
NVIDIA has released a new WHQL (Windows Hardware Quality Labs) gaming driver for Windows 10 and Windows 11. The GeForce 516.40 driver brings the following changes:
Game Ready for Fall Guys: Free for All
This new Game Ready Driver provides the best day-0 gaming experience for Fall Guy: Free for All. In addition, this new Game Ready Driver offers support for the latest releases and updates including the addition of NVIDIA Reflex in ICARUS and the introduction of ray tracing to Jurassic World Evolution 2, Resident Evil 2, Resident Evil 3, and Resident Evil 7.Fixed Issues
– [Enscape] Shadows may not be rendered correctly.
– [Advanced Optimus] Brightness settings are not getting applied correctly on certain Lenovo notebooks.
– Club 3D CAC-1085 dongle limited to maximum resolution of 4K at 60Hz.
Additional information about this driver can be found in this post.
UPDATE (2022.06.28): GeForce 516.59
Game Ready for F1 22
This new Game Ready Driver provides the best day-0 gaming experience for F1 22 which utilizes
NVIDIA DLSS to maximize performance and features four high-fidelity ray-traced effects. In
addition, this new Game Ready Driver offers support for the latest releases and updates
including Loopmancer and Monster Hunter Rise: Sunbreak.New GPUs
– Support for GeForce GTX 1630 GPU.Fixed Issues
– [Red Dead Redemption][Vulkan]: Some objects may flicker when player is indoors.
– [OpenGL] Minecraft Java Edition may display artifacts when using Optifine shaders.
– [OpenGL] Artifacts may appear in Second Life when connecting using third party viewers.
– [Neverwinter Nights] Light sources not rendering correctly.
– [Vulkan] Path of Exile displays flashing black textures.
– [G-SYNC] Games may stutter when bringing up the Xbox app overlay.
– [UE5] General UE5 stability improvements.
UPDATE (2022.08.10): GeForce 516.94
Game Ready for Marvel’s Spider-Man Remastered
This new Game Ready Driver provides the best day-0 gaming experience for Marvel’s Spider-Man Remastered which includes support for the latest gaming technologies including NVIDIA DLSS, NVIDIA DLAA, NVIDIA HBAO+, and upgraded ray-tracing effects. In addition, this new Game Ready Driver offers support for the latest releases and updates including Madden NFL 23 and the beta for SUPER PEOPLE.Fixed Issues
– [Apex Legends] Improves gameplay stability.
– [Red Dead Redemption 2] Performance improvement when using DLSS is lower compared to previous drivers.
– [Overwatch] Game may freeze on launching a match.
– [MSI GE66 Raider 10UG/MSI GE76 Raider 10UH] Windows brightness setting does not work when notebook is in dedicated GPU mode.
– [Chivalry 2] Toggling DLSS preset may cause gameplay to shimmer or show black rectangle.
– [Dungeons 3] Game will crash on startup.
– [Destiny 2] Game may randomly freeze after launching game or during gameplay.
– [Prepar3D] Light sources display flashing black boxes.
– [Xbox Application] Windowed G-SYNC engages and cause stutter/ sluggish performance in Xbox app.
– [NVIDIA Ampere GPU]: With the GPU connected to an HDMI 2.1 audio/video receiver, audio may drop out when playing back Dolby Atmos.
Downloads
- latest version for win10/win11 64-bit (desktop+notebook) @ Geeks3D
- 516.94 win10/win11 64-bit @ NVIDIA
- 516.59 win10/win11 64-bit @ NVIDIA
- 516.40 win10/win11 64-bit @ NVIDIA
GeForce 516.40
GeForce 516.59
GeForce 516.94
OpenGL support
GeForce 516.40
GeForce 516.40 exposes OpenGL 4.6 and 433 extensions for a GeForce RTX 3060 Ti on Windows 10 (v21H1). This is the same support than previous R465 family (see HERE).
- GL_VENDOR: NVIDIA Corporation - GL_RENDERER: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2 - GL_VERSION: 4.6.0 NVIDIA 516.40 - GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA - OpenGL Extensions: 433 extensions (GL=401 and WGL=32)
GeForce 516.59
GeForce 516.59 exposes OpenGL 4.6 and 433 extensions for a GeForce RTX 3060 Ti on Windows 10 (v21H1). This is the same support than previous R465 family (see HERE).
- GL_VENDOR: NVIDIA Corporation - GL_RENDERER: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2 - GL_VERSION: 4.6.0 NVIDIA 516.59 - GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA - OpenGL Extensions: 433 extensions (GL=401 and WGL=32)
GeForce 516.94
GeForce 516.94 exposes OpenGL 4.6 and 433 extensions for a GeForce RTX 3060 Ti on Windows 10 (v21H1). This is the same support than previous R465 family (see HERE).
- GL_VENDOR: NVIDIA Corporation - GL_RENDERER: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2 - GL_VERSION: 4.6.0 NVIDIA 516.94 - GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA - OpenGL Extensions: 433 extensions (GL=401 and WGL=32)
Vulkan support
GeForce 516.40
This driver exposes Vulkan 1.3.205 and 159 device extensions for a GeForce RTX 3060 Ti on Windows 10. NVIDIA has added one new extension and removed two ones:
added:
– VK_NV_linear_color_attachment
removed:
– VK_NV_acquire_winrt_display
– VK_KHR_global_priority
Vulkan devices - # of devices: 1 - [ device 0 ] - name: NVIDIA GeForce RTX 3060 Ti - deviceID: 10DE-2486 (4318-9350) - API version (raw): 4206797 - API version: 1.3.205 - NVIDIA driver: 516.40.0.0 - # of extensions: 159 VK_KHR_16bit_storage VK_KHR_8bit_storage VK_KHR_acceleration_structure VK_KHR_bind_memory2 VK_KHR_buffer_device_address VK_KHR_copy_commands2 VK_KHR_create_renderpass2 VK_KHR_dedicated_allocation VK_KHR_deferred_host_operations VK_KHR_depth_stencil_resolve VK_KHR_descriptor_update_template VK_KHR_device_group VK_KHR_draw_indirect_count VK_KHR_driver_properties VK_KHR_dynamic_rendering VK_KHR_external_fence VK_KHR_external_fence_win32 VK_KHR_external_memory VK_KHR_external_memory_win32 VK_KHR_external_semaphore VK_KHR_external_semaphore_win32 VK_KHR_format_feature_flags2 VK_KHR_fragment_shading_rate VK_KHR_get_memory_requirements2 VK_KHR_image_format_list VK_KHR_imageless_framebuffer VK_KHR_maintenance1 VK_KHR_maintenance2 VK_KHR_maintenance3 VK_KHR_maintenance4 VK_KHR_multiview VK_KHR_pipeline_executable_properties VK_KHR_pipeline_library VK_KHR_present_id VK_KHR_present_wait VK_KHR_push_descriptor VK_KHR_ray_query VK_KHR_ray_tracing_pipeline VK_KHR_relaxed_block_layout VK_KHR_sampler_mirror_clamp_to_edge VK_KHR_sampler_ycbcr_conversion VK_KHR_separate_depth_stencil_layouts VK_KHR_shader_atomic_int64 VK_KHR_shader_clock VK_KHR_shader_draw_parameters VK_KHR_shader_float16_int8 VK_KHR_shader_float_controls VK_KHR_shader_integer_dot_product VK_KHR_shader_non_semantic_info VK_KHR_shader_subgroup_extended_types VK_KHR_shader_subgroup_uniform_control_flow VK_KHR_shader_terminate_invocation VK_KHR_spirv_1_4 VK_KHR_storage_buffer_storage_class VK_KHR_swapchain VK_KHR_swapchain_mutable_format VK_KHR_synchronization2 VK_KHR_timeline_semaphore VK_KHR_uniform_buffer_standard_layout VK_KHR_variable_pointers VK_KHR_vulkan_memory_model VK_KHR_win32_keyed_mutex VK_KHR_workgroup_memory_explicit_layout VK_KHR_zero_initialize_workgroup_memory VK_EXT_4444_formats VK_EXT_blend_operation_advanced VK_EXT_border_color_swizzle VK_EXT_buffer_device_address VK_EXT_calibrated_timestamps VK_EXT_color_write_enable VK_EXT_conditional_rendering VK_EXT_conservative_rasterization VK_EXT_custom_border_color VK_EXT_depth_clip_control VK_EXT_depth_clip_enable VK_EXT_depth_range_unrestricted VK_EXT_descriptor_indexing VK_EXT_discard_rectangles VK_EXT_extended_dynamic_state VK_EXT_extended_dynamic_state2 VK_EXT_external_memory_host VK_EXT_fragment_shader_interlock VK_EXT_full_screen_exclusive VK_EXT_hdr_metadata VK_EXT_host_query_reset VK_EXT_image_robustness VK_EXT_image_view_min_lod VK_EXT_index_type_uint8 VK_EXT_inline_uniform_block VK_EXT_line_rasterization VK_EXT_load_store_op_none VK_EXT_memory_budget VK_EXT_memory_priority VK_EXT_multi_draw VK_EXT_pageable_device_local_memory VK_EXT_pci_bus_info VK_EXT_pipeline_creation_cache_control VK_EXT_pipeline_creation_feedback VK_EXT_post_depth_coverage VK_EXT_primitive_topology_list_restart VK_EXT_private_data VK_EXT_provoking_vertex VK_EXT_queue_family_foreign VK_EXT_robustness2 VK_EXT_sample_locations VK_EXT_sampler_filter_minmax VK_EXT_scalar_block_layout VK_EXT_separate_stencil_usage VK_EXT_shader_atomic_float VK_EXT_shader_demote_to_helper_invocation VK_EXT_shader_image_atomic_int64 VK_EXT_shader_subgroup_ballot VK_EXT_shader_subgroup_vote VK_EXT_shader_viewport_index_layer VK_EXT_subgroup_size_control VK_EXT_texel_buffer_alignment VK_EXT_tooling_info VK_EXT_transform_feedback VK_EXT_vertex_attribute_divisor VK_EXT_vertex_input_dynamic_state VK_EXT_ycbcr_2plane_444_formats VK_EXT_ycbcr_image_arrays VK_NV_clip_space_w_scaling VK_NV_compute_shader_derivatives VK_NV_cooperative_matrix VK_NV_corner_sampled_image VK_NV_coverage_reduction_mode VK_NV_cuda_kernel_launch VK_NV_dedicated_allocation VK_NV_dedicated_allocation_image_aliasing VK_NV_device_diagnostic_checkpoints VK_NV_device_diagnostics_config VK_NV_device_generated_commands VK_NV_external_memory VK_NV_external_memory_win32 VK_NV_fill_rectangle VK_NV_fragment_coverage_to_color VK_NV_fragment_shader_barycentric VK_NV_fragment_shading_rate_enums VK_NV_framebuffer_mixed_samples VK_NV_geometry_shader_passthrough VK_NV_inherited_viewport_scissor VK_NV_linear_color_attachment VK_NV_mesh_shader VK_NV_ray_tracing VK_NV_ray_tracing_motion_blur VK_NV_representative_fragment_test VK_NV_sample_mask_override_coverage VK_NV_scissor_exclusive VK_NV_shader_image_footprint VK_NV_shader_sm_builtins VK_NV_shader_subgroup_partitioned VK_NV_shading_rate_image VK_NV_viewport_array2 VK_NV_viewport_swizzle VK_NV_win32_keyed_mutex VK_NVX_binary_import VK_NVX_image_view_handle VK_NVX_multiview_per_view_attributes - memory heaps: 3 - heap 1: 8050 kB - heap 2: 8149 kB - heap 3: 214 kB - Features (55) -> robustBufferAccess: 1 -> fullDrawIndexUint32: 1 -> imageCubeArray: 1 -> independentBlend: 1 -> geometryShader: 1 -> tessellationShader: 1 -> sampleRateShading: 1 -> dualSrcBlend: 1 -> logicOp: 1 -> multiDrawIndirect: 1 -> drawIndirectFirstInstance: 1 -> depthClamp: 1 -> depthBiasClamp: 1 -> fillModeNonSolid: 1 -> depthBounds: 1 -> wideLines: 1 -> largePoints: 1 -> alphaToOne: 1 -> multiViewport: 1 -> samplerAnisotropy: 1 -> textureCompressionETC2: 0 -> textureCompressionASTC_LDR: 0 -> textureCompressionBC: 1 -> occlusionQueryPrecise: 1 -> pipelineStatisticsQuery: 1 -> vertexPipelineStoresAndAtomics: 1 -> fragmentStoresAndAtomics: 1 -> shaderTessellationAndGeometryPointSize: 1 -> shaderImageGatherExtended: 1 -> shaderStorageImageExtendedFormats: 1 -> shaderStorageImageMultisample: 1 -> shaderStorageImageReadWithoutFormat: 1 -> shaderStorageImageWriteWithoutFormat: 1 -> shaderUniformBufferArrayDynamicIndexing: 1 -> shaderSampledImageArrayDynamicIndexing: 1 -> shaderStorageBufferArrayDynamicIndexing: 1 -> shaderStorageImageArrayDynamicIndexing: 1 -> shaderClipDistance: 1 -> shaderCullDistance: 1 -> shaderFloat64: 1 -> shaderInt64: 1 -> shaderInt16: 1 -> shaderResourceResidency: 1 -> shaderResourceMinLod: 1 -> sparseBinding: 1 -> sparseResidencyBuffer: 1 -> sparseResidencyImage2D: 1 -> sparseResidencyImage3D: 1 -> sparseResidency2Samples: 1 -> sparseResidency4Samples: 1 -> sparseResidency8Samples: 1 -> sparseResidency16Samples: 1 -> sparseResidencyAliased: 1 -> variableMultisampleRate: 1 -> inheritedQueries: 1 - Limits (106) -> maxImageDimension1D: 32768 -> maxImageDimension2D: 32768 -> maxImageDimension3D: 16384 -> maxImageDimensionCube: 32768 -> maxImageArrayLayers: 2048 -> maxTexelBufferElements: 134217728 -> maxUniformBufferRange: 65536 -> maxStorageBufferRange: 4294967295 -> maxPushConstantsSize: 256 -> maxMemoryAllocationCount: 4096 -> maxSamplerAllocationCount: 4000 -> bufferImageGranularity: 1024 -> sparseAddressSpaceSize: 1099511627775 -> maxBoundDescriptorSets: 32 -> maxPerStageDescriptorSamplers: 1048576 -> maxSamplerAllocationCount: 1048576 -> maxPerStageDescriptorStorageBuffers: 1048576 -> maxPerStageDescriptorSampledImages: 1048576 -> maxPerStageDescriptorStorageImages: 1048576 -> maxPerStageDescriptorInputAttachments: 1048576 -> maxPerStageResources: 4294967295 -> maxDescriptorSetSamplers: 1048576 -> maxDescriptorSetUniformBuffers: 1048576 -> maxDescriptorSetUniformBuffersDynamic: 15 -> maxDescriptorSetStorageBuffers: 1048576 -> maxDescriptorSetStorageBuffersDynamic: 16 -> maxDescriptorSetSampledImages: 1048576 -> maxDescriptorSetStorageImages: 1048576 -> maxDescriptorSetInputAttachments: 1048576 -> maxVertexInputAttributes: 32 -> maxVertexInputBindings: 32 -> maxVertexInputAttributeOffset: 2047 -> maxVertexInputBindingStride: 2048 -> maxVertexOutputComponents: 128 -> maxTessellationGenerationLevel: 64 -> maxTessellationPatchSize: 32 -> maxTessellationControlPerVertexInputComponents: 128 -> maxTessellationControlPerVertexOutputComponents: 128 -> maxTessellationControlPerPatchOutputComponents: 120 -> maxTessellationControlTotalOutputComponents: 4216 -> maxTessellationEvaluationInputComponents: 128 -> maxTessellationEvaluationOutputComponents: 128 -> maxGeometryShaderInvocations: 32 -> maxGeometryInputComponents: 128 -> maxGeometryOutputComponents: 128 -> maxGeometryOutputVertices: 1024 -> maxGeometryTotalOutputComponents: 1024 -> maxFragmentInputComponents: 128 -> maxFragmentOutputAttachments: 8 -> maxFragmentDualSrcAttachments: 1 -> maxFragmentCombinedOutputResources: 4294967295 -> maxComputeSharedMemorySize: 49152 -> maxComputeSharedMemorySize: [2147483647 ; 65535 ; 65535] -> maxComputeWorkGroupInvocations: 1024 -> maxComputeWorkGroupSize: [1024 ; 1024 ; 64] -> subPixelPrecisionBits: 8 -> subTexelPrecisionBits: 8 -> mipmapPrecisionBits: 8 -> maxDrawIndexedIndexValue: 4294967295 -> maxDrawIndirectCount: 4294967295 -> maxSamplerLodBias: 15.000000 -> maxSamplerAnisotropy: 16.000000 -> maxViewports: 16 -> maxViewportDimensions: [32768 ; 32768] -> viewportBoundsRange: [-65536.000000 ; 65536.000000] -> viewportSubPixelBits: 8 -> minMemoryMapAlignment: 64 -> minTexelBufferOffsetAlignment: 16 -> minUniformBufferOffsetAlignment: 64 -> minStorageBufferOffsetAlignment: 16 -> minTexelOffset: -8 -> maxTexelOffset: 7 -> minTexelGatherOffset: -32 -> maxTexelGatherOffset: 31 -> minInterpolationOffset: -0.500000 -> maxInterpolationOffset: 0.437500 -> subPixelInterpolationOffsetBits: 4 -> maxFramebufferWidth: 32768 -> maxFramebufferHeight: 32768 -> maxFramebufferLayers: 2048 -> framebufferColorSampleCounts: 15 -> framebufferDepthSampleCounts: 15 -> framebufferStencilSampleCounts: 31 -> framebufferNoAttachmentsSampleCounts: 31 -> maxColorAttachments: 8 -> sampledImageColorSampleCounts: 15 -> sampledImageIntegerSampleCounts: 15 -> sampledImageDepthSampleCounts: 15 -> sampledImageStencilSampleCounts: 31 -> storageImageSampleCounts: 15 -> maxSampleMaskWords: 1 -> timestampComputeAndGraphics: 1 -> timestampPeriod: 1.000000 -> maxClipDistances: 8 -> maxCullDistances: 8 -> maxCombinedClipAndCullDistances: 8 -> discreteQueuePriorities: 2 -> pointSizeRange: [1.000000 ; 2047.937500] -> lineWidthRange: [1.000000 ; 64.000000] -> pointSizeGranularity: 0.062500 -> lineWidthGranularity: 0.062500 -> strictLines: 1 -> standardSampleLocations: 1 -> optimalBufferCopyOffsetAlignment: 1 -> optimalBufferCopyRowPitchAlignment: 1 -> nonCoherentAtomSize: 64 - VK_EXT_pci_bus_info -> pciDomain: 0 -> pciBus: 7 -> pciDevice: 0 -> pciFunction: 0 - VK_KHR_driver_properties -> driverName: NVIDIA -> driverID: VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR -> driverInfo: 516.40 -> conformanceVersion: 1.3.0.1 - VK_NV_mesh_shader -> maxDrawMeshTasksCount: 2147483647 -> maxTaskWorkGroupInvocations: 32 -> maxTaskWorkGroupSize: [32 ; 1 ; 1] -> maxTaskTotalMemorySize: 16384 -> maxTaskOutputCount: 4194304 -> maxMeshWorkGroupInvocations: 32 -> maxMeshWorkGroupSize: [32 ; 1 ; 1] -> maxMeshTotalMemorySize: 16384 -> maxMeshOutputVertices: 256 -> maxMeshOutputPrimitives: 512 -> maxMeshMultiviewViewCount: 4 -> meshOutputPerVertexGranularity: 32 -> meshOutputPerPrimitiveGranularity: 32 - VK_NV_ray_tracing -> shaderGroupHandleSize: 32 -> maxRecursionDepth: 31 -> maxShaderGroupStride: 4096 -> shaderGroupBaseAlignment: 64 -> maxGeometryCount: 16777215 -> maxInstanceCount: 16777215 -> maxTriangleCount: 536870911 -> maxDescriptorSetAccelerationStructures: 1048576
GeForce 516.59
This driver exposes Vulkan 1.3.205 and 159 device extensions for a GeForce RTX 3060 Ti on Windows 10. Same support than previous GeForce 516.40:
Vulkan devices - # of devices: 1 - [ device 0 ] - name: NVIDIA GeForce RTX 3060 Ti - deviceID: 10DE-2486 (4318-9350) - API version (raw): 4206797 - API version: 1.3.205 - NVIDIA driver: 516.59.0.0 - # of extensions: 159
GeForce 516.94
This driver exposes Vulkan 1.3.205 and 159 device extensions for a GeForce RTX 3060 Ti on Windows 10. Same support than previous GeForce 516.40:
Vulkan devices - # of devices: 1 - [ device 0 ] - name: NVIDIA GeForce RTX 3060 Ti - deviceID: 10DE-2486 (4318-9350) - API version (raw): 4206797 - API version: 1.3.205 - NVIDIA driver: 516.94.0.0 - # of extensions: 159
https://us.download.nvidia.com/Windows/517.48/517.48-desktop-win10-win11-64bit-international-dch-whql.exe
https://us.download.nvidia.com/Windows/517.48/517.48-win11-win10-release-notes.pdf
Nvidia GeForce 517.48 WHQL driver.