
NVIDIA has released a new WHQL (Windows Hardware Quality Labs) gaming driver for Windows 10 and Windows 11. The GeForce 522.25 belongs to the new R520 family of graphics drivers (520.xx to 524.xx).
This new driver driver brings the following changes:
GeForce Game Ready Driver
This new Game Ready Driver provides the best day-0 gaming experience for the latest new DLSS titles including Gotham Knights, Uncharted: Legacy of Thieves Collection, and Dakar Desert Rally. In addition, this Game Ready Driver supports the first new DLSS 3 titles including A Plague Tale: Requiem, Justice, Loopmancer, F1 22, Bright Memory: Infinite, SUPER PEOPLE, Microsoft Flight Simulator, and Marvel’s Spider-Man Remastered.This Game Ready Driver also includes significant DirectX 12 performance optimizations which can dramatically improve performance for GeForce 30 Series GPUs.
Gaming Technology
– Includes support for the GeForce RTX 4090.Fixed Issues
– [Teardown] Resolves lower performance observed when MSI Afterburner overlay is used.
– Tiny Tina’s Wonderlands displays texture corruption after extended gameplay on NVIDIA GPUs.
– UE5.1 crashes when enabling path tracing on some drivers.
The R520 family supports CUDA 11.8.
More gaming related information about this driver is available HERE.
Downloads
- latest version for win10/win11 64-bit (desktop+notebook) @ Geeks3D
- 522.25 win10/win11 64-bit @ NVIDIA
GeForce 522.25
OpenGL support
GeForce 522.25
GeForce 522.25 exposes OpenGL 4.6 and 433 extensions for a GeForce RTX 3060 Ti on Windows 10 (v21H1). This is the same support than previous R465 family (see HERE).
- GL_VENDOR: NVIDIA Corporation - GL_RENDERER: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2 - GL_VERSION: 4.6.0 NVIDIA 522.25 - GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA - OpenGL Extensions: 433 extensions (GL=401 and WGL=32)
Vulkan support
GeForce 522.25
This driver exposes Vulkan 1.3.205 and 163 device extensions for a GeForce RTX 3060 Ti on Windows 10. The Vulkan version is the same than previous v517.48 but four new device extensions have found their place in this driver:
– VK_KHR_ray_tracing_maintenance1
– VK_EXT_graphics_pipeline_library
– VK_EXT_opacity_micromap
– VK_EXT_primitives_generated_query
Vulkan devices - # of devices: 1 - [ device 0 ] - name: NVIDIA GeForce RTX 3060 Ti - deviceID: 10DE-2486 (4318-9350) - API version (raw): 4206797 - API version: 1.3.205 - NVIDIA driver: 522.25.0.0 - # of extensions: 163 VK_KHR_16bit_storage VK_KHR_8bit_storage VK_KHR_acceleration_structure VK_KHR_bind_memory2 VK_KHR_buffer_device_address VK_KHR_copy_commands2 VK_KHR_create_renderpass2 VK_KHR_dedicated_allocation VK_KHR_deferred_host_operations VK_KHR_depth_stencil_resolve VK_KHR_descriptor_update_template VK_KHR_device_group VK_KHR_draw_indirect_count VK_KHR_driver_properties VK_KHR_dynamic_rendering VK_KHR_external_fence VK_KHR_external_fence_win32 VK_KHR_external_memory VK_KHR_external_memory_win32 VK_KHR_external_semaphore VK_KHR_external_semaphore_win32 VK_KHR_format_feature_flags2 VK_KHR_fragment_shading_rate VK_KHR_get_memory_requirements2 VK_KHR_image_format_list VK_KHR_imageless_framebuffer VK_KHR_maintenance1 VK_KHR_maintenance2 VK_KHR_maintenance3 VK_KHR_maintenance4 VK_KHR_multiview VK_KHR_pipeline_executable_properties VK_KHR_pipeline_library VK_KHR_present_id VK_KHR_present_wait VK_KHR_push_descriptor VK_KHR_ray_query VK_KHR_ray_tracing_maintenance1 VK_KHR_ray_tracing_pipeline VK_KHR_relaxed_block_layout VK_KHR_sampler_mirror_clamp_to_edge VK_KHR_sampler_ycbcr_conversion VK_KHR_separate_depth_stencil_layouts VK_KHR_shader_atomic_int64 VK_KHR_shader_clock VK_KHR_shader_draw_parameters VK_KHR_shader_float16_int8 VK_KHR_shader_float_controls VK_KHR_shader_integer_dot_product VK_KHR_shader_non_semantic_info VK_KHR_shader_subgroup_extended_types VK_KHR_shader_subgroup_uniform_control_flow VK_KHR_shader_terminate_invocation VK_KHR_spirv_1_4 VK_KHR_storage_buffer_storage_class VK_KHR_swapchain VK_KHR_swapchain_mutable_format VK_KHR_synchronization2 VK_KHR_timeline_semaphore VK_KHR_uniform_buffer_standard_layout VK_KHR_variable_pointers VK_KHR_vulkan_memory_model VK_KHR_win32_keyed_mutex VK_KHR_workgroup_memory_explicit_layout VK_KHR_zero_initialize_workgroup_memory VK_EXT_4444_formats VK_EXT_blend_operation_advanced VK_EXT_border_color_swizzle VK_EXT_buffer_device_address VK_EXT_calibrated_timestamps VK_EXT_color_write_enable VK_EXT_conditional_rendering VK_EXT_conservative_rasterization VK_EXT_custom_border_color VK_EXT_depth_clip_control VK_EXT_depth_clip_enable VK_EXT_depth_range_unrestricted VK_EXT_descriptor_indexing VK_EXT_discard_rectangles VK_EXT_extended_dynamic_state VK_EXT_extended_dynamic_state2 VK_EXT_external_memory_host VK_EXT_fragment_shader_interlock VK_EXT_full_screen_exclusive VK_EXT_graphics_pipeline_library VK_EXT_hdr_metadata VK_EXT_host_query_reset VK_EXT_image_robustness VK_EXT_image_view_min_lod VK_EXT_index_type_uint8 VK_EXT_inline_uniform_block VK_EXT_line_rasterization VK_EXT_load_store_op_none VK_EXT_memory_budget VK_EXT_memory_priority VK_EXT_multi_draw VK_EXT_opacity_micromap VK_EXT_pageable_device_local_memory VK_EXT_pci_bus_info VK_EXT_pipeline_creation_cache_control VK_EXT_pipeline_creation_feedback VK_EXT_post_depth_coverage VK_EXT_primitive_topology_list_restart VK_EXT_primitives_generated_query VK_EXT_private_data VK_EXT_provoking_vertex VK_EXT_queue_family_foreign VK_EXT_robustness2 VK_EXT_sample_locations VK_EXT_sampler_filter_minmax VK_EXT_scalar_block_layout VK_EXT_separate_stencil_usage VK_EXT_shader_atomic_float VK_EXT_shader_demote_to_helper_invocation VK_EXT_shader_image_atomic_int64 VK_EXT_shader_subgroup_ballot VK_EXT_shader_subgroup_vote VK_EXT_shader_viewport_index_layer VK_EXT_subgroup_size_control VK_EXT_texel_buffer_alignment VK_EXT_tooling_info VK_EXT_transform_feedback VK_EXT_vertex_attribute_divisor VK_EXT_vertex_input_dynamic_state VK_EXT_ycbcr_2plane_444_formats VK_EXT_ycbcr_image_arrays VK_NV_clip_space_w_scaling VK_NV_compute_shader_derivatives VK_NV_cooperative_matrix VK_NV_corner_sampled_image VK_NV_coverage_reduction_mode VK_NV_cuda_kernel_launch VK_NV_dedicated_allocation VK_NV_dedicated_allocation_image_aliasing VK_NV_device_diagnostic_checkpoints VK_NV_device_diagnostics_config VK_NV_device_generated_commands VK_NV_external_memory VK_NV_external_memory_win32 VK_NV_fill_rectangle VK_NV_fragment_coverage_to_color VK_NV_fragment_shader_barycentric VK_NV_fragment_shading_rate_enums VK_NV_framebuffer_mixed_samples VK_NV_geometry_shader_passthrough VK_NV_inherited_viewport_scissor VK_NV_linear_color_attachment VK_NV_mesh_shader VK_NV_ray_tracing VK_NV_ray_tracing_motion_blur VK_NV_representative_fragment_test VK_NV_sample_mask_override_coverage VK_NV_scissor_exclusive VK_NV_shader_image_footprint VK_NV_shader_sm_builtins VK_NV_shader_subgroup_partitioned VK_NV_shading_rate_image VK_NV_viewport_array2 VK_NV_viewport_swizzle VK_NV_win32_keyed_mutex VK_NVX_binary_import VK_NVX_image_view_handle VK_NVX_multiview_per_view_attributes - memory heaps: 3 - heap 1: 8050 kB - heap 2: 8149 kB - heap 3: 214 kB - Features (55) -> robustBufferAccess: 1 -> fullDrawIndexUint32: 1 -> imageCubeArray: 1 -> independentBlend: 1 -> geometryShader: 1 -> tessellationShader: 1 -> sampleRateShading: 1 -> dualSrcBlend: 1 -> logicOp: 1 -> multiDrawIndirect: 1 -> drawIndirectFirstInstance: 1 -> depthClamp: 1 -> depthBiasClamp: 1 -> fillModeNonSolid: 1 -> depthBounds: 1 -> wideLines: 1 -> largePoints: 1 -> alphaToOne: 1 -> multiViewport: 1 -> samplerAnisotropy: 1 -> textureCompressionETC2: 0 -> textureCompressionASTC_LDR: 0 -> textureCompressionBC: 1 -> occlusionQueryPrecise: 1 -> pipelineStatisticsQuery: 1 -> vertexPipelineStoresAndAtomics: 1 -> fragmentStoresAndAtomics: 1 -> shaderTessellationAndGeometryPointSize: 1 -> shaderImageGatherExtended: 1 -> shaderStorageImageExtendedFormats: 1 -> shaderStorageImageMultisample: 1 -> shaderStorageImageReadWithoutFormat: 1 -> shaderStorageImageWriteWithoutFormat: 1 -> shaderUniformBufferArrayDynamicIndexing: 1 -> shaderSampledImageArrayDynamicIndexing: 1 -> shaderStorageBufferArrayDynamicIndexing: 1 -> shaderStorageImageArrayDynamicIndexing: 1 -> shaderClipDistance: 1 -> shaderCullDistance: 1 -> shaderFloat64: 1 -> shaderInt64: 1 -> shaderInt16: 1 -> shaderResourceResidency: 1 -> shaderResourceMinLod: 1 -> sparseBinding: 1 -> sparseResidencyBuffer: 1 -> sparseResidencyImage2D: 1 -> sparseResidencyImage3D: 1 -> sparseResidency2Samples: 1 -> sparseResidency4Samples: 1 -> sparseResidency8Samples: 1 -> sparseResidency16Samples: 1 -> sparseResidencyAliased: 1 -> variableMultisampleRate: 1 -> inheritedQueries: 1 - Limits (106) -> maxImageDimension1D: 32768 -> maxImageDimension2D: 32768 -> maxImageDimension3D: 16384 -> maxImageDimensionCube: 32768 -> maxImageArrayLayers: 2048 -> maxTexelBufferElements: 134217728 -> maxUniformBufferRange: 65536 -> maxStorageBufferRange: 4294967295 -> maxPushConstantsSize: 256 -> maxMemoryAllocationCount: 4096 -> maxSamplerAllocationCount: 4000 -> bufferImageGranularity: 1024 -> sparseAddressSpaceSize: 1099511627775 -> maxBoundDescriptorSets: 32 -> maxPerStageDescriptorSamplers: 1048576 -> maxSamplerAllocationCount: 1048576 -> maxPerStageDescriptorStorageBuffers: 1048576 -> maxPerStageDescriptorSampledImages: 1048576 -> maxPerStageDescriptorStorageImages: 1048576 -> maxPerStageDescriptorInputAttachments: 1048576 -> maxPerStageResources: 4294967295 -> maxDescriptorSetSamplers: 1048576 -> maxDescriptorSetUniformBuffers: 1048576 -> maxDescriptorSetUniformBuffersDynamic: 15 -> maxDescriptorSetStorageBuffers: 1048576 -> maxDescriptorSetStorageBuffersDynamic: 16 -> maxDescriptorSetSampledImages: 1048576 -> maxDescriptorSetStorageImages: 1048576 -> maxDescriptorSetInputAttachments: 1048576 -> maxVertexInputAttributes: 32 -> maxVertexInputBindings: 32 -> maxVertexInputAttributeOffset: 2047 -> maxVertexInputBindingStride: 2048 -> maxVertexOutputComponents: 128 -> maxTessellationGenerationLevel: 64 -> maxTessellationPatchSize: 32 -> maxTessellationControlPerVertexInputComponents: 128 -> maxTessellationControlPerVertexOutputComponents: 128 -> maxTessellationControlPerPatchOutputComponents: 120 -> maxTessellationControlTotalOutputComponents: 4216 -> maxTessellationEvaluationInputComponents: 128 -> maxTessellationEvaluationOutputComponents: 128 -> maxGeometryShaderInvocations: 32 -> maxGeometryInputComponents: 128 -> maxGeometryOutputComponents: 128 -> maxGeometryOutputVertices: 1024 -> maxGeometryTotalOutputComponents: 1024 -> maxFragmentInputComponents: 128 -> maxFragmentOutputAttachments: 8 -> maxFragmentDualSrcAttachments: 1 -> maxFragmentCombinedOutputResources: 4294967295 -> maxComputeSharedMemorySize: 49152 -> maxComputeSharedMemorySize: [2147483647 ; 65535 ; 65535] -> maxComputeWorkGroupInvocations: 1024 -> maxComputeWorkGroupSize: [1024 ; 1024 ; 64] -> subPixelPrecisionBits: 8 -> subTexelPrecisionBits: 8 -> mipmapPrecisionBits: 8 -> maxDrawIndexedIndexValue: 4294967295 -> maxDrawIndirectCount: 4294967295 -> maxSamplerLodBias: 15.000000 -> maxSamplerAnisotropy: 16.000000 -> maxViewports: 16 -> maxViewportDimensions: [32768 ; 32768] -> viewportBoundsRange: [-65536.000000 ; 65536.000000] -> viewportSubPixelBits: 8 -> minMemoryMapAlignment: 64 -> minTexelBufferOffsetAlignment: 16 -> minUniformBufferOffsetAlignment: 64 -> minStorageBufferOffsetAlignment: 16 -> minTexelOffset: -8 -> maxTexelOffset: 7 -> minTexelGatherOffset: -32 -> maxTexelGatherOffset: 31 -> minInterpolationOffset: -0.500000 -> maxInterpolationOffset: 0.437500 -> subPixelInterpolationOffsetBits: 4 -> maxFramebufferWidth: 32768 -> maxFramebufferHeight: 32768 -> maxFramebufferLayers: 2048 -> framebufferColorSampleCounts: 15 -> framebufferDepthSampleCounts: 15 -> framebufferStencilSampleCounts: 31 -> framebufferNoAttachmentsSampleCounts: 31 -> maxColorAttachments: 8 -> sampledImageColorSampleCounts: 15 -> sampledImageIntegerSampleCounts: 15 -> sampledImageDepthSampleCounts: 15 -> sampledImageStencilSampleCounts: 31 -> storageImageSampleCounts: 15 -> maxSampleMaskWords: 1 -> timestampComputeAndGraphics: 1 -> timestampPeriod: 1.000000 -> maxClipDistances: 8 -> maxCullDistances: 8 -> maxCombinedClipAndCullDistances: 8 -> discreteQueuePriorities: 2 -> pointSizeRange: [1.000000 ; 2047.937500] -> lineWidthRange: [1.000000 ; 64.000000] -> pointSizeGranularity: 0.062500 -> lineWidthGranularity: 0.062500 -> strictLines: 1 -> standardSampleLocations: 1 -> optimalBufferCopyOffsetAlignment: 1 -> optimalBufferCopyRowPitchAlignment: 1 -> nonCoherentAtomSize: 64 - VK_EXT_pci_bus_info -> pciDomain: 0 -> pciBus: 7 -> pciDevice: 0 -> pciFunction: 0 - VK_KHR_driver_properties -> driverName: NVIDIA -> driverID: VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR -> driverInfo: 522.25 -> conformanceVersion: 1.3.0.3 - VK_NV_mesh_shader -> maxDrawMeshTasksCount: 2147483647 -> maxTaskWorkGroupInvocations: 32 -> maxTaskWorkGroupSize: [32 ; 1 ; 1] -> maxTaskTotalMemorySize: 16384 -> maxTaskOutputCount: 4194304 -> maxMeshWorkGroupInvocations: 32 -> maxMeshWorkGroupSize: [32 ; 1 ; 1] -> maxMeshTotalMemorySize: 16384 -> maxMeshOutputVertices: 256 -> maxMeshOutputPrimitives: 512 -> maxMeshMultiviewViewCount: 4 -> meshOutputPerVertexGranularity: 32 -> meshOutputPerPrimitiveGranularity: 32 - VK_NV_ray_tracing -> shaderGroupHandleSize: 32 -> maxRecursionDepth: 31 -> maxShaderGroupStride: 4096 -> shaderGroupBaseAlignment: 64 -> maxGeometryCount: 16777215 -> maxInstanceCount: 16777215 -> maxTriangleCount: 536870911 -> maxDescriptorSetAccelerationStructures: 1048576
OpenCL support
- Num OpenCL platforms: 1 - CL_PLATFORM_NAME: NVIDIA CUDA - CL_PLATFORM_VENDOR: NVIDIA Corporation - CL_PLATFORM_VERSION: OpenCL 3.0 CUDA 11.8.87 - CL_PLATFORM_PROFILE: FULL_PROFILE - Num devices: 1 - CL_DEVICE_NAME: NVIDIA GeForce RTX 3060 Ti - CL_DEVICE_VENDOR: NVIDIA Corporation - CL_DRIVER_VERSION: 522.25 - CL_DEVICE_PROFILE: FULL_PROFILE - CL_DEVICE_VERSION: OpenCL 3.0 CUDA - CL_DEVICE_TYPE: GPU - CL_DEVICE_VENDOR_ID: 0x10DE - CL_DEVICE_MAX_COMPUTE_UNITS: 38 - CL_DEVICE_MAX_CLOCK_FREQUENCY: 1740MHz - CL_NV_DEVICE_COMPUTE_CAPABILITY_MAJOR: 8 - CL_NV_DEVICE_COMPUTE_CAPABILITY_MINOR: 6 - CL_NV_DEVICE_REGISTERS_PER_BLOCK: 65536 - CL_NV_DEVICE_WARP_SIZE: 32 - CL_NV_DEVICE_GPU_OVERLAP: 1 - CL_NV_DEVICE_KERNEL_EXEC_TIMEOUT: 1 - CL_NV_DEVICE_INTEGRATED_MEMORY: 0 - CL_DEVICE_ADDRESS_BITS: 32 - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 2097024KB - CL_DEVICE_GLOBAL_MEM_SIZE: 8191MB - CL_DEVICE_MAX_PARAMETER_SIZE: 4352 - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 128 Bytes - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 1064KB - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO - CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad) - CL_DEVICE_LOCAL_MEM_SIZE: 48KB - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3 - CL_DEVICE_MAX_WORK_ITEM_SIZES: [1024 ; 1024 ; 64] - CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024 - CL_EXEC_NATIVE_KERNEL: 11133796 - CL_DEVICE_IMAGE_SUPPORT: YES - CL_DEVICE_MAX_READ_IMAGE_ARGS: 256 - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 32 - CL_DEVICE_IMAGE2D_MAX_WIDTH: 32768 - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 32768 - CL_DEVICE_IMAGE3D_MAX_WIDTH: 16384 - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 16384 - CL_DEVICE_IMAGE3D_MAX_DEPTH: 16384 - CL_DEVICE_MAX_SAMPLERS: 32 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1 - CL_DEVICE_EXTENSIONS: 24 - Extensions: - cl_khr_global_int32_base_atomics - cl_khr_global_int32_extended_atomics - cl_khr_local_int32_base_atomics - cl_khr_local_int32_extended_atomics - cl_khr_fp64 - cl_khr_3d_image_writes - cl_khr_byte_addressable_store - cl_khr_icd - cl_khr_gl_sharing - cl_nv_compiler_options - cl_nv_device_attribute_query - cl_nv_pragma_unroll - cl_nv_d3d10_sharing - cl_khr_d3d10_sharing - cl_nv_d3d11_sharing - cl_nv_copy_opts - cl_nv_create_buffer - cl_khr_int64_base_atomics - cl_khr_int64_extended_atomics - cl_khr_device_uuid - cl_khr_pci_bus_info - cl_khr_external_semaphore - cl_khr_external_memory - cl_khr_external_semaphore_win32
This driver silently adds support for
NVIDIA_DEV.24C9 = “NVIDIA GeForce RTX 3060 Ti”
NVIDIA_DEV.2544 = “NVIDIA GeForce RTX 3060”
Assumingly the GDDR6X models described at
https://videocardz.com/newz/nvidia-geforce-rtx-3060-has-now-been-listed-with-gddr6x-memory-as-well
Thanks!
I overlooked yet another one which is nowhere teased…
NVIDIA_DEV.2207 = “NVIDIA GeForce RTX 3070 Ti”
https://www.nvidia.com/en-us/geforce/news/sackboy-a-big-adventure-pc-geforce-game-ready-driver/
Nvidia GeForce 526.47 WHQL graphics driver released.