AMD Radeon Software Adrenalin 22.10.3 Released


AMD Radeon Software Adrenalin Graphics Driver

 
AMD has published a new version of its graphics driver for Radeon graphics cards. Here are the main changes:

Highlights
Support for:
– Call of Duty: Modern Warfare II
– Radeon Boost using Variable Rate Shading in Dying Light 2

Fixed Issues
– Elite Dangerous may crash upon launch on Radeon RX 6000 series GPUs.
– Black screen may occur during driver upgrade or settings reset using Microsoft Windows 11 version 22H2 on Radeon RX 6000 series GPUs.
– Lower than expected performance on Gotham Knights using ​​​​AMD Processors on some AMD Graphics Products such as Radeon RX 6950 XT.

 

Radeon Software Adrenalin Downloads

 

Quick driver information

Adrenalin 22.10.3

AMD Adrenalin 2020 Edition - Software information

AMD Adrenalin 2020 Edition - GPU Caps Viewer + Radeon RX 6800 XT

 

OpenGL support

Adrenalin 22.10.3

Adrenalin 22.10.3 exposes OpenGL 4.6 and 278 extensions (core profile) for a Radeon RX 6800 XT. Compared to previous drivers, 5 new extensions have been added:

– GL_AMD_gpu_shader_int64
– GL_ARB_shadow_ambient
– GL_EXT_shadow_funcs
– GL_NV_shader_atomic_int64
– GL_S3_s3tc

- GL_VENDOR: ATI Technologies Inc.
- GL_RENDERER: AMD Radeon RX 6800 XT
- GL_VERSION: 4.6.0 Core Profile Context 22.10.3.221025
- GL_SHADING_LANGUAGE_VERSION: 4.60
- OpenGL Extensions: 278 extensions (GL=258 and WGL=20)
  - GL_AMD_blend_minmax_factor
  - GL_AMD_bus_addressable_memory
  - GL_AMD_depth_clamp_separate
  - GL_AMD_gpu_shader_half_float
  - GL_AMD_gpu_shader_int16
  - GL_AMD_gpu_shader_int64
  - GL_AMD_pinned_memory
  - GL_AMD_sample_positions
  - GL_AMD_shader_trinary_minmax
  - GL_AMD_vertex_shader_layer
  - GL_AMD_vertex_shader_viewport_index
  - GL_ARB_ES2_compatibility
  - GL_ARB_ES3_compatibility
  - GL_ARB_arrays_of_arrays
  - GL_ARB_base_instance
  - GL_ARB_bindless_texture
  - GL_ARB_blend_func_extended
  - GL_ARB_buffer_storage
  - GL_ARB_clear_buffer_object
  - GL_ARB_clear_texture
  - GL_ARB_clip_control
  - GL_ARB_color_buffer_float
  - GL_ARB_compute_shader
  - GL_ARB_conditional_render_inverted
  - GL_ARB_conservative_depth
  - GL_ARB_copy_buffer
  - GL_ARB_copy_image
  - GL_ARB_cull_distance
  - GL_ARB_debug_output
  - GL_ARB_depth_buffer_float
  - GL_ARB_depth_clamp
  - GL_ARB_depth_texture
  - GL_ARB_derivative_control
  - GL_ARB_direct_state_access
  - GL_ARB_draw_buffers
  - GL_ARB_draw_buffers_blend
  - GL_ARB_draw_elements_base_vertex
  - GL_ARB_draw_indirect
  - GL_ARB_draw_instanced
  - GL_ARB_enhanced_layouts
  - GL_ARB_explicit_attrib_location
  - GL_ARB_explicit_uniform_location
  - GL_ARB_fragment_coord_conventions
  - GL_ARB_fragment_layer_viewport
  - GL_ARB_fragment_program
  - GL_ARB_fragment_program_shadow
  - GL_ARB_fragment_shader
  - GL_ARB_framebuffer_no_attachments
  - GL_ARB_framebuffer_object
  - GL_ARB_framebuffer_sRGB
  - GL_ARB_geometry_shader4
  - GL_ARB_get_program_binary
  - GL_ARB_get_texture_sub_image
  - GL_ARB_gl_spirv
  - GL_ARB_gpu_shader5
  - GL_ARB_gpu_shader_fp64
  - GL_ARB_half_float_pixel
  - GL_ARB_half_float_vertex
  - GL_ARB_indirect_parameters
  - GL_ARB_instanced_arrays
  - GL_ARB_internalformat_query
  - GL_ARB_internalformat_query2
  - GL_ARB_invalidate_subdata
  - GL_ARB_map_buffer_range
  - GL_ARB_multi_bind
  - GL_ARB_multi_draw_indirect
  - GL_ARB_multisample
  - GL_ARB_multitexture
  - GL_ARB_occlusion_query
  - GL_ARB_occlusion_query2
  - GL_ARB_parallel_shader_compile
  - GL_ARB_pipeline_statistics_query
  - GL_ARB_pixel_buffer_object
  - GL_ARB_point_parameters
  - GL_ARB_point_sprite
  - GL_ARB_polygon_offset_clamp
  - GL_ARB_post_depth_coverage
  - GL_ARB_program_interface_query
  - GL_ARB_query_buffer_object
  - GL_ARB_robustness
  - GL_ARB_sample_shading
  - GL_ARB_sampler_objects
  - GL_ARB_seamless_cubemap_per_texture
  - GL_ARB_separate_shader_objects
  - GL_ARB_shader_atomic_counters
  - GL_ARB_shader_ballot
  - GL_ARB_shader_bit_encoding
  - GL_ARB_shader_clock
  - GL_ARB_shader_draw_parameters
  - GL_ARB_shader_group_vote
  - GL_ARB_shader_image_load_store
  - GL_ARB_shader_image_size
  - GL_ARB_shader_objects
  - GL_ARB_shader_precision
  - GL_ARB_shader_stencil_export
  - GL_ARB_shader_storage_buffer_object
  - GL_ARB_shader_subroutine
  - GL_ARB_shader_texture_image_samples
  - GL_ARB_shader_texture_lod
  - GL_ARB_shader_viewport_layer_array
  - GL_ARB_shading_language_100
  - GL_ARB_shading_language_420pack
  - GL_ARB_shadow
  - GL_ARB_shadow_ambient
  - GL_ARB_sparse_buffer
  - GL_ARB_sparse_texture
  - GL_ARB_stencil_texturing
  - GL_ARB_sync
  - GL_ARB_tessellation_shader
  - GL_ARB_texture_barrier
  - GL_ARB_texture_border_clamp
  - GL_ARB_texture_buffer_object
  - GL_ARB_texture_buffer_range
  - GL_ARB_texture_compression
  - GL_ARB_texture_compression_bptc
  - GL_ARB_texture_compression_rgtc
  - GL_ARB_texture_cube_map
  - GL_ARB_texture_cube_map_array
  - GL_ARB_texture_env_add
  - GL_ARB_texture_env_combine
  - GL_ARB_texture_env_dot3
  - GL_ARB_texture_filter_anisotropic
  - GL_ARB_texture_filter_minmax
  - GL_ARB_texture_float
  - GL_ARB_texture_gather
  - GL_ARB_texture_mirror_clamp_to_edge
  - GL_ARB_texture_multisample
  - GL_ARB_texture_multisample_no_array
  - GL_ARB_texture_non_power_of_two
  - GL_ARB_texture_query_levels
  - GL_ARB_texture_rectangle
  - GL_ARB_texture_rg
  - GL_ARB_texture_rgb10_a2ui
  - GL_ARB_texture_stencil8
  - GL_ARB_texture_storage
  - GL_ARB_texture_storage_multisample
  - GL_ARB_texture_swizzle
  - GL_ARB_texture_view
  - GL_ARB_timer_query
  - GL_ARB_transform_feedback
  - GL_ARB_transform_feedback2
  - GL_ARB_transform_feedback3
  - GL_ARB_transform_feedback_instanced
  - GL_ARB_transform_feedback_overflow_query
  - GL_ARB_transpose_matrix
  - GL_ARB_uniform_buffer_object
  - GL_ARB_vertex_array_bgra
  - GL_ARB_vertex_array_object
  - GL_ARB_vertex_attrib_64bit
  - GL_ARB_vertex_attrib_binding
  - GL_ARB_vertex_buffer_object
  - GL_ARB_vertex_program
  - GL_ARB_vertex_shader
  - GL_ARB_vertex_type_10f_11f_11f_rev
  - GL_ARB_vertex_type_2_10_10_10_rev
  - GL_ARB_viewport_array
  - GL_ARB_window_pos
  - GL_ATI_draw_buffers
  - GL_ATI_meminfo
  - GL_ATI_separate_stencil
  - GL_ATI_shader_texture_lod
  - GL_ATI_texture_env_combine3
  - GL_EXT_abgr
  - GL_EXT_bgra
  - GL_EXT_blend_color
  - GL_EXT_blend_equation_separate
  - GL_EXT_blend_func_separate
  - GL_EXT_blend_minmax
  - GL_EXT_blend_subtract
  - GL_EXT_clip_cull_distance
  - GL_EXT_color_buffer_half_float
  - GL_EXT_compiled_vertex_array
  - GL_EXT_copy_buffer
  - GL_EXT_copy_image
  - GL_EXT_debug_label
  - GL_EXT_depth_bounds_test
  - GL_EXT_direct_state_access
  - GL_EXT_draw_buffers2
  - GL_EXT_draw_buffers_indexed
  - GL_EXT_draw_range_elements
  - GL_EXT_fog_coord
  - GL_EXT_framebuffer_blit
  - GL_EXT_framebuffer_multisample
  - GL_EXT_framebuffer_object
  - GL_EXT_framebuffer_sRGB
  - GL_EXT_geometry_point_size
  - GL_EXT_geometry_shader4
  - GL_EXT_gpu_program_parameters
  - GL_EXT_gpu_shader4
  - GL_EXT_gpu_shader5
  - GL_EXT_memory_object
  - GL_EXT_memory_object_win32
  - GL_EXT_multi_draw_arrays
  - GL_EXT_nonuniform_qualifier
  - GL_EXT_packed_depth_stencil
  - GL_EXT_pixel_buffer_object
  - GL_EXT_point_parameters
  - GL_EXT_polygon_offset_clamp
  - GL_EXT_provoking_vertex
  - GL_EXT_render_snorm
  - GL_EXT_sRGB_write_control
  - GL_EXT_secondary_color
  - GL_EXT_semaphore
  - GL_EXT_semaphore_win32
  - GL_EXT_shader_image_load_store
  - GL_EXT_shader_integer_mix
  - GL_EXT_shader_io_blocks
  - GL_EXT_shadow_funcs
  - GL_EXT_stencil_wrap
  - GL_EXT_tessellation_point_size
  - GL_EXT_tessellation_shader
  - GL_EXT_texture3D
  - GL_EXT_texture_array
  - GL_EXT_texture_border_clamp
  - GL_EXT_texture_buffer
  - GL_EXT_texture_buffer_object
  - GL_EXT_texture_compression_bptc
  - GL_EXT_texture_compression_latc
  - GL_EXT_texture_compression_rgtc
  - GL_EXT_texture_compression_s3tc
  - GL_EXT_texture_edge_clamp
  - GL_EXT_texture_env_add
  - GL_EXT_texture_env_combine
  - GL_EXT_texture_env_dot3
  - GL_EXT_texture_filter_anisotropic
  - GL_EXT_texture_format_BGRA8888
  - GL_EXT_texture_integer
  - GL_EXT_texture_lod
  - GL_EXT_texture_lod_bias
  - GL_EXT_texture_mirror_clamp
  - GL_EXT_texture_object
  - GL_EXT_texture_rectangle
  - GL_EXT_texture_sRGB
  - GL_EXT_texture_sRGB_R8
  - GL_EXT_texture_sRGB_RG8
  - GL_EXT_texture_sRGB_decode
  - GL_EXT_texture_shared_exponent
  - GL_EXT_texture_snorm
  - GL_EXT_texture_storage
  - GL_EXT_timer_query
  - GL_EXT_transform_feedback
  - GL_EXT_vertex_array
  - GL_KHR_blend_equation_advanced
  - GL_KHR_blend_equation_advanced_coherent
  - GL_KHR_debug
  - GL_KHR_no_error
  - GL_KHR_parallel_shader_compile
  - GL_KHR_robust_buffer_access_behavior
  - GL_KHR_robustness
  - GL_NV_blend_square
  - GL_NV_copy_image
  - GL_NV_primitive_restart
  - GL_NV_shader_atomic_int64
  - GL_OES_EGL_image
  - GL_OVR_multiview
  - GL_OVR_multiview2
  - GL_OVR_multiview_multisampled_render_to_texture
  - GL_S3_s3tc
  - WGL_EXT_swap_control
  - WGL_ARB_create_context
  - WGL_ARB_create_context_profile
  - WGL_EXT_create_context_es2_profile
  - WGL_EXT_swap_control_tear
  - WGL_ARB_pixel_format
  - WGL_ARB_pbuffer
  - WGL_ARB_multisample
  - WGL_ARB_pixel_format_float
  - WGL_ARB_make_current_read
  - WGL_ARB_framebuffer_sRGB
  - WGL_ARB_render_texture
  - WGL_ARB_buffer_region
  - WGL_NV_DX_interop
  - WGL_NV_DX_interop2
  - WGL_NV_swap_group
  - WGL_I3D_genlock
  - WGL_AMD_gpu_association
  - WGL_ARB_context_flush_control
  - WGL_ARB_create_context_no_error

 

Vulkan support

Adrenalin 22.10.3

Adrenalin 22.10.3 exposes Vulkan 1.3.217 and 145 device extensions for a Radeon RX 6800 XT on Windows 10 (64-bit). Same support than Adrenalin 22.7.1.

- name: AMD Radeon RX 6800 XT
 - deviceID: 1002-73BF (4098-29631)
 - API version (raw): 4206809
 - API version: 1.3.217
 - # of extensions: 145

 

OpenCL support

- Num OpenCL platforms: 1
- CL_PLATFORM_NAME: AMD Accelerated Parallel Processing
- CL_PLATFORM_VENDOR: Advanced Micro Devices, Inc.
- CL_PLATFORM_VERSION: OpenCL 2.1 AMD-APP (3444.0)
- CL_PLATFORM_PROFILE: FULL_PROFILE
- Num devices: 1
  - CL_DEVICE_NAME: gfx1030
  - CL_DEVICE_VENDOR: Advanced Micro Devices, Inc.
  - CL_DRIVER_VERSION: 3444.0 (PAL,LC)
  - CL_DEVICE_PROFILE: FULL_PROFILE
  - CL_DEVICE_VERSION: OpenCL 1.2 AMD-APP (3444.0)
  - CL_DEVICE_TYPE: GPU
  - CL_DEVICE_VENDOR_ID: 0x1002
  - CL_DEVICE_MAX_COMPUTE_UNITS: 36
  - CL_DEVICE_MAX_CLOCK_FREQUENCY: 2065MHz
  - CL_DEVICE_ADDRESS_BITS: 64
  - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 3145728KB
  - CL_DEVICE_GLOBAL_MEM_SIZE: 3072MB
  - CL_DEVICE_MAX_PARAMETER_SIZE: 1024
  - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes
  - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 16KB
  - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO
  - CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad)
  - CL_DEVICE_LOCAL_MEM_SIZE: 64KB
  - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 3145728KB
  - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3
  - CL_DEVICE_MAX_WORK_ITEM_SIZES: [1024 ; 1024 ; 1024]
  - CL_DEVICE_MAX_WORK_GROUP_SIZE: 256
  - CL_EXEC_NATIVE_KERNEL: 15917924
  - CL_DEVICE_IMAGE_SUPPORT: YES
  - CL_DEVICE_MAX_READ_IMAGE_ARGS: 128
  - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8
  - CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384
  - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384
  - CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048
  - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048
  - CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048
  - CL_DEVICE_MAX_SAMPLERS: 16
  - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 4
  - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 2
  - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1
  - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1
  - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1
  - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1
  - CL_DEVICE_EXTENSIONS: 21
  - Extensions:
    - cl_khr_fp64
    - cl_khr_global_int32_base_atomics
    - cl_khr_global_int32_extended_atomics
    - cl_khr_local_int32_base_atomics
    - cl_khr_local_int32_extended_atomics
    - cl_khr_int64_base_atomics
    - cl_khr_int64_extended_atomics
    - cl_khr_3d_image_writes
    - cl_khr_byte_addressable_store
    - cl_khr_fp16
    - cl_khr_gl_sharing
    - cl_amd_device_attribute_query
    - cl_amd_media_ops
    - cl_amd_media_ops2
    - cl_khr_d3d10_sharing
    - cl_khr_d3d11_sharing
    - cl_khr_dx9_media_sharing
    - cl_khr_image2d_from_buffer
    - cl_khr_gl_event
    - cl_amd_liquid_flash
    - cl_amd_copy_buffer_p2p