Intel has published a new graphics driver for its Arc GPUs (Arc A380, A770, A750, A310, A770M, A570M, A550M, A530M, A730M, A370M, A350M) and integrated GPUs (11th Gen, 12th Gen and 13th Gen). Here are the main changes:
GAMING HIGHLIGHTS:
Intel Game On Driver support on Intel Arc A-series Graphics for:
– Assassin’s Creed Mirage
– Forza MotorsportGame performance improvements versus Intel 31.0.101.4826 software driver for:
– Forza Motorsport (DX12): Up to 19% uplift at 1440p with High settings
– Resident Evil 4 (DXR): Up to 27% uplift at 1080p with High Ray Tracing settings
– The Last of Us Part 1 (DX12): Up to 12% uplift at 1080p with Ultra settingsGame performance improvements versus Intel 31.0.101.4669 software driver for:
– War Thunder (DX11): Up to 9% uplift at 1080p with Maximum settings
– Payday 3 (DX11): Up to 37% uplift at 1080p with Ultra settings
– Naraka: Bladepoint (DX11): Up to 5% uplift at 1080p with Highest settings
– Tom Clancy’s Rainbow Six Siege (DX11): Up to 32% uplift at 1080p with Ultra settings
– Final Fantasy XIV Online (DX11): Up to 7% uplift at 1080p with Ultra settings
– Age of Empires 2: Definitive Edition (DX11): Up to 42% uplift at 1080p with Ultra settings
– Call of Duty: Black Ops 3 (DX11): Up to 88% uplift at 1080p with High settings
– Total War: Warhammer 2 (DX11): Up to 10% uplift at 1080p with Ultra settings
– Tomb Raider (DX11): Up to 10% uplift at 1080p with Ultra settings
– Mad Max (DX11): Up to 6% uplift at 1080p with Very High settings
– Middle-Earth: Shadow of Mordor (DX11): Up to 14% uplift at 1080p with Ultra settings
– Call of Duty: Modern Warfare (DX11): Up to 90% uplift at 1080p with Extra settings
– Deus Ex: Human Revolution (DX11): Up to 119% uplift at 1080p with High settings
– Call of Duty: Black Ops 4 (DX11): Up to 8% uplift at 1080p with Very High settings
– BeamNG.drive (DX11): Up to 10% uplift at 1080p with High settings
– Kingdom Come: Deliverance (DX11): Up to 22% uplift at 1080p with Ultra High settings
– Divinity: Original Sin – Enhanced Edition (DX11): Up to 9% uplift at 1080p with Ultra settingsFIXED ISSUES:
Intel Arc Graphics Products:
– EA Sports FC 24 (DX12) may experience application crash during gameplay.
– UNCHARTED: Legacy of Thieves Collection (DX12) may exhibit texture corruption on characters.
– Starfield (DX12) may experience sporadic instability in some areas of the game.
– Dying Light 2 Stay Human (DX12) may exhibit color corruption during gameplay.
– Fortnite (DX12) may experience application crash when Global Illumination setting is set to Lumen Epic.
– Adobe After Effects may experience an application crash during render operations.
– Some Intel Arc A-Series Graphics notebooks may incorrectly report a higher value than expected for default clock frequency value.
Downloads
- Latest Intel Arc graphics driver for win10/win11 64-bit @ Geeks3D
- latest graphics driver for Arc / Iris WHQL (win10/win11 64-bit) @ Intel
v31.0.101.4885
OpenGL support
v31.0.101.4885
This driver exposes OpenGL 4.6 with 266 OpenGL extensions for an Arc A750.
One new OpenGL extension has been exposed:
– GL_ARB_sparse_texture2
GL_RENDERER: Intel(R) Arc(TM) A750 Graphics GL_VENDOR: Intel GL_VERSION: 4.6.0 - Build 31.0.101.4885 OpenGL extensions: 266 - GL_AMD_depth_clamp_separate - GL_AMD_vertex_shader_layer - GL_AMD_vertex_shader_viewport_index - GL_ARB_ES2_compatibility - GL_ARB_ES3_1_compatibility - GL_ARB_ES3_compatibility - GL_ARB_arrays_of_arrays - GL_ARB_base_instance - GL_ARB_bindless_texture - GL_ARB_blend_func_extended - GL_ARB_buffer_storage - GL_ARB_cl_event - GL_ARB_clear_buffer_object - GL_ARB_clear_texture - GL_ARB_clip_control - GL_ARB_color_buffer_float - GL_ARB_compressed_texture_pixel_storage - GL_ARB_compute_shader - GL_ARB_conditional_render_inverted - GL_ARB_conservative_depth - GL_ARB_copy_buffer - GL_ARB_copy_image - GL_ARB_cull_distance - GL_ARB_debug_output - GL_ARB_depth_buffer_float - GL_ARB_depth_clamp - GL_ARB_depth_texture - GL_ARB_derivative_control - GL_ARB_direct_state_access - GL_ARB_draw_buffers - GL_ARB_draw_buffers_blend - GL_ARB_draw_elements_base_vertex - GL_ARB_draw_indirect - GL_ARB_draw_instanced - GL_ARB_enhanced_layouts - GL_ARB_explicit_attrib_location - GL_ARB_explicit_uniform_location - GL_ARB_fragment_coord_conventions - GL_ARB_fragment_layer_viewport - GL_ARB_fragment_program - GL_ARB_fragment_program_shadow - GL_ARB_fragment_shader - GL_ARB_fragment_shader_interlock - GL_ARB_framebuffer_no_attachments - GL_ARB_framebuffer_object - GL_ARB_framebuffer_sRGB - GL_ARB_geometry_shader4 - GL_ARB_get_program_binary - GL_ARB_get_texture_sub_image - GL_ARB_gl_spirv - GL_ARB_gpu_shader5 - GL_ARB_gpu_shader_fp64 - GL_ARB_half_float_pixel - GL_ARB_half_float_vertex - GL_ARB_indirect_parameters - GL_ARB_instanced_arrays - GL_ARB_internalformat_query - GL_ARB_internalformat_query2 - GL_ARB_invalidate_subdata - GL_ARB_map_buffer_alignment - GL_ARB_map_buffer_range - GL_ARB_multi_bind - GL_ARB_multi_draw_indirect - GL_ARB_multisample - GL_ARB_multitexture - GL_ARB_occlusion_query - GL_ARB_occlusion_query2 - GL_ARB_pipeline_statistics_query - GL_ARB_pixel_buffer_object - GL_ARB_point_parameters - GL_ARB_point_sprite - GL_ARB_polygon_offset_clamp - GL_ARB_post_depth_coverage - GL_ARB_program_interface_query - GL_ARB_provoking_vertex - GL_ARB_query_buffer_object - GL_ARB_robust_buffer_access_behavior - GL_ARB_robustness - GL_ARB_robustness_isolation - GL_ARB_sample_shading - GL_ARB_sampler_objects - GL_ARB_seamless_cube_map - GL_ARB_seamless_cubemap_per_texture - GL_ARB_separate_shader_objects - GL_ARB_shader_atomic_counter_ops - GL_ARB_shader_atomic_counters - GL_ARB_shader_bit_encoding - GL_ARB_shader_draw_parameters - GL_ARB_shader_group_vote - GL_ARB_shader_image_load_store - GL_ARB_shader_image_size - GL_ARB_shader_objects - GL_ARB_shader_precision - GL_ARB_shader_stencil_export - GL_ARB_shader_storage_buffer_object - GL_ARB_shader_subroutine - GL_ARB_shader_texture_image_samples - GL_ARB_shading_language_100 - GL_ARB_shading_language_420pack - GL_ARB_shading_language_packing - GL_ARB_shadow - GL_ARB_sparse_texture - GL_ARB_sparse_texture2 - GL_ARB_spirv_extensions - GL_ARB_stencil_texturing - GL_ARB_sync - GL_ARB_tessellation_shader - GL_ARB_texture_barrier - GL_ARB_texture_border_clamp - GL_ARB_texture_buffer_object - GL_ARB_texture_buffer_object_rgb32 - GL_ARB_texture_buffer_range - GL_ARB_texture_compression - GL_ARB_texture_compression_bptc - GL_ARB_texture_compression_rgtc - GL_ARB_texture_cube_map - GL_ARB_texture_cube_map_array - GL_ARB_texture_env_add - GL_ARB_texture_env_combine - GL_ARB_texture_env_crossbar - GL_ARB_texture_env_dot3 - GL_ARB_texture_filter_anisotropic - GL_ARB_texture_float - GL_ARB_texture_gather - GL_ARB_texture_mirror_clamp_to_edge - GL_ARB_texture_mirrored_repeat - GL_ARB_texture_multisample - GL_ARB_texture_non_power_of_two - GL_ARB_texture_query_levels - GL_ARB_texture_query_lod - GL_ARB_texture_rectangle - GL_ARB_texture_rg - GL_ARB_texture_rgb10_a2ui - GL_ARB_texture_stencil8 - GL_ARB_texture_storage - GL_ARB_texture_storage_multisample - GL_ARB_texture_swizzle - GL_ARB_texture_view - GL_ARB_timer_query - GL_ARB_transform_feedback2 - GL_ARB_transform_feedback3 - GL_ARB_transform_feedback_instanced - GL_ARB_transform_feedback_overflow_query - GL_ARB_transpose_matrix - GL_ARB_uniform_buffer_object - GL_ARB_vertex_array_bgra - GL_ARB_vertex_array_object - GL_ARB_vertex_attrib_64bit - GL_ARB_vertex_attrib_binding - GL_ARB_vertex_buffer_object - GL_ARB_vertex_program - GL_ARB_vertex_shader - GL_ARB_vertex_type_10f_11f_11f_rev - GL_ARB_vertex_type_2_10_10_10_rev - GL_ARB_viewport_array - GL_ARB_window_pos - GL_ATI_separate_stencil - GL_EXT_abgr - GL_EXT_bgra - GL_EXT_blend_color - GL_EXT_blend_equation_separate - GL_EXT_blend_func_separate - GL_EXT_blend_minmax - GL_EXT_blend_subtract - GL_EXT_clip_volume_hint - GL_EXT_compiled_vertex_array - GL_EXT_depth_bounds_test - GL_EXT_direct_state_access - GL_EXT_draw_buffers2 - GL_EXT_draw_range_elements - GL_EXT_fog_coord - GL_EXT_framebuffer_blit - GL_EXT_framebuffer_multisample - GL_EXT_framebuffer_object - GL_EXT_geometry_shader4 - GL_EXT_gpu_program_parameters - GL_EXT_gpu_shader4 - GL_EXT_memory_object - GL_EXT_memory_object_win32 - GL_EXT_multi_draw_arrays - GL_EXT_packed_depth_stencil - GL_EXT_packed_float - GL_EXT_packed_pixels - GL_EXT_polygon_offset_clamp - GL_EXT_rescale_normal - GL_EXT_secondary_color - GL_EXT_semaphore - GL_EXT_semaphore_win32 - GL_EXT_separate_specular_color - GL_EXT_shader_framebuffer_fetch - GL_EXT_shader_image_load_formatted - GL_EXT_shader_integer_mix - GL_EXT_shadow_funcs - GL_EXT_stencil_two_side - GL_EXT_stencil_wrap - GL_EXT_texture3D - GL_EXT_texture_array - GL_EXT_texture_compression_s3tc - GL_EXT_texture_edge_clamp - GL_EXT_texture_env_add - GL_EXT_texture_env_combine - GL_EXT_texture_filter_anisotropic - GL_EXT_texture_integer - GL_EXT_texture_lod_bias - GL_EXT_texture_rectangle - GL_EXT_texture_sRGB - GL_EXT_texture_sRGB_decode - GL_EXT_texture_shared_exponent - GL_EXT_texture_snorm - GL_EXT_texture_storage - GL_EXT_texture_swizzle - GL_EXT_timer_query - GL_EXT_transform_feedback - GL_IBM_texture_mirrored_repeat - GL_INTEL_conservative_rasterization - GL_INTEL_fragment_shader_ordering - GL_INTEL_framebuffer_CMAA - GL_INTEL_map_texture - GL_INTEL_multi_rate_fragment_shader - GL_INTEL_performance_query - GL_KHR_blend_equation_advanced - GL_KHR_blend_equation_advanced_coherent - GL_KHR_context_flush_control - GL_KHR_debug - GL_KHR_no_error - GL_KHR_shader_subgroup - GL_KHR_shader_subgroup_arithmetic - GL_KHR_shader_subgroup_ballot - GL_KHR_shader_subgroup_basic - GL_KHR_shader_subgroup_clustered - GL_KHR_shader_subgroup_quad - GL_KHR_shader_subgroup_shuffle - GL_KHR_shader_subgroup_shuffle_relative - GL_KHR_shader_subgroup_vote - GL_NV_blend_square - GL_NV_conditional_render - GL_NV_primitive_restart - GL_NV_texgen_reflection - GL_OVR_multiview - GL_SGIS_generate_mipmap - GL_SGIS_texture_edge_clamp - GL_SGIS_texture_lod - GL_SUN_multi_draw_arrays - GL_WIN_swap_hint - WGL_EXT_swap_control - WGL_EXT_depth_float - WGL_ARB_buffer_region - WGL_ARB_extensions_string - WGL_ARB_make_current_read - WGL_ARB_pixel_format - WGL_ARB_pbuffer - WGL_EXT_extensions_string - WGL_ARB_multisample - WGL_ARB_pixel_format_float - WGL_ARB_framebuffer_sRGB - WGL_ARB_create_context - WGL_ARB_create_context_profile - WGL_EXT_pixel_format_packed_float - WGL_EXT_create_context_es_profile - WGL_EXT_create_context_es2_profile - WGL_NV_DX_interop - WGL_NV_DX_interop2 - WGL_ARB_robustness_application_isolation - WGL_ARB_robustness_share_group_isolation - WGL_ARB_create_context_robustness - WGL_ARB_context_flush_control
Vulkan support
v31.0.101.4885
This driver exposes Vulkan 1.3.261 and 135 device extensions for an Arc A750 GPU.
Two new extensions have been added:
– VK_EXT_descriptor_buffer
– VK_EXT_graphics_pipeline_library
# of Vulkan devices: 1 - Device 1 - name: Intel(R) Arc(TM) A750 Graphics - device type: VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU - device ID: 8086-56A1 - API version: 1.3.261 - VK_KHR_ray_tracing_pipeline information: - shaderGroupHandleSize: 32 - maxRayRecursionDepth: 256 - maxShaderGroupStride: 4294967295 - shaderGroupBaseAlignment: 32 - shaderGroupHandleCaptureReplaySize: 8 - maxRayDispatchInvocationCount: 4294967295 - shaderGroupHandleAlignment: 32 - maxRayHitAttributeSize: 32 - maxRayDispatchInvocationCount: 4294967295 - VK_KHR_acceleration_structure information: - maxGeometryCount: 16777215 - maxInstanceCount: 16777215 - maxPrimitiveCount: 536870911 - VK_KHR_driver_properties information: - driverName: Intel Corporation - driverID_str: VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS_KHR - driverID: 5 - conformanceVersion: 1.3.0.5 - driverInfo: Intel driver - # of extensions: 135 - VK_EXT_device_address_binding_report - VK_EXT_full_screen_exclusive - VK_KHR_swapchain - VK_KHR_external_memory - VK_KHR_external_memory_win32 - VK_EXT_external_memory_host - VK_KHR_external_semaphore - VK_KHR_external_semaphore_win32 - VK_KHR_external_fence - VK_KHR_external_fence_win32 - VK_KHR_timeline_semaphore - VK_KHR_win32_keyed_mutex - VK_KHR_get_memory_requirements2 - VK_KHR_bind_memory2 - VK_KHR_dedicated_allocation - VK_KHR_sampler_mirror_clamp_to_edge - VK_KHR_maintenance1 - VK_KHR_maintenance2 - VK_KHR_maintenance3 - VK_KHR_maintenance4 - VK_KHR_synchronization2 - VK_KHR_shader_draw_parameters - VK_KHR_push_descriptor - VK_KHR_descriptor_update_template - VK_KHR_multiview - VK_KHR_shader_float16_int8 - VK_KHR_shader_float_controls - VK_KHR_16bit_storage - VK_KHR_8bit_storage - VK_EXT_shader_subgroup_ballot - VK_EXT_shader_subgroup_vote - VK_KHR_storage_buffer_storage_class - VK_KHR_variable_pointers - VK_KHR_relaxed_block_layout - VK_EXT_sampler_filter_minmax - VK_KHR_device_group - VK_KHR_sampler_ycbcr_conversion - VK_EXT_ycbcr_2plane_444_formats - VK_EXT_4444_formats - VK_EXT_post_depth_coverage - VK_EXT_shader_viewport_index_layer - VK_EXT_shader_stencil_export - VK_EXT_conservative_rasterization - VK_EXT_sample_locations - VK_KHR_draw_indirect_count - VK_EXT_multi_draw - VK_KHR_image_format_list - VK_EXT_image_view_min_lod - VK_EXT_vertex_attribute_divisor - VK_EXT_descriptor_buffer - VK_EXT_descriptor_indexing - VK_EXT_mutable_descriptor_type - VK_EXT_inline_uniform_block - VK_KHR_create_renderpass2 - VK_KHR_dynamic_rendering - VK_KHR_swapchain_mutable_format - VK_KHR_depth_stencil_resolve - VK_KHR_driver_properties - VK_KHR_vulkan_memory_model - VK_EXT_conditional_rendering - VK_EXT_hdr_metadata - VK_EXT_mesh_shader - VK_KHR_fragment_shading_rate - VK_EXT_depth_clip_enable - VK_EXT_depth_clip_control - VK_EXT_scalar_block_layout - VK_KHR_imageless_framebuffer - VK_KHR_buffer_device_address - VK_EXT_buffer_device_address - VK_KHR_ray_tracing_pipeline - VK_KHR_acceleration_structure - VK_KHR_ray_query - VK_KHR_pipeline_library - VK_KHR_deferred_host_operations - VK_KHR_ray_tracing_maintenance1 - VK_EXT_host_query_reset - VK_KHR_performance_query - VK_NV_device_diagnostic_checkpoints - VK_KHR_separate_depth_stencil_layouts - VK_KHR_shader_clock - VK_KHR_spirv_1_4 - VK_KHR_uniform_buffer_standard_layout - VK_EXT_separate_stencil_usage - VK_EXT_fragment_shader_interlock - VK_EXT_index_type_uint8 - VK_EXT_primitive_topology_list_restart - VK_KHR_shader_subgroup_extended_types - VK_EXT_line_rasterization - VK_EXT_memory_budget - VK_EXT_memory_priority - VK_EXT_pageable_device_local_memory - VK_EXT_texel_buffer_alignment - VK_INTEL_performance_query - VK_EXT_subgroup_size_control - VK_EXT_shader_demote_to_helper_invocation - VK_EXT_pipeline_creation_feedback - VK_EXT_pipeline_creation_cache_control - VK_KHR_pipeline_executable_properties - VK_EXT_graphics_pipeline_library - VK_EXT_transform_feedback - VK_EXT_provoking_vertex - VK_EXT_extended_dynamic_state - VK_EXT_extended_dynamic_state2 - VK_EXT_extended_dynamic_state3 - VK_EXT_vertex_input_dynamic_state - VK_EXT_custom_border_color - VK_EXT_robustness2 - VK_EXT_image_robustness - VK_EXT_pipeline_robustness - VK_EXT_calibrated_timestamps - VK_KHR_shader_integer_dot_product - VK_KHR_shader_subgroup_uniform_control_flow - VK_KHR_shader_terminate_invocation - VK_KHR_workgroup_memory_explicit_layout - VK_EXT_shader_atomic_float - VK_KHR_copy_commands2 - VK_KHR_shader_non_semantic_info - VK_KHR_zero_initialize_workgroup_memory - VK_EXT_shader_atomic_float2 - VK_EXT_global_priority - VK_EXT_global_priority_query - VK_KHR_global_priority - VK_KHR_format_feature_flags2 - VK_KHR_video_queue - VK_KHR_video_decode_queue - VK_KHR_video_decode_h264 - VK_KHR_video_decode_h265 - VK_EXT_color_write_enable - VK_NV_compute_shader_derivatives - VK_EXT_private_data - VK_EXT_image_2d_view_of_3d - VK_EXT_primitives_generated_query - VK_EXT_shader_module_identifier - VK_EXT_attachment_feedback_loop_layout - VK_KHR_map_memory2 - # of layers: 0 - # of memory heaps: 3 - heap 1: 7840 MB - heap 2: 8062 MB - heap 3: 256 MB - # of features: 55 - robustBufferAccess: YES - fullDrawIndexUint32: YES - imageCubeArray: YES - independentBlend: YES - geometryShader: YES - tessellationShader: YES - sampleRateShading: YES - dualSrcBlend: YES - logicOp: YES - multiDrawIndirect: YES - drawIndirectFirstInstance: YES - depthClamp: YES - depthBiasClamp: YES - fillModeNonSolid: YES - depthBounds: YES - wideLines: YES - largePoints: YES - alphaToOne: YES - multiViewport: YES - samplerAnisotropy: YES - textureCompressionETC2: YES - textureCompressionASTC_LDR: NO - textureCompressionBC: YES - occlusionQueryPrecise: YES - pipelineStatisticsQuery: YES - vertexPipelineStoresAndAtomics: YES - fragmentStoresAndAtomics: YES - shaderTessellationAndGeometryPointSize: YES - shaderImageGatherExtended: YES - shaderStorageImageExtendedFormats: YES - shaderStorageImageMultisample: NO - shaderStorageImageReadWithoutFormat: YES - shaderStorageImageWriteWithoutFormat: YES - shaderUniformBufferArrayDynamicIndexing: YES - shaderSampledImageArrayDynamicIndexing: YES - shaderStorageBufferArrayDynamicIndexing: YES - shaderStorageImageArrayDynamicIndexing: YES - shaderClipDistance: YES - shaderCullDistance: YES - shaderFloat64: NO - shaderInt64: YES - shaderInt16: YES - shaderResourceResidency: YES - shaderResourceMinLod: NO - sparseBinding: YES - sparseResidencyBuffer: YES - sparseResidencyImage2D: YES - sparseResidencyImage3D: YES - sparseResidency2Samples: YES - sparseResidency4Samples: YES - sparseResidency8Samples: NO - sparseResidency16Samples: NO - sparseResidencyAliased: YES - variableMultisampleRate: YES - inheritedQueries: YES - # of hardware limits: 106 - maxImageDimension1D: 16384 - maxImageDimension2D: 16384 - maxImageDimension3D: 2048 - maxImageDimensionCube: 16384 - maxImageArrayLayers: 2048 - maxTexelBufferElements: 134217728 - maxUniformBufferRange: 134217724 - maxStorageBufferRange: 1073741820 - maxPushConstantsSize: 256 - maxMemoryAllocationCount: 2193590 - maxSamplerAllocationCount: 4000 - bufferImageGranularity: 1 - sparseAddressSpaceSize: 17523466567680 - maxBoundDescriptorSets: 32 - maxPerStageDescriptorSamplers: 67107840 - maxSamplerAllocationCount: 67107840 - maxPerStageDescriptorStorageBuffers: 67107840 - maxPerStageDescriptorSampledImages: 67107840 - maxPerStageDescriptorStorageImages: 67107840 - maxPerStageDescriptorInputAttachments: 7 - maxPerStageResources: 67107840 - maxDescriptorSetSamplers: 67107840 - maxDescriptorSetUniformBuffers: 67107840 - maxDescriptorSetUniformBuffersDynamic: 16 - maxDescriptorSetStorageBuffers: 67107840 - maxDescriptorSetStorageBuffersDynamic: 16 - maxDescriptorSetSampledImages: 67107840 - maxDescriptorSetStorageImages: 67107840 - maxDescriptorSetInputAttachments: 7 - maxVertexInputAttributes: 32 - maxVertexInputBindings: 32 - maxVertexInputAttributeOffset: 2047 - maxVertexInputBindingStride: 4095 - maxVertexOutputComponents: 128 - maxTessellationGenerationLevel: 64 - maxTessellationPatchSize: 32 - maxTessellationControlPerVertexInputComponents: 128 - maxTessellationControlPerVertexOutputComponents: 128 - maxTessellationControlPerPatchOutputComponents: 120 - maxTessellationControlTotalOutputComponents: 4096 - maxTessellationEvaluationInputComponents: 128 - maxTessellationEvaluationOutputComponents: 128 - maxGeometryShaderInvocations: 32 - maxGeometryInputComponents: 128 - maxGeometryOutputComponents: 128 - maxGeometryOutputVertices: 256 - maxGeometryTotalOutputComponents: 1024 - maxFragmentInputComponents: 128 - maxFragmentOutputAttachments: 8 - maxFragmentDualSrcAttachments: 1 - maxFragmentCombinedOutputResources: 67107848 - maxComputeSharedMemorySize: 32768 - maxComputeSharedMemorySize: 65536 x 65536 x 65536 - maxComputeWorkGroupInvocations: 1024 - maxComputeWorkGroupSize: 1024 x 1024 x 64 - subPixelPrecisionBits: 8 - subTexelPrecisionBits: 8 - mipmapPrecisionBits: 8 - maxDrawIndexedIndexValue: 4294967295 - maxDrawIndirectCount: 4294967295 - maxSamplerLodBias: 16.000000 - maxSamplerAnisotropy: 16.000000 - maxViewports: 16 - maxViewportDimensions: 32768 x 32768 - viewportBoundsRange: -65536.000000 x 65535.000000 - viewportSubPixelBits: 8 - minMemoryMapAlignment: 64 - minTexelBufferOffsetAlignment: 64 - minUniformBufferOffsetAlignment: 64 - minStorageBufferOffsetAlignment: 64 - minTexelOffset: -8 - maxTexelOffset: 7 - minTexelGatherOffset: -32 - maxTexelGatherOffset: 31 - minInterpolationOffset: -0.500000 - maxInterpolationOffset: 0.437500 - subPixelInterpolationOffsetBits: 4 - maxFramebufferWidth: 16384 - maxFramebufferHeight: 16384 - maxFramebufferLayers: 2048 - framebufferColorSampleCounts: 31 - framebufferDepthSampleCounts: 31 - framebufferStencilSampleCounts: 31 - framebufferNoAttachmentsSampleCounts: 31 - maxColorAttachments: 8 - sampledImageColorSampleCounts: 31 - sampledImageIntegerSampleCounts: 31 - sampledImageDepthSampleCounts: 31 - sampledImageStencilSampleCounts: 31 - storageImageSampleCounts: 1 - maxSampleMaskWords: 1 - timestampComputeAndGraphics: 1 - timestampPeriod: 52.083332 - maxClipDistances: 8 - maxCullDistances: 8 - maxCombinedClipAndCullDistances: 8 - discreteQueuePriorities: 2 - pointSizeRange: 0.125000 x 255.875000 - lineWidthRange: 0.000000 x 7.992188 - pointSizeGranularity: 0.125000 - lineWidthGranularity: 0.007812 - strictLines: 0 - standardSampleLocations: 1 - optimalBufferCopyOffsetAlignment: 64 - optimalBufferCopyRowPitchAlignment: 64 - nonCoherentAtomSize: 1
https://www.intel.com/content/www/us/en/download/785597/intel-arc-iris-xe-graphics-windows.html
Intel Arc & Iris Xe Graphics BETA graphics driver 31.0.101.4887