NVIDIA GeForce 516.40 WHQL Graphics Driver Released (Vulkan 1.3.205) – UPDATE: GeForce 516.94 WHQL


NVIDIA logo

NVIDIA has released a new WHQL (Windows Hardware Quality Labs) gaming driver for Windows 10 and Windows 11. The GeForce 516.40 driver brings the following changes:

Game Ready for Fall Guys: Free for All
This new Game Ready Driver provides the best day-0 gaming experience for Fall Guy: Free for All. In addition, this new Game Ready Driver offers support for the latest releases and updates including the addition of NVIDIA Reflex in ICARUS and the introduction of ray tracing to Jurassic World Evolution 2, Resident Evil 2, Resident Evil 3, and Resident Evil 7.

Fixed Issues
– [Enscape] Shadows may not be rendered correctly.
– [Advanced Optimus] Brightness settings are not getting applied correctly on certain Lenovo notebooks.
– Club 3D CAC-1085 dongle limited to maximum resolution of 4K at 60Hz.

Additional information about this driver can be found in this post.

 

UPDATE (2022.06.28): GeForce 516.59

Game Ready for F1 22
This new Game Ready Driver provides the best day-0 gaming experience for F1 22 which utilizes
NVIDIA DLSS to maximize performance and features four high-fidelity ray-traced effects. In
addition, this new Game Ready Driver offers support for the latest releases and updates
including Loopmancer and Monster Hunter Rise: Sunbreak.

New GPUs
– Support for GeForce GTX 1630 GPU.

Fixed Issues
– [Red Dead Redemption][Vulkan]: Some objects may flicker when player is indoors.
– [OpenGL] Minecraft Java Edition may display artifacts when using Optifine shaders.
– [OpenGL] Artifacts may appear in Second Life when connecting using third party viewers.
– [Neverwinter Nights] Light sources not rendering correctly.
– [Vulkan] Path of Exile displays flashing black textures.
– [G-SYNC] Games may stutter when bringing up the Xbox app overlay.
– [UE5] General UE5 stability improvements.

 

UPDATE (2022.08.10): GeForce 516.94

Game Ready for Marvel’s Spider-Man Remastered
This new Game Ready Driver provides the best day-0 gaming experience for Marvel’s Spider-Man Remastered which includes support for the latest gaming technologies including NVIDIA DLSS, NVIDIA DLAA, NVIDIA HBAO+, and upgraded ray-tracing effects. In addition, this new Game Ready Driver offers support for the latest releases and updates including Madden NFL 23 and the beta for SUPER PEOPLE.

Fixed Issues
– [Apex Legends] Improves gameplay stability.
– [Red Dead Redemption 2] Performance improvement when using DLSS is lower compared to previous drivers.
– [Overwatch] Game may freeze on launching a match.
– [MSI GE66 Raider 10UG/MSI GE76 Raider 10UH] Windows brightness setting does not work when notebook is in dedicated GPU mode.
– [Chivalry 2] Toggling DLSS preset may cause gameplay to shimmer or show black rectangle.
– [Dungeons 3] Game will crash on startup.
– [Destiny 2] Game may randomly freeze after launching game or during gameplay.
– [Prepar3D] Light sources display flashing black boxes.
– [Xbox Application] Windowed G-SYNC engages and cause stutter/ sluggish performance in Xbox app.
– [NVIDIA Ampere GPU]: With the GPU connected to an HDMI 2.1 audio/video receiver, audio may drop out when playing back Dolby Atmos.

 

Downloads

 

GeForce 516.40

NVIDIA GeForce 516.40 + GPU Caps Viewer + GeForce RTX 3060 Ti

 

GeForce 516.59

NVIDIA GeForce 516.59 + GPU Caps Viewer + GeForce RTX 3060 Ti

 

GeForce 516.94

NVIDIA GeForce 516.94 + GPU Caps Viewer + GeForce RTX 3060 Ti

 

OpenGL support

GeForce 516.40

GeForce 516.40 exposes OpenGL 4.6 and 433 extensions for a GeForce RTX 3060 Ti on Windows 10 (v21H1). This is the same support than previous R465 family (see HERE).

- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2
- GL_VERSION: 4.6.0 NVIDIA 516.40
- GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
- OpenGL Extensions: 433 extensions (GL=401 and WGL=32)

GeForce 516.59

GeForce 516.59 exposes OpenGL 4.6 and 433 extensions for a GeForce RTX 3060 Ti on Windows 10 (v21H1). This is the same support than previous R465 family (see HERE).

- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2
- GL_VERSION: 4.6.0 NVIDIA 516.59
- GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
- OpenGL Extensions: 433 extensions (GL=401 and WGL=32)

GeForce 516.94

GeForce 516.94 exposes OpenGL 4.6 and 433 extensions for a GeForce RTX 3060 Ti on Windows 10 (v21H1). This is the same support than previous R465 family (see HERE).

- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2
- GL_VERSION: 4.6.0 NVIDIA 516.94
- GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
- OpenGL Extensions: 433 extensions (GL=401 and WGL=32)

 

Vulkan support

GeForce 516.40

This driver exposes Vulkan 1.3.205 and 159 device extensions for a GeForce RTX 3060 Ti on Windows 10. NVIDIA has added one new extension and removed two ones:

added:
– VK_NV_linear_color_attachment

removed:
– VK_NV_acquire_winrt_display
– VK_KHR_global_priority

Vulkan devices
- # of devices: 1

- [ device 0 ]
 - name: NVIDIA GeForce RTX 3060 Ti
 - deviceID: 10DE-2486 (4318-9350)
 - API version (raw): 4206797
 - API version: 1.3.205
 - NVIDIA driver: 516.40.0.0

 - # of extensions: 159
   VK_KHR_16bit_storage
   VK_KHR_8bit_storage
   VK_KHR_acceleration_structure
   VK_KHR_bind_memory2
   VK_KHR_buffer_device_address
   VK_KHR_copy_commands2
   VK_KHR_create_renderpass2
   VK_KHR_dedicated_allocation
   VK_KHR_deferred_host_operations
   VK_KHR_depth_stencil_resolve
   VK_KHR_descriptor_update_template
   VK_KHR_device_group
   VK_KHR_draw_indirect_count
   VK_KHR_driver_properties
   VK_KHR_dynamic_rendering
   VK_KHR_external_fence
   VK_KHR_external_fence_win32
   VK_KHR_external_memory
   VK_KHR_external_memory_win32
   VK_KHR_external_semaphore
   VK_KHR_external_semaphore_win32
   VK_KHR_format_feature_flags2
   VK_KHR_fragment_shading_rate
   VK_KHR_get_memory_requirements2
   VK_KHR_image_format_list
   VK_KHR_imageless_framebuffer
   VK_KHR_maintenance1
   VK_KHR_maintenance2
   VK_KHR_maintenance3
   VK_KHR_maintenance4
   VK_KHR_multiview
   VK_KHR_pipeline_executable_properties
   VK_KHR_pipeline_library
   VK_KHR_present_id
   VK_KHR_present_wait
   VK_KHR_push_descriptor
   VK_KHR_ray_query
   VK_KHR_ray_tracing_pipeline
   VK_KHR_relaxed_block_layout
   VK_KHR_sampler_mirror_clamp_to_edge
   VK_KHR_sampler_ycbcr_conversion
   VK_KHR_separate_depth_stencil_layouts
   VK_KHR_shader_atomic_int64
   VK_KHR_shader_clock
   VK_KHR_shader_draw_parameters
   VK_KHR_shader_float16_int8
   VK_KHR_shader_float_controls
   VK_KHR_shader_integer_dot_product
   VK_KHR_shader_non_semantic_info
   VK_KHR_shader_subgroup_extended_types
   VK_KHR_shader_subgroup_uniform_control_flow
   VK_KHR_shader_terminate_invocation
   VK_KHR_spirv_1_4
   VK_KHR_storage_buffer_storage_class
   VK_KHR_swapchain
   VK_KHR_swapchain_mutable_format
   VK_KHR_synchronization2
   VK_KHR_timeline_semaphore
   VK_KHR_uniform_buffer_standard_layout
   VK_KHR_variable_pointers
   VK_KHR_vulkan_memory_model
   VK_KHR_win32_keyed_mutex
   VK_KHR_workgroup_memory_explicit_layout
   VK_KHR_zero_initialize_workgroup_memory
   VK_EXT_4444_formats
   VK_EXT_blend_operation_advanced
   VK_EXT_border_color_swizzle
   VK_EXT_buffer_device_address
   VK_EXT_calibrated_timestamps
   VK_EXT_color_write_enable
   VK_EXT_conditional_rendering
   VK_EXT_conservative_rasterization
   VK_EXT_custom_border_color
   VK_EXT_depth_clip_control
   VK_EXT_depth_clip_enable
   VK_EXT_depth_range_unrestricted
   VK_EXT_descriptor_indexing
   VK_EXT_discard_rectangles
   VK_EXT_extended_dynamic_state
   VK_EXT_extended_dynamic_state2
   VK_EXT_external_memory_host
   VK_EXT_fragment_shader_interlock
   VK_EXT_full_screen_exclusive
   VK_EXT_hdr_metadata
   VK_EXT_host_query_reset
   VK_EXT_image_robustness
   VK_EXT_image_view_min_lod
   VK_EXT_index_type_uint8
   VK_EXT_inline_uniform_block
   VK_EXT_line_rasterization
   VK_EXT_load_store_op_none
   VK_EXT_memory_budget
   VK_EXT_memory_priority
   VK_EXT_multi_draw
   VK_EXT_pageable_device_local_memory
   VK_EXT_pci_bus_info
   VK_EXT_pipeline_creation_cache_control
   VK_EXT_pipeline_creation_feedback
   VK_EXT_post_depth_coverage
   VK_EXT_primitive_topology_list_restart
   VK_EXT_private_data
   VK_EXT_provoking_vertex
   VK_EXT_queue_family_foreign
   VK_EXT_robustness2
   VK_EXT_sample_locations
   VK_EXT_sampler_filter_minmax
   VK_EXT_scalar_block_layout
   VK_EXT_separate_stencil_usage
   VK_EXT_shader_atomic_float
   VK_EXT_shader_demote_to_helper_invocation
   VK_EXT_shader_image_atomic_int64
   VK_EXT_shader_subgroup_ballot
   VK_EXT_shader_subgroup_vote
   VK_EXT_shader_viewport_index_layer
   VK_EXT_subgroup_size_control
   VK_EXT_texel_buffer_alignment
   VK_EXT_tooling_info
   VK_EXT_transform_feedback
   VK_EXT_vertex_attribute_divisor
   VK_EXT_vertex_input_dynamic_state
   VK_EXT_ycbcr_2plane_444_formats
   VK_EXT_ycbcr_image_arrays
   VK_NV_clip_space_w_scaling
   VK_NV_compute_shader_derivatives
   VK_NV_cooperative_matrix
   VK_NV_corner_sampled_image
   VK_NV_coverage_reduction_mode
   VK_NV_cuda_kernel_launch
   VK_NV_dedicated_allocation
   VK_NV_dedicated_allocation_image_aliasing
   VK_NV_device_diagnostic_checkpoints
   VK_NV_device_diagnostics_config
   VK_NV_device_generated_commands
   VK_NV_external_memory
   VK_NV_external_memory_win32
   VK_NV_fill_rectangle
   VK_NV_fragment_coverage_to_color
   VK_NV_fragment_shader_barycentric
   VK_NV_fragment_shading_rate_enums
   VK_NV_framebuffer_mixed_samples
   VK_NV_geometry_shader_passthrough
   VK_NV_inherited_viewport_scissor
   VK_NV_linear_color_attachment
   VK_NV_mesh_shader
   VK_NV_ray_tracing
   VK_NV_ray_tracing_motion_blur
   VK_NV_representative_fragment_test
   VK_NV_sample_mask_override_coverage
   VK_NV_scissor_exclusive
   VK_NV_shader_image_footprint
   VK_NV_shader_sm_builtins
   VK_NV_shader_subgroup_partitioned
   VK_NV_shading_rate_image
   VK_NV_viewport_array2
   VK_NV_viewport_swizzle
   VK_NV_win32_keyed_mutex
   VK_NVX_binary_import
   VK_NVX_image_view_handle
   VK_NVX_multiview_per_view_attributes

 - memory heaps: 3
  - heap 1: 8050 kB
  - heap 2: 8149 kB
  - heap 3: 214 kB

 - Features (55)
  -> robustBufferAccess: 1
  -> fullDrawIndexUint32: 1
  -> imageCubeArray: 1
  -> independentBlend: 1
  -> geometryShader: 1
  -> tessellationShader: 1
  -> sampleRateShading: 1
  -> dualSrcBlend: 1
  -> logicOp: 1
  -> multiDrawIndirect: 1
  -> drawIndirectFirstInstance: 1
  -> depthClamp: 1
  -> depthBiasClamp: 1
  -> fillModeNonSolid: 1
  -> depthBounds: 1
  -> wideLines: 1
  -> largePoints: 1
  -> alphaToOne: 1
  -> multiViewport: 1
  -> samplerAnisotropy: 1
  -> textureCompressionETC2: 0
  -> textureCompressionASTC_LDR: 0
  -> textureCompressionBC: 1
  -> occlusionQueryPrecise: 1
  -> pipelineStatisticsQuery: 1
  -> vertexPipelineStoresAndAtomics: 1
  -> fragmentStoresAndAtomics: 1
  -> shaderTessellationAndGeometryPointSize: 1
  -> shaderImageGatherExtended: 1
  -> shaderStorageImageExtendedFormats: 1
  -> shaderStorageImageMultisample: 1
  -> shaderStorageImageReadWithoutFormat: 1
  -> shaderStorageImageWriteWithoutFormat: 1
  -> shaderUniformBufferArrayDynamicIndexing: 1
  -> shaderSampledImageArrayDynamicIndexing: 1
  -> shaderStorageBufferArrayDynamicIndexing: 1
  -> shaderStorageImageArrayDynamicIndexing: 1
  -> shaderClipDistance: 1
  -> shaderCullDistance: 1
  -> shaderFloat64: 1
  -> shaderInt64: 1
  -> shaderInt16: 1
  -> shaderResourceResidency: 1
  -> shaderResourceMinLod: 1
  -> sparseBinding: 1
  -> sparseResidencyBuffer: 1
  -> sparseResidencyImage2D: 1
  -> sparseResidencyImage3D: 1
  -> sparseResidency2Samples: 1
  -> sparseResidency4Samples: 1
  -> sparseResidency8Samples: 1
  -> sparseResidency16Samples: 1
  -> sparseResidencyAliased: 1
  -> variableMultisampleRate: 1
  -> inheritedQueries: 1

 - Limits (106)
  -> maxImageDimension1D: 32768
  -> maxImageDimension2D: 32768
  -> maxImageDimension3D: 16384
  -> maxImageDimensionCube: 32768
  -> maxImageArrayLayers: 2048
  -> maxTexelBufferElements: 134217728
  -> maxUniformBufferRange: 65536
  -> maxStorageBufferRange: 4294967295
  -> maxPushConstantsSize: 256
  -> maxMemoryAllocationCount: 4096
  -> maxSamplerAllocationCount: 4000
  -> bufferImageGranularity: 1024
  -> sparseAddressSpaceSize: 1099511627775
  -> maxBoundDescriptorSets: 32
  -> maxPerStageDescriptorSamplers: 1048576
  -> maxSamplerAllocationCount: 1048576
  -> maxPerStageDescriptorStorageBuffers: 1048576
  -> maxPerStageDescriptorSampledImages: 1048576
  -> maxPerStageDescriptorStorageImages: 1048576
  -> maxPerStageDescriptorInputAttachments: 1048576
  -> maxPerStageResources: 4294967295
  -> maxDescriptorSetSamplers: 1048576
  -> maxDescriptorSetUniformBuffers: 1048576
  -> maxDescriptorSetUniformBuffersDynamic: 15
  -> maxDescriptorSetStorageBuffers: 1048576
  -> maxDescriptorSetStorageBuffersDynamic: 16
  -> maxDescriptorSetSampledImages: 1048576
  -> maxDescriptorSetStorageImages: 1048576
  -> maxDescriptorSetInputAttachments: 1048576
  -> maxVertexInputAttributes: 32
  -> maxVertexInputBindings: 32
  -> maxVertexInputAttributeOffset: 2047
  -> maxVertexInputBindingStride: 2048
  -> maxVertexOutputComponents: 128
  -> maxTessellationGenerationLevel: 64
  -> maxTessellationPatchSize: 32
  -> maxTessellationControlPerVertexInputComponents: 128
  -> maxTessellationControlPerVertexOutputComponents: 128
  -> maxTessellationControlPerPatchOutputComponents: 120
  -> maxTessellationControlTotalOutputComponents: 4216
  -> maxTessellationEvaluationInputComponents: 128
  -> maxTessellationEvaluationOutputComponents: 128
  -> maxGeometryShaderInvocations: 32
  -> maxGeometryInputComponents: 128
  -> maxGeometryOutputComponents: 128
  -> maxGeometryOutputVertices: 1024
  -> maxGeometryTotalOutputComponents: 1024
  -> maxFragmentInputComponents: 128
  -> maxFragmentOutputAttachments: 8
  -> maxFragmentDualSrcAttachments: 1
  -> maxFragmentCombinedOutputResources: 4294967295
  -> maxComputeSharedMemorySize: 49152
  -> maxComputeSharedMemorySize: [2147483647 ; 65535 ; 65535]
  -> maxComputeWorkGroupInvocations: 1024
  -> maxComputeWorkGroupSize: [1024 ; 1024 ; 64]
  -> subPixelPrecisionBits: 8
  -> subTexelPrecisionBits: 8
  -> mipmapPrecisionBits: 8
  -> maxDrawIndexedIndexValue: 4294967295
  -> maxDrawIndirectCount: 4294967295
  -> maxSamplerLodBias: 15.000000
  -> maxSamplerAnisotropy: 16.000000
  -> maxViewports: 16
  -> maxViewportDimensions: [32768 ; 32768]
  -> viewportBoundsRange: [-65536.000000 ; 65536.000000]
  -> viewportSubPixelBits: 8
  -> minMemoryMapAlignment: 64
  -> minTexelBufferOffsetAlignment: 16
  -> minUniformBufferOffsetAlignment: 64
  -> minStorageBufferOffsetAlignment: 16
  -> minTexelOffset: -8
  -> maxTexelOffset: 7
  -> minTexelGatherOffset: -32
  -> maxTexelGatherOffset: 31
  -> minInterpolationOffset: -0.500000
  -> maxInterpolationOffset: 0.437500
  -> subPixelInterpolationOffsetBits: 4
  -> maxFramebufferWidth: 32768
  -> maxFramebufferHeight: 32768
  -> maxFramebufferLayers: 2048
  -> framebufferColorSampleCounts: 15
  -> framebufferDepthSampleCounts: 15
  -> framebufferStencilSampleCounts: 31
  -> framebufferNoAttachmentsSampleCounts: 31
  -> maxColorAttachments: 8
  -> sampledImageColorSampleCounts: 15
  -> sampledImageIntegerSampleCounts: 15
  -> sampledImageDepthSampleCounts: 15
  -> sampledImageStencilSampleCounts: 31
  -> storageImageSampleCounts: 15
  -> maxSampleMaskWords: 1
  -> timestampComputeAndGraphics: 1
  -> timestampPeriod: 1.000000
  -> maxClipDistances: 8
  -> maxCullDistances: 8
  -> maxCombinedClipAndCullDistances: 8
  -> discreteQueuePriorities: 2
  -> pointSizeRange: [1.000000 ; 2047.937500]
  -> lineWidthRange: [1.000000 ; 64.000000]
  -> pointSizeGranularity: 0.062500
  -> lineWidthGranularity: 0.062500
  -> strictLines: 1
  -> standardSampleLocations: 1
  -> optimalBufferCopyOffsetAlignment: 1
  -> optimalBufferCopyRowPitchAlignment: 1
  -> nonCoherentAtomSize: 64

 - VK_EXT_pci_bus_info
  -> pciDomain: 0
  -> pciBus: 7
  -> pciDevice: 0
  -> pciFunction: 0

 - VK_KHR_driver_properties
  -> driverName: NVIDIA
  -> driverID: VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR
  -> driverInfo: 516.40
  -> conformanceVersion: 1.3.0.1

 - VK_NV_mesh_shader
  -> maxDrawMeshTasksCount: 2147483647
  -> maxTaskWorkGroupInvocations: 32
  -> maxTaskWorkGroupSize: [32 ; 1 ; 1]
  -> maxTaskTotalMemorySize: 16384
  -> maxTaskOutputCount: 4194304
  -> maxMeshWorkGroupInvocations: 32
  -> maxMeshWorkGroupSize: [32 ; 1 ; 1]
  -> maxMeshTotalMemorySize: 16384
  -> maxMeshOutputVertices: 256
  -> maxMeshOutputPrimitives: 512
  -> maxMeshMultiviewViewCount: 4
  -> meshOutputPerVertexGranularity: 32
  -> meshOutputPerPrimitiveGranularity: 32

 - VK_NV_ray_tracing
  -> shaderGroupHandleSize: 32
  -> maxRecursionDepth: 31
  -> maxShaderGroupStride: 4096
  -> shaderGroupBaseAlignment: 64
  -> maxGeometryCount: 16777215
  -> maxInstanceCount: 16777215
  -> maxTriangleCount: 536870911
  -> maxDescriptorSetAccelerationStructures: 1048576

 

GeForce 516.59

This driver exposes Vulkan 1.3.205 and 159 device extensions for a GeForce RTX 3060 Ti on Windows 10. Same support than previous GeForce 516.40:

Vulkan devices
- # of devices: 1
- [ device 0 ]
 - name: NVIDIA GeForce RTX 3060 Ti
 - deviceID: 10DE-2486 (4318-9350)
 - API version (raw): 4206797
 - API version: 1.3.205
 - NVIDIA driver: 516.59.0.0
 - # of extensions: 159

 

GeForce 516.94

This driver exposes Vulkan 1.3.205 and 159 device extensions for a GeForce RTX 3060 Ti on Windows 10. Same support than previous GeForce 516.40:

Vulkan devices
- # of devices: 1
- [ device 0 ]
 - name: NVIDIA GeForce RTX 3060 Ti
 - deviceID: 10DE-2486 (4318-9350)
 - API version (raw): 4206797
 - API version: 1.3.205
 - NVIDIA driver: 516.94.0.0
 - # of extensions: 159

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