
AMD has published a new version of its graphics driver for Radeon graphics cards. Here are the main changes:
Highlights
Support for:
– Call of Duty: Modern Warfare II
– Radeon Boost using Variable Rate Shading in Dying Light 2Fixed Issues
– Elite Dangerous may crash upon launch on Radeon RX 6000 series GPUs.
– Black screen may occur during driver upgrade or settings reset using Microsoft Windows 11 version 22H2 on Radeon RX 6000 series GPUs.
– Lower than expected performance on Gotham Knights using AMD Processors on some AMD Graphics Products such as Radeon RX 6950 XT.
Radeon Software Adrenalin Downloads
Quick driver information
Adrenalin 22.10.3
OpenGL support
Adrenalin 22.10.3
Adrenalin 22.10.3 exposes OpenGL 4.6 and 278 extensions (core profile) for a Radeon RX 6800 XT. Compared to previous drivers, 5 new extensions have been added:
– GL_AMD_gpu_shader_int64
– GL_ARB_shadow_ambient
– GL_EXT_shadow_funcs
– GL_NV_shader_atomic_int64
– GL_S3_s3tc
- GL_VENDOR: ATI Technologies Inc. - GL_RENDERER: AMD Radeon RX 6800 XT - GL_VERSION: 4.6.0 Core Profile Context 22.10.3.221025 - GL_SHADING_LANGUAGE_VERSION: 4.60 - OpenGL Extensions: 278 extensions (GL=258 and WGL=20) - GL_AMD_blend_minmax_factor - GL_AMD_bus_addressable_memory - GL_AMD_depth_clamp_separate - GL_AMD_gpu_shader_half_float - GL_AMD_gpu_shader_int16 - GL_AMD_gpu_shader_int64 - GL_AMD_pinned_memory - GL_AMD_sample_positions - GL_AMD_shader_trinary_minmax - GL_AMD_vertex_shader_layer - GL_AMD_vertex_shader_viewport_index - GL_ARB_ES2_compatibility - GL_ARB_ES3_compatibility - GL_ARB_arrays_of_arrays - GL_ARB_base_instance - GL_ARB_bindless_texture - GL_ARB_blend_func_extended - GL_ARB_buffer_storage - GL_ARB_clear_buffer_object - GL_ARB_clear_texture - GL_ARB_clip_control - GL_ARB_color_buffer_float - GL_ARB_compute_shader - GL_ARB_conditional_render_inverted - GL_ARB_conservative_depth - GL_ARB_copy_buffer - GL_ARB_copy_image - GL_ARB_cull_distance - GL_ARB_debug_output - GL_ARB_depth_buffer_float - GL_ARB_depth_clamp - GL_ARB_depth_texture - GL_ARB_derivative_control - GL_ARB_direct_state_access - GL_ARB_draw_buffers - GL_ARB_draw_buffers_blend - GL_ARB_draw_elements_base_vertex - GL_ARB_draw_indirect - GL_ARB_draw_instanced - GL_ARB_enhanced_layouts - GL_ARB_explicit_attrib_location - GL_ARB_explicit_uniform_location - GL_ARB_fragment_coord_conventions - GL_ARB_fragment_layer_viewport - GL_ARB_fragment_program - GL_ARB_fragment_program_shadow - GL_ARB_fragment_shader - GL_ARB_framebuffer_no_attachments - GL_ARB_framebuffer_object - GL_ARB_framebuffer_sRGB - GL_ARB_geometry_shader4 - GL_ARB_get_program_binary - GL_ARB_get_texture_sub_image - GL_ARB_gl_spirv - GL_ARB_gpu_shader5 - GL_ARB_gpu_shader_fp64 - GL_ARB_half_float_pixel - GL_ARB_half_float_vertex - GL_ARB_indirect_parameters - GL_ARB_instanced_arrays - GL_ARB_internalformat_query - GL_ARB_internalformat_query2 - GL_ARB_invalidate_subdata - GL_ARB_map_buffer_range - GL_ARB_multi_bind - GL_ARB_multi_draw_indirect - GL_ARB_multisample - GL_ARB_multitexture - GL_ARB_occlusion_query - GL_ARB_occlusion_query2 - GL_ARB_parallel_shader_compile - GL_ARB_pipeline_statistics_query - GL_ARB_pixel_buffer_object - GL_ARB_point_parameters - GL_ARB_point_sprite - GL_ARB_polygon_offset_clamp - GL_ARB_post_depth_coverage - GL_ARB_program_interface_query - GL_ARB_query_buffer_object - GL_ARB_robustness - GL_ARB_sample_shading - GL_ARB_sampler_objects - GL_ARB_seamless_cubemap_per_texture - GL_ARB_separate_shader_objects - GL_ARB_shader_atomic_counters - GL_ARB_shader_ballot - GL_ARB_shader_bit_encoding - GL_ARB_shader_clock - GL_ARB_shader_draw_parameters - GL_ARB_shader_group_vote - GL_ARB_shader_image_load_store - GL_ARB_shader_image_size - GL_ARB_shader_objects - GL_ARB_shader_precision - GL_ARB_shader_stencil_export - GL_ARB_shader_storage_buffer_object - GL_ARB_shader_subroutine - GL_ARB_shader_texture_image_samples - GL_ARB_shader_texture_lod - GL_ARB_shader_viewport_layer_array - GL_ARB_shading_language_100 - GL_ARB_shading_language_420pack - GL_ARB_shadow - GL_ARB_shadow_ambient - GL_ARB_sparse_buffer - GL_ARB_sparse_texture - GL_ARB_stencil_texturing - GL_ARB_sync - GL_ARB_tessellation_shader - GL_ARB_texture_barrier - GL_ARB_texture_border_clamp - GL_ARB_texture_buffer_object - GL_ARB_texture_buffer_range - GL_ARB_texture_compression - GL_ARB_texture_compression_bptc - GL_ARB_texture_compression_rgtc - GL_ARB_texture_cube_map - GL_ARB_texture_cube_map_array - GL_ARB_texture_env_add - GL_ARB_texture_env_combine - GL_ARB_texture_env_dot3 - GL_ARB_texture_filter_anisotropic - GL_ARB_texture_filter_minmax - GL_ARB_texture_float - GL_ARB_texture_gather - GL_ARB_texture_mirror_clamp_to_edge - GL_ARB_texture_multisample - GL_ARB_texture_multisample_no_array - GL_ARB_texture_non_power_of_two - GL_ARB_texture_query_levels - GL_ARB_texture_rectangle - GL_ARB_texture_rg - GL_ARB_texture_rgb10_a2ui - GL_ARB_texture_stencil8 - GL_ARB_texture_storage - GL_ARB_texture_storage_multisample - GL_ARB_texture_swizzle - GL_ARB_texture_view - GL_ARB_timer_query - GL_ARB_transform_feedback - GL_ARB_transform_feedback2 - GL_ARB_transform_feedback3 - GL_ARB_transform_feedback_instanced - GL_ARB_transform_feedback_overflow_query - GL_ARB_transpose_matrix - GL_ARB_uniform_buffer_object - GL_ARB_vertex_array_bgra - GL_ARB_vertex_array_object - GL_ARB_vertex_attrib_64bit - GL_ARB_vertex_attrib_binding - GL_ARB_vertex_buffer_object - GL_ARB_vertex_program - GL_ARB_vertex_shader - GL_ARB_vertex_type_10f_11f_11f_rev - GL_ARB_vertex_type_2_10_10_10_rev - GL_ARB_viewport_array - GL_ARB_window_pos - GL_ATI_draw_buffers - GL_ATI_meminfo - GL_ATI_separate_stencil - GL_ATI_shader_texture_lod - GL_ATI_texture_env_combine3 - GL_EXT_abgr - GL_EXT_bgra - GL_EXT_blend_color - GL_EXT_blend_equation_separate - GL_EXT_blend_func_separate - GL_EXT_blend_minmax - GL_EXT_blend_subtract - GL_EXT_clip_cull_distance - GL_EXT_color_buffer_half_float - GL_EXT_compiled_vertex_array - GL_EXT_copy_buffer - GL_EXT_copy_image - GL_EXT_debug_label - GL_EXT_depth_bounds_test - GL_EXT_direct_state_access - GL_EXT_draw_buffers2 - GL_EXT_draw_buffers_indexed - GL_EXT_draw_range_elements - GL_EXT_fog_coord - GL_EXT_framebuffer_blit - GL_EXT_framebuffer_multisample - GL_EXT_framebuffer_object - GL_EXT_framebuffer_sRGB - GL_EXT_geometry_point_size - GL_EXT_geometry_shader4 - GL_EXT_gpu_program_parameters - GL_EXT_gpu_shader4 - GL_EXT_gpu_shader5 - GL_EXT_memory_object - GL_EXT_memory_object_win32 - GL_EXT_multi_draw_arrays - GL_EXT_nonuniform_qualifier - GL_EXT_packed_depth_stencil - GL_EXT_pixel_buffer_object - GL_EXT_point_parameters - GL_EXT_polygon_offset_clamp - GL_EXT_provoking_vertex - GL_EXT_render_snorm - GL_EXT_sRGB_write_control - GL_EXT_secondary_color - GL_EXT_semaphore - GL_EXT_semaphore_win32 - GL_EXT_shader_image_load_store - GL_EXT_shader_integer_mix - GL_EXT_shader_io_blocks - GL_EXT_shadow_funcs - GL_EXT_stencil_wrap - GL_EXT_tessellation_point_size - GL_EXT_tessellation_shader - GL_EXT_texture3D - GL_EXT_texture_array - GL_EXT_texture_border_clamp - GL_EXT_texture_buffer - GL_EXT_texture_buffer_object - GL_EXT_texture_compression_bptc - GL_EXT_texture_compression_latc - GL_EXT_texture_compression_rgtc - GL_EXT_texture_compression_s3tc - GL_EXT_texture_edge_clamp - GL_EXT_texture_env_add - GL_EXT_texture_env_combine - GL_EXT_texture_env_dot3 - GL_EXT_texture_filter_anisotropic - GL_EXT_texture_format_BGRA8888 - GL_EXT_texture_integer - GL_EXT_texture_lod - GL_EXT_texture_lod_bias - GL_EXT_texture_mirror_clamp - GL_EXT_texture_object - GL_EXT_texture_rectangle - GL_EXT_texture_sRGB - GL_EXT_texture_sRGB_R8 - GL_EXT_texture_sRGB_RG8 - GL_EXT_texture_sRGB_decode - GL_EXT_texture_shared_exponent - GL_EXT_texture_snorm - GL_EXT_texture_storage - GL_EXT_timer_query - GL_EXT_transform_feedback - GL_EXT_vertex_array - GL_KHR_blend_equation_advanced - GL_KHR_blend_equation_advanced_coherent - GL_KHR_debug - GL_KHR_no_error - GL_KHR_parallel_shader_compile - GL_KHR_robust_buffer_access_behavior - GL_KHR_robustness - GL_NV_blend_square - GL_NV_copy_image - GL_NV_primitive_restart - GL_NV_shader_atomic_int64 - GL_OES_EGL_image - GL_OVR_multiview - GL_OVR_multiview2 - GL_OVR_multiview_multisampled_render_to_texture - GL_S3_s3tc - WGL_EXT_swap_control - WGL_ARB_create_context - WGL_ARB_create_context_profile - WGL_EXT_create_context_es2_profile - WGL_EXT_swap_control_tear - WGL_ARB_pixel_format - WGL_ARB_pbuffer - WGL_ARB_multisample - WGL_ARB_pixel_format_float - WGL_ARB_make_current_read - WGL_ARB_framebuffer_sRGB - WGL_ARB_render_texture - WGL_ARB_buffer_region - WGL_NV_DX_interop - WGL_NV_DX_interop2 - WGL_NV_swap_group - WGL_I3D_genlock - WGL_AMD_gpu_association - WGL_ARB_context_flush_control - WGL_ARB_create_context_no_error
Vulkan support
Adrenalin 22.10.3
Adrenalin 22.10.3 exposes Vulkan 1.3.217 and 145 device extensions for a Radeon RX 6800 XT on Windows 10 (64-bit). Same support than Adrenalin 22.7.1.
- name: AMD Radeon RX 6800 XT - deviceID: 1002-73BF (4098-29631) - API version (raw): 4206809 - API version: 1.3.217 - # of extensions: 145
OpenCL support
- Num OpenCL platforms: 1 - CL_PLATFORM_NAME: AMD Accelerated Parallel Processing - CL_PLATFORM_VENDOR: Advanced Micro Devices, Inc. - CL_PLATFORM_VERSION: OpenCL 2.1 AMD-APP (3444.0) - CL_PLATFORM_PROFILE: FULL_PROFILE - Num devices: 1 - CL_DEVICE_NAME: gfx1030 - CL_DEVICE_VENDOR: Advanced Micro Devices, Inc. - CL_DRIVER_VERSION: 3444.0 (PAL,LC) - CL_DEVICE_PROFILE: FULL_PROFILE - CL_DEVICE_VERSION: OpenCL 1.2 AMD-APP (3444.0) - CL_DEVICE_TYPE: GPU - CL_DEVICE_VENDOR_ID: 0x1002 - CL_DEVICE_MAX_COMPUTE_UNITS: 36 - CL_DEVICE_MAX_CLOCK_FREQUENCY: 2065MHz - CL_DEVICE_ADDRESS_BITS: 64 - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 3145728KB - CL_DEVICE_GLOBAL_MEM_SIZE: 3072MB - CL_DEVICE_MAX_PARAMETER_SIZE: 1024 - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 16KB - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO - CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad) - CL_DEVICE_LOCAL_MEM_SIZE: 64KB - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 3145728KB - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3 - CL_DEVICE_MAX_WORK_ITEM_SIZES: [1024 ; 1024 ; 1024] - CL_DEVICE_MAX_WORK_GROUP_SIZE: 256 - CL_EXEC_NATIVE_KERNEL: 15917924 - CL_DEVICE_IMAGE_SUPPORT: YES - CL_DEVICE_MAX_READ_IMAGE_ARGS: 128 - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8 - CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384 - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384 - CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048 - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048 - CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048 - CL_DEVICE_MAX_SAMPLERS: 16 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 4 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 2 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1 - CL_DEVICE_EXTENSIONS: 21 - Extensions: - cl_khr_fp64 - cl_khr_global_int32_base_atomics - cl_khr_global_int32_extended_atomics - cl_khr_local_int32_base_atomics - cl_khr_local_int32_extended_atomics - cl_khr_int64_base_atomics - cl_khr_int64_extended_atomics - cl_khr_3d_image_writes - cl_khr_byte_addressable_store - cl_khr_fp16 - cl_khr_gl_sharing - cl_amd_device_attribute_query - cl_amd_media_ops - cl_amd_media_ops2 - cl_khr_d3d10_sharing - cl_khr_d3d11_sharing - cl_khr_dx9_media_sharing - cl_khr_image2d_from_buffer - cl_khr_gl_event - cl_amd_liquid_flash - cl_amd_copy_buffer_p2p