- GL_ARB_texture_buffer_object
- GL_ARB_texture_buffer_object_rgb32
- GL_ARB_texture_buffer_range
- GL_ARB_texture_compression
- GL_ARB_texture_compression_bptc
- GL_ARB_texture_compression_rgtc
- GL_ARB_texture_cube_map
- GL_ARB_texture_cube_map_array
- GL_ARB_texture_env_add
- GL_ARB_texture_env_combine
- GL_ARB_texture_env_crossbar
- GL_ARB_texture_env_dot3
- GL_ARB_texture_filter_anisotropic
- GL_ARB_texture_filter_minmax
- GL_ARB_texture_float
- GL_ARB_texture_gather
- GL_ARB_texture_mirror_clamp_to_edge
- GL_ARB_texture_mirrored_repeat
- GL_ARB_texture_multisample
- GL_ARB_texture_multisample_no_array
- GL_ARB_texture_non_power_of_two
- GL_ARB_texture_query_levels
- GL_ARB_texture_query_lod
- GL_ARB_texture_rectangle
- GL_ARB_texture_rg
- GL_ARB_texture_rgb10_a2ui
- GL_ARB_texture_stencil8
- GL_ARB_texture_storage
- GL_ARB_texture_storage_multisample
- GL_ARB_texture_swizzle
- GL_ARB_texture_view
- GL_ARB_timer_query
- GL_ARB_transform_feedback
- GL_ARB_transform_feedback2
- GL_ARB_transform_feedback3
- GL_ARB_transform_feedback_instanced
- GL_ARB_transform_feedback_overflow_query
- GL_ARB_transpose_matrix
- GL_ARB_uniform_buffer_object
- GL_ARB_vertex_array_bgra
- GL_ARB_vertex_array_object
- GL_ARB_vertex_attrib_64bit
- GL_ARB_vertex_attrib_binding
- GL_ARB_vertex_buffer_object
- GL_ARB_vertex_program
- GL_ARB_vertex_shader
- GL_ARB_vertex_type_10f_11f_11f_rev
- GL_ARB_vertex_type_2_10_10_10_rev
- GL_ARB_viewport_array
- GL_ARB_window_pos
- GL_ATI_draw_buffers
- GL_ATI_meminfo
- GL_ATI_separate_stencil
- GL_ATI_shader_texture_lod
- GL_ATI_texture_env_combine3
- GL_ATI_texture_float
- GL_ATI_texture_mirror_once
- GL_EXT_abgr
- GL_EXT_bgra
- GL_EXT_bindable_uniform
- GL_EXT_blend_color
- GL_EXT_blend_equation_separate
- GL_EXT_blend_func_separate
- GL_EXT_blend_minmax
- GL_EXT_blend_subtract
- GL_EXT_compiled_vertex_array
- GL_EXT_copy_buffer
- GL_EXT_copy_texture
- GL_EXT_debug_label
- GL_EXT_depth_bounds_test
- GL_EXT_direct_state_access
- GL_EXT_draw_buffers2
- GL_EXT_draw_instanced
- GL_EXT_draw_range_elements
- GL_EXT_fog_coord
- GL_EXT_framebuffer_blit
- GL_EXT_framebuffer_multisample
- GL_EXT_framebuffer_object
- GL_EXT_framebuffer_sRGB
- GL_EXT_geometry_shader4
- GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4
- GL_EXT_memory_object
- GL_EXT_memory_object_win32
- GL_EXT_multi_draw_arrays
- GL_EXT_nonuniform_qualifier
- GL_EXT_packed_depth_stencil
- GL_EXT_packed_float
- GL_EXT_packed_pixels
- GL_EXT_pixel_buffer_object
- GL_EXT_point_parameters
- GL_EXT_polygon_offset_clamp
- GL_EXT_provoking_vertex
- GL_EXT_rescale_normal
- GL_EXT_secondary_color
- GL_EXT_semaphore
- GL_EXT_semaphore_win32
- GL_EXT_separate_specular_color
- GL_EXT_shader_image_load_formatted
- GL_EXT_shader_image_load_store
- GL_EXT_shader_integer_mix
- GL_EXT_shadow_funcs
- GL_EXT_stencil_wrap
- GL_EXT_subtexture
- GL_EXT_texture
- GL_EXT_texture3D
- GL_EXT_texture_array
- GL_EXT_texture_buffer_object
- GL_EXT_texture_compression_bptc
- GL_EXT_texture_compression_latc
- GL_EXT_texture_compression_rgtc
- GL_EXT_texture_compression_s3tc
- GL_EXT_texture_cube_map
- GL_EXT_texture_edge_clamp
- GL_EXT_texture_env_add
- GL_EXT_texture_env_combine
- GL_EXT_texture_env_dot3
- GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_integer
- GL_EXT_texture_lod
- GL_EXT_texture_lod_bias
- GL_EXT_texture_mirror_clamp
- GL_EXT_texture_object
- GL_EXT_texture_rectangle
- GL_EXT_texture_sRGB
- GL_EXT_texture_sRGB_R8
- GL_EXT_texture_sRGB_RG8
- GL_EXT_texture_sRGB_decode
- GL_EXT_texture_shadow_lod
- GL_EXT_texture_shared_exponent
- GL_EXT_texture_snorm
- GL_EXT_texture_storage
- GL_EXT_texture_swizzle
- GL_EXT_timer_query
- GL_EXT_transform_feedback
- GL_EXT_vertex_array
- GL_EXT_vertex_array_bgra
- GL_EXT_vertex_attrib_64bit
- GL_IBM_texture_mirrored_repeat
- GL_KHR_blend_equation_advanced
- GL_KHR_blend_equation_advanced_coherent
- GL_KHR_context_flush_control
- GL_KHR_debug
- GL_KHR_no_error
- GL_KHR_parallel_shader_compile
- GL_KHR_robust_buffer_access_behavior
- GL_KHR_robustness
- GL_KHR_shader_subgroup
- GL_KHR_texture_compression_astc_ldr
- GL_NV_blend_square
- GL_NV_conditional_render
- GL_NV_copy_image
- GL_NV_depth_buffer_float
- GL_NV_float_buffer
- GL_NV_half_float
- GL_NV_mesh_shader
- GL_NV_primitive_restart
- GL_NV_shader_atomic_int64
- GL_NV_texgen_reflection
- GL_NV_texture_barrier
- GL_NV_timeline_semaphore
- GL_OES_EGL_image
- GL_OVR_multiview
- GL_OVR_multiview2
- GL_S3_s3tc
- GL_SGIS_generate_mipmap
- GL_SGIS_texture_edge_clamp
- GL_SGIS_texture_lod
- GL_SUN_multi_draw_arrays
- WGL_EXT_swap_control
- WGL_AMD_gpu_association
- WGL_ARB_buffer_region
- WGL_ARB_context_flush_control
- WGL_ARB_create_context
- WGL_ARB_create_context_no_error
- WGL_ARB_create_context_profile
- WGL_ARB_extensions_string
- WGL_ARB_framebuffer_sRGB
- WGL_ARB_make_current_read
- WGL_ARB_multisample
- WGL_ARB_pbuffer
- WGL_ARB_pixel_format
- WGL_ARB_pixel_format_float
- WGL_ARB_render_texture
- WGL_EXT_create_context_es_profile
- WGL_EXT_create_context_es2_profile
- WGL_EXT_extensions_string
- WGL_EXT_swap_control_tear
- WGL_I3D_genlock
- WGL_NV_DX_interop
- WGL_NV_DX_interop2
- WGL_NV_swap_group

 

Adrenalin 25.3.2

Same OpenGL support than v25.3.1.

 

Vulkan support

Adrenalin 25.3.1

Adrenalin 25.3.1 exposes Vulkan 1.3.302 and 187 device extensions for a Radeon RX 7900 XT / XTX on Windows 10 (64-bit).

New Vulkan API version but still same number of extensions compared to previous 25.2.1.

GPU Shark 2 report:

- Device 1
  - name: AMD Radeon RX 7900 XT
  - device type: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
  - device ID: 1002-744C
  - API version: 1.3.302
  - VK_KHR_ray_tracing_pipeline information:
    - shaderGroupHandleSize: 32
    - maxRayRecursionDepth: 31
    - maxShaderGroupStride: 4096
    - shaderGroupBaseAlignment: 64
    - shaderGroupHandleCaptureReplaySize: 32
    - maxRayDispatchInvocationCount: 1073741824
    - shaderGroupHandleAlignment: 4
    - maxRayHitAttributeSize: 32
    - maxRayDispatchInvocationCount: 1073741824
  - VK_KHR_acceleration_structure information:
    - maxGeometryCount: 16777216
    - maxInstanceCount: 16777216
    - maxPrimitiveCount: 536870912
  - VK_AMD_shader_core_properties information:
    - shaderEngineCount: 6
    - shaderArraysPerEngineCount: 2
    - computeUnitsPerShaderArray: 8
    - simdPerComputeUnit: 2
    - wavefrontsPerSimd: 16
    - wavefrontSize: 64
    - sgprsPerSimd: 2048
    - minSgprAllocation: 128
    - maxSgprAllocation: 104
    - sgprAllocationGranularity: 128
    - vgprsPerSimd: 1536
    - minVgprAllocation: 24
    - maxVgprAllocation: 256
    - vgprAllocationGranularity: 24
  - VK_KHR_driver_properties information:
    - driverName: AMD proprietary driver
    - driverID_str: VK_DRIVER_ID_AMD_PROPRIETARY_KHR
    - driverID: 1
    - conformanceVersion: 1.3.2.9
    - driverInfo: 25.3.1 (LLPC)
  - # of extensions: 187
  - VK_KHR_16bit_storage
  - VK_KHR_8bit_storage
  - VK_KHR_acceleration_structure
  - VK_KHR_bind_memory2
  - VK_KHR_buffer_device_address
  - VK_KHR_calibrated_timestamps
  - VK_KHR_compute_shader_derivatives
  - VK_KHR_cooperative_matrix
  - VK_KHR_copy_commands2
  - VK_KHR_create_renderpass2
  - VK_KHR_dedicated_allocation
  - VK_KHR_deferred_host_operations
  - VK_KHR_depth_stencil_resolve
  - VK_KHR_descriptor_update_template
  - VK_KHR_device_group
  - VK_KHR_draw_indirect_count
  - VK_KHR_driver_properties
  - VK_KHR_dynamic_rendering
  - VK_KHR_dynamic_rendering_local_read
  - VK_KHR_external_fence
  - VK_KHR_external_fence_win32
  - VK_KHR_external_memory
  - VK_KHR_external_memory_win32
  - VK_KHR_external_semaphore
  - VK_KHR_external_semaphore_win32
  - VK_KHR_format_feature_flags2
  - VK_KHR_fragment_shader_barycentric
  - VK_KHR_fragment_shading_rate
  - VK_KHR_get_memory_requirements2
  - VK_KHR_global_priority
  - VK_KHR_imageless_framebuffer
  - VK_KHR_image_format_list
  - VK_KHR_index_type_uint8
  - VK_KHR_line_rasterization
  - VK_KHR_load_store_op_none
  - VK_KHR_maintenance1
  - VK_KHR_maintenance2
  - VK_KHR_maintenance3
  - VK_KHR_maintenance4
  - VK_KHR_maintenance5
  - VK_KHR_maintenance6
  - VK_KHR_maintenance7
  - VK_KHR_map_memory2
  - VK_KHR_multiview
  - VK_KHR_pipeline_binary
  - VK_KHR_pipeline_executable_properties
  - VK_KHR_pipeline_library
  - VK_KHR_push_descriptor
  - VK_KHR_ray_query
  - VK_KHR_ray_tracing_maintenance1
  - VK_KHR_ray_tracing_pipeline
  - VK_KHR_ray_tracing_position_fetch
  - VK_KHR_relaxed_block_layout
  - VK_KHR_sampler_mirror_clamp_to_edge
  - VK_KHR_sampler_ycbcr_conversion
  - VK_KHR_separate_depth_stencil_layouts
  - VK_KHR_shader_atomic_int64
  - VK_KHR_shader_clock
  - VK_KHR_shader_draw_parameters
  - VK_KHR_shader_expect_assume
  - VK_KHR_shader_float16_int8
  - VK_KHR_shader_float_controls
  - VK_KHR_shader_float_controls2
  - VK_KHR_shader_integer_dot_product
  - VK_KHR_shader_maximal_reconvergence
  - VK_KHR_shader_non_semantic_info
  - VK_KHR_shader_quad_control
  - VK_KHR_shader_subgroup_extended_types
  - VK_KHR_shader_subgroup_rotate
  - VK_KHR_shader_subgroup_uniform_control_flow
  - VK_KHR_shader_terminate_invocation
  - VK_KHR_spirv_1_4
  - VK_KHR_storage_buffer_storage_class
  - VK_KHR_swapchain
  - VK_KHR_swapchain_mutable_format
  - VK_KHR_synchronization2
  - VK_KHR_timeline_semaphore
  - VK_KHR_uniform_buffer_standard_layout
  - VK_KHR_variable_pointers
  - VK_KHR_vertex_attribute_divisor
  - VK_KHR_video_decode_av1
  - VK_KHR_video_decode_h264
  - VK_KHR_video_decode_h265
  - VK_KHR_video_decode_queue
  - VK_KHR_video_queue
  - VK_KHR_vulkan_memory_model
  - VK_KHR_win32_keyed_mutex
  - VK_KHR_workgroup_memory_explicit_layout
  - VK_KHR_zero_initialize_workgroup_memory
  - VK_EXT_4444_formats
  - VK_EXT_attachment_feedback_loop_layout
  - VK_EXT_border_color_swizzle
  - VK_EXT_calibrated_timestamps
  - VK_EXT_color_write_enable
  - VK_EXT_conditional_rendering
  - VK_EXT_conservative_rasterization
  - VK_EXT_custom_border_color
  - VK_EXT_depth_clamp_control
  - VK_EXT_depth_clamp_zero_one
  - VK_EXT_depth_clip_control
  - VK_EXT_depth_clip_enable
  - VK_EXT_depth_range_unrestricted
  - VK_EXT_descriptor_buffer
  - VK_EXT_descriptor_indexing
  - VK_EXT_device_address_binding_report
  - VK_EXT_device_fault
  - VK_EXT_dynamic_rendering_unused_attachments
  - VK_EXT_extended_dynamic_state
  - VK_EXT_extended_dynamic_state2
  - VK_EXT_extended_dynamic_state3
  - VK_EXT_external_memory_host
  - VK_EXT_fragment_shader_interlock
  - VK_EXT_frame_boundary
  - VK_EXT_full_screen_exclusive
  - VK_EXT_global_priority
  - VK_EXT_global_priority_query
  - VK_EXT_graphics_pipeline_library
  - VK_EXT_hdr_metadata
  - VK_EXT_host_query_reset
  - VK_EXT_image_robustness
  - VK_EXT_image_sliced_view_of_3d
  - VK_EXT_image_view_min_lod
  - VK_EXT_index_type_uint8
  - VK_EXT_inline_uniform_block
  - VK_EXT_line_rasterization
  - VK_EXT_load_store_op_none
  - VK_EXT_memory_budget
  - VK_EXT_memory_priority
  - VK_EXT_mesh_shader
  - VK_EXT_mutable_descriptor_type
  - VK_EXT_nested_command_buffer
  - VK_EXT_non_seamless_cube_map
  - VK_EXT_pageable_device_local_memory
  - VK_EXT_pipeline_creation_cache_control
  - VK_EXT_pipeline_creation_feedback
  - VK_EXT_pipeline_library_group_handles
  - VK_EXT_post_depth_coverage
  - VK_EXT_primitive_topology_list_restart
  - VK_EXT_primitives_generated_query
  - VK_EXT_private_data
  - VK_EXT_provoking_vertex
  - VK_EXT_queue_family_foreign
  - VK_EXT_robustness2
  - VK_EXT_sampler_filter_minmax
  - VK_EXT_sample_locations
  - VK_EXT_scalar_block_layout
  - VK_EXT_separate_stencil_usage
  - VK_EXT_shader_atomic_float
  - VK_EXT_shader_atomic_float2
  - VK_EXT_shader_demote_to_helper_invocation
  - VK_EXT_shader_image_atomic_int64
  - VK_EXT_shader_module_identifier
  - VK_EXT_shader_object
  - VK_EXT_shader_stencil_export
  - VK_EXT_shader_subgroup_ballot
  - VK_EXT_shader_subgroup_vote
  - VK_EXT_shader_viewport_index_layer
  - VK_EXT_subgroup_size_control
  - VK_EXT_texel_buffer_alignment
  - VK_EXT_tooling_info
  - VK_EXT_transform_feedback
  - VK_EXT_vertex_attribute_divisor
  - VK_EXT_vertex_input_dynamic_state
  - VK_EXT_ycbcr_image_arrays
  - VK_AMD_anti_lag
  - VK_AMD_buffer_marker
  - VK_AMD_device_coherent_memory
  - VK_AMD_display_native_hdr
  - VK_AMD_draw_indirect_count
  - VK_AMD_gcn_shader
  - VK_AMD_gpa_interface
  - VK_AMD_gpu_shader_half_float
  - VK_AMD_gpu_shader_int16
  - VK_AMD_memory_overallocation_behavior
  - VK_AMD_mixed_attachment_samples
  - VK_AMD_shader_ballot
  - VK_AMD_shader_core_properties
  - VK_AMD_shader_core_properties2
  - VK_AMD_shader_early_and_late_fragment_tests
  - VK_AMD_shader_explicit_vertex_parameter
  - VK_AMD_shader_image_load_store_lod
  - VK_AMD_shader_info
  - VK_AMD_shader_trinary_minmax
  - VK_GOOGLE_decorate_string
  - VK_GOOGLE_hlsl_functionality1
  - VK_GOOGLE_user_type
  - VK_VALVE_mutable_descriptor_type
  - # of layers: 1
  - VK_LAYER_AMD_switchable_graphics
  - # of memory heaps: 3
  - heap 1: 20208 MB
  - heap 2: 8164 MB
  - heap 3: 256 MB
  - # of features: 130
  - robustBufferAccess (VK 1.0):  YES
  - fullDrawIndexUint32 (VK 1.0):  YES
  - imageCubeArray (VK 1.0):  YES
  - independentBlend (VK 1.0):  YES
  - geometryShader (VK 1.0):  YES
  - tessellationShader (VK 1.0):  YES
  - sampleRateShading (VK 1.0):  YES
  - dualSrcBlend (VK 1.0):  YES
  - logicOp (VK 1.0):  YES
  - multiDrawIndirect (VK 1.0):  YES
  - drawIndirectFirstInstance (VK 1.0):  YES
  - depthClamp (VK 1.0):  YES
  - depthBiasClamp (VK 1.0):  YES
  - fillModeNonSolid (VK 1.0):  YES
  - depthBounds (VK 1.0):  YES
  - wideLines (VK 1.0):  YES
  - largePoints (VK 1.0):  YES
  - alphaToOne (VK 1.0):  NO
  - multiViewport (VK 1.0):  YES
  - samplerAnisotropy (VK 1.0):  YES
  - textureCompressionETC2 (VK 1.0):  NO
  - textureCompressionASTC_LDR (VK 1.0):  NO
  - textureCompressionBC (VK 1.0):  YES
  - occlusionQueryPrecise (VK 1.0):  YES
  - pipelineStatisticsQuery (VK 1.0):  YES
  - vertexPipelineStoresAndAtomics (VK 1.0):  YES
  - fragmentStoresAndAtomics (VK 1.0):  YES
  - shaderTessellationAndGeometryPointSize (VK 1.0):  YES
  - shaderImageGatherExtended (VK 1.0):  YES
  - shaderStorageImageExtendedFormats (VK 1.0):  YES
  - shaderStorageImageMultisample (VK 1.0):  YES
  - shaderStorageImageReadWithoutFormat (VK 1.0):  YES
  - shaderStorageImageWriteWithoutFormat (VK 1.0):  YES
  - shaderUniformBufferArrayDynamicIndexing (VK 1.0):  YES
  - shaderSampledImageArrayDynamicIndexing (VK 1.0):  YES
  - shaderStorageBufferArrayDynamicIndexing (VK 1.0):  YES
  - shaderStorageImageArrayDynamicIndexing (VK 1.0):  YES
  - shaderClipDistance (VK 1.0):  YES
  - shaderCullDistance (VK 1.0):  YES
  - shaderFloat64 (VK 1.0):  YES
  - shaderInt64 (VK 1.0):  YES
  - shaderInt16 (VK 1.0):  YES
  - shaderResourceResidency (VK 1.0):  YES
  - shaderResourceMinLod (VK 1.0):  YES
  - sparseBinding (VK 1.0):  YES
  - sparseResidencyBuffer (VK 1.0):  YES
  - sparseResidencyImage2D (VK 1.0):  YES
  - sparseResidencyImage3D (VK 1.0):  YES
  - sparseResidency2Samples (VK 1.0):  NO
  - sparseResidency4Samples (VK 1.0):  NO
  - sparseResidency8Samples (VK 1.0):  NO
  - sparseResidency16Samples (VK 1.0):  NO
  - sparseResidencyAliased (VK 1.0):  YES
  - variableMultisampleRate (VK 1.0):  YES
  - inheritedQueries (VK 1.0):  YES
  - shaderDrawParameters (VK 1.1):  YES
  - storageBuffer16BitAccess (VK 1.1):  YES
  - uniformAndStorageBuffer16BitAccess (VK 1.1):  YES
  - storagePushConstant16 (VK 1.1):  NO
  - storageInputOutput16 (VK 1.1):  YES
  - multiview (VK 1.1):  YES
  - multiviewGeometryShader (VK 1.1):  YES
  - multiviewTessellationShader (VK 1.1):  YES
  - variablePointersStorageBuffer (VK 1.1):  YES
  - variablePointers (VK 1.1):  YES
  - protectedMemory (VK 1.1):  NO
  - samplerYcbcrConversion (VK 1.1):  YES
  - shaderDrawParameters (VK 1.1):  YES
  - samplerMirrorClampToEdge (VK 1.2):  YES
  - drawIndirectCount (VK 1.2):  YES
  - storageBuffer8BitAccess (VK 1.2):  YES
  - uniformAndStorageBuffer8BitAccess (VK 1.2):  YES
  - storagePushConstant8 (VK 1.2):  NO
  - shaderBufferInt64Atomics (VK 1.2):  YES
  - shaderSharedInt64Atomics (VK 1.2):  YES
  - shaderFloat16 (VK 1.2):  YES
  - shaderInt8 (VK 1.2):  YES
  - descriptorIndexing (VK 1.2):  YES
  - shaderInputAttachmentArrayDynamicIndexing (VK 1.2):  YES
  - shaderUniformTexelBufferArrayDynamicIndexing (VK 1.2):  YES
  - shaderStorageTexelBufferArrayDynamicIndexing (VK 1.2):  YES
  - shaderUniformBufferArrayNonUniformIndexing (VK 1.2):  YES
  - shaderSampledImageArrayNonUniformIndexing (VK 1.2):  YES
  - shaderStorageBufferArrayNonUniformIndexing (VK 1.2):  YES
  - shaderStorageImageArrayNonUniformIndexing (VK 1.2):  YES
  - shaderInputAttachmentArrayNonUniformIndexing (VK 1.2):  YES
  - shaderUniformTexelBufferArrayNonUniformIndexing (VK 1.2):  YES
  - shaderStorageTexelBufferArrayNonUniformIndexing (VK 1.2):  YES
  - descriptorBindingUniformBufferUpdateAfterBind (VK 1.2):  YES
  - descriptorBindingSampledImageUpdateAfterBind (VK 1.2):  YES
  - descriptorBindingStorageImageUpdateAfterBind (VK 1.2):  YES
  - descriptorBindingStorageBufferUpdateAfterBind (VK 1.2):  YES
  - descriptorBindingUniformTexelBufferUpdateAfterBind (VK 1.2):  YES
  - descriptorBindingStorageTexelBufferUpdateAfterBind (VK 1.2):  YES
  - descriptorBindingUpdateUnusedWhilePending (VK 1.2):  YES
  - descriptorBindingPartiallyBound (VK 1.2):  YES
  - descriptorBindingVariableDescriptorCount (VK 1.2):  YES
  - runtimeDescriptorArray (VK 1.2):  YES
  - samplerFilterMinmax (VK 1.2):  YES
  - scalarBlockLayout (VK 1.2):  YES
  - imagelessFramebuffer (VK 1.2):  YES
  - uniformBufferStandardLayout (VK 1.2):  YES
  - shaderSubgroupExtendedTypes (VK 1.2):  YES
  - separateDepthStencilLayouts (VK 1.2):  YES
  - hostQueryReset (VK 1.2):  YES
  - timelineSemaphore (VK 1.2):  YES
  - bufferDeviceAddress (VK 1.2):  YES
  - bufferDeviceAddressCaptureReplay (VK 1.2):  YES
  - bufferDeviceAddressMultiDevice (VK 1.2):  YES
  - vulkanMemoryModel (VK 1.2):  YES
  - vulkanMemoryModelDeviceScope (VK 1.2):  YES
  - vulkanMemoryModelAvailabilityVisibilityChains (VK 1.2):  NO
  - shaderOutputViewportIndex (VK 1.2):  YES
  - shaderOutputLayer (VK 1.2):  YES
  - subgroupBroadcastDynamicId (VK 1.2):  YES
  - robustImageAccess (VK 1.3):  YES
  - inlineUniformBlock (VK 1.3):  YES
  - descriptorBindingInlineUniformBlockUpdateAfterBind (VK 1.3):  YES
  - pipelineCreationCacheControl (VK 1.3):  YES
  - privateData (VK 1.3):  YES
  - shaderDemoteToHelperInvocation (VK 1.3):  YES
  - shaderTerminateInvocation (VK 1.3):  YES
  - subgroupSizeControl (VK 1.3):  YES
  - computeFullSubgroups (VK 1.3):  YES
  - synchronization2 (VK 1.3):  YES
  - textureCompressionASTC_HDR (VK 1.3):  NO
  - shaderZeroInitializeWorkgroupMemory (VK 1.3):  YES
  - dynamicRendering (VK 1.3):  YES
  - shaderIntegerDotProduct (VK 1.3):  YES
  - maintenance4 (VK 1.3):  YES
  - # of hardware limits: 106
    - maxImageDimension1D: 16384
    - maxImageDimension2D: 16384
    - maxImageDimension3D: 8192
    - maxImageDimensionCube: 16384
    - maxImageArrayLayers: 8192
    - maxTexelBufferElements: 4294967295
    - maxUniformBufferRange: 4294967295
    - maxStorageBufferRange: 4294967295
    - maxPushConstantsSize: 256
    - maxMemoryAllocationCount: 4294967295
    - maxSamplerAllocationCount: 1048576
    - bufferImageGranularity: 1
    - sparseAddressSpaceSize: 140711718551552
    - maxBoundDescriptorSets: 32
    - maxPerStageDescriptorSamplers: 4294967295
    - maxSamplerAllocationCount: 4294967295
    - maxPerStageDescriptorStorageBuffers: 4294967295
    - maxPerStageDescriptorSampledImages: 4294967295
    - maxPerStageDescriptorStorageImages: 4294967295
    - maxPerStageDescriptorInputAttachments: 4294967295
    - maxPerStageResources: 4294967295
    - maxDescriptorSetSamplers: 4294967295
    - maxDescriptorSetUniformBuffers: 4294967295
    - maxDescriptorSetUniformBuffersDynamic: 8
    - maxDescriptorSetStorageBuffers: 4294967295
    - maxDescriptorSetStorageBuffersDynamic: 8
    - maxDescriptorSetSampledImages: 4294967295
    - maxDescriptorSetStorageImages: 4294967295
    - maxDescriptorSetInputAttachments: 4294967295
    - maxVertexInputAttributes: 64
    - maxVertexInputBindings: 32
    - maxVertexInputAttributeOffset: 4294967295
    - maxVertexInputBindingStride: 16383
    - maxVertexOutputComponents: 128
    - maxTessellationGenerationLevel: 64
    - maxTessellationPatchSize: 32
    - maxTessellationControlPerVertexInputComponents: 128
    - maxTessellationControlPerVertexOutputComponents: 128
    - maxTessellationControlPerPatchOutputComponents: 120
    - maxTessellationControlTotalOutputComponents: 4096
    - maxTessellationEvaluationInputComponents: 128
    - maxTessellationEvaluationOutputComponents: 128
    - maxGeometryShaderInvocations: 126
    - maxGeometryInputComponents: 128
    - maxGeometryOutputComponents: 128
    - maxGeometryOutputVertices: 256
    - maxGeometryTotalOutputComponents: 1024
    - maxFragmentInputComponents: 128
    - maxFragmentOutputAttachments: 8
    - maxFragmentDualSrcAttachments: 1
    - maxFragmentCombinedOutputResources: 4294967295
    - maxComputeSharedMemorySize: 32768
    - maxComputeSharedMemorySize: 4294967295 x 65535 x 65535
    - maxComputeWorkGroupInvocations: 1024
    - maxComputeWorkGroupSize: 1024 x 1024 x 1024
    - subPixelPrecisionBits: 8
    - subTexelPrecisionBits: 8
    - mipmapPrecisionBits: 8
    - maxDrawIndexedIndexValue: 4294967295
    - maxDrawIndirectCount: 4294967295
    - maxSamplerLodBias: 15.996094
    - maxSamplerAnisotropy: 16.000000
    - maxViewports: 16
    - maxViewportDimensions: 16384 x 16384
    - viewportBoundsRange: -32768.000000 x 32767.000000
    - viewportSubPixelBits: 8
    - minMemoryMapAlignment: 64
    - minTexelBufferOffsetAlignment: 4
    - minUniformBufferOffsetAlignment: 16
    - minStorageBufferOffsetAlignment: 4
    - minTexelOffset: -64
    - maxTexelOffset: 63
    - minTexelGatherOffset: -32
    - maxTexelGatherOffset: 31
    - minInterpolationOffset: -2.000000
    - maxInterpolationOffset: 1.000000
    - subPixelInterpolationOffsetBits: 8
    - maxFramebufferWidth: 16384
    - maxFramebufferHeight: 16384
    - maxFramebufferLayers: 8192
    - framebufferColorSampleCounts: 15
    - framebufferDepthSampleCounts: 15
    - framebufferStencilSampleCounts: 15
    - framebufferNoAttachmentsSampleCounts: 15
    - maxColorAttachments: 8
    - sampledImageColorSampleCounts: 15
    - sampledImageIntegerSampleCounts: 15
    - sampledImageDepthSampleCounts: 15
    - sampledImageStencilSampleCounts: 15
    - storageImageSampleCounts: 15
    - maxSampleMaskWords: 1
    - timestampComputeAndGraphics: 1
    - timestampPeriod: 10.000000
    - maxClipDistances: 8
    - maxCullDistances: 8
    - maxCombinedClipAndCullDistances: 8
    - discreteQueuePriorities: 2
    - pointSizeRange: 0.000000 x 8191.875000
    - lineWidthRange: 1.000000 x 8191.875000
    - pointSizeGranularity: 0.125000
    - lineWidthGranularity: 0.125000
    - strictLines: 0
    - standardSampleLocations: 1
    - optimalBufferCopyOffsetAlignment: 1
    - optimalBufferCopyRowPitchAlignment: 1
    - nonCoherentAtomSize: 128

 

Adrenalin 25.3.2

Same Vulkan support than v25.3.1.

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